Download
(98MB)
Download
Updated: 03-18-24 06:14 PM
Pictures
File Info
Compatibility:
Classic (1.15.1)
Updated:03-18-24 06:14 PM
Created:unknown
Downloads:255,551
Favorites:435
MD5:
Categories:Graphical Compilations, Minimalistic Compilations, DPS Compilations

Caith UI  Popular! (More than 5000 hits)

Version: Classic
by: Caith [More]





Welcome to my custom user interface.
I use an ultrawidescreen monitor with a 3440x1440 resolution.

You can use a different resolution. Just resize and move frames and backgrounds.



Video showcase and tutorials


https://www.youtube.com/@CaithlynTube




Installation

Backup your interface + WTF folders!

Extract the zip file, you will find three folders: Interface, WTF, Fonts

- go to path: WTF -> Accounts
- change
ACCOUNTNAME to your own accountname in caps
- go inside the your accountname folder, and change
Living Flame to your Server
- go inside your server folder and change
Caith to the name of your toon
- Then you copy my WTF, Fonts and Interface folder into your wow directory. Replace all files.
- Enter the game type
/reflux switch CaithHC3 to load all the ingame profiles. Care, the command is case sensitive.



I use a couple of addons to modify my UI

Unitframes: PitBull, WeakAuras
Buttons: Dominos, OmniCC, WeakAuras, Masque
Combat: Details, CFCT, LoseControl, MSBT
Nameplates: Plater Nameplates
Map: Leatrix, BasicMinimap
Chat: Prat
Other: Leatrix Plus, Reflux, MoveAnything, !BugGrabber, AdiBag, TacoTip, Darkmode, Questie, ShamanBlue, wowsimsexporter


Thanks a lot to the addon authors. We couldn't create such awesome interfaces without your addons!


!!! I will always provide my UI for free !!!

If you are happy with my service and want to support me, you can donate here:

https://www.paypal.com/donate/?hoste...=BVF3PR28YT5X8

HC 1.01
- fixed shaman class colors from unitframes
- fixed questie positioning
- disabled questie unitframe icon tracker
- disabled pitbull mana spark
- added Font Folder (sry i forgot that before)

_______________

HC 1.00
- a whole new UI for classic era
- customized for hardcore experience
- support for all classes
- custom made animations
- custom made swing timers
- custom 5 second rule animation
- currently NO raid support with texts

_______________


v.22.00

- overhauled unitframes
- overhauled nameplates (including friendly nameplates for plater buff special)
- new design for action bars
- icons for scrolling combat text dmg and dispels/buffs/debuffs
- removed class icons because they were too distracting
- added bufftracker between player & target frame (for proccs, important buffs, etc)
- added new combat text (addon cfct)
- and a lot of stuff i have already forgotten :D


--------------------------------------------------------


v.16.00

- it's better


--------------------------------------------------------

v.15.02

MSBT
-other font for text (font for numbers is the same as before)
-changed some scroll areas

PitBull
-smaller partyframes
-moved focusframe to upper right
-changed focusframe to be the same style as targetframe
-added focustargetframe
-debufftimer from partydebuffs and focusdebuffs are located above/under the debufficons (before inside the icons)
-resized petframe
-resized targetstargetframe
-added healthpercentages to the unitframes healthbar (like previous versions of my UI)

Gladius
- almost the same style as pitbull targetframe (changed lua-stuff)
- looks amazing now ^^

Quartz
- bigger focuscastbar (same size as targetcastbar)

--------------------------------------------------------

15.01

- fixed nBuff weapon-enchant timer
- deleted quartz-swingtimer
- deleted pitbull lua-text (I use dogtag-text)
- updated pitbull with correct profile

--------------------------------------------------------

15.00

- new design :P

--------------------------------------------------------

14.00

- new layout
- new parrot style
- new afflicted style
- replaced classtime dot view with powa
- new addon losecontrol
- new addon ghostpulse
- new chat and bar style

--------------------------------------------------------

13.01

- included an uptodate PitBull4 beta-version
- new general wow-font
- new parrot-number-font
- new wow-dmg-font
- new classtimer-font
- fixed tiptac tooltips
- exportet powa settings
- moved installation guidelines in the addon package

--------------------------------------------------------

13.00

- Updated PitBull raidframe
- redesigned Parrot
- new petbar with kgpanels background
- added customized gladius
- added customized powerauras
- added customized omen
- added ora2
- added bigwigs
- changed kgpanel colors


--------------------------------------------------------

12.01

- Updated PitBull auracoloring (thanks to tukz!)
- Updated PitBull classcoloring (thanks to tukz!)
- Updated PitBull raidframe (slightly new design)
- Fixed some PitBull scale issues
- Fixed some PitBull dogtags
- Changed some fonts in parrot
- Fixed Quartz mirrorbar (fatigue, breath, ..)
- moved the players-pet actionbar to above the frame (see screenshot)
- doesn't include my config.wtf this time, because some people had problems with the high quality. just follow step 4 from the instructions.

