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Compatibility: | Eternity's End patch (9.2.5) |
Updated: | 05-05-22 05:34 PM |
Created: | unknown |
Downloads: | 179,989 |
Favorites: | 598 |
MD5: |
Stuf is a replacement to StellarUF. Stuf has the same initial layout and feel of StellarUF, but Stuf is highly customizable.
Do not expect much since this mod's purpose is to replace the Blizzard's main unit frames, not other unit frame mods. I'll most likely deny requests to copy random features.
Noteworthy Recent Additions:
Supported Units:
File Name |
Version |
Size |
Author |
Date |
Type |
0.0.1 |
604kB |
05-09-22 01:12 PM |
Addon |
File Name |
Version |
Size |
Author |
Date |
9.2.1 |
626kB |
totalpackage |
05-04-22 05:31 AM |
Comment Options |
jkasquires |
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01-28-10, 10:48 AM | ||
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Re: Re: Re: Aggro
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Epixor |
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totalpackage |
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01-28-10, 10:41 AM | ||
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Re: Aggro
Question from my side, i want custom text to show aggro indication on various frames. Lets say my target, so i go to a random text1,2,3,4 and i've been trying to use the pattern "[red_if_aggro:AGGRO]" but it doesn't seem to work Edit: nvm it works, "gray_if_aggro:customtext]"
Last edited by Epixor : 01-28-10 at 10:49 AM.
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Epixor |
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01-27-10, 09:29 AM | |
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Aggro
first of all: Really awesome addon you've made!
so: i've downloaded LunaUI. And im making some changes to it: i would like to see a red border around the unitframes, like the standard blizz frames. i've tried fiddling around with the settings, and just cant find a way! can anyone please explain to me, where the option is, IF it even exists! |
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zynix |
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01-26-10, 08:04 PM | ||
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willgk |
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01-26-10, 04:33 PM | ||
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PvP trinket plugin idea
Personally have no spare time at the moment but will look into it in the next couple of weeks. I'll probably need to use some of your code to make a plug-in type addon work. Would it be ok with you to use some of your code as required for this? Cheers, Loot |
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btu10 |
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01-26-10, 03:11 PM | ||
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totalpackage |
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01-25-10, 07:37 PM | |
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Is there any work being done to make the Buff/Debuff icons work properly. When configured they look 1 way, when they actually appear while in use they look a different way.
For example. I have 2 blocks of 8 icons 2 rows each above my target frame. Left block is buffs, right block is debuffs. They look fine when i'm out of combat or targetting myself. When i target a mob and put a debuff on them, the debuffs appear inside of the health bar instead of outside and above. -- To provide some examples -- This is how it should look: This is how it does look: The only way to get around this it seems is by pushing the debuffs up even higher so that when they do get sucked down into the health bar they have a high enough offset to still be visible. Thanks again for a wonderful addon Totalpackage!
Last edited by willgk : 01-25-10 at 07:48 PM.
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willgk |
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01-25-10, 06:45 PM | ||||||
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@ all the VisualHeal problems, just revert back to previous version or disable it. I do not use it and currently cannot test it. |
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totalpackage |
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01-25-10, 05:16 PM | |
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HealComm error...
Keep getting the following error when ever I cast any of my Paladin heals on myself or a target.
Code:
Message: ...\Stuf_VisualHeal\LibHealComm-4.0\LibHealComm-4.0.lua:1013: attempt to compare number with table Time: 01/25/10 15:15:15 Count: 2 Stack: ...\Stuf_VisualHeal\LibHealComm-4.0\LibHealComm-4.0.lua:1013: in function <...\Stuf_VisualHeal\LibHealComm-4.0\LibHealComm-4.0.lua:989> ...\Stuf_VisualHeal\LibHealComm-4.0\LibHealComm-4.0.lua:2281: in function `?' ...\Stuf_VisualHeal\LibHealComm-4.0\LibHealComm-4.0.lua:2700: in function <...