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Compatibility: | The War Within (11.0.2) Cataclysm Classic (4.4.0) Classic (1.15.2) |
Updated: | 09-09-24 09:03 AM |
Created: | unknown |
Downloads: | 303,467 |
Favorites: | 661 |
MD5: | |
Categories: | Combat Mods, Buff, Debuff, Spell, Casting Bars, Cooldowns, PvP, Arena, BattleGrounds, Raid Mods |
TellMeWhen
Join the official TellMeWhen Discord! https://discord.gg/NH7RmcP Ask questions, share configuration, or just hang out.
TellMeWhen is a WoW addon that provides visual, auditory, and textual notifications about cooldowns, buffs, and pretty much every other element of combat. TellMeWhen is...
Flexible
Icons can track any of the following things:
File Name |
Version |
Size |
Author |
Date |
11.0.8 |
2MB |
orbenn |
09-08-24 11:27 PM |
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11.0.7 |
2MB |
orbenn |
09-05-24 09:59 AM |
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11.0.6 |
2MB |
orbenn |
09-04-24 05:44 PM |
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11.0.5 |
2MB |
orbenn |
08-26-24 09:32 AM |
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11.0.4 |
2MB |
orbenn |
07-27-24 09:48 AM |
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11.0.3 |
2MB |
orbenn |
07-26-24 10:33 PM |
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11.0.2 |
2MB |
orbenn |
07-26-24 10:02 PM |
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11.0.1 |
2MB |
orbenn |
07-24-24 06:57 PM |
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11.0.0 |
2MB |
orbenn |
07-22-24 08:59 PM |
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10.2.7 |
2MB |
orbenn |
07-09-24 07:17 PM |
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10.2.6 |
2MB |
orbenn |
05-08-24 09:31 PM |
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10.2.5 |
2MB |
orbenn |
04-30-24 09:41 AM |
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10.2.4 |
2MB |
orbenn |
03-22-24 08:52 PM |
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10.2.3 |
2MB |
orbenn |
02-06-24 08:16 PM |
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10.2.2 |
2MB |
orbenn |
12-29-23 03:18 PM |
|
10.2.1 |
2MB |
orbenn |
12-28-23 03:20 PM |
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10.2.0 |
2MB |
orbenn |
11-17-23 11:42 PM |
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10.1.6 |
2MB |
orbenn |
08-26-23 01:00 AM |
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10.1.5 |
2MB |
orbenn |
07-11-23 07:43 PM |
|
10.1.1 |
2MB |
orbenn |
05-15-23 10:22 AM |
|
10.1.0 |
2MB |
orbenn |
05-01-23 11:25 PM |
|
10.0.9 |
2MB |
orbenn |
02-27-23 12:09 AM |
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10.0.8 |
2MB |
orbenn |
01-17-23 07:54 PM |
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10.0.7 |
2MB |
orbenn |
12-29-22 10:51 PM |
|
10.0.6 |
2MB |
orbenn |
12-28-22 12:34 AM |
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10.0.5 |
2MB |
orbenn |
11-27-22 10:14 PM |
|
10.0.4 |
2MB |
orbenn |
11-26-22 03:27 PM |
|
10.0.3 |
2MB |
orbenn |
11-26-22 02:10 PM |
|
10.0.2 |
2MB |
orbenn |
11-16-22 01:09 AM |
|
10.0.1 |
1MB |
orbenn |
10-29-22 12:06 PM |
|
10.0.0 |
1MB |
orbenn |
10-25-22 10:15 AM |
|
9.2.3 |
1MB |
orbenn |
05-17-22 05:25 PM |
|
9.2.2 |
1MB |
orbenn |
04-10-22 01:12 PM |
|
9.2.1 |
1MB |
orbenn |
03-27-22 09:58 PM |
|
9.2.0 |
1MB |
orbenn |
03-25-22 09:59 PM |
|
9.1.1 |
1MB |
orbenn |
08-24-21 09:41 PM |
|
9.1.0 |
1MB |
orbenn |
06-29-21 10:15 PM |
Comment Options |
Cybeloras |
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11-18-12, 03:18 PM | |||
A Kobold Labourer
Forum posts: 0
File comments: 21
Uploads: 0
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Re: Re: Re: Re: Re: Re: Need some help.
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Tyestor |
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11-18-12, 01:40 PM | ||
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Re: Re: Re: Re: Re: Need some help.