--------------------------------------------------------

12.00

Ready for patch 3.1.

--------------------------------------------------------

11.03

Deleted 1x multisample version.
Added a non widescreen version.
Deleted unnecessary librarys.
Updated parrot.
Updated some textures.
Redesigned the raid frame.

--------------------------------------------------------

11.02

Updated the "more sample" version to a smoother look.
Changed the statusbar texture, to fit more into the smoother look.
Changed some backgroundpanel textures.
Changed the raidframes a bit.
Fixed the pitbull debuffs from the target frame.

--------------------------------------------------------

11.01

I've splittet the UI in two versions:
- 1x sample
- 2x sample / 4x sample / 8x sample

--------------------------------------------------------

11.00

Working Patch 3.0.2 version.

--------------------------------------------------------
Optional Files (0)


Archived Files (3)
File Name
Version
Size
Author
Date
SOD (Classic Era)
100MB
Caith
12-20-23 06:32 AM
HC3.0 (Classic Era)
74MB
Caith
09-23-23 12:32 AM
HC3 (Classic Era)
67MB
Caith
08-27-23 03:38 AM


Post A Reply Comment Options
Unread 04-20-09, 01:32 PM  
Degree
A Kobold Labourer

Forum posts: 0
File comments: 3
Uploads: 0
Nice UI! =D

Though I do have a couple of questions.



1) The cool mini-map everyone seems to have isnt there. How do I get it? I uploaded your UI from Mapster and nothing changed.

2) Whats this? What is it used for?

3) How do I make the length of this panel longer so I can fit two more action bars under the two I have. To get to the point, how do I manipulate the kgpanels layouts you have so I can change the color, make it shorter, wider, longer, etc.

4) My buffs aren't showing (as a DK, I have HotW and Bone Shield).

5) Isnt circled, but whenever I apply my diseases, the quartz bar appear but they are too long for my liking as they clip stuff. How do I make it shorter and whatnot?

Thanks in advance for a great UI.
Report comment to moderator  
Reply With Quote
Unread 04-20-09, 01:14 PM  
donzoolo
A Kobold Labourer

Forum posts: 0
File comments: 43
Uploads: 0
WTB caith!


question:

How can I make the number of HP on my target display like: 10,2m; 200k instead of 10283727 HP?
Last edited by donzoolo : 04-20-09 at 01:41 PM.
Report comment to moderator  
Reply With Quote
Unread 04-20-09, 12:40 PM  
Caith
A Murloc Raider
 
Caith's Avatar
AddOn Author - Click to view AddOns

Forum posts: 5
File comments: 332
Uploads: 1
I just came up with a slightly new design of my raidframes.
I will add my pitbull version as an optional file, later.

__________________
FROZEN SHADOWLYN
Last edited by Caith : 04-20-09 at 12:44 PM.
Report comment to moderator  
Reply With Quote
Unread 04-20-09, 11:48 AM  
tukz
A Fallenroot Satyr
 
tukz's Avatar
AddOn Author - Click to view AddOns

Forum posts: 20
File comments: 50
Uploads: 3
Class color for enemy player got fixed in the lastest build of PitBull4 but friendly debuff border color by DebuffType is not yet implemented.
Report comment to moderator  
Reply With Quote
Unread 04-20-09, 11:21 AM  
Hexxum
A Kobold Labourer

Forum posts: 0
File comments: 25
Uploads: 0
Originally posted by Caith
... okay .. changed it back to normal classcolored
Excellent work Caith, kudos to you! Just a couple of brief questions:

Are the changes that you made to the PB4 unit frames and buffs updated in the addon pack? Although the blue color is quite nice, I have gotten used to the class specific color coding of the bars!

Also, any suggestion on addons that can be used to move the quest log around when it is open?

Thanks!
Report comment to moderator  
Reply With Quote
Unread 04-20-09, 11:11 AM  
Star1814
A Defias Bandit

Forum posts: 3
File comments: 15
Uploads: 0
Is it just me or does the kgpanels minimap border still have the same look as it did pre3.1? I see the new border in the screenshots here but am stuck with the old look despite having replaced the old .lua file.

