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Compatibility: | Warlords of Draenor Pre-Patch (6.0.2) |
Updated: | 10-15-14 02:24 PM |
Created: | 10-28-08 03:37 PM |
Downloads: | 534,513 |
Favorites: | 840 |
MD5: |
What is Gladius?
Gladius adds enemy unit frames to arenas for easier targeting and focusing. It shows a health bar, a mana bar below the health bar (optional), a cast bar below the mana bar (optional), a class icon to the left side of the health bar (optional) and important buffs and crowd control durations (optional, overlays the class icon). The frame resizes itself to the current bracket (optional).
Gladius uses the 3.0.2 arena unit ids, therefore it'll add units automatically to the frame (byebye targeting macros) and you'll always be able to target/focus the enemies, regardless of if they are added when you're in combat. The cast bars and the buff/debuff timers should be 100% correct.
You can add important buffs and crowd controls in the auralist.lua file. You will have to select a priority for it. If a buff/debuff is already displaying when the spell is cast it'll only show up on the class icon if the priority equals or is higher than the current one displayed.
More features:
Arena enemies targets (optional): displays the class of the arena enemy's current target in a small frame on the health bar to the right.
Trinket status (optional): has a few different display options, but in general it shows if the PvP Trinket is ready for the arena enemy.
Slash commands:
/gladius ui, config, options - displays the configuration screen
/gladius test1-5 - shows a test frame with the chosen amount of test units
/gladius hide - hides the test frame
/gladius trinket - simulates a trinket being used for the first arena target
But.. but.. this is very similar to Proximo and SSAF?
Yes, I simply created this as a learning project for Lua. I actually didn't plan on releasing it but in the end I thought it turned out pretty good and decided to give it a go. I do not expect to start competing with the big boys, but perhaps someone else is interested in using it.
Thanks:
Thanks to Proximo, SSArena Frames and their respective developers for working as both inspirational and informational sources.
Note: If you find any errors or bugs, please report them to me via http://proditor.wowinterface.com/
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Mooky |
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Proditor |
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11-23-08, 10:02 AM | |
A Kobold Labourer
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I won't be able to do arena for a while as I'm not lvl 80 yet so I can't test this myself anytime soon:
This mod will show CC/important buff durations of targets, even if they are not the current target or focus target and have not been targeted recently?eg: Say I have a priest focused, the rogue targeted, and the mage I havn't targeted all game cops a blind from the rogue on my team, will I see that blind duration? |
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anund |
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11-10-08, 06:55 AM | ||
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Proditor |
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11-10-08, 04:02 AM | |
A Kobold Labourer
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This is the error I've been experiencing periodically:
http://img139.imageshack.us/img139/4...8002859sh7.jpg The icons seem to mix together, instead of the PvP trinket icon simply overwriting the class icon entirely. |
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Maldazzar |
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11-09-08, 02:29 PM | ||
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However, it seems to be broken atm so I'm gonna take a look at it. Edit. Was your original thought that the trinket icon would only show up over the class icon when a trinket had been used?
Last edited by Proditor : 11-09-08 at 02:41 PM.
