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Compatible with Retail, Classic & TBC
Updated: 09-02-22 10:34 PM
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Compatibility:
Shadowlands patch (9.2.7)
WOTLK (3.4.0)
Classic (1.14.3)
Updated:09-02-22 10:34 PM
Created:10-20-17 09:37 PM
Downloads:453,864
Favorites:1,027
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Neuron  Popular! (More than 5000 hits)

Version: 1.4.18
by: Soyier, Maul

Neuron development is on an indefinite hiatus upon the launch of WoW 10.0. If you are interested in helping with development efforts to push the project forward into Dragonflight, please reach out to Soyier.

Introduction:
Neuron is a full featured action Bar addon for World of Warcraft: Shadowlands

Important Note: Neuron tentatively works with World of Warcraft: Classic and The Burning Crusade: Classic, but none of our developers actively play Classic, so support and bug fixes are offered without any guarantee. Realistically, many bugs in Classic require max level characters to debug, and none of us have any such characters. Outside help with Classic is always welcome!


Want to Donate?
Making add-ons is a lot of work! Your help goes a huge way to making my add-on work possible. If you would like to Donate, Github Sponsors is the preferred method as they are currently matching donations dollar for dollar and take zero cut.




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Theme Support:
Neuron inherits all theming courtesy of the Masque addon. Neuron has full Masque compatibility, and the theming options found in Masque are quite in-depth, not to mention the robust portfolio of skins made to support Masque. In short, you can make your bars look any way you like!

Features:
  • Neuron features an unlimited number of macros. You can create as many bars/buttons as you want/need per character!
  • Are you a clicker extraordinaire? As many buttons on the screen you want where you want, when you want!
  • Macros the size of Texas! Up to 1024 characters in length!
  • Maul's unique mouse-over key-binding system - where the mouse-over binding system was born!
  • Many other of the favorite desired bar addon features and then some!
  • And, last but not least, MASQUE support!

Graphical Editor:
Neuron contains a graphical bar editor that allows for nearly endless customization to bar shape, size, orientation, and much more! Further, Neuron has neither the limitations on max number of bars nor on the max number of buttons per bar, as you might find in addons such as Bartender4 or Dominoes.


Credits:

Translators:
  • German: Aszkarath, Wolfsmutter
  • French: Cinedelle, El_Mapache
  • Brazilian Portuguese: Alanbre20
  • Russian: Hubbotu
  • Simplified Chinese: Acey7, Cestmysndee

Disclaimer:

Neuron is a fork of the amazing Ion Action Bars addon started by Connor Chenoweth aka Maul, for World of Warcraft Legion and onwards. All credit for the bulk of this addon should go to him accordingly, along with SLOKnightFall for his maintainership throughout the years. I, Soyier, take no credit for the idea or implementation of this addon prior to my adoption of the code in the Fall quarter of 2017.

Neuron
1.4.18 (2022-09-03)
Full Changelog Previous Releases
  • Port to WotLK classic
Archived Files (6)
File Name
Version
Size
Author
Date
1.4.17
545kB
Soyier
08-16-22 04:54 PM
1.4.16
545kB
Soyier
05-31-22 11:14 AM
1.4.15
545kB
Soyier
05-14-22 04:40 PM
1.4.14
518kB
Soyier
05-11-22 08:12 AM
1.4.13
518kB
Soyier
02-22-22 03:35 PM
1.4.10
517kB
Soyier
06-29-21 08:23 AM


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Unread 10-16-18, 06:33 PM  
Soyier
A Deviate Faerie Dragon
 
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Originally Posted by Fizgig1973
Any word on being able to suppress Blizzard's standard Vehicle UI?
Will be in the next release
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Unread 10-16-18, 02:01 PM  
Fizgig1973
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Any word on being able to suppress Blizzard's standard Vehicle UI?
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Unread 10-11-18, 01:26 PM  
Soyier
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Jeeeesus

After a week and half of searching through the code I finally found the cause of the buttons not saving. And it wasn't the code that was broken, it was that I was misunderstanding how aceDB saved data.
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Unread 09-27-18, 10:13 PM  
Flaer
A Murloc Raider

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Re: Re: Re: Re: New version Soon!

Originally Posted by Flaer
Originally Posted by Soyier
Originally Posted by Flaer
Originally Posted by Soyier
I haven't abandoned y'all ;-)

New version is coming soon! I had a bunch of work needing my attention in my day-to-day, and needed a bit of a break from side projects. However, that's all done now, so I'll get back to writing code this week. With my last commits I was ~75% of the way with a database rewrite which has been a long time coming. I'll finish that up and get some performance fixes out, hopefully this weekend, and then I can start working on features.
Great news! Will this fix the keybind and creating new bars issues?
Are you talking about on MASTER? Either way yes, I won't release it until those are fixed
Yes, on the MASTER. Awesome!
Speaking of the MASTER, I'm having trouble with flyouts and tooltips for items. Any flyout macro I had before switching to the master works fine but any flyout I've edited since or made new doesn't show icons or tooltips for items. Even my potion macro won't show an icon or tooltip.