Apart from that little issue, I think your UI is amazing.

*goes to fix everything to fit 1280x1024 resolution*
Report comment to moderator  
Reply With Quote
Unread 04-20-09, 10:58 AM  
Caith
A Murloc Raider
 
Caith's Avatar
AddOn Author - Click to view AddOns

Forum posts: 5
File comments: 332
Uploads: 1
I love you

:3
__________________
FROZEN SHADOWLYN
Report comment to moderator  
Reply With Quote
Unread 04-20-09, 09:07 AM  
tukz
A Fallenroot Satyr
 
tukz's Avatar
AddOn Author - Click to view AddOns

Forum posts: 20
File comments: 50
Uploads: 3
ok, here we go for border color by DebuffType :

go into PB4/Modules/Aura/Update.lua

find this and remove it (for friendly buff AND debuff border color by DebuffType)

Code:
		elseif (is_buff and is_friend) or (not is_buff and not is_friend) then
			border:SetVertexColor(unpack(colors.friend[who]))
if you want only debuff color by DebuffType just remove the red line :

Code:
		elseif (is_buff and is_friend) or (not is_buff and not is_friend) then
			border:SetVertexColor(unpack(colors.friend[who]))
here a screenshot -> here

Tukz - Ekutza/Illidan - Eu
Last edited by tukz : 04-20-09 at 09:39 AM.
Report comment to moderator  
Reply With Quote
Unread 04-20-09, 06:48 AM  
tukz
A Fallenroot Satyr
 
tukz's Avatar
AddOn Author - Click to view AddOns

Forum posts: 20
File comments: 50
Uploads: 3
Originally posted by Stanzilla
http://wowace.com/projects/pitbull4/tickets/ create a new one and it will be fixed
i maded one 2 month ago, but nothing and ticket got delete :/

Another one here

But I have one more question: is it possible for you, to change the aura.lua to always color the border of all debuffs in the specific color like "Poison = green", "magic = blue", etc.
yeah, it sux atm

i'm trying right now to do this shit. I will reply here later if i fix it.

*lol spam filter*
Last edited by tukz : 04-20-09 at 06:59 AM.
Report comment to moderator  
Reply With Quote
Unread 04-20-09, 06:45 AM  
Stanzilla
An Aku'mai Servant
AddOn Author - Click to view AddOns

Forum posts: 34
File comments: 146
Uploads: 6
http://wowace.com/projects/pitbull4/tickets/ create a new one and it will be fixed
Report comment to moderator  
Reply With Quote
Unread 04-20-09, 06:27 AM  
Caith
A Murloc Raider
 
Caith's Avatar
AddOn Author - Click to view AddOns

Forum posts: 5
File comments: 332
Uploads: 1
... okay .. changed it back to normal classcolored

But I have one more question: is it possible for you, to change the aura.lua to always color the border of all debuffs in the specific color like "Poison = green", "magic = blue", etc.

I HATE IT ATM ... all of my debuffs have the same color.

I was testing to recreate the aura.lua .. but I failed ..

Q.Q
__________________
FROZEN SHADOWLYN
Report comment to moderator  
Reply With Quote
Unread 04-20-09, 06:05 AM  
Caith
A Murloc Raider
 
Caith's Avatar
AddOn Author - Click to view AddOns

Forum posts: 5
File comments: 332
Uploads: 1
Thanks for that tukz! Great work!

But .. I thing I still like the blue thing, tough. :]
__________________
FROZEN SHADOWLYN
Report comment to moderator  
Reply With Quote
Unread 04-20-09, 04:49 AM  
tukz
A Fallenroot Satyr
 
tukz's Avatar
AddOn Author - Click to view AddOns

Forum posts: 20
File comments: 50
Uploads: 3
Originally posted by Caith
The problem with PB4 is, hostilecoloring the bars will override classcoloring.
So previously, in PB3 I had friendly players classcolored and hostile player red.
Atm hostile player bars are also classcolored ... and I cant play like that.
Thats the reason, why I came up with the idea to make the friendly reaction color blue (the standard green color sucks ! :<).
got the same problem as you, i modified the PitBull4/Modules/HealtBar/HealthBar.lua

download my modified version of PitBull4 with my UI pack (i recreated your unitframe config on PB4 2-3 month ago, so this is high inspired by you, thank you again) or simply find this and make the change manually.

