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Compatibility: | Eternity's End patch (9.2.5) |
Updated: | 05-05-22 05:34 PM |
Created: | unknown |
Downloads: | 180,053 |
Favorites: | 598 |
MD5: |
Stuf is a replacement to StellarUF. Stuf has the same initial layout and feel of StellarUF, but Stuf is highly customizable.
Do not expect much since this mod's purpose is to replace the Blizzard's main unit frames, not other unit frame mods. I'll most likely deny requests to copy random features.
Noteworthy Recent Additions:
Supported Units:
File Name |
Version |
Size |
Author |
Date |
Type |
0.0.1 |
604kB |
05-09-22 01:12 PM |
Addon |
File Name |
Version |
Size |
Author |
Date |
9.2.1 |
626kB |
totalpackage |
05-04-22 05:31 AM |
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echobravo |
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totalpackage |
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06-14-09, 01:52 PM | ||
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Re: Re: Re: Re: Re: My Debuffs
However it wouldn't hurt to put it in the 'info' tab so people can read about it, unless this is really common practice about Parent Frames and such. Sorry for the bother but thanks for the reply. I'll make this addon work |
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AndrigeEU |
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06-14-09, 04:37 PM | |
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Sorry if it's been asked before but is there any page where we can share/discuss the "Dogtags" if I may call them like that? I know it has an ingame help but still I find it rather confusing sometimes since I've used pitbull's dogtags for way to long.
Also: I have my party frames curHP set to hpthreshold, yet for some odd reason sometimes when one of my party members barely gets any damage their HP values become red as if they are nearly dead. Or is this some other function interacting which I haven't noticed? Also when I click the "use mine only" button for buffs/debuffs they get a very strange line going to the bottom of the screen in config mode. It's fine out of config mode tho. Anyway this is one of the better customiseable UF's atm. I'm liking it so far. |
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Led ++ |
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06-14-09, 09:12 PM | ||
A Kobold Labourer
Forum posts: 1
File comments: 98
Uploads: 0
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However, my main issue still stands. The Visual heal bars do not work for me unless I have StufRaid enabled.
Last edited by echobravo : 06-14-09 at 09:14 PM.
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echobravo |
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06-15-09, 02:13 AM | |||
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Are you using "[hpthreshold:curhp]" ? I've tested this on party and target for 2 hours and it worked fine. Make sure you have the "Health Green Color" and "Health Red Color" in the Global options as green-ish and red-ish, respectively. Probably just a random graphical glitch, or something that is out of my control.
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totalpackage |
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06-15-09, 01:02 PM | |
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Another question, could you perhaps take a quick look at the following topic:
http://elitistjerks.com/f32/t63351-l...s_new_dogtags/ And do you think it could be possible that Stuf's .lua input could produce the same texts? Imo that would be very sweet. |
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Led ++ |
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06-15-09, 01:52 PM | |
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Hi again, I have one other thing that I'm having problems with.
Is it not possible to change the layer strata on things? Can I go into a .lua file of my profile and add something to make something change the layer strata? In my case, I want to make it so the portrait can fall behind a background and fit into a round frame, but there's no support for changing the layer strata in Stuf unfortunately. So, anything I can add in my .lua that could help me, anyone? |
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AndrigeEU |
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06-15-09, 02:14 PM | |||
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totalpackage |
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06-15-09, 02:33 PM | ||
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"Honestly, I haven't looked at the implementation in Stuf. So I really can't say. Lua itself of course will be the same, but I provide helper functions with are going to be different and I'm not sure if Stuf expects you to return a single string or the arguments to SetFormattedText like LuaTexts does." |
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Led ++ |
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06-15-09, 03:16 PM | ||
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totalpackage |
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06-16-09, 12:37 AM | |
A Kobold Labourer
Forum posts: 0
File comments: 8
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totalpackage, I love these unit frames, and have been using them for a while.
Thanks for adding the fading based on combat/target/notarget/etc, which allowed me to finally get rid of my HUD mod and just use Stuf for that, since I didn't want to see it after combat. I do have one request to that end. Is it possible to have an opacity condition based on mana/health not at max, and also one for casting? Thanks for a great mod either way. |
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Luceo |
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06-16-09, 04:41 AM | ||
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@ Led ++ - In the next release, I'll add support for allowing multiple returns to support SetFormattedText, but if a PB LuaTexts uses DogTags functions, it won't work unless you rework it to fit Stuf.
However, if you can work alternatives into your setup, there are text conditions for when health/mana isn't at max ("hp99" and "mp99") and the casting bar's flexibility allows you to make sure you notice it when it pops up. |
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totalpackage |
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06-16-09, 05:12 AM | |
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Okay, I'll see how it will work then.
Cheers |
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Led ++ |
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06-16-09, 08:29 AM | |
A Kobold Labourer
Forum posts: 0
File comments: 1
Uploads: 0
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Really love the many looks you can get out of your unit frames...my only problem is ive been using x-perl for so long and I can't get used to having small debuffs under target frame. With X-perl your debuffs on the target show up much much larger then everyone else's this way you can easily look there to see how much longer there up and what and when you need to recast them etc. Is there any way to increase the size of just your debuffs on the target?
Last edited by Doobs09 : 06-16-09 at 08:30 AM.
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Doobs09 |
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