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Cybeloras |
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11-18-12, 01:37 PM | ||
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Cybeloras |
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11-18-12, 01:23 PM | |
A Kobold Labourer
Forum posts: 0
File comments: 6
Uploads: 0
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Regarding TellMeWhen 6.0.4:
I have set up Icons for trinkets/invocation/Living Bomb etc. However, after this update I can no longer see Icon Timer Texts, even though they're marked in options. Any Ideas? Silv
Last edited by Silvy : 11-18-12 at 01:29 PM.
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Silvy |
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11-17-12, 11:37 PM | |||
A Kobold Labourer
Forum posts: 0
File comments: 21
Uploads: 0
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Re: Re: Re: Re: Need some help.
Second problem I have is that the icons are transparent and not grey like the action bars. Is this just not possible make happen (http://i.imgur.com/I40hH.png)? Everything else is fine though, thanks a lot for this. I'm using ElvUI if that helps with anything (noticed that there were ElvUI specific options in the group settings panel).
Last edited by Tyestor : 11-17-12 at 11:38 PM.
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Tyestor |
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11-16-12, 07:59 AM | |||
A Kobold Labourer
Forum posts: 0
File comments: 2
Uploads: 0
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etrips |
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11-16-12, 01:00 AM | ||
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If you begin typing in either the identifier of the equivalency (like "DefensiveBuffs") or one of the buffs/debuffs that are contained within an equivalency (like "Dispersion"), then you should see it listed in the suggestion list, and its tooltip will show all of the buffs/debuffs that it tracks.
Last edited by Cybeloras : 11-16-12 at 01:02 AM.
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Cybeloras |
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11-16-12, 12:55 AM | ||
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Re: Re: Re: Need some help.
Hopefully this should do what you want it to. I haven't tested it at all, but I tried to make everything to your specifications - let me know if anything doesn't work, or if something is off from what you wanted and I will see what I can do. In regards to keybinds, check out the Text Displays setting at the bottom of the right-hand column in the Icon Editor. I went ahead and put a basic 1-6 keybinding label on your icons, but you can change it to whatever you want. Play around a little bit with the text layout too if you need to to get things looking how you want. Here is the import string of the revised group - paste it into the bottom of the icon editor, and follow the path of green buttons to import it: Code:
