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Compatibility: | Shadowlands patch (9.2.7) WOTLK (3.4.0) Classic (1.14.3) |
Updated: | 09-02-22 10:34 PM |
Created: | 10-20-17 09:37 PM |
Downloads: | 453,624 |
Favorites: | 1,028 |
MD5: |
Neuron development is on an indefinite hiatus upon the launch of WoW 10.0. If you are interested in helping with development efforts to push the project forward into Dragonflight, please reach out to Soyier.
Introduction:
Neuron is a full featured action Bar addon for World of Warcraft: Shadowlands
Important Note: Neuron tentatively works with World of Warcraft: Classic and The Burning Crusade: Classic, but none of our developers actively play Classic, so support and bug fixes are offered without any guarantee. Realistically, many bugs in Classic require max level characters to debug, and none of us have any such characters. Outside help with Classic is always welcome!
Want to Donate?
Making add-ons is a lot of work! Your help goes a huge way to making my add-on work possible. If you would like to Donate, Github Sponsors is the preferred method as they are currently matching donations dollar for dollar and take zero cut.
Want to contribute?
File Name |
Version |
Size |
Author |
Date |
1.4.17 |
545kB |
Soyier |
08-16-22 04:54 PM |
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1.4.16 |
545kB |
Soyier |
05-31-22 11:14 AM |
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1.4.15 |
545kB |
Soyier |
05-14-22 04:40 PM |
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1.4.14 |
518kB |
Soyier |
05-11-22 08:12 AM |
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1.4.13 |
518kB |
Soyier |
02-22-22 03:35 PM |
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1.4.10 |
517kB |
Soyier |
06-29-21 08:23 AM |
Comment Options |
10-29-18, 09:43 PM | |||||||
A Deviate Faerie Dragon
Forum posts: 19
File comments: 61
Uploads: 0
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5x Neuron\Neuron-KeyBinder.lua:236: attempt to index field 'hotKeys' (a nil value) Neuron\Neuron-KeyBinder.lua:236: in function `ProcessBinding' Neuron\Neuron-KeyBinder.lua:398: in function `OnKeyDown' Neuron\Neuron-KeyBinder.lua:435: in function <Neuron\Neuron-KeyBinder.lua:435> Locals: self = <table> { SetDefaultModuleLibraries = <function> defined @Masque\Libs\AceAddon-3.0\AceAddon-3.0.lua:367 Enable = <function> defined @Masque\Libs\AceAddon-3.0\AceAddon-3.0.lua:294 NewModule = <function> defined @Masque\Libs\AceAddon-3.0\AceAddon-3.0.lua:235 EnableModule = <function> defined @Masque\Libs\AceAddon-3.0\AceAddon-3.0.lua:332 modules = <table> { } GetModule = <function> defined @Masque\Libs\AceAddon-3.0\AceAddon-3.0.lua:210 IterateEmbeds = <function> defined @Masque\Libs\AceAddon-3.0\AceAddon-3.0.lua:442 SecureHook = <function> defined @ElvUI\Libraries\AceHook-3.0\AceHook-3.0.lua:336 defaultModuleLibraries = <table> { } OnUpdate = <function> defined @Neuron\Neuron-KeyBinder.lua:327 baseName = "Neuron" CreateBindFrame = <function> defined @Neuron\Neuron-KeyBinder.lua:422 RawHookScript = <function> defined @ElvUI\Libraries\AceHook-3.0\AceHook-3.0.lua:395 OnShow = <function> defined @Neuron\Neuron-KeyBinder.lua:251 OnMouseWheel = <function> defined @Neuron\Neuron-KeyBinder.lua:404 OnKeyDown = <function> defined @Neuron\Neuron-KeyBinder.lua:387 OnClick = <function> defined @Neuron\Neuron-KeyBinder.lua:340 SetDefaultModulePrototype = <function> defined @Masque\Libs\AceAddon-3.0\AceAddon-3.0.lua:409 OnLeave = <function> defined @Neuron\Neuron-KeyBinder.lua:320 ClearBindings = <function> defined @Neuron\Neuron-KeyBinder.lua:144 OnEnter = <function> defined @Neuron\Neuron-KeyBinder.lua:281 name = "Neuron_Binder" ApplyBindings = <function> defined @Neuron\Neuron-KeyBinder.lua:190 IsEnabled = <function> defined @Masque\Libs\AceAddon-3.0\AceAddon-3.0.lua:451 orderedModules = <table> { } OnHide = <function> defined @Neuron\Neuron-KeyBinder.lua:276 DisableModule = <function> defined @Masque\Libs\AceAddon-3.0\AceAddon-3.0.lua:350 ProcessBinding = <function> defined @Neuron\Neuron-KeyBinder.lua:224 GetKeyText = <function> defined @Neuron\Neuron-KeyBinder.lua:105 SetNeuronBinding = <function> defined @Neuron\Neuron-KeyBinder.lua:172 GetName = <function> defined @Masque\Libs\AceAddon-3.0\AceAddon-3.0.lua:279 RegisterMessage = <function> defined @LibSharedMedia-3.0\CallbackHandler-1.0\CallbackHandler-1.0.lua:90 UnregisterMessage = <function> defined @LibSharedMedia-3.0\CallbackHandler-1.0\CallbackHandler-1.0.lua:153 GetModifier = <function> defined @Neuron\Neuron-KeyBinder.lua:55 OnDisable = <function> defined @Neuron\Neuron-KeyBinder.lua:44 IsHooked = <function> defined @ElvUI\Libraries\AceHook-3.0\AceHook-3.0.lua:493 OnEnable = <function> defined @Neuron\Neuron-KeyBinder.lua:35 OnInitialize = <function> defined @Neuron\Neuron-KeyBinder.lua:26 IsModule = <function> defined @Masque\Libs\AceAddon-3.0\AceAddon-3.0.lua:217 hooks = <table> { } SetDefaultModuleState = <function> defined @Masque\Libs\AceAddon-3.0\AceAddon-3.0.lua:387 SendMessage = <function> defined @LibSharedMedia-3.0\CallbackHandler-1.0\CallbackHandler-1.0.lua:59 UnhookAll = <function> defined @ElvUI\Libraries\AceHook-3.0\AceHook-3.0.lua:477 SetEnabledState = <function> defined @Masque\Libs\AceAddon-3.0\AceAddon-3.0.lua:424 Hook = <function> defined @ElvUI\Libraries\AceHook-3.0\AceHook-3.0.lua:274 enabledState = true Unhook = <function> defined @ElvUI\Libraries\AceHook-3.0\AceHook-3.0.lua:418 RegisterEvent = <function> defined @LibSharedMedia-3.0\CallbackHandler-1.0\CallbackHandler-1.0.lua:90 UnregisterAllMessages = <funct |
