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Oct 01, 2020 - 5:59 PM - by Cairenn

To the WoW community,

I wanted to let you know that we’re delaying the release of Shadowlands to later this year—and while we’re still in the process of determining the right new date to launch, we felt it was important to let you know about this change in plans as soon as we could. This was an incredibly difficult decision for the team, as we’re as eager to get the expansion into your hands as you are to play it—but ultimately, we feel it’s the right decision for the game—and for our players.

Over the past several months of testing, we’ve made significant progress iterating on and polishing the core features and gameplay of Shadowlands. We’re at a point where the zones, the campaign, the level-up questing experience, and the story we have to tell are essentially ready to share. We’re excited by the Covenants at the heart of the expansion, and it’s been a thrill to see Torghast take shape into a fun new kind of WoW experience, thanks in no small part to your input.

However, as everything started coming together and we’ve been listening to and building upon your feedback, it’s become clear we need a little more time for additional polish, and to balance and iterate on some interlocking pieces—particularly those related to the endgame. Shadowlands is one of the most intricate expansions we’ve yet created, and while we’ve made great progress, the challenge of tuning the endgame was compounded by the team having to work from home.

Blizzard has a commitment to quality. We believe Shadowlands will be something special, and we’ve heard from many of you who feel the same. We need this extra time to ensure that Shadowlands lives up to its full potential.

In the meantime, we’re excited to announce that beginning October 13 we will be releasing the Shadowlands pre-patch, which lays a lot of the groundwork for the expansion and includes our revamped character leveling, new-player experience on Exile’s Reach, and a host of new character customization options. And once we get closer to Shadowlands’ release, you’ll be called upon to defend Azeroth against a resurgence of the Scourge during our pre-launch event.

Thanks for your support and passion, and for your continued help and feedback as we head toward the finish line.

We’ll see you in the Shadowlands soon,

John Hight, Executive Producer of World of Warcraft

Source

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May 26, 2020 - 2:08 PM - by Cairenn
AN UPDATE ON BLIZZCON

Hello Blizzard community,

Several weeks ago, I shared an update about our uncertainty around holding BlizzCon this year. Since then, a lot has changed . . . and a lot also hasn’t changed. During this time, we’ve had many discussions about what holding a convention could look like in light of all the health and safety considerations we’d want to make. We’ve also talked about different paths we could take, and how each one could be complicated by fluctuations in national and local health guidelines in the months ahead. Ultimately, after considering our options, we’ve come to the very difficult decision to not have BlizzCon this year.

We’re feeling deeply disappointed about this decision, and imagine many of you will feel the same. I truly love BlizzCon, and I know that’s a sentiment shared by everyone at Blizzard. We will sorely miss connecting with so many of you at the convention and “recharging our geek batteries” this fall.

But we will meet again!

We’re talking about how we might be able to channel the BlizzCon spirit and connect with you in some way online, far less impacted by the state of health and safety protocols for mass in-person gatherings. We’d want to do this as soon as we could, but given that this is new-ish territory and the different factors involved, it will most likely be sometime early next year. BlizzCon is also a stage for big esports events in Blizzard games each year, so we’re also looking into alternatives for supporting some of the high-level competition that would normally take place at the show.

We’ll tell you more about our plans as they develop—but in the meantime, we hope to see you exploring the Shadowlands, hanging out in the Tavern, pushing the payload (do it!), and wherever else in the Blizzard universes you may roam.

Stay safe and stay well,

Saralyn Smith
Whirlwind Barbarian, Executive Producer of BlizzCon

Source


The Old God N’Zoth has been freed from his titanwrought prison, unleashing destruction and terror across Azeroth. N’Zoth’s forces are gathered to lay siege on the titan facilities in Uldum and Vale of Eternal Blossoms. If these ancient defenses are ruined, N’Zoth will turn his nightmare visions into reality.

Corrupted Zones: Uldum and Vale of Eternal Blossoms

New Raid: Ny’Alotha, The Waking City
Delve into where nightmares dwell in Ny’alotha, the Waking City, a 12-boss raid set in the Void-shrouded heart of the ancient Black Empire. Confront mad heralds and inscrutable horrors, and ultimately go eye-to-eyes with N’Zoth himself in a fateful battle for Azeroth’s survival.
New Affix: Awakened

Assaults: The Servants Of N'Zoth
Mantid Assault (Vale of Eternal Blossoms)
Mogu Assault (Vale of Eternal Blossoms)
The Black Empire Assault (Vale of Eternal Blossoms)
Amathet Assault (Uldum)
Aqir Assault (Uldum)
The Black Empire Assault (Uldum)
New Feature: Horrific Visions

New Legendary Cloak: Ashjra’kamas, Shroud of Resolve

New Corrupted Items and Rewards

Deepwind Gorge Redesign

Pet Battles New Allied Races: Vulpera and Mechagnomes

Death Knights for All

Auction House Overhaul

New Quests

New Warfront: Heroic Darkshore

New Brawl: Teeming Islands

And more ...

Today Blizzard has released upon us Update 8.2 known as Rise of Azshara. With this update brings many changes to the game that you can read about here.

AddOn developers check out the API Interface for changes. Thanks to LanceDH for the update!

