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Compatibility: | Eternity's End patch (9.2.5) |
Updated: | 05-05-22 05:34 PM |
Created: | unknown |
Downloads: | 180,066 |
Favorites: | 598 |
MD5: |
Stuf is a replacement to StellarUF. Stuf has the same initial layout and feel of StellarUF, but Stuf is highly customizable.
Do not expect much since this mod's purpose is to replace the Blizzard's main unit frames, not other unit frame mods. I'll most likely deny requests to copy random features.
Noteworthy Recent Additions:
Supported Units:
File Name |
Version |
Size |
Author |
Date |
Type |
0.0.1 |
604kB |
05-09-22 01:12 PM |
Addon |
File Name |
Version |
Size |
Author |
Date |
9.2.1 |
626kB |
totalpackage |
05-04-22 05:31 AM |
Comment Options |
04-06-16, 08:04 PM | ||
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Re: Font Size
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totalpackage |
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totalpackage |
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04-06-16, 08:02 PM | ||
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Re: is it possible to show power in mini (K)
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totalpackage |
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03-29-16, 12:58 AM | |
A Defias Bandit
Forum posts: 3
File comments: 3
Uploads: 0
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is it possible to show power in mini (K)
well as the title says i cant seem to figure it out and the lua code i have from my other unitframes dont work
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Kronzo |
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03-17-16, 12:21 PM | |
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About Default Blizzard Unit Frames
Hello, I'm not sure if I'm understanding it right, haven't found it yet, or there's no add-on like it yet.
But I'm looking for a add-on that will let me be able to customize the Blizzard default unit frames. I'm kinda surprised I haven't found any add-on like that yet. Using the Blizzard Unit frames but being able to change the text style, color, things in that order. So for these kinda add-on's I'm not sure if they have the option or not to use the blizzard unit frames still. If anyone knows or can make a quick add-on that uses the default unit frames for different settings please let me know. In the add-on I would like to change the text style, color, and the text and bar color to change at certain percentages. That's pretty much it. I'm mainly only using the text and the Adapt almost default player animation for the default unit frames. The rest like the background frame I have hidden.
__________________
The Maddness Within lua |
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EvilMaddness |
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02-08-16, 02:45 PM | |
A Kobold Labourer
Forum posts: 0
File comments: 1
Uploads: 0
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Randomly reset frames to default
I spent two hours configuring Stuf frames, and they just randomly reset to the default arrangement. Am I missing a save function or is this a known bug?
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Rourke |
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01-02-16, 10:56 AM | |
A Kobold Labourer
Forum posts: 0
File comments: 8
Uploads: 0
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Font Size
Hey,
is there a way to get any Font Size higher than 30? Thanks in advance! |
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Vågor |
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01-01-16, 10:26 AM | |
A Kobold Labourer
Forum posts: 0
File comments: 2
Uploads: 0
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fstack issue with Stuf
Hey
No idea this has been reported yet, but I'm having problems using /fstack (or /framestack) when using Stuf. When I disable the addon, I can use it just fine. Thing is, I need it on so I can check the stack for Stuf frames. The exact problem description: When Stuf is loaded and I type "/fstack" (without quotes) in the chatbox, it won't even let me execute the command by pressing "return". The text just sits in the chatbox no matter how many times I press "return". Unloading Stuf immediately fixes the issue. Any fix would be appreciated! Thanks in advance. |
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ServantOfDreams |
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12-04-15, 02:21 AM | |||
A Kobold Labourer
Forum posts: 0
File comments: 49
Uploads: 0
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The author of "Masque" ditched the ButtonFacade-support in the latest update to get rid of leftovers from the past (afaik). totalpackage, would you please have a look and make Stuf use the changed APIs? I have no clue of LUA-coding, but I hope it is mainly using updated function calls to get access to skinned aura icons again. Thanks in advance! Oh on a sidenote: I was not able to get it to work with my limited try-and-error-"skills". The addon needs fixing on your end at least for me in that department. Besides cosmetic things, Stuf works flawlessly! Thank you! |
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erebos |
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11-30-15, 12:49 PM | |
A Kobold Labourer
Forum posts: 0
File comments: 9
Uploads: 0
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I'm having an issue where the target cast bar text is about size 1 after logging in, impossible to read.
If I go to the settings, its size is shown as the 14 I've set it to, and in config mode will show at the correct size. If I fiddle with say, the text area width or font size, save the settings and set them back to the original values, the text is shown correctly until I close the game again. Not sure if it happens with other cast bars as I only have the target one enabled. Also, was there an option to customize the boss frames? I recently came back after stopping in cata and noticed that in my old screens I had the boss frames customized similarly as player/target with stuf. I just can't remember if it was stuf or some other addon and didn't find the option in stuf |
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BuGi- |
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11-11-15, 09:39 AM | ||
A Kobold Labourer
Forum posts: 0
File comments: 1
Uploads: 0
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m4gic |
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10-05-15, 11:17 PM | |
A Kobold Labourer
Forum posts: 0
File comments: 3
Uploads: 0
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I've got an issue with the eclipse bar, it's constantly re-enabling itself even after I have it clicked to disable. It's an annoyance that it will not stay disabled when it's checked.
