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Compatibility: | Chains of Domination (9.1.0) |
Updated: | 07-06-21 04:20 PM |
Created: | 11-24-08 03:34 PM |
Downloads: | 58,737 |
Favorites: | 307 |
MD5: | |
Categories: | Character Advancement, Action Bar Mods, Bags, Bank, Inventory, Utility Mods |
QuestClicks generates a dynamic bar of up to 12 buttons to make your life easier. Originally, this add-on was created in response to the large number of usable quest items introduced in WoLK – the kind where the quest giver would hand you an item and tell you to go somewhere and use it. Throw parachutes to troops, thaw people out with a flamethrower, planting acorns in dead dragons, and the like.
Having to dig through bags to find these items and add them to a bar, only to have to get rid of them after the quest was completed, was a pain. I wrote QuestClicks to create temporary buttons for them to make this easier.
Over the years, the default WoW interface has adopted some of this burden, and now many items like this show up in the quest tracker on-screen. There are still some that don’t, however. In addition, there are a lot of other annoying instances where you pick up an item and need to find it to click on it – recipes, ore nuggets, herb parts, motes, toys, etc.
QuestClicks has optional categories for all of these types of items and more. If you pick up something you can learn or collect, you’ll get a button for it. Click it, learn the recipe, and the button goes away by itself.
You can even add your own items (see the GUI panel in your interface configuration window for details).
Currently, the following categories of items can be enabled to generate buttons automatically:
Comment Options |
01-26-10, 03:51 PM | |
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Nice addon, but causes huge lag spikes on every loot pickup, outfit swaps or moving items in bags, bank. Sad to disable.
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monya |
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harrellj |
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Gorebag |
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12-09-09, 11:32 AM | |
A Kobold Labourer
Forum posts: 0
File comments: 24
Uploads: 0
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Would it be possible to get more scaling options for the buttons?
I'm trying to get the QuestClicks buttons to match the size of my Bartender 4 buttons......and right now 3 is too small, and 4 makes them too large. |
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ironwulf |
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11-11-09, 05:13 PM | |
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Re: Re: Button Facade?
I know why it is happening now I think. Outfitter seems to be a common thread, and it includes a copy of LibButtonFacade. QuestClicks check to see if this library exists and if it does assumes that you are using button facade.
I'm going to change the way I detect ButtonFacade in the next version of QuestClicks (mostly an update for the 3.3 patch) but it needs to be tested before I put it out into the wild. If you want to work around the error right now, search for this line in QuestClicks: local LBF = LibStub("LibButtonFacade", true) and chage it to : local LBF = nil Which should prevent ButtonFacade from being detected. (I haven't had a chance to test this yet, but it should stop the error from occuring.) (EDIT: I just saw there is an Outfitter update to address ButtonFacade issues as well, so it may have been fixed via that update too).
Last edited by Gorebag : 11-11-09 at 05:15 PM.
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Gorebag |
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11-02-09, 08:25 PM | ||
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Re: Button Facade?
Just out of curiosity, do you use Outfitter? I started getting the QuestClick errors only today, but have run into an issue with Outfitter giving FuBar errors, so I wonder if they might be related. Edit: Well, never mind that. Just updated to the fixed version of Outfitter and the Button Facade error is still occurring. I've never used Button Facade so I'm not sure where to proceed from here. Any ideas yet on a fix?
Last edited by Ookami.kun : 11-07-09 at 11:20 PM.
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Ookami.kun |
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11-02-09, 05:45 PM | |
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The support for ButtonFacade has been in place for a while, but have you installed any other new addons in the last week?
The way QuestClicks checks for ButtonFacade being present is checking for a variable called "LBF" to be defined. If it is, it tries to get information from ButtonFacade. It sounds like a different addon is defining LBF, which is confusing the code that is detecting ButtonFacade. |
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Gorebag |
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11-01-09, 08:43 AM | |
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Button Facade?
