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Compatibility: | Eternity's End patch (9.2.5) |
Updated: | 05-05-22 05:34 PM |
Created: | unknown |
Downloads: | 180,054 |
Favorites: | 598 |
MD5: |
Stuf is a replacement to StellarUF. Stuf has the same initial layout and feel of StellarUF, but Stuf is highly customizable.
Do not expect much since this mod's purpose is to replace the Blizzard's main unit frames, not other unit frame mods. I'll most likely deny requests to copy random features.
Noteworthy Recent Additions:
Supported Units:
File Name |
Version |
Size |
Author |
Date |
Type |
0.0.1 |
604kB |
05-09-22 01:12 PM |
Addon |
File Name |
Version |
Size |
Author |
Date |
9.2.1 |
626kB |
totalpackage |
05-04-22 05:31 AM |
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totalpackage |
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03-02-09, 08:32 PM | |
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Vertical bars?
Does this addon suppot vertical bars and if so can you move them without putting a lil black box inbetween as seen in pitbull
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kilth2 |
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03-02-09, 08:34 PM | ||
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Re: Vertical bars?
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totalpackage |
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03-03-09, 08:37 AM | |
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Any chance to add spec to infotag? Also, it'd be nice to change the frames' scale globally, instead of one by one.
Last edited by gi2k15 : 03-03-09 at 08:57 AM.
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gi2k15 |
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03-03-09, 11:10 AM | ||
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totalpackage |
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03-04-09, 12:40 AM | |
A Kobold Labourer
Forum posts: 1
File comments: 69
Uploads: 0
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First: Thank you for making a very lightweight, highly configurable unit frame addon. Pitbull was just too much for me and this is perfect.
HOWEVER, I cannot use it and be perfectly happy until a few things are fixed: **Border widths. I want to use a certain border but not have it be a set width. This isn't a game-breaker, but just for aesthetics in my UI. **This is probably user error, but I can't seem to get buff/debuff cooldown timers to show at all. I don't have them hidden, I have a reasonable X and Y set as well as height and width. I just can't figure it out. **In nearly all of my frames I have the name field as [name][nl][guild] but whenever I log on and sometimes (I haven't been able to reliably replicate the event) it will just output "guild" instead of the actual guild name. I have to go back into the configuration and retype [guild] and then it works. Just a little nuisance. **I guess I'm spastic, and there's no way for you to fix that, but buff/debuff icon config frustrated me a good amount >_< |
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SoulFlare99 |
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03-04-09, 12:54 AM | ||
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2. Did you try to change the font color alpha? 3. I'll look into the guild problem. I haven't fully tested it. 4. Should be a one time thing.
Last edited by totalpackage : 03-04-09 at 01:58 AM.
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totalpackage |
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03-04-09, 12:49 PM | |
A Kobold Labourer
Forum posts: 1
File comments: 69
Uploads: 0
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Thanks for the quick reply!
I'm going to continue working with your unit frames when I get home tonight and will again post any questions or comments I may have. Thank you! This might help you understand an issue I'm having with the buff/debuff config. I want to have both buff and debuff icons show up below my target frame. Fine, easy. However, I want buffs to start from the top left and move to the right, just as this text is doing right now, and then when it hits the end of the frame go to a new row. Easy enough, I have basically already done that. But the hard part is the debuffs. I want the debuffs to do the opposite: start at the top right and move to the left below the rows of buff icons and then when those debuffs hit the edge they start a new row. I feel like this functionality is possible with your unit frames, and I will continue to hack away at it, but if you have any tips or something then lemme know! Thanks again! |
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SoulFlare99 |
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03-04-09, 01:22 PM | |
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Getting rid of this black box
I am trying to get rid of this black box in my UI It is from Stuf but i dont see any kind of setting i could change to get rid of it, it is the black box that is kind of see through behind your UF if you can get back to me it would be appreciated, i also have a screeen if you did not find this detailed enough but couldn't figure out how to pos tit here
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kilth2 |
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03-04-09, 01:59 PM | |||
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totalpackage |
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03-05-09, 12:55 PM | |
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HOLY MTHERBLUBBER! At first glance, I thought this was some "PitBull-Downgrade-For-Less-Options", but man you've made this UF great! If it works out very nicely, I'll keep them! IF anyone else is wondering whether to try it out, do it =P
Thanks alot! |
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pHishr |
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03-05-09, 02:31 PM | |
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Is there anyone way i can make it where i can move the text3 and text 4 more precisely, right now i need to move it only by like 4 degrees but it keeps going like 10 up and down TY btw for these wicked awesome unit frames
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kilth2 |
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03-05-09, 02:34 PM | ||
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totalpackage |
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03-05-09, 07:29 PM | |
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Im in love
I want to thank you so very much for creating this. I am just freaking out right now. I have a few UIS that are done with Discord and right now discord is very laggy for 25 man raiders, and any other heavy activity. This will help me redo them and make my uis work perfectly. This is honestly the best unit frame mod i have seen yet!
__________________
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Elloria |
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03-05-09, 09:56 PM | |
A Kobold Labourer
Forum posts: 1
File comments: 69
Uploads: 0
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Loving this addon more and more everyday! Again, a few simple issues/bugs:
**[guild] tag still likes to randomly get stuck, and will either just output "guild" or will give every unit frame the same guild, even if the thing I'm targetting doesn't have a guild (for example, targetting someone in my guild <The Horsemen> and then targetting a rat will sometimes give the Rat the guild <The Horsemen>). This can be fixed by going into the Text1 and just retyping [name][nl][guild]. **I fixed the issue with buff/debuff timers not showing. It seems that all I had to do was change the value of the opacity. Strange though, because it was at 100% and then after sliding it down to 0 and back up it showed up. **I'm trying to create my own .tga border file to use for these frames, where should I put this .tga file when I'm finished with it so this addon can see it? In shared media or somewhere in the Stuf folder? **Relatively big issue here, pay attention! I want unit frame coloring to be a little bit more complex. Follow this java-logic: if (npc && friendly) color = green; else if (npc && enemy) color = red; else if (player && friendly) color = classColor; else if (player && enemy) color = classColor; Right now, I have it using class-reaction but that isn't exactly what I want because in PvP it colors all the frames red but I want them to be class colored instead. Any help would be awesome! Thanks for being so responsive |
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SoulFlare99 |
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