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Dec 18, 2018 - 11:13 AM - by Cairenn
From Dolby and I and all of our volunteers, we hope you have a happy and safe holiday season and that your new year is filled with peace and joy.


*Please note that due to the holidays, approval of addons or responses to messages may be slower than usual as everyone will be spending time celebrating the season with family and friends.

The war raging across Azeroth between Alliance and Horde has intensified. As the Alliance lays plans to retake Darkshore and regain a foothold in Kalimdor, both factions ha

War Campaign
  • New Questlines
  • New Missions
  • Faction Assaults
Warfront: The Battle for Darkshore
Heritage Armor Questlines
Island Expeditions
Dungeons and Raids
Achievements
Items and Rewards
New PvP Brawl: Cooking: Impossible
Battle Pets: There’s Gnome Place Like Gnomeregan

User Interface
  • The flight maps in Eastern Kingdoms and Kalimdor have been updated to a higher resolution.
  • Reputation rewards from world quests and missions now use quality to indicate their potency.
  • Bag search will now help find new things including item quality, Azerite, specific Azerite traits, and stats appearing on an item.
  • Items which have stats that scale with your character’s level (such as gems in the auction house) will now show their stats at the maximum value.
  • Pending summons now show on party/raid frames.
  • While the scrapper UI is open, scrappable items will be marked with an overlaid icon.
  • The location of the scrapper will now show on your minimap.
  • The Mythic Keystone Dungeon tab now shows the highest-level Mythic dungeon that was completed in time. Higher-level completions that were not in time are still stored and can be seen when mousing over a given dungeon in the interface.
  • Inbound and outbound blocks (both melee and ranged) will now show in floating combat text.
  • The responsiveness of the Communities UI has been improved.
  • Upcoming calendar events are now shown in Community chat.

Full patch notes

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Dec 06, 2018 - 10:17 AM - by Cairenn
Preliminary heads up ahead of 8.1’s release : The folder structure will be changing once 8.1 goes live. Once 8.1 is live and your client is updated , You will have one Data folder shared over your retail , PTR and beta installs.

Your wow folder will look like this -

_retail_ (folder)
Data (folder)
.build.info (file)
World of Warcraft Launcher.exe (program)`

All the existing folders (eg Screenshots , WTF , Errors , Logs , Cache etc etc) will be moved into retail . All executable programs like Wow,exe or BlizzardError.exe and the DLLs will also be moved into retail

Addons should work fine after the migration as the client will now be looking in the new path and the Interface folder should be moved over fine

If you have the PTR installed all it’s stuff will be under a _ptr_ (folder) . I would expect beta to be under _beta_ (folder)


Minion is all set for this change, so if you use it to install and update your addons, you won't have to worry about it. If you manually install/update, you will need to keep this change in mind.


Source and further information
MESSAGE FROM MIKE MORHAIME AND J. ALLEN BRACK


FROM MIKE MORHAIME

Dear Members of the Blizzard Community,

When Blizzard’s founder Allen Adham first invited me to join him in creating Silicon & Synapse (our original name), nothing could have prepared me for the amazing adventure that we would share for the next 27 years. Our original mission and values consisted of four simple words that formed our foundation: “We make great games.” We crafted that statement before we had even released our first game, but we were committed to living up to it.

After many years of working with some of the industry’s most talented people to create games and worlds for you to play in, I’ve decided it’s time for someone else to lead Blizzard Entertainment. I will now serve as an advisor to the company I so love and admire. My duties as president of Blizzard will be assumed by my friend, colleague, trusted advisor, and longtime steward of World of Warcraft, J. Allen Brack.

J. is an inspiring leader who has shown unwavering commitment to Blizzard’s community in his 12 years with the company. His leadership on World of Warcraft leveraged his vision, creativity, and commitment to quality, and together with the rest of the dev team helped deliver an experience that is unprecedented in our industry. I couldn’t be happier for J. and know that Blizzard will continue to make great games with him at the helm.

I am grateful to all of the hardworking and talented people at Blizzard for their dedication and creativity. Their belief in our mission and care for our players has helped Blizzard reach greater heights than I ever could have imagined.

I am also grateful to all of you in the community. We have been through so much together. Not only have you been with me through many of the greatest moments and biggest triumphs of my life, but you have also been there through some of the most difficult. I am fortunate to have been able to meet many of you in person, while the many messages, emails, Tweets, Reddit discussions, and forum posts have provided an unbelievable connection as well. Even Twitch chat. It has always brought me joy, comfort, and inspiration to see the beacons of brilliance, voices of reason, and the passion that exists and evolves every day in all of our communities.