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Proditor |
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11-09-08, 12:08 PM | ||
A Kobold Labourer
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Also, the trinket display seems rather erratic, with the trinket randomly showing up mid-arena (before a trinket has been used). And finally, is there a way to make trinket CD text smaller? Thanks |
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Maldazzar |
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11-07-08, 12:33 PM | |||||||
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Find and replace (frame.lua, around like 181) Code:
healthBar.bg:SetAlpha(0.3) Code:
healthBar.bg:SetVertexColor(0,0,0,1) SetVertexColor(red, green, blue, alpha)
Find and replace (frame.lua around line 255): Code:
text:SetPoint("LEFT",5,0) Code:
text:SetPoint("CENTER") Code:
healthText:SetPoint("RIGHT",-5,0) Code:
healthText:Hide()
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Proditor |
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11-07-08, 11:32 AM | ||||
A Kobold Labourer
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That said, reworking the frame so that bar deficit coloring is independent of the background isn't really worth the effort. In an ideal world, though, in case you're aiming to please everyone - I'd love to see an option to make the background opacity 0 (as already possible), with bar deficit opacity set to 1. -- One small bug: In the /gladius test1-5 mode, the health %s are set to various numbers under 100... but the health bars are still completely full And a suggestion: Could you add an option for text styles? (For example (L=left, C=center, R=right)) Right now they're set to (L)Name %Health(R) I'd personally like to have it set to (C)Name There are other formats I'm sure people will express interest in - perhaps adding DogTag support would be an option. Personally, all I'd like to see is an option to hide health %s and/or move the name text. -- Thanks again for this addon, I've gone from Proximo to SSAF to this with no regrets. |
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Maldazzar |
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11-07-08, 07:01 AM | ||||
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About bug #1: It's actually intended and there is no option to disable it for now. I added it before the anchor existed and haven't been thinking about removing it. Not sure if I should do that tho, since it doesn't work in combat so it shouldn't get messy. However, if you really want it gone, simply find and remove (lines 139->141 frame.lua): Code:
self.anchor:SetScript('OnClick', function() if (not InCombatLockdown()) then self:ShowOptions() end end) Yeah, I've noticed it, might take a look at and perhaps change the method it's using but it's no priority for now. About bug #3: Gonna take a look at that, shouldn't be hard to fix. Edit. Fixed in next rev. About suggestion #1: Yah, can look into that, shouldn't be hard. About suggestion #2: Could add an option to re-color the backgrounds of the health/mana/cast bars but it might take a while. If you really dislike it being transparent, find (line 181 frame.lua): Code:
healthBar.bg:SetAlpha(0.3)
Last edited by Proditor : 11-07-08 at 07:33 AM.
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Proditor |
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11-07-08, 06:15 AM | ||
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The buttons with the iceblock icon/hunter icon. Is it possible to include some way of skinning them via a .tga texture in the images folder? Similar to the way Pitbull handles the skinning of it's aura textures :-) |
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ObbleYeah |
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11-06-08, 10:53 PM | |
A Kobold Labourer
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an option to display the pvp trinket instead of the class icon (and ignoring the auralist.lua), would be nice
something like this: (excuse my poor mspaint skills) http://img205.imageshack.us/img205/7...8203555tc8.jpg on second thought, a simple "big icon, but on the left" option would probably be easier, and I could manually disable auras also, 2 small bugs: #1) when i right click the space between the individual unit bars (i.e. under player1 health bar but above player 2 health bar), it opens up the options menu -- any way to disable opening the GUI on right-click? #2) dragging the frame seems a little bit erratic at times, it really doesn't bother me but if you're looking to iron everything out there's something wrong there and finally, a suggestion: would it be possible to change the background/opacity of the health bar? i'd rather see a pure black backdrop for missing health than the arena floor behind it. thanks for a great addon edit: another small bug- for the "Show border around target" option, the border is a bit too wide if "show class icons" is disabled
Last edited by Maldazzar : 11-06-08 at 10:57 PM.
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Maldazzar |
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11-06-08, 07:36 PM | |
A Kobold Labourer
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I haven't downloaded the latest release (not home from work), but is it possible to have a cooldown for the PvP trinket on top of the icon?
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affix |
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11-06-08, 03:04 PM | |||
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Not going to release any completely new features until WotLK tho, want to get Gladius out of beta, so there's at least one stable release when S5 arrives It's going to be hard to test the addon in the time span between WotLK release and S5, that's why I'm doing it like this.
Last edited by Proditor : 11-06-08 at 03:09 PM.
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Proditor |
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11-06-08, 12:54 PM | |
A Kobold Labourer
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The quality of this addon and the speed at which you're adding features is absolutely incredible, just wanted to say I really appreciate the work you're putting in to it.
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affix |
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