\Stuf_VisualHeal\LibHealComm-4.0\LibHealComm-4.0.lua:2699> Locals: guid = "0x018000000273B92D" spellName = "Flash of Light" spellRank = "Rank 9" healAmount = 835 spellPower = 2450 healModifier = 1.176 spModifier = 1 rank = 9 (*temporary) = <table> { 1 = 50865 2 = 50866 3 = 50867 4 = 50868 5 = 50869 6 = 51270 7 = 51271 8 = 51272 9 = 51273 10 = 51274 11 = 51165 12 = 51166 13 = 51167 14 = 51168 15 = 51169 } (*temporary) = 40705 (*temporary) = nil (*temporary) = nil (*temporary) = nil (*temporary) = nil (*temporary) = "attempt to compare number with table" averageHeal = <table> { Flash of Light = <table> { } Holy Light = <table> { } } playerHealModifier = 1 HealComm = <table> { TargetLastTarget = <function> defined @Interface\AddOns\Stuf_VisualHeal\LibHealComm-4.0\LibHealComm-4.0.lua:2414 GetHealModifier = <function> defined @Interface\AddOns\Stuf_VisualHeal\LibHealComm-4.0\LibHealComm-4.0.lua:355 bucketFrame = <unnamed> { } TargetLastFriend = <function> defined @Interface\AddOns\Stuf_VisualHeal\LibHealComm-4.0\LibHealComm-4.0.lua:2410 compressGUID = <table> { } UNIT_SPELLCAST_CHANNEL_START = <function> defined @Interface\AddOns\Stuf_VisualHeal\LibHealComm-4.0\LibHealComm-4.0.lua:2273 GetNextHealAmount = <function> defined @Interface\AddOns\Stuf_VisualHeal\LibHealComm-4.0\LibHealComm-4.0.lua:378 ALL_HEALS = 23 GLYPH_ADDED = <function> defined @Interface\AddOns\Stuf_VisualHeal\LibHealComm-4.0\LibHealComm-4.0.lua:1658 fixedAverage = true averageHeal = <table> { } UseAction = <function> defined @Interface\AddOns\Stuf_VisualHeal\LibHealComm-4.0\LibHealComm-4.0.lua:2419 itemSetsData = <table> { } currentModifiers = <table> { } GLYPH_REMOVED = <function> defined @Interface\AddOns\Stuf_VisualHeal\LibHealComm-4.0\LibHealComm-4.0.lua:1658 GetCasterHealAmount = <function> defined @Interface\AddOns\Stuf_VisualHeal\LibHealComm-4.0\LibHealComm-4.0.lua:502 fixedCompress = true UNIT_SPELLCAST_CHANNEL_UPDATE = <function> defined @Interface\AddOns\Stuf_VisualHeal\LibHealComm-4.0\LibHealComm-4.0.lua:2329 BOMB_HEALS = 16 callbacks = <table> { } GLYPH_UPDATED = <function> defined @Interface\AddOns\Stuf_VisualHeal\LibHealComm-4.0\LibHealComm-4.0.lua:1658 removeRecordList = <function> defined @Interface\AddOns\Stuf_VisualHeal\LibHealComm-4.0\LibHealComm-4.0.lua:261 getRecord = <function> defined @Interface\AddOns\Stuf_VisualHeal\LibHealComm-4.0\LibHealComm-4.0.lua:224 GlyphsUpdated = <function> defined @Interface\AddOns\Stuf_VisualHeal\LibHealComm-4.0\LibHealComm-4.0.lua:1658 Target = <function> defined @Interface\AddOns\Stuf_VisualHeal\LibHealComm-4.0\LibHealComm-4.0.lua:2373 GetOthersHealAmount = <function> defined @Interface\AddOns\Stuf_VisualHeal\LibHealComm-4.0\LibHealComm-4.0.lua:491 UNIT_AURA = <function> defined @Interface\AddOns\Stuf_VisualHeal\LibHealComm-4.0\LibHealComm-4.0.lua:1600 tableCache = <table> { } UPDATE_MOUSEOVER_UNIT = <function> defined @Interface\AddOns\Stuf_VisualHeal\LibHealComm-4.0\LibHealComm-4.0.lua:2351 ZONE_CHANGED_NEW_AREA = <function> defined @Interface\AddOns\Stuf_VisualHeal\LibHealComm-4.0\LibHealComm-4.0.lua:1561 healingModifiers = <table> { } hotMonitor = <unnamed> { } spellData = <table> { } guidToUnit = <table> { } CastSpell = <function> defined @Interface\AddOns\Stuf_VisualHeal\LibHealComm-4.0\LibHealComm-4.0.lua:2419 DeleteTable = <function> defined @Interface\AddOns\Stuf_VisualHeal\LibHealComm-4.0\LibHealComm-4.0.lua:110 averageHealMT = <table> { } TargetUnit = <function> defined @Interface\AddOns\Stuf_VisualH |
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jkasquires |
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01-25-10, 05:00 PM | |
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Trinket support
Any chance of putting in support for trinket usage? Similar to what Shadowed has done?
http://www.wowinterface.com/download...FTrinkets.html I'm guessing no, does anyone feel like programming it themselves? |
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btu10 |
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01-25-10, 02:40 PM | |
A Kobold Labourer
Forum posts: 0
File comments: 6
Uploads: 0
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Visual Healing... Whenever I cast Prayer of healing it shows that I'm healing everyone for like a million (it reaches the maximum amount visible). Also seems to happen to a lesser extent with binding heal.
Total shot in the dark here, but could it be possible that the library is being used incorrectly, ie, it returns the total amount everyone will be healed, and then visual heal is displaying that total for each player? For example, if i cast binding heal on player A, and it will heal me for 5 and him for 8, then visual heal shows me healing myself for 13 and A for 13. Again, I could be wrong. just a guess. Anyways, pretty irritating bug. |
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squisher0 |
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01-25-10, 01:27 PM | |
A Murloc Raider
Forum posts: 5
File comments: 371
Uploads: 0
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http://img709.imageshack.us/img709/3...dsadadsdas.jpg
Any way to make the ''d/c'' text some other color than red and move it some how? Also is it possible to disable the headers above the raid frames (1 for group 1, 2 for group 2 etc). Edit: Also noticed that when people die, their raid frame uses the backdrop color (set to class for me atm) instead of the bar color (dark class color). This way it's quite hard to see who's dead as their bar is full (showing their class color).
Last edited by Skylinee : 01-25-10 at 02:30 PM.
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Skylinee |
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01-24-10, 05:50 PM | ||
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Re: Custom LUA tag
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btu10 |
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