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tragicshot |
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09-13-15, 09:34 AM | |
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Is it possible to get an Aura Icon Style Option for the Raid Frames as well?
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badness |
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08-19-15, 07:48 PM | |
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error on my Dk
getting the following errors only on my DK :
Code:
12x Stuf\bars.lua:1086: attempt to perform arithmetic on local 'duration' (a nil value) Stuf\bars.lua:1086: in function `?' Stuf\core.lua:110: in function <Stuf\core.lua:109> Locals: this = Stuf { 0 = <userdata> RefreshUnit = <function> defined @Stuf\core.lua:795 whitecolor = <table> { } AddEvent = <function> defined @Stuf\core.lua:379 nofunc = <function> defined @Stuf\core.lua:51 statusbar = "Stuf\media\flatsmooth.tga" GroupUpdate = <function> defined @Stuf\core.lua:1059 mainunits2 = <table> { } AddColorMethod = <function> defined @Stuf\core.lua:697 UpdateGuild = <function> defined @Stuf\core.lua:763 vunit = "player" numraid = 0 RequestVersion = <function> defined @Stuf\core.lua:360 GetColorFromMethod = <function> defined @Stuf\core.lua:702 font = "Stuf\media\font1.ttf" RemoveEvent = <function> defined @Stuf\core.lua:404 GameTooltipOnLeave = <function> defined @Stuf\core.lua:50 inworld = true colormethods = <table> { } IsLoggedIn = true RegisterElementRefresh = <function> defined @Stuf\core.lua:518 ingroup = false UpdateRoleIcon = <function> defined @Stuf\icons.lua:390 hidecolor = <table> { } mainunits1 = <table> { } unitcopy = <table> { } UpdateElementLook = <function> defined @Stuf\core.lua:460 GrowthBreakdown = <function> defined @Stuf\aura.lua:24 specialchars = <table> { } cls = "Death Knight" CLS = "DEATHKNIGHT" border = "Tooltips\UI-Tooltip-Border" ApplyPush = <function> defined @Stuf\aura.lua:312 dbg = <table> { } SetConfigMode = <function> defined @Stuf\core.lua:440 panel = <unnamed> { } GetTexCoordOptions = <function> defined @Stuf\core.lua:747 conditions = <table> { } CreateUnitFrame = <function> defined @Stuf\core.lua:1309 CreateBase = <function> defined @Stuf\core.lua:1228 UpdateBaseLook = <function> defined @Stuf\core.lua:1194 CreateArena = <function> defined @Stuf\core.lua:1147 units = <table> { } GetMedia = <function> defined @Stuf\core.lua:560 CreateParty = <function> defined @Stuf\core.lua:1095 EnableAggro = <function> defined @Stuf\core.lua:1006 AddBuilder = <function> defined @Stuf\core.lua:425 DefaultCastBar = <function> defined @Stuf\core.lua:529 UpdateTextLook = <function> defined @Stuf\core.lua:579 } event = "RUNE_POWER_UPDATE" events = <table> { UNIT_COMBAT = <function> defined @Stuf\text.lua:282 UNIT_ENTERED_VEHICLE = <function> defined @Stuf\core.lua:991 UNIT_SPELLCAST_CHANNEL_START = <function> defined @Stuf\bars.lua:398 UNIT_CLASSIFICATION_CHANGED = <function> defined @Stuf\core.lua:795 UNIT_PET = <function> defined @Stuf\core.lua:845 PLAYER_FLAGS_CHANGED = <function> defined @Stuf\core.lua:391 UNIT_MAXHEALTH = <function> defined @Stuf\core.lua:906 PLAYER_UPDATE_RESTING = <function> defined @Stuf\icons.lua:213 UNIT_LEVEL = <function> defined @Stuf\core.lua:795 CHAT_MSG_ADDON = <function> defined @Stuf\core.lua:353 UNIT_NAME_UPDATE = <function> defined @Stuf\core.lua:795 UNIT_DISPLAYPOWER = <function> defined @Stuf\core.lua:975 UNIT_COMBO_POINTS = <function> defined @Stuf\icons.lua:569 READY_CHECK = <function> defined @Stuf\icons.lua:197 UNIT_HEALTH = <function> defined @Stuf\core.lua:906 UNIT_SPELLMISS = <function> defined @Stuf\text.lua:282 RUNE_POWER_UPDATE = <function> defined @Stuf\bars.lua:1075 UNIT_EXITED_VEHICLE = <function> defined @Stuf\core.lua:1000 ADDON_LOADED = <function> defined @Stuf\core.lua:51 UNIT_POWER = <function> defined @Stuf\core.lua:948 PLAY |
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Ravenslair |
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08-09-15, 03:05 PM | |
A Murloc Raider
Forum posts: 6
File comments: 39
Uploads: 0
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a question, why is "Color health bars if mob is tapped" not something that could be added to the addon?
just wondering =P |
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goldman1337 |
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