Oct 01, 2020 - 5:59 PM - by Cairenn

To the WoW community,

I wanted to let you know that we’re delaying the release of Shadowlands to later this year—and while we’re still in the process of determining the right new date to launch, we felt it was important to let you know about this change in plans as soon as we could. This was an incredibly difficult decision for the team, as we’re as eager to get the expansion into your hands as you are to play it—but ultimately, we feel it’s the right decision for the game—and for our players.

Over the past several months of testing, we’ve made significant progress iterating on and polishing the core features and gameplay of Shadowlands. We’re at a point where the zones, the campaign, the level-up questing experience, and the story we have to tell are essentially ready to share. We’re excited by the Covenants at the heart of the expansion, and it’s been a thrill to see Torghast take shape into a fun new kind of WoW experience, thanks in no small part to your input.

However, as everything started coming together and we’ve been listening to and building upon your feedback, it’s become clear we need a little more time for additional polish, and to balance and iterate on some interlocking pieces—particularly those related to the endgame. Shadowlands is one of the most intricate expansions we’ve yet created, and while we’ve made great progress, the challenge of tuning the endgame was compounded by the team having to work from home.

Blizzard has a commitment to quality. We believe Shadowlands will be something special, and we’ve heard from many of you who feel the same. We need this extra time to ensure that Shadowlands lives up to its full potential.

In the meantime, we’re excited to announce that beginning October 13 we will be releasing the Shadowlands pre-patch, which lays a lot of the groundwork for the expansion and includes our revamped character leveling, new-player experience on Exile’s Reach, and a host of new character customization options. And once we get closer to Shadowlands’ release, you’ll be called upon to defend Azeroth against a resurgence of the Scourge during our pre-launch event.

Thanks for your support and passion, and for your continued help and feedback as we head toward the finish line.

We’ll see you in the Shadowlands soon,

John Hight, Executive Producer of World of Warcraft


May 26, 2020 - 2:08 PM - by Cairenn

Hello Blizzard community,

Several weeks ago, I shared an update about our uncertainty around holding BlizzCon this year. Since then, a lot has changed . . . and a lot also hasn’t changed. During this time, we’ve had many discussions about what holding a convention could look like in light of all the health and safety considerations we’d want to make. We’ve also talked about different paths we could take, and how each one could be complicated by fluctuations in national and local health guidelines in the months ahead. Ultimately, after considering our options, we’ve come to the very difficult decision to not have BlizzCon this year.

We’re feeling deeply disappointed about this decision, and imagine many of you will feel the same. I truly love BlizzCon, and I know that’s a sentiment shared by everyone at Blizzard. We will sorely miss connecting with so many of you at the convention and “recharging our geek batteries” this fall.

But we will meet again!

We’re talking about how we might be able to channel the BlizzCon spirit and connect with you in some way online, far less impacted by the state of health and safety protocols for mass in-person gatherings. We’d want to do this as soon as we could, but given that this is new-ish territory and the different factors involved, it will most likely be sometime early next year. BlizzCon is also a stage for big esports events in Blizzard games each year, so we’re also looking into alternatives for supporting some of the high-level competition that would normally take place at the show.

We’ll tell you more about our plans as they develop—but in the meantime, we hope to see you exploring the Shadowlands, hanging out in the Tavern, pushing the payload (do it!), and wherever else in the Blizzard universes you may roam.

Stay safe and stay well,

Saralyn Smith
Whirlwind Barbarian, Executive Producer of BlizzCon


The Old God N’Zoth has been freed from his titanwrought prison, unleashing destruction and terror across Azeroth. N’Zoth’s forces are gathered to lay siege on the titan facilities in Uldum and Vale of Eternal Blossoms. If these ancient defenses are ruined, N’Zoth will turn his nightmare visions into reality.