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Fizgig1973 |
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Soyier |
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headcase111 |
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Soyier |
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10-30-18, 10:52 PM | |
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New Release Out!
New Release is out. Most changes are under the hood, but to go along with the full database rewrite I went ahead and rewrote all the database data loading code. What we have now is SO MUCH BETTER and more stable. As a consequence, things like Neuron crashing and losing all your bar data shouldn't happen anymore (knock on wood). The database is much more hardened to such things.
Also in this release is the long awaited feature of being able to keybind the zone ability bar and the extra bar. (And the keybind actually works each time the game loads!). That should give you guys some quality of life |
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Soyier |
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10-31-18, 07:10 AM | |
A Kobold Labourer
Forum posts: 0
File comments: 7
Uploads: 0
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latest update bug with editing butons
After the latest update whenever I right click in a button to edit it I get a never ending lua error and have to reload ui.
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headcase111 |
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10-31-18, 08:38 AM | ||
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Re: latest update bug with editing butons
Last edited by Soyier : 10-31-18 at 08:50 AM.
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Soyier |
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11-02-18, 09:24 PM | |
A Murloc Raider
Forum posts: 6
File comments: 6
Uploads: 0
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So updated just now and suddenly i have no keybind mapping anymore for any character.
anyone have this issue? |
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dreaderus |
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11-03-18, 01:33 AM | ||
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Soyier |
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11-04-18, 06:26 PM | |
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Ok things have cooled off a good bit after our big database upgrade. Are people happier with the state of things now? I fixed a number of longstanding issues like keybinding the zone ability and extra buttons, and crashes won't purge your saved profiles anymore (thank god). There were also a number of big performance improvements in 0.9.37 that hopefully you guys are feeling. Your framerates should be more steady now.
I updated my work on the GUI-refresh branch to match our latest codebase. I'd like to get back to work rebuilding the GUI |
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Soyier |
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11-07-18, 05:37 AM | ||
A Kobold Labourer
Forum posts: 1
File comments: 16
Uploads: 0
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teh_fixerer |
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11-09-18, 02:36 PM | ||
A Deviate Faerie Dragon
Forum posts: 19
File comments: 61
Uploads: 0
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So far everything has been working great. Tested on 24 characters and no bugs popping up at all. |
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Fizgig1973 |
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11-09-18, 11:22 PM | |||
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24 characters! Holy shit With all my work on this addon I have exactly 1 max level character lol |
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Soyier |
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11-10-18, 10:06 AM | |
A Kobold Labourer
Forum posts: 0
File comments: 50
Uploads: 0
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It seems to be working fine. Looking forward to the updates. Would also like to see some screenshots of the work to date of what it will look like if that is ok.
Have you ever given any thought to allowing pre-defined templates? One of the big restrictions of getting into an addon like Neuron is the learning curve. Maybe have people post their button layouts (screenshots) here and include a few that the masses could digest easily. Providing that the user wants to share it. I also think having a template load on the first startup isn't a bad idea. Providing you have "zero" existing button layouts so somebody's hard work doesn't get overwritten. With the above in mind having the ability to export and import button templates would be helpful. I know how to copy a few files over to a machine to get this done (my wife thanks me) but the average person is averse to these things. Thank you for keeping the addon alive. |
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Apollumi |
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11-10-18, 10:31 AM | ||
A Kobold Labourer
Forum posts: 1
File comments: 16
Uploads: 0
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Last edited by teh_fixerer : 11-10-18 at 10:31 AM.
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teh_fixerer |
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