For about a week I have been seeing this error when I log on:
Code:
[2009/11/01 06:27:19-2806-x1]: QuestClicks-1.18\QuestClicks.lua:1816: Usage: GetAddon(name): 'name' - Cannot find an AceAddon 'ButtonFacade'. AceAddon-3.0-5 (Accomplishment):167: in function `GetAddon' QuestClicks-1.18\QuestClicks.lua:1816: in function `QuestClicksEvent' <string>:"*:OnEvent":1: in function <[string "*:OnEvent"]:1> --- Just to experiment, I downloaded & installed the latest version of ButtonFacade, and I no longer see the logon error. Why is this happening? Thank you for this excellent AddOn which has performed flawlessly for me except for this new issue. |
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Jaim Sandar |
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09-12-09, 02:50 PM | ||
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About 12 pages back on these comments, I posted a suggestion to use the StackPack addon, which will automatically stack things in your bags to take up as little space as possible. I don't want to expand QuestClicks to do this itself since it is already available in other addons dedicated to doing that. |
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Gorebag |
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09-12-09, 01:36 PM | |
A Kobold Labourer
Forum posts: 1
File comments: 58
Uploads: 0
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I found a minor (yet annoying) bug with milling. I'm not sure how well I'll explain this, but here goes.
If you have, say, 28 liferoot in your bag and you use QuestClicks to mill it once, if the game decides to make one stack of 19 liferoot and one stack of 4 liferoot in your bag, and you try to mill again, it will tell you that the action "requires 5 liferoot". Obviously, you have more than 5 liferoot in the bag, but the addon seems to want to use the smallest stack no matter what. For all I know this is a bug inherent to WoW and not your addon, but I thought I'd alert you to it nonetheless, just in case. ETA: If you mill using the button in your spellbook and then combine the stacks into one again, the QuestClicks button works again as you'd expect it to. Furthermore, I can't say whether this happens with other professions, but I haven't seen it when combining (for example) leather scraps for LW.
Last edited by justinm : 09-12-09 at 01:37 PM.
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justinm |
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09-02-09, 04:33 PM | |
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Saphirre12: It's a feature I'm working on, and is mostly implemented in the code but not "Activated" because I'm not quite happy with it yet.
Evenprimes: Yea, I've seen this too, without ButtonFacade. In the last couple of versions I have done a lot of checking to try to prevent QuestClicks from updating the buttons when things don't change (to prevent unnecessary processing) and I need to go back in and make it check for going from 2 of an item down to 1. Should be easy to fix, so I'll have it for the next version. |
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Gorebag |
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09-02-09, 12:18 PM | |
A Defias Bandit
Forum posts: 3
File comments: 13
Uploads: 0
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Quantity display bug
When collecting/using quest items, the quantity display correctly goes from no count displayed to 2 or more items, however when using items, the display sticks at 2 even when only 1 item remains in inventory.
This is pretty easy to see doing the new horde dailies for the raptor out of Ungoro. I don't know if it matters, but I do run ButtonFacade as well. Thanks!
Last edited by Evenprimes : 09-02-09 at 12:19 PM.
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Evenprimes |
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09-02-09, 12:01 PM | |
A Fallenroot Satyr
Forum posts: 27
File comments: 28
Uploads: 0
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Assign HotKey
If possible , can you add this on the next update ? I want to assign a hotkey to use the last used item
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saphirre12 |
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08-29-09, 12:57 PM | |
A Kobold Labourer
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File comments: 16
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it seems to be good gore
another tests to confirm ... |
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Laumac |
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08-23-09, 03:34 PM | |
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I'll see if I can track down the problem... it may be hit or miss though since I don't have access to the French client, but it may be something fairly simple.
Here is a "first step" towards a fix. In the Localization.lua file, at the bottom, replace the QuestClicks_GetLocalizedString function with this one: Code:
function QuestClicks_GetLocalizedString(msg) if QCLocales[GetLocale()] then if QCLocales[GetLocale()] == 0 then return msg else if QCStrings[msg] then return QCStrings[msg][QCLocales[GetLocale()]] else return msg end end else return msg end end
Last edited by Gorebag : 08-23-09 at 03:43 PM.
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Gorebag |
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