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Updated:11-29-11 11:49 PM
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Snoopy Inspect  Popular! (More than 5000 hits)

Version: 4.3.001
by: totalpackage [More]

A little inspect mod with the following features:

  • keeps inspect window open even if targetless or out of range
  • adds guild title with guild name
  • adds a talent summary
  • quick inspect next target if window is still open
  • adds inspect key binding; inspects mouseover if targetless

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4.3.001 11/29/2011 - update for 4.3
4.2.001 06/29/2011 - update for 4.2
4.1.001 04/26/2011 - update for 4.1

4.0.003 02/10/2011:
- fix inspecting errors that occur when target is cleared
- removed legacy oGlow support to remove errors

4.0.001 10/18/2010 - 4.0 compat
3.3.001 12/08/2009 - updated for 3.3
3.2.001 08/04/2009 - toc to 3.2

3.1.003 05/22/2009 - prevent nil errors when retrieving frame name

3.1.002 05/19/2009 - added support for summarizing dual specs

3.1.001 04/14/2009 - toc update for 3.1, nothing else

3.0.006 03/25/2009:
- 3.1 compat
- AddonLoader support

3.0.005 01/24/2009 - oGlow compatible

3.0.004 01/22/2009:
- fix item linking
- added key binding option
- performance tweaks

3.0.003 - added missing local function declaration

3.0.002:
- removed 3.0 compat checks
- fix mouseover "self" error
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Unread 08-10-09, 12:55 AM  
kostisr
A Kobold Labourer

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toogle panel

Greetings and thx for this wonderfull addon. I have been using goodinspect for inspecting anyone from range (even if i couldnt see their items) and it helps alot in arena but with latest patch it stopped working.
Anyway i was wondering if you could make it so it toogles the inspect screen when i use the binding while the ispect screen is on.
That would be sweet cos you wont have to puch esc all the time.
Also i was wondering if talent thingy works in arenas and if there is a way to disable it if u want.

Thx in advance!!
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Unread 05-21-09, 01:49 PM  
totalpackage
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Originally posted by Grum
Please update line 170 in core.lua to prevent 'matching against nil' errors:

Code:
if frame:GetFrameType() == "Button" and strmatch(frame:GetName() or "", "Inspect(.+)Slot") then
It is unsafe to assume every button has a name. This shall solve the 'problem' people experience when using WoWEquip. (And yes I know WoWEquip could add a name to the button, but then it is only waiting for the next addon who puts an unnamed button on the frame, defensive coding ftw )

Thanks in advance
True, I usually do not name my frames, but I did not considered other mods. I'll add it to my next release.
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Unread 05-21-09, 02:27 AM  
Grum
A Kobold Labourer

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Please update line 170 in core.lua to prevent 'matching against nil' errors:

Code:
if frame:GetFrameType() == "Button" and strmatch(frame:GetName() or "", "Inspect(.+)Slot") then
It is unsafe to assume every button has a name. This shall solve the 'problem' people experience when using WoWEquip. (And yes I know WoWEquip could add a name to the button, but then it is only waiting for the next addon who puts an unnamed button on the frame, defensive coding ftw )

Thanks in advance
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Unread 05-04-09, 11:22 AM  
totalpackage
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Originally posted by kimboslice
Using latest version of oGlow.

On inspect, I receive the following error....
You're using a version of oGlow that hasn't been released yet.
Last edited by totalpackage : 05-04-09 at 05:25 PM.
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Unread 05-04-09, 05:41 AM  
kimboslice
A Defias Bandit

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Using latest version of oGlow.

On inspect, I receive the following error.

Date: 2009-05-04 04:34:39
ID: 1
Error occured in: Global
Count: 1
Message: ..\AddOns\Snoopy\core.lua line 122:
attempt to call global 'oGlow' (a table value)
Debug:
[C]: oGlow()
Snoopy\core.lua:122: InspectPaperDollItemSlotButton_Update()
...\AddOns\Blizzard_InspectUI\InspectPaperDollFrame.lua:66:
...\AddOns\Blizzard_InspectUI\InspectPaperDollFrame.lua:63
Snoopy\core.lua:169:
Snoopy\core.lua:167
[C]: Show()
..\FrameXML\UIParent.lua:1542: SetUIPanel()
..\FrameXML\UIParent.lua:1387: ShowUIPanel()
..\FrameXML\UIParent.lua:1280:
..\FrameXML\UIParent.lua:1276
[C]: SetAttribute()
..\FrameXML\UIParent.lua:1899: ShowUIPanel()
Snoopy\core.lua:56:
Snoopy\core.lua:51
Snoopy\core.lua:89: InspectFrame_Show()
..\FrameXML\UIParent.lua:462: InspectUnit()
[string "INSPECT"]:2:
[string "INSPECT"]:1
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Unread 03-25-09, 07:59 AM  
cawfee
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Very handy. I grind my teeth every time someone runs out of range while I'm inspecting them.
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Unread 01-22-09, 05:10 PM  
totalpackage
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Originally posted by EnSabahNur
nice Addon

please add OGlow support
Seems like nothing I can do on my side to make oGlow work with Snoopy.

Edit: wait, I think I found a way. I'll try it out later.
Last edited by totalpackage : 01-22-09 at 05:22 PM.
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Unread 01-22-09, 02:10 PM  
EnSabahNur
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nice Addon

please add OGlow support
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Unread 01-21-09, 11:18 PM  
totalpackage
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Originally posted by sensory
I can't seem to link or inspect by shift or control clicking items in the inspect window.
Fixed.

Originally posted by Quokka
It would be sweet if you gave an option for a keybinding
Oops, didn't see this comment. Better late than never, I guess.
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Unread 01-21-09, 06:39 PM  
sensory
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I can't seem to link or inspect by shift or control clicking items in the inspect window.
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Unread 10-26-08, 11:16 AM  
Quokka
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keybind

It would be sweet if you gave an option for a keybinding
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