When we started Blizzard we just wanted to make great games. What we realized is that the games we create are really just a framework for communities and human interaction. When we look back, what we often find that’s most lasting and meaningful from our experiences in games are the relationships we create and foster. You have given me the inspiration and drive to pour my heart and life into what I do. I literally couldn’t have done any of it without you. We have created these worlds, but you have given them life, through your passion, fan art, cosplay, videos, and in so many other ways.

I truly believe that this amazing community has the potential to be a shining light to the rest of the industry by setting a positive example of inclusivity, tolerance, and acceptance toward others. In the words of one of Blizzard’s core values: remember to always play nice; play fair. I know this community is capable of changing the world.

It has been an honor to serve this community for over 27 years, and I thank you for your many years of support. I look forward to being a member of the community alongside you. See you on Battle.net!

Your fellow Blizzard gamer,

Mike Morhaime

=================


FROM J. ALLEN BRACK

Blizzard community,

Today has been a swirl of emotions. First, I feel a deep sense of gratitude to Mike. His work on some of our industry’s most iconic games is the reason I came to Blizzard. Not only is he an inspiring leader, but he’s also been a wise and patient mentor to me during my time at Blizzard. And he’s been a good friend. Joining the World of Warcraft team and my favorite game company nearly 13 years ago was an unimaginable dream. Now, to be chosen to lead Blizzard into the future is both a huge honor, and a tremendous responsibility.

To do that, I’ll have the help of dedicated and talented Blizzard employees around the world who all share the same mission we have always pursued—to connect and engage the world through the most epic entertainment experiences, ever. Each of us is influenced by Blizzard’s values and a player-first mindset, which serve as the foundation of our company. With these beliefs at the core of everything we do, we’ve been able to deliver great games across different genres and platforms. And there is more to come—we’re working on more games now than at any point in Blizzard’s history.

As I transition from leading a development team to the entire company, I’ll also have the support of our team of experienced leaders at Blizzard. I’m pleased to announce two additions to our executive leadership team who will be instrumental as we move forward. Ray Gresko, a 10-year veteran of Blizzard who helped create both Overwatch and Diablo III, is now our chief development officer. Allen Adham, Blizzard’s original founder and lead designer of World of Warcraft, will join the executive team while continuing to oversee development of several new games. The knowledge and experience that Ray and Allen bring, in addition to the talent already on the leadership team, will be indispensable in helping move Blizzard into the future.

One thing that won’t change going forward—our deeply held commitments that are core to who we are as a company: to gameplay first, to quality in everything we do, and to listening to and partnering with our community. BlizzCon, the IRL representation of our connection with the community, is just a month away and it’s a time of the year that Blizzard employees look forward to the most. And as usual, we have a few surprises.

I want to close by thanking Mike for 27 years of amazing work: I am looking forward to your wisdom and guidance in your new role. And thank you for everything you’ve done to help create the company and the games we love.

J. Allen Brack


Source
Sep 24, 2018 - 6:18 AM - Taraezor
My popular Long-Forgotten Hippogryph AddOn has not just been updated for BfA but has great new functionality. You can individually/bulk set textures via the World Map or the Minimap.

A quick left click on the Minimap, for example, will alter the texture on the fly. Great for rushing through Azsuna and marking visited locations.

My X and Y AddOn is of course working once again under BfA.

This Scampi Happening is once again tons of fun in BfA.

Hoping you enjoyed Yarrr with Pirate's Day which recently occurred! It is just as much fun anywhere pirates are found at any time of the year!
Sep 19, 2018 - 12:00 PM - pretoast
Welcome to my author portal. May not post a ton, but will try to reply asap to anything.
Aug 31, 2018 - 4:28 PM - cybernami
Someone suggested LoreLibrary and Book!

I am in the middle of looking at LoreLibrary and fixed a lot of stuff but there is still changes with the world map that makes it a bit problematic
Made a Fork of the Original LoreLibrary Github project

Cant promise anything at the moment but working to see if i can make LoreLibrary work

At the moment doesnt work:
Waypoint
A couple of Lua errors that does not seem to effect gameplay but still bugs my eye
Still needs to update a lot of books new AreaID... Through 3000 lines so far

Unsure at the moment if wowhead data is viable to scrape as i dont see the new AreaId visible on pages
Aug 26, 2018 - 10:26 PM - cybernami
Welcome to my portal

I am quite new to LUA addon development but played wow for a long time and work full time as a programmer

At the moment i can perform small maintenance on addons
If some addon pops up that seem like Author is missing and i have a hard time finding a replacement for... Then i will try to fix it
Suggestions is welcome but i cannot promise anything

My interface addon folder consist of 275 folder so it might seems likely I need to perform mainenance of another addon some day

Of course if any Addon Author request or come back i will take down their addon from my repository if that is their wish.
Addon Authors needs the respect for the hard work they have put into their addons to improve our Wow experience
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