#showtooltip Ancient Healing Potion
/use Ancient Healing Potion
/use Healthstone
/use Shieldtronic Shield
/use Smuggled Tomic
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Unread 09-27-18, 03:49 PM  
Flaer
A Murloc Raider

Forum posts: 6
File comments: 59
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Re: Re: Re: New version Soon!

Originally Posted by Soyier
Originally Posted by Flaer
Originally Posted by Soyier
I haven't abandoned y'all ;-)

New version is coming soon! I had a bunch of work needing my attention in my day-to-day, and needed a bit of a break from side projects. However, that's all done now, so I'll get back to writing code this week. With my last commits I was ~75% of the way with a database rewrite which has been a long time coming. I'll finish that up and get some performance fixes out, hopefully this weekend, and then I can start working on features.
Great news! Will this fix the keybind and creating new bars issues?
Are you talking about on MASTER? Either way yes, I won't release it until those are fixed
Yes, on the MASTER. Awesome!
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Unread 09-26-18, 05:50 PM  
Soyier
A Deviate Faerie Dragon
 
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Forum posts: 10
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Re: Re: New version Soon!

Originally Posted by Flaer
Originally Posted by Soyier
I haven't abandoned y'all ;-)

New version is coming soon! I had a bunch of work needing my attention in my day-to-day, and needed a bit of a break from side projects. However, that's all done now, so I'll get back to writing code this week. With my last commits I was ~75% of the way with a database rewrite which has been a long time coming. I'll finish that up and get some performance fixes out, hopefully this weekend, and then I can start working on features.
Great news! Will this fix the keybind and creating new bars issues?
Are you talking about on MASTER? Either way yes, I won't release it until those are fixed
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Unread 09-26-18, 05:16 PM  
Flaer
A Murloc Raider

Forum posts: 6
File comments: 59
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Re: New version Soon!

Originally Posted by Soyier
I haven't abandoned y'all ;-)

New version is coming soon! I had a bunch of work needing my attention in my day-to-day, and needed a bit of a break from side projects. However, that's all done now, so I'll get back to writing code this week. With my last commits I was ~75% of the way with a database rewrite which has been a long time coming. I'll finish that up and get some performance fixes out, hopefully this weekend, and then I can start working on features.
Great news! Will this fix the keybind and creating new bars issues?
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Unread 09-26-18, 10:41 AM  
Soyier
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New version Soon!

I haven't abandoned y'all ;-)

New version is coming soon! I had a bunch of work needing my attention in my day-to-day, and needed a bit of a break from side projects. However, that's all done now, so I'll get back to writing code this week. With my last commits I was ~75% of the way with a database rewrite which has been a long time coming. I'll finish that up and get some performance fixes out, hopefully this weekend, and then I can start working on features.
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Unread 09-19-18, 03:00 AM  
hid
A Kobold Labourer

Forum posts: 1
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Re: Re: Heavy fps lag/stuttering in arenas

Originally Posted by Soyier
Originally Posted by hid
Over the past year or so with Ion/Neuron I've noticed progressively worse lag in arenas when pressing buttons, getting worse the longer I go without a /reloadui (but is never good.) Might start out dropping from 150-200 fps to 40-50 when spamming a button (but with a choppy feel, like frame freezes completely for 30-50% of total frames/sec, leading to a very awkward/disorienting feeling in pvp), after maybe 10-20 games it can get so bad that I drop down below 5fps.

I don't get the same FPS hit/choppyness in pve, only in arenas/pvp.

I've tried the updated github code and while it does smooth out the coppyness it doesn't solve the issue, basically now it just lowers my fps rather than making everything very choppy + low fps.

I'm not sure if this has something to do with my somewhat unique setup (10 hidden bars with 12 buttons each and 1 bar showing), if it's some kind of problem from using the same config for the addon for many many years, since the macaroon days or if there's maybe some weird interaction with some other addon I use, so I'm thankful for any ideas anyone might have. The strange thing being that it only happens in pvp.
Yeah there's something funky that goes on with arenas specifically and how zoning into them works that causes a lot of the hooks in the code to progressively re-hook themselves over and over. Buju did a good job tracking that down, and we have a fix in a branch that fixes it, it just came with a lot of breakages elsewhere. This will be fixed in an upcoming build for sure, I just haven't had much time in the last month to work on the add-on (let alone even play the game). It's been a busy and stressful time for me professionally, but that's smoothing out now that a lot of my deadlines are ovee
Ah, I see. I'll just have to be patient then. I get how stressful it can be, hopefully you get to relax and play some wow soon! And thanks for your work on Neuron
Last edited by hid : 09-19-18 at 03:00 AM.
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Unread 09-19-18, 01:43 AM  
Soyier
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Re: Heavy fps lag/stuttering in arenas

Originally Posted by hid
Over the past year or so with Ion/Neuron I've noticed progressively worse lag in arenas when pressing buttons, getting worse the longer I go without a /reloadui (but is never good.) Might start out dropping from 150-200 fps to 40-50 when spamming a button (but with a choppy feel, like frame freezes completely for 30-50% of total frames/sec, leading to a very awkward/disorienting feeling in pvp), after maybe 10-20 games it can get so bad that I drop down below 5fps.