User Interface

Accessibility
  • Several slash commands have been added to provide more options for players with vision impairments.
  • Voice Commands
    • Enter voice channel for your guild: /voice guild.
    • Enter voice channel for the officer channel for your guild: /voice officer.
    • Enter general channel for a given community: /voice (community name).
    • Enter a particular channel for a given community: /voice (community. name:channel)
    • Leave the current voice channel: /voice leave.
  • Community Commands
    • Open the Add Community dialog with the invitation link edit box selected. Paste in the link and hit return: /community join.
    • Open the create wow character community dialog with the Name edit box selected. Type in a name, then hit tab, then enter a short name, and hit enter to finalize the creation: /community create wow.
    • Open the create battle.net club dialog with the Name edit box selected. Type in a name, then optionally hit tab and enter a short name, and hit enter to finalize the creation: /community create battlenet.
Other
  • The Pet Journal will now indicate if you are unable to summon a pet.
  • Mount Equipment can be found and listed under Miscellaneous and below Mount.
  • A new option to lower game sound when voice chat is detected can be found under System > Voice Chat.
  • The map now indicates where players need to go to travel for transcontinental quests.
  • The friends list will now sort favorited RealID and BattleTag friends at the top.
  • Role count for damage dealers, tanks, and healers will now display in raid frames.
  • Dungeon entrance indicators on the map can now be toggled on and off.
  • Guild messages will now state the difficulty of the boss defeated.
  • Players who are Bounty Hunted will now display a distinctive icon on their nameplates.
  • Added dynamic scaling support for loading screens in ultra-wide resolutions.
Fixes
  • Transmogrification sets are again sorted by newest.
  • Guild vendor prices are again consistent.
Aug 08, 2020 - 1:06 PM - keivamp
I am sorry to announce that I am halting all developmenet on InkedSV Super Villain to show drveoj the respect they deserve since they do not approve of the mod being called Super Villain and the have the rights to SVUI. I am sorry everyone but respect must be given.
Data Bars:

- Added XP/Rep/Honor/Azerite Progress Bars under Minimap (shown by default)
- Added Data Text under Chat Frame


Data Text:

- Added Location Text to Minimap
- Added Time to Minimap


Unitframes:

- Added Debuffs to Player Frame
- Added Buffs/Debuffs to Target Frame
- Added Boss Frames
- Added Group Frames
- Added Raid/Raid40 Frames (DO NOT CHANGE THE SETTINGS OR THEY BUG OUT)
- Changed Health Text on all Unit Frames to Classcolor (except Target Frame)
- Removed Buffs from Player Frame (found them rather unnecessary)


Action Bars:

- Added second and third Action Bar (Mousover by default)
- Added Pet Bar (Mousover by default)
- Added Boss & Zone Ability Buttons

Bags:

- Changed Size of Bagframe and Bagbuttons

Chat:

- Chatpanel is now hidden by default
- Changed Size of Chatpanel
- Removed right Chatpanel (Lootframe is now Part of left Chatpanel)

Bugs:

- Raid and Arena frames are not working correctly (lots of lua errors)
- Size of World Quest Icons are sometimes WAY too big (only for Legion World Quests)
- When you join a Battleground, sometimes a lua error pops up (Addons Skins)
Aug 29, 2019 - 10:19 AM - Xrystal
Understandably nUI has taken the brunt of my development time on wow since Classic went live. I will get back to my addons at some point though. Those with more interest will get the priority however. I will endeavour to have a single addon work in both versions but not tested this possibility yet so will stick with different versions for the time being.


Version Number wise things are only slightly different.

Version.Revision.Update

Version is the wow version the addon was coded and tested on.
Revision is the revision the addon was coded and tested on.
Update is a rolling number starting with 0 to 9 showing a update cycle allowing up to 10 updates per Revision.
Each update number also has a single letter starting with 'a' after it allowing 26 individual mini development updates in each update cycle.


EG. 1.13.2.31650.0e

This is for Version 1.13.2 of Classic Wow and was tested under Revision 31650 and is the first update '0' which is on its 5th development update.

1.13.2.31650.0 - Last Final Update
1.13.2.31650.0a - Development Update 'a' based on Final Update '0'
1.13.2.31650.0b - Development Update 'b' based on Final Update '0a'
1.13.2.31650.0c - Development Update 'c' based on Final Update '0b'
1.13.2.31650.0d - Development Update 'd' based on Final Update '0c'
1.13.2.31650.0e - Development Update 'e' based on Final Update '0d'
1.13.2.31650.1 - Current Final Update '1' that has all the development updates from '0a' to '0e'
Aug 26, 2019 - 7:22 AM - aallkkaa
LibSpellName2SID-1.1, LibSpellName2SID-1.1-Passives and LibSpellName2SID-1.1-Populator (the later is currenly only available through SVN) have all, as of version 1.1.09, been released under an MIT license.
See file LICENSE.txt included in each addon's folder for details.

This was the plan all along, we'd just never gotten to it...

Spatial Rift Countdown's next version will also be similarly released under an MIT license. And so should any other addons I'll publish in the future (depending on agreement from other co-authors when they exist).
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Author Credit is given on a simple basis. We credit the person who sends the mod in, and says "I wrote this" if you see your work here, and its credited to someone else contact us first using the link at the bottom of the site. Please remember more than one person can make the same mod.