Corrupted Zones: Uldum and Vale of Eternal Blossoms

New Raid: Ny’Alotha, The Waking City
Delve into where nightmares dwell in Ny’alotha, the Waking City, a 12-boss raid set in the Void-shrouded heart of the ancient Black Empire. Confront mad heralds and inscrutable horrors, and ultimately go eye-to-eyes with N’Zoth himself in a fateful battle for Azeroth’s survival.
New Affix: Awakened

Assaults: The Servants Of N'Zoth
Mantid Assault (Vale of Eternal Blossoms)
Mogu Assault (Vale of Eternal Blossoms)
The Black Empire Assault (Vale of Eternal Blossoms)
Amathet Assault (Uldum)
Aqir Assault (Uldum)
The Black Empire Assault (Uldum)
New Feature: Horrific Visions

New Legendary Cloak: Ashjra’kamas, Shroud of Resolve

New Corrupted Items and Rewards

Deepwind Gorge Redesign

Pet Battles New Allied Races: Vulpera and Mechagnomes

Death Knights for All

Auction House Overhaul

New Quests

New Warfront: Heroic Darkshore

New Brawl: Teeming Islands

And more ...

Today Blizzard has released upon us Update 8.2 known as Rise of Azshara. With this update brings many changes to the game that you can read about here.

AddOn developers check out the API Interface for changes. Thanks to LanceDH for the update!

User Interface

  • Several slash commands have been added to provide more options for players with vision impairments.
  • Voice Commands
    • Enter voice channel for your guild: /voice guild.
    • Enter voice channel for the officer channel for your guild: /voice officer.
    • Enter general channel for a given community: /voice (community name).
    • Enter a particular channel for a given community: /voice (community. name:channel)
    • Leave the current voice channel: /voice leave.
  • Community Commands
    • Open the Add Community dialog with the invitation link edit box selected. Paste in the link and hit return: /community join.
    • Open the create wow character community dialog with the Name edit box selected. Type in a name, then hit tab, then enter a short name, and hit enter to finalize the creation: /community create wow.
    • Open the create battle.net club dialog with the Name edit box selected. Type in a name, then optionally hit tab and enter a short name, and hit enter to finalize the creation: /community create battlenet.
  • The Pet Journal will now indicate if you are unable to summon a pet.
  • Mount Equipment can be found and listed under Miscellaneous and below Mount.
  • A new option to lower game sound when voice chat is detected can be found under System > Voice Chat.
  • The map now indicates where players need to go to travel for transcontinental quests.
  • The friends list will now sort favorited RealID and BattleTag friends at the top.
  • Role count for damage dealers, tanks, and healers will now display in raid frames.
  • Dungeon entrance indicators on the map can now be toggled on and off.
  • Guild messages will now state the difficulty of the boss defeated.
  • Players who are Bounty Hunted will now display a distinctive icon on their nameplates.
  • Added dynamic scaling support for loading screens in ultra-wide resolutions.
  • Transmogrification sets are again sorted by newest.
  • Guild vendor prices are again consistent.
I'm going to be updating ShadowlandsUI to address some bugs and general fixes.
Nov 03, 2020 - 10:40 AM - keivamp
Over the next few days I will be constantly updating PsychoUI to include cool new features that have been developed for it's use. I am also going to be doing some script overhauls, they won't effect how it runs just the way the code runs. A new action bar system has been developed. New graphics are coming and a change to the Unit Frame looks.
Aug 08, 2020 - 1:06 PM - keivamp
I am sorry to announce that I am halting all developmenet on InkedSV Super Villain to show drveoj the respect they deserve since they do not approve of the mod being called Super Villain and the have the rights to SVUI. I am sorry everyone but respect must be given.
Data Bars:

- Added XP/Rep/Honor/Azerite Progress Bars under Minimap (shown by default)
- Added Data Text under Chat Frame

Data Text:

- Added Location Text to Minimap
- Added Time to Minimap


- Added Debuffs to Player Frame
- Added Buffs/Debuffs to Target Frame
- Added Boss Frames
- Added Group Frames
- Changed Health Text on all Unit Frames to Classcolor (except Target Frame)
- Removed Buffs from Player Frame (found them rather unnecessary)

Action Bars:

- Added second and third Action Bar (Mousover by default)
- Added Pet Bar (Mousover by default)
- Added Boss & Zone Ability Buttons


- Changed Size of Bagframe and Bagbuttons


- Chatpanel is now hidden by default
- Changed Size of Chatpanel
- Removed right Chatpanel (Lootframe is now Part of left Chatpanel)


- Raid and Arena frames are not working correctly (lots of lua errors)
- Size of World Quest Icons are sometimes WAY too big (only for Legion World Quests)
- When you join a Battleground, sometimes a lua error pops up (Addons Skins)
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