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TotemTimers.
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Updated:08-23-12 04:35 PM
Created:11-17-08 03:56 PM
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TotemTimers 11.0 MoP Beta  Popular! (More than 5000 hits)

Version: Beta 5
by: Xianghar [More]

11.0 Beta 5
- Added single options for enabling Hex/Bind Elemental
- Show Hex/Bind Elemental only if these spells are available
- Added bar containing spells with longer cooldowns
- Added keybindings for most buttons
11.0 Beta 4
- Hide in pet battles
11.0 Beta 3
- Enabled range and mana check for spells
- Fixed totem sets
11.0 Beta 2
- Added profiles options gui
- Added more localizations
11.0 Beta 1
- Removed multicast bar/spells
- Added new totems and spells
- Removed buff checking for determining totem range, now uses coordinates only
- Removed small totem cast buttons, will put in something else instead
- Removed dot for player totem range, will color whole icon instead
- Option for slowing down timer update (e.g. updating only every 3./4./5. frame instead of every frame), not configurable yet
- Prepared code for profiles and automatic profile switching depending on spec and instance type, profiles not configurable yet
- Removed spec dependent settings

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Unread 08-09-09, 03:15 PM  
Carenzi
A Kobold Labourer

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I can not make the weapons buff buttons work to save my soul. I click the WF/FLT combo button, then click the buff button twice, and all I get is, 2 WF, no matter what I do.

Is someting still not right, or am I just not getting it how to use this button? Please tell me.

Love the mod and keep up the good work!
Last edited by Carenzi : 08-09-09 at 03:15 PM.
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Unread 08-10-09, 04:45 PM  
Xianghar
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Buttonfacade support is not finished yet.

To select a weapon buff you have to rightclick it, not leftclick. (Alll TT menus need a rightclick to select.)

I haven't gotten to all bugs mentioned in the comments yet, but some should be fixed in Beta3.
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Unread 08-10-09, 05:59 PM  
AnrDaemon
A Chromatic Dragonspawn
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The file localization\localization.lua referenced twice in .toc.
Separate files has no fail-checking.
I.e., Bindings.lua starting outright by referencing to TotemTimers.
It's highly recommended to add something like
lua Code:
  1. if not TotemTimers then return end;
in there.
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Unread 08-10-09, 07:48 PM  
AnrDaemon
A Chromatic Dragonspawn
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The green tickers goo is still stuck when recasting totems in B3.
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Unread 08-12-09, 12:00 AM  
boxtor
A Defias Bandit

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Ora2 integration

Would it be possible to publish cooldowns like ankh or fire/earth elementals to Ora2?
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Unread 08-12-09, 09:20 AM  
Salerix
A Murloc Raider
 
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possible bug?

This may only be a bug related to the totemtimers 10's previous version, but last night while I was in Ulduar (clearing trash in Freya's room), the earth shield timer started going heywire. I had to disable Totemtimers before it crashed me.

Earth shield would be on, but it would keep saying every 2 seconds that it wasn't. I didn't have Lua errors turned on so I don't have the specific error message.
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Unread 08-13-09, 10:24 AM  
cento
A Kobold Labourer

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Two things I would like to see...

The first (and maybe I am missing a way to already do it) - For the new cast all at once buttons, I can see how to easily keybind to each of the three totem call sets, but what I would REALLY like is to keybind to the totem set currently set to the active button. Example, I have my call of earth totem set for pve and call of ancestors totem set for normal pvp, and I would like a single keybind for my active set, no matter if I currently assigned my pve or pvp call to that button.

The second, I would actually love the option to set my Timer Spacing values to a negative number. What I mean by this is that currently I can set my timers to be off any of the four button edges, and then adjust the spacing to move it out and AWAY from that edge, but I would actually like to move that timer IN to be overlay ON the button (I am assuming that this would not interfere with my ability to click the button?).

Anyway, I have only recently tried this mod, but I am loving it so far.
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Unread 10-18-09, 03:08 PM  
Tarquino
A Kobold Labourer

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Slider for Expiration Warning Message time

I used to just go into the code and change the Expiration Warning from 10 to 3 so I could get a last tick of Magma Totem before I would refresh it. I can't find the code anymore in the latest build and was wondering if in the future builds of TT (which is a definite mod that I use for Enhancement) you would include a slider to set at what time left would the Expiration warning message would fire? A time between 3 - 10 secs before the totem is destroyed.

Great Mod so far, been using it for over a year
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Unread 10-29-09, 03:27 AM  
Momokawa
A Kobold Labourer

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So before I messed up my UI completely, I was using Totem Timers. Worked perfectly, tracked totems and would gray out when they expired. After revamping my UI, I redownloaded TT and for some reason if the totem expires or gets destroyed (not by recalling the totems), it will continue to countdown and do the pulse animation. Also, when it counts down it gets stuck when there are 10 seconds left. =( Please help!
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Unread 07-17-10, 07:23 PM  
Dridzt
A Pyroguard Emberseer
 
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I have a problem with the latest TotemTimers beta in that it will not respect the "hide default Blizz totembar" setting.

To be more precise, after logon if I open and close a fullscreen worldmap or cross a loading screen the default totembar will appear.

I then have to go to TotemTimers options and toggle the setting off then back on to re-hide it.

It seems to "stick" after that for the remainder of the session.

Note that it is originally checked ( = hide Blizz bars).
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Unread 07-18-10, 01:56 AM  
AnrDaemon
A Chromatic Dragonspawn
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Originally posted by Dridzt
I have a problem with the latest TotemTimers beta in that it will not respect the "hide default Blizz totembar" setting.

To be more precise, after logon if I open and close a fullscreen worldmap or cross a loading screen the default totembar will appear.

I then have to go to TotemTimers options and toggle the setting off then back on to re-hide it.

It seems to "stick" after that for the remainder of the session.

Note that it is originally checked ( = hide Blizz bars).
1. Addon author not frequent here (doubt he's reading this thread at all). Try your luck at Curse.
2. Remove/disable all addons but TT. And see if your problem persist. I suspect an addon conflict.
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Unread 07-21-10, 10:25 AM  
Xianghar
A Defias Bandit
 
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Dridzt, do you use Beta 11?
Do you use any other bar addon or addons that could affect the original totem bar?
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Unread 07-27-10, 06:00 AM  
Dridzt
A Pyroguard Emberseer
 
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Originally posted by Xianghar
Dridzt, do you use Beta 11?
Do you use any other bar addon or addons that could affect the original totem bar?
Sorry for late reply, summer vacation and all
Yes I was/am using Beta 11 at the time.
I play with default actionbars, only addons doing anything with them are OmniCC and tullaRange.

To clarify this is a one-time error when opening the worldmap or crossing a loading screen (portal to city, entering instance etc) after a fresh logon.

After I toggle the hide setting to re-hide the default totembar it stays hidden no matter if I open/close map or cross any loading screens.
I also didn't have this - minor - problem with previous beta (10).
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Unread 07-27-10, 12:22 PM  
Dajova
A Wyrmkin Dreamwalker
 
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There seems to be a problem with the rActionButtonStyler skinning. It works on the totem display and the multicast button, but not the weapon buff icon.



And yes, i am using my own texture

EDIT: As you can see, the button is in fact skinned, but it's borders are not gone
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Last edited by Dajova : 07-27-10 at 10:31 PM.
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Unread 08-11-10, 11:06 AM  
Phoenix T'ril
A Kobold Labourer

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Phenomenal addon, my shaman now swears by this. Any hope for combat fader functions? When I'm not fighting, I don't need to see my totem bar.
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