I don't get the same FPS hit/choppyness in pve, only in arenas/pvp.

I've tried the updated github code and while it does smooth out the coppyness it doesn't solve the issue, basically now it just lowers my fps rather than making everything very choppy + low fps.

I'm not sure if this has something to do with my somewhat unique setup (10 hidden bars with 12 buttons each and 1 bar showing), if it's some kind of problem from using the same config for the addon for many many years, since the macaroon days or if there's maybe some weird interaction with some other addon I use, so I'm thankful for any ideas anyone might have. The strange thing being that it only happens in pvp.
Yeah there's something funky that goes on with arenas specifically and how zoning into them works that causes a lot of the hooks in the code to progressively re-hook themselves over and over. Buju did a good job tracking that down, and we have a fix in a branch that fixes it, it just came with a lot of breakages elsewhere. This will be fixed in an upcoming build for sure, I just haven't had much time in the last month to work on the add-on (let alone even play the game). It's been a busy and stressful time for me professionally, but that's smoothing out now that a lot of my deadlines are ovee
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Unread 09-19-18, 12:18 AM  
hid
A Kobold Labourer

Forum posts: 1
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Heavy fps lag/stuttering in arenas

Over the past year or so with Ion/Neuron I've noticed progressively worse lag in arenas when pressing buttons, getting worse the longer I go without a /reloadui (but is never good.) Might start out dropping from 150-200 fps to 40-50 when spamming a button (but with a choppy feel, like frame freezes completely for 30-50% of total frames/sec, leading to a very awkward/disorienting feeling in pvp), after maybe 10-20 games it can get so bad that I drop down below 5fps.

I don't get the same FPS hit/choppyness in pve, only in arenas/pvp.

I've tried the updated github code and while it does smooth out the coppyness it doesn't solve the issue, basically now it just lowers my fps rather than making everything very choppy + low fps.

I'm not sure if this has something to do with my somewhat unique setup (10 hidden bars with 12 buttons each and 1 bar showing), if it's some kind of problem from using the same config for the addon for many many years, since the macaroon days or if there's maybe some weird interaction with some other addon I use, so I'm thankful for any ideas anyone might have. The strange thing being that it only happens in pvp.
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Unread 09-05-18, 02:01 PM  
Ashyr
A Kobold Labourer

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Hunterpets

my "call Pet" (or something like that, dont know the english command) has no icon, also the stored pets to choose (flyout). I can click and choose them thou. is there something i can do to fix that ?
Last edited by Ashyr : 09-05-18 at 02:09 PM.
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Unread 09-04-18, 10:04 PM  
Soyier
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At another conference from tomorrow till monday

Gah I have to miss the first raid!
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Unread 09-02-18, 11:26 PM  
Soyier
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Originally Posted by Flaer
Getting the following error when trying to create a new bar. Using the github version, downloaded yesterday. Don't know if it matters but I had deleted the 4 default status bars prior to trying to create this new action bar.

Message: Interface\AddOns\Neuron\Neuron-Bars.lua:1843: bad argument #1 to 'ipairs' (table expected, got nil)
Time: Sun Sep 2 22:53:58 2018
Count: 1
Stack: Interface\AddOns\Neuron\Neuron-Bars.lua:1843: bad argument #1 to 'ipairs' (table expected, got nil)
[C]: in function `ipairs'
Interface\AddOns\Neuron\Neuron-Bars.lua:1843: in function `CreateBar'
Interface\AddOns\Neuron\Neuron-Bars.lua:1941: in function `CreateNewBar'
Interface\AddOns\Neuron\Neuron-GUI.lua:1046: in function <Interface\AddOns\Neuron\Neuron-GUI.lua:1032>

Locals: (*temporary) = nil
(*temporary) = "table expected, got nil"
= <function> defined =[C]:-1
Yeah this error is already fixed in a different branch, I just haven't had the time to push it to MASTER because of a different bug that my fix introduced. Fix 6 bugs create 1
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Unread 09-02-18, 10:55 PM  
Flaer
A Murloc Raider

Forum posts: 6
File comments: 59
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Getting the following error when trying to create a new bar. Using the github version, downloaded yesterday. Don't know if it matters but I had deleted the 4 default status bars prior to trying to create this new action bar.

Message: Interface\AddOns\Neuron\Neuron-Bars.lua:1843: bad argument #1 to 'ipairs' (table expected, got nil)
Time: Sun Sep 2 22:53:58 2018
Count: 1
Stack: Interface\AddOns\Neuron\Neuron-Bars.lua:1843: bad argument #1 to 'ipairs' (table expected, got nil)
[C]: in function `ipairs'
Interface\AddOns\Neuron\Neuron-Bars.lua:1843: in function `CreateBar'
Interface\AddOns\Neuron\Neuron-Bars.lua:1941: in function `CreateNewBar'
Interface\AddOns\Neuron\Neuron-GUI.lua:1046: in function <Interface\AddOns\Neuron\Neuron-GUI.lua:1032>

Locals: (*temporary) = nil
(*temporary) = "table expected, got nil"
= <function> defined =[C]:-1
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