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Updated:10-31-16 04:03 PM
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SpeedyGonzales  Popular! (More than 5000 hits)

Version: 1.7.6
by: Lombra [More]


Displays your current or maximum movement speed in a small standalone frame or via an LDB feed.


- Usage:
/speedy - Toggles the frame
/speedy config - Opens configuration window


Absolute units are based on the following assumptions:

  • Base running speed is 7 yards per second.
  • 1 yard = 0.9144 meters.
  • 1 mile = 1760 yards.

1.7.6
- Fix ToC description.

1.7.5
- Remove pitch code.
- ToC bump.

1.7.1
- Added option to display current top speed instead of current speed. (eg, will always show 100% when on the ground and not mounted, regardless of whether you're moving, 200% when ground mounted, etc)
- Added Broker tooltip displaying various movement speeds.
- Changed the border texture to a more modern look.

1.7.0
- Added LDB feed.
- Slightly optimized performance.

1.6.0
- Pitch-o-meter is once again properly toggleable.
- Settings are now stored per character.
- Positioning is now handled by the addon. (won't reset if you disable the addon)
- The frame can now be clicked through when locked.
- Pitch-o-meter is now below the speed-o-meter instead.

1.5.0
- The width of the frame will now properly adjust when choosing units.
- Added basic slash command functionality back in. (in addition to the graphical interface) See description for more info.
- ToC bump for 3.3.

1.4.0
- Now with graphical options UI instead of slash commands.
- Pitch value will now show when swimming!

1.3.0
- Now correctly displaying your vehicle's pitch when in one.
- Various code optimisations.
- ToC bump.

1.2.1
- Now displays your vehicle's speed if you're in one.

1.2.0
- Added options for displaying miles per hour, kilometers per hour and meters per second!
- Added option to display pitch. (your flight angle relative to the horisontal plane - off by default)
- Added option to lock the frame.

1.1
- You can now choose to display yards per second instead.
- Stopped a variable from invading global namespace.
- Various code cleanup.
Post A Reply Comment Options
Unread 11-25-08, 08:13 PM  
Wimpface
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Originally posted by Lombra
Code:
comments:RegisterEvent("CHAT_MSG_COMMENT")
comments:SetScript("OnEvent", function(self, event, ...)
	local arg1 = select(1, ...)
	PoastComment("\""..arg1.."\" is a lie!")
end)
>_<
Fail code is fail! PoastComment is fail-ish!
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Unread 11-25-08, 08:09 PM  
Lombra
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Code:
comments:RegisterEvent("CHAT_MSG_COMMENT")
comments:SetScript("OnEvent", function(self, event, ...)
	local arg1 = select(1, ...)
	PoastComment("\""..arg1.."\" is a lie!")
end)
>_<
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Last edited by Lombra : 11-25-08 at 08:12 PM.
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Unread 11-23-08, 12:56 PM  
Wimpface
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Originally posted by Lombra
Thanks

"Cake is a lie" is a lie!
""Cake is a lie" is a lie!" is a lie!
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Last edited by Wimpface : 11-23-08 at 12:59 PM.
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Unread 11-22-08, 04:32 PM  
Lombra
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Originally posted by Wimpface
Caek is a lie. Nice addon though
Thanks

"Cake is a lie" is a lie!
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Unread 11-22-08, 08:01 AM  
Wimpface
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Originally posted by Lombra
What's it look like!
Caek is a lie. Nice addon though
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Unread 11-18-08, 08:37 AM  
Lombra
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Originally posted by Beezleboss
Did you write this Lombra?! :O

/Ziraly
What's it look like!
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Unread 11-18-08, 06:35 AM  
Wimpface
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Did you write this Lombra?! :O

/Ziraly
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Unread 11-10-08, 10:31 AM  
Lombra
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Right, an option to lock the frame I can add, no problem. But font sizes and border I don't know about. I don't want half of the addon code being for customisation only.

If you want to change it yourself, however, I can show you how, as soon as I release the next version. I just need to test it myself first, when I defrost my account in a few days for Northrend.
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Last edited by Lombra : 11-10-08 at 12:38 PM.
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Unread 11-09-08, 07:46 AM  
Lombra
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I'll look into it.
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Unread 11-09-08, 04:42 AM  
mrdummy
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Can you make some extras:
- lock the frame
- remove border
- smaller fonts, etc

A bit more customizable addon, to fit better in my GUI design. I don't use borders, but i use little transparency backgrounds. Now it has thick border and i'm not sure if it's lockable.

Thank you.
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Unread 10-28-08, 05:22 AM  
Lombra
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Originally posted by mrdummy
Ok, there is something good with this addon.

I have used MonkeySpeed before, but the addon fails very bad to show correct speed. Even in latest versions it's still bugged. It can show unbelievelable speeds for example 12647%. I tried calibrate it, but it cannot keep forever and it's bugged again.

But with SpeedyGonzales .... it works immediately and shows correct speed. Good job. i'm little surprised someone build a good working speed meter.
I'm glad you like it.

Old addons I think calculated your speed by seeing how fast your position on the map changes, which isn't ideal, particularly when flying. In 3.0 a GetUnitSpeed API was introduced, which indeed returns your current movement speed. So that's both much simpler to use, and should be accurate at any time!
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Unread 10-27-08, 11:05 AM  
mrdummy
A Deviate Faerie Dragon

Forum posts: 14
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Ok, there is something good with this addon.

I have used MonkeySpeed before, but the addon fails very bad to show correct speed. Even in latest versions it's still bugged. It can show unbelievelable speeds for example 12647%. I tried calibrate it, but it cannot keep forever and it's bugged again.

But with SpeedyGonzales .... it works immediately and shows correct speed. Good job. i'm little surprised someone build a good working speed meter.
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Unread 10-25-08, 04:06 PM  
Lombra
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Originally posted by picachu
Thanks for this one, was needed after the patch.
Very small memory usage (only 2kb) and does its work perfectly. Works flawless for me.
The addon doesn't really do that much, so anything else than minor memory usage would be bad. And its simplicity also helps keep bugs to a minimum.
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Unread 10-25-08, 03:49 PM  
picachu
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Thanks for this one, was needed after the patch.
Very small memory usage (only 2kb) and does its work perfectly. Works flawless for me.
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