edit : UI is here

Code:
	elseif UnitIsPlayer(unit) then
		if db.color_by_class and unit then
			local _, class = UnitClass(unit)
			local t = PitBull4.ClassColors[class]
			if t then
				return t[1], t[2], t[3]
			end
		elseif db.hostility_color then
			if UnitCanAttack(unit, "player") then
				-- they can attack me
				if UnitCanAttack("player", unit) then
					-- and I can attack them
					return unpack(PitBull4.ReactionColors[HOSTILE_REACTION])
				else
					-- but I can't attack them
					return unpack(PitBull4.ReactionColors.civilian)
				end
			elseif UnitCanAttack("player", unit) then
				-- they can't attack me, but I can attack them
				return unpack(PitBull4.ReactionColors[NEUTRAL_REACTION])
			elseif UnitIsFriend("player", unit) then
				-- on my team
				return unpack(PitBull4.ReactionColors[FRIENDLY_REACTION])
			else
				-- either enemy or friend, no violence
				return unpack(PitBull4.ReactionColors.civilian)
			end
		end
replace with this

Code:
	elseif UnitIsPlayer(unit) and UnitIsFriend("player", unit) then
		if db.color_by_class then
			local _, class = UnitClass(unit)
			local t = PitBull4.ClassColors[class]
			if t then
				return t[1], t[2], t[3]
                        end
		elseif db.hostility_color then
			if UnitCanAttack(unit, "player") then
				-- they can attack me
				if UnitCanAttack("player", unit) then
					-- and I can attack them
					return unpack(PitBull4.ReactionColors[HOSTILE_REACTION])
				else
					-- but I can't attack them
					return unpack(PitBull4.ReactionColors.civilian)
				end
			elseif UnitCanAttack("player", unit) then
				-- they can't attack me, but I can attack them
				return unpack(PitBull4.ReactionColors[NEUTRAL_REACTION])
			elseif UnitIsFriend("player", unit) then
				-- on my team
				return unpack(PitBull4.ReactionColors[FRIENDLY_REACTION])
			else
				-- either enemy or friend, no violence
				return unpack(PitBull4.ReactionColors.civilian)
			end
		end


	elseif UnitIsPlayer(unit) and UnitIsEnemy("player", unit) then
		if db.color_by_class then
			return unpack(PitBull4.ReactionColors[HOSTILE_REACTION])
                        
		elseif db.hostility_color then
			if UnitCanAttack(unit, "player") then
				-- they can attack me
				if UnitCanAttack("player", unit) then
					-- and I can attack them
					return unpack(PitBull4.ReactionColors[HOSTILE_REACTION])
				else
					-- but I can't attack them
					return unpack(PitBull4.ReactionColors.civilian)
				end
			elseif UnitCanAttack("player", unit) then
				-- they can't attack me, but I can attack them
				return unpack(PitBull4.ReactionColors[NEUTRAL_REACTION])
			elseif UnitIsFriend("player", unit) then
				-- on my team
				return unpack(PitBull4.ReactionColors[FRIENDLY_REACTION])
			else
				-- either enemy or friend, no violence
				return unpack(PitBull4.ReactionColors.civilian)
			end
		end
here we go, hostile with your hostile color, friendly in classcolor and neutral with your custom class color. Make this change at every update of PB4.

Tuk.
Last edited by tukz : 04-20-09 at 04:54 AM.
Report comment to moderator  
Reply With Quote
Unread 04-20-09, 03:56 AM  
Caith
A Murloc Raider
 
Caith's Avatar
AddOn Author - Click to view AddOns

Forum posts: 5
File comments: 332
Uploads: 1
Yeah ... thats the mirror bar from quartz.
You have to open the quartz menu and unlock the mirror bar.
Then adjust the frame while chaning the x- and y-values.
__________________
FROZEN SHADOWLYN
Report comment to moderator  
Reply With Quote
Unread 04-20-09, 03:00 AM  
miloso
A Kobold Labourer

Forum posts: 0
File comments: 15
Uploads: 0
Caith,

I have to thank you, because you did it again: you made another awesome version of your UI of awesomeness

I have only two problems and I hope you or someone else will be able to help me (at least with the first one as the second one is probably little bug):
  1. Breath/fatigue bar is on wrong place, it overlaps my HP bar – how to move it on correct spot? Which spot is the correct one in this version? Maybe I should attach screenshot later?
  2. FuBar isn't after installation locked
Thanks in advance and thank you, Caith, again for this UI!
Last edited by miloso : 04-20-09 at 03:00 AM.
Report comment to moderator  
Reply With Quote
Post A Reply



Category Jump:

Support AddOn Development!

You have just downloaded by the author . If you like this AddOn why not consider supporting the author? This author has set up a donation account. Donations ensure that authors can continue to develop useful tools for everyone.