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Compatibility: | Legion (7.0.3) |
Updated: | 09-29-16 03:41 PM |
Created: | unknown |
Downloads: | 63,768 |
Favorites: | 197 |
MD5: | |
Categories: | oUF: Layouts, Raid Mods, Unit Mods |
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06-16-09, 09:26 AM | |
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It's not part of the layout, it's oUF itself.
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Luzzifus |
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06-16-09, 05:25 AM | |
A Defias Bandit
Forum posts: 2
File comments: 21
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Combo points display resets uppon target switching.
Any way to modify this ? |
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Cyanix |
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06-15-09, 03:41 PM | |
A Fallenroot Satyr
Forum posts: 23
File comments: 38
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YAY! Totem bar support!
Thank you! |
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boomboom |
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timberbear60 |
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Luzzifus |
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06-13-09, 12:22 PM | ||
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What I would like is to have the raid groups be more modular, so that I could use your solution for grouping/raiding and create my own layout for player and target. But, that also would be a huge chunk of rearranging. I really like the fact that you have a config option for this layout; I was able to arrange and tweak things to how I like them (I have put back in ToT because I had gotten used to it). Would it be easier to make a reaction function and then create an Icon to lay on the health bar? That way I could keep the color scheme matching and still see hostile or neutral targets. Maybe it could be called in PostUpdateHealth and return a color object, say colorReactHealth? That way it could be set in bar:SetStatusBarColor. Actually, as I am looking at it right now, doesn't this code section (line 189 in oUF_Nivaya): else bar:SetStatusBarColor(nivcfgDB.colorHealth.r, nivcfgDB.colorHealth.g, nivcfgDB.colorHealth.b, nivcfgDB.colorHealth.a) end bypass player, pet, party, ToT, and raid? Or am I barking up the wrong tree, and need to look deeper? Anyway, I am having fun learning a new scripting language Thanks for replying, -Corey |
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Monk1nr |
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06-12-09, 05:19 PM | |
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Well, I should relly put up an FAQ on this.. In the past I have stated multiple times that there will probably not be an option to change health/mana bar reaction coloring (same as horizontal raidgroups). This has two reasons: First the code for that is messy (still a derivate from the original layout, only few changes made by me) and second those options would really blow the code up since there are a bunch of functions that need to be completely rewritten for that (only the second reason applies to the raidgroup thingy).
Anyways, I might have some spare time in the near future so _maybe_ I'll work on those things or a random subset of them *cough*. But don't be disappointed, it's in no way a promise. |
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Luzzifus |
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06-12-09, 01:10 PM | |
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reaction based color on target health
I have been trying to tweak the code to make the health bar color be based on the target's reaction. Green for friendly, red hostile, etc. Would I have to totally rewrite this or can I set something in the init_and_config colorHealth?
I have been able to do a couple other things, like keep the target of target frame from spawning, adding race to the status line. *edit actually, those changes ended up making errors too. So, I put it back to original. I would also like to disable the resting icon from the player icon when the player is 80. I tried local lvl = UnitLevel(unit) if not (lvl == 80) then your resting icon code end But, it still has the icon. I ended up setting the width and height to 1 but there is still that one pixel square on the frame. Is resting icon needed? When I remove or comment the whole block the default Blizzard frames are shown. And that is how I know when I pooch something. I am a nub when it comes to lua. Any help would be appreciated.
Last edited by Monk1nr : 06-12-09 at 03:30 PM.
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Monk1nr |
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06-08-09, 06:34 AM | |
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Question
Hi mate, Loving the layout.
Is there a way I can disable the Party/Raid And Castbar frames completly? As I wish to use Grid along side the Player/Target Frames your Layout offers. Thanks *EDIT* Disregard this retarded question. I looked in the config and found it ^^
Last edited by Covert0ne : 06-08-09 at 06:40 AM.
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Covert0ne |
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06-07-09, 02:38 PM | |
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To be honest I tend to spend less and less time with WoW, and the time I got is used to raid and finish my cargBags layout mainly. But this is of course kept working and I'll go through most of all your requests when I find the time for it.
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Luzzifus |
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06-07-09, 02:19 PM | |
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is this still being updated?
I'd love to see support for totem bar. I've been using this since you first put it out and I still use it faithfully. Honestly I use grid instead of the group/raid frames, but that's because my raid frames are in the middle of my screen above the action bars and I use the color fill option in grid (the more hurt they are the more (bright)class color you see. And I understand if you don't want to add things like that into your layout. Instead of getting snippy with the author ppl should quietly find other addon's that do the same job as what they want (be it kgpanels or grid or whatever)... I think this is the best layout for my player/target windows and I love the options you provide us. Please continue with this awesome work. |
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nytekat |
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06-07-09, 03:28 AM | |
A Kobold Labourer
Forum posts: 0
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Great layout! Just one thing that irks me, though:
Is it possible to use a horizontal layout for the groups, instead of columns? The main reason is that it's impossible to have the raid frame centered at all times (party/10-man/25-man) currently, and my OCD kicks in severely when I see it offset from the vertical axis Also, it would fit my UI better, as I usually put the raid frame above the action bars, and there's limited vertical space there, but plenty of horizontal. It would look like this, for my UI: Code:
. PlayerFrame TargetFrame . . Party1 Party2 Party3 Party4 Party5 . Raid1 Raid2 Raid3 Raid4 Raid5 . .... . . ========== ActionBar =========== |
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alexruse |
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06-04-09, 07:34 AM | |
A Deviate Faerie Dragon
Forum posts: 13
File comments: 61
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Some suggestions :)
Hi
1st of all: Very nice layout and the ingame config just rocks! But i have a suggestion: Add offsets for Castbars, (De-)buffs, frames and so on. It would make this layout much smoother and great looking. So far the frames and bars are like glued together. Not so nice.. but besides: great layout! I love it |
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Aluria |
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06-01-09, 10:43 AM | |
A Kobold Labourer
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I've been using oUF_Nivaya for a while now and it's fantastic. I just have a couple questions:
1. Would it be possible to have the raidframe report "ghost" when the unit is a ghost? It currently reports "dead". This isn't a big deal, though—I've been going in and changing it manually, and I'm fine with just continuing that. 2. Do you have any plans to add support for oUF_BarFader? I've added this myself as well, but it's pretty hacky and doesn't work on the petframe (my skill with both Lua in general and oUF in particular are pretty weak), so I'd really appreciate it if you'd add it, as your solution would certainly be better than mine. Those are just terribly minor things, though. This is still a fantastic oUF layout. |
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Amlodhi |
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05-25-09, 03:11 PM | |
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awesomeness, that'll help a ton, thanks a bunch. gonna do it a lil different 'cuz as in the picture i gave the link to, i'm making the borders around each party.... basically more like x-perl than grid... but that will help a lot 'cuz i suck at coding but i'm not too incredibly bad at modifying it a little.
thanks again |
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Aerials |
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