^1^T^SPoint^T ^Sy^F-4603859883169459 ^f-45^Spoint ^STOP^SrelativePoint ^STOP^Sx ^F-6016153406356191^f-48 ^t^SScale^F6505204439872235 ^f-52^SEnabled ^B^SColumns ^N6^SIcons ^T^N1^T ^SShowTimer^B ^SConditionAlpha^N0.5 ^SType^Scooldown ^SName^SHeroic~`Strike ^SManaCheck^B ^SShowTimerTextnoOCC^B ^SClockGCD^B ^SSettingsPerView^T ^Sicon^T ^STexts^T ^N1^S1 ^t^t^t^SShowWhen^N3 ^SEnabled^B ^SConditions^T ^N1^T ^SType^SRAGE_ABS ^SOperator^S>= ^SLevel^N80 ^t^N2^T ^SType^SBUFFDUR ^SOperator^S> ^SName^SDeadly~`Calm ^SPrtsBefore^N1 ^SAndOr^SOR ^t^N3^T ^SType^SRAGE_ABS ^SPrtsAfter^N1 ^SOperator^S>= ^SLevel^N60 ^t^Sn^N3 ^t^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SOnAlphaInc ^SInfinite^B ^t^N2^T ^SType^SAnimations ^SAnimation^SICONCLEAR ^SEvent^SOnAlphaDec ^t^Sn^N2 ^t^SRangeCheck^B ^t^N2^T ^SShowTimer^B ^SType^Scooldown ^SName^SBloodthirst ^SManaCheck^B ^SShowTimerTextnoOCC^B ^SClockGCD^B ^SSettingsPerView^T ^Sicon^T ^STexts^T ^N1^S2 ^t^t^t^SShowWhen^N3 ^SEnabled^B ^SRangeCheck^B ^t^N3^T ^SShowTimer^B ^SConditionAlpha^N0.5 ^SType^Sreactive ^SName^SRaging~`Blow ^SManaCheck^B ^SShowTimerTextnoOCC^B ^SClockGCD^B ^SSettingsPerView^T ^Sicon^T ^STexts^T ^N1^S3 ^t^t^t^SShowWhen^N3 ^SEnabled^B ^SConditions^T ^N1^T ^SType^SBUFFDUR ^SChecked^B ^SOperator^S> ^SName^S131116 ^t^Sn^N1 ^t^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SOnAlphaInc ^SInfinite^B ^t^N2^T ^SType^SAnimations ^SAnimation^SICONCLEAR ^SEvent^SOnAlphaDec ^t^Sn^N2 ^t^SRangeCheck^B ^SUseActvtnOverlay^B ^t^N4^T ^SShowTimer^B ^SType^Scooldown ^SName^SWild~`Strike ^SManaCheck^B ^SShowTimerTextnoOCC^B ^SClockGCD^B ^SSettingsPerView^T ^Sicon^T ^STexts^T ^N1^S4 ^t^t^t^SShowWhen^N3 ^SEnabled^B ^SConditions^T ^N1^T ^SType^SBUFFSTACKS ^SOperator^S>= ^SName^SBloodsurge ^SLevel^N1 ^t^Sn^N1 ^t^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SOnShow ^SInfinite^B ^t^Sn^N1 ^t^SRangeCheck^B ^t^N5^T ^SShowTimer^B ^SConditionAlpha^N0.5 ^SType^Sreactive ^SIgnoreNomana^B ^SName^SExecute ^SManaCheck^B ^SShowTimerTextnoOCC^B ^SClockGCD^B ^SSettingsPerView^T ^Sicon^T ^STexts^T ^N1^S5 ^t^t^t^SShowWhen^N3 ^SEnabled^B ^SConditions^T ^N1^T ^SType^SHEALTH ^SOperator^S< ^SUnit^Starget ^SLevel^N20 ^t^Sn^N1 ^t^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SOnAlphaInc ^SInfinite^B ^t^N2^T ^SType^SAnimations ^SAnimation^SICONCLEAR ^SEvent^SOnAlphaDec ^t^Sn^N2 ^t^SRangeCheck^B ^t^N6^T ^SShowTimer^B ^SType^Scooldown ^SName^SColossus~`Smash ^SManaCheck^B ^SShowTimerTextnoOCC^B ^SClockGCD^B ^SSettingsPerView^T ^Sicon^T ^STexts^T ^N1^S6 ^t^t^t^SShowWhen^N3 ^SEnabled^B ^SRangeCheck^B ^t^t^SName^SFury:~`Main~`Abilities. ^t^N61003^S~`~| ^Sgroup^N1 ^^ |
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Cybeloras |
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11-15-12, 09:56 PM | |
A Kobold Labourer
Forum posts: 0
File comments: 2
Uploads: 0
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Thank you for an awesome mod. I just started playing again after MoP came out and the mod has gone under a huge change since I last played. With the new set up is there any way to get presets of abilities? I remember being able to set an icon if a target casted a defensive ability, damage buff, etc. But I cannot seem to locate this feature in this build.
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etrips |
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11-15-12, 09:55 AM | |||
A Kobold Labourer
Forum posts: 0
File comments: 21
Uploads: 0
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Re: Re: Need some help.
Code:
^1^T^SPoint^T ^Sy^F-6219524999031494 ^f-46^Sx ^F6235999696587844^f-52 ^t^SScale^F6505204439872235 ^f-52^SEnabled ^B^SSecondarySpec ^b^STree1 ^b^SIcons ^T^N1^T ^SShowTimer^B ^SType^Scooldown ^SName^SHeroic~`Strike ^SManaCheck^B ^SShowTimerTextnoOCC^B ^SClockGCD^B ^SShowWhen^N3 ^SRangeCheck^B ^SConditions^T ^N1^T ^SType^SRAGE_ABS ^SOperator^S>= ^SLevel^N80 ^t^Sn^N1 ^t^SEnabled^B ^t^N2^T ^SShowTimer^B ^SType^Scooldown ^SName^SBloodthirst ^SManaCheck^B ^SShowTimerTextnoOCC^B ^SClockGCD^B ^SShowWhen^N3 ^SEnabled^B ^SRangeCheck^B ^t^N3^T ^SShowTimer^B ^SType^Sreactive ^SName^SRaging~`Blow ^SManaCheck^B ^SShowTimerTextnoOCC^B ^SClockGCD^B ^SShowWhen^N3 ^SEnabled^B ^SRangeCheck^B ^SConditions^T ^N1^T ^SType^SBUFFDUR ^SChecked^B ^SOperator^S>= ^SName^S131116 ^SLevel^N0.1 ^t^Sn^N1 ^t^SUseActvtnOverlay^B ^t^N4^T ^SShowTimer^B ^SType^Scooldown ^SName^SWild~`Strike ^SManaCheck^B ^SShowTimerTextnoOCC^B ^SClockGCD^B ^SShowWhen^N3 ^SRangeCheck^B ^SConditions^T ^N1^T ^SType^SBUFFSTACKS ^SOperator^S>= ^SName^SBloodsurge ^SLevel^N1 ^t^Sn^N1 ^t^SEnabled^B ^t^N5^T ^SShowTimer^B ^SType^Sreactive ^SName^SExecute ^SManaCheck^B ^SShowTimerTextnoOCC^B ^SClockGCD^B ^SShowWhen^N3 ^SRangeCheck^B ^SIgnoreNomana^B ^SEnabled^B ^SConditions^T ^N1^T ^SType^SHEALTH ^SOperator^S< ^SUnit^Starget ^SLevel^N20 ^t^Sn^N1 ^t^t^N6^T ^SShowTimer^B ^SType^Scooldown ^SName^SColossus~`Smash ^SManaCheck^B ^SShowTimerTextnoOCC^B ^SClockGCD^B ^SShowWhen^N3 ^SEnabled^B ^SRangeCheck^B ^t^t^SColumns^N6 ^SName^SFury:~`Main~`Abilities. ^STree3^b ^t^N61003^S~`~| ^Sgroup^N1 ^^ Btw, I'm willing to edit lua code if it's not possible to do what I would like from what is already in the addon (I have a feeling it's not possible to make the icon go grey instead of being hidden like it is now). Thanks for the help.
Last edited by Tyestor : 11-15-12 at 09:58 AM.
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Tyestor |
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11-14-12, 02:23 PM | ||
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Then, go to your sprint icon, go into the Events tab, and add an 'On Other Icon Show' event that watches the Combat Event icon we just created. The event handler for this icon can be whatever animation/sound/text output that you like. Apologies for the delayed response to your question, but I hope this helps. Let me know if you are still having trouble setting this up and I will be happy to create an import string for you that contains all the necessary configuration to make this work. |
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Cybeloras |
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11-14-12, 02:14 PM | ||
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Re: Need some help.
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Cybeloras |
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11-12-12, 10:31 AM | |
A Kobold Labourer
Forum posts: 0
File comments: 21
Uploads: 0
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Need some help.
This is what my bar currently looks like: http://i.imgur.com/iR2UA.png
This is what I want to do for each ability: Heroic Strike: With less than 80 rage (60 while deadly calm is up), ability is grey/dim as if I don't have enough rage (like it would look on the action bar if I had 0 rage). With greater than or equal to 80 rage (60 while Deadly Calm is up) have it light up as if I had enough rage (how the ability would normally look as if I had 30 or more rage). Preferably if it is possible, along with the former, while I have equal to or greater than 80 rage (60 while deadly calm is up) have the ability "glow" (like the proc glow). Bloodthirst: Fine as it is. Raging Blow: Currently, I cannot get this to behave like it would while it is actually on the action bar. For example, while it is on the action bar, if I am enraged the ability lights up WITH the glow and then proceeds to go dim once I have used the ability. The closest I have managed to get the ability is that while I am not enraged (i.e ability not castable) the icon is completely invisible and when it is castable the ability reappears but without a glow. Basically I would like the ability to perform on the icon, visuals and all, how it would on my action bar. This is my conditions pane for Raging Blow: http://i.imgur.com/iaj7C.png - The spell ID is for "Raging Blow!". I have no other conditions for any other spell. Wild Strike: The ability does not glow while I have Bloodsurge procced. I would like it to do this. Execute: It does not dim/go grey while the target is above 20% health. It does not glow while the target is below 20% health. I would like it to do this. Colossus Smash: Fine as it is. If you could help me with the above, it would be much appreciated. Even if some of them are not possible to do it would be nice to know so I can stop trying to get it to work.
Last edited by Tyestor : 11-13-12 at 03:52 AM.
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Tyestor |
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11-09-12, 05:37 PM | ||
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Cybeloras |
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