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Updated: | 06-12-10 02:46 PM |
Created: | 12-03-08 04:31 PM |
Downloads: | 20,162 |
Favorites: | 230 |
MD5: | |
Categories: | TradeSkill Mods, ToolTip |
GatherSage2 is a re-write of the original GatherSage. Almost all of the original GatherSage functionality made its way into GatherSage2 and a lot more was added.
GatherSage2 shows what level is required to mine, pick, smelt, prospect, mill, or skin a resource (vein, deposit, ore, animal, plant, etc). The tooltip will show all skills for which the resource can be gathered or used up (i.e. an herb that can be both picked and milled).
It also shows you your current skill, how many skill ups you have gained since you logged in, and the difference between the skill you need to work with the resource and the skill you currently have.
It displays this information in the tooltip when you mouse over a resource in the world, minimap, inventory, auction house, mailbox, guild bank, and pretty much anywhere the item can be displayed. It will also show you if that resource has a chance of yielding special items (such as stone, gems, or other herbs).
A lot of testing has gone into making sure GatherSage2 does not interfere with other addons you may have loaded. Please report any problems found.
There is a readme.txt file that contains detailed information on GatherSage2
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kellewic |
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05-09-10, 04:17 PM | |
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Scrolling text problem
Ok, I started with no addons loaded, then added small groups without having the problem show up.
Then I started one at a time, as soon as I loaded Auctioneer-core the problem resurfaced. Now I have gotten the problem without having Auctioneer running, but I need to check to make sure that it was from a clean start. I will try some more tonight and let you know. |
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ricks322 |
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05-09-10, 03:46 PM | |
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While trying to trackdown the "scrolling text" problem I got this when I had GatherSage2 as the only addon installed.
I get it about 80% of the time. --------------------------- Message: Interface\AddOns\GatherSage2\Init.lua:12: bad argument #5 to '_format' (number expected, got string) Time: 05/09/10 17:37:15 Count: 1 Stack: [C]: ? Interface\AddOns\GatherSage2\Init.lua:12: in function <Interface\AddOns\GatherSage2\Init.lua:8> Interface\AddOns\GatherSage2\GS2_Main.lua:584: in function `ProcessTooltip' Interface\AddOns\GatherSage2\GS2_Main.lua:262: in function <Interface\AddOns\GatherSage2\GS2_Main.lua:248> Locals: (*temporary) = "%s%d (+%d/%d)" (*temporary) = "" (*temporary) = 45 (*temporary) = 0 (*temporary) = "-15" (*temporary) = "number expected, got string" ----------------------- |
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ricks322 |
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05-09-10, 03:27 PM | ||
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ricks322 |
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05-09-10, 03:11 PM | |
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Re: Re: Error Code
Odd, that is an old bug so I'm not sure why it is surfacing again. I haven't seen it in ages and this is the first report of it lately. The mod scans the player skills first to find the ones you have and then it does calls to GetSpellInfo() to gather up the secondary skills like smelting and prospecting which have no ranks (they get their parent's rank) and do not appear in the skills list.
Since Mining, Jewelcrafting, etc will be (or should be) filled in from the call to GetSkillLineInfo(), I'm not sure how it's grabbing items like "Grand Master" since that will only come from the GetSpellInfo() call. There are checks in the code within GS2_Skill.lua, Skill_Check() and Skill_PlayerHasSkill() functions. Those items in the database are reloaded every time so corrupt data would not persist between sessions. This was another check put in for this bug. In looking at the code, it looks possible that if you unlearn a skill then this bug might creep up. When unlearning a skill, the player skill list is not immediately updated by the game so iterating them still shows the unlearned skill for some time after unlearning it. In the CHAT_MSG_SYSTEM event it looks like I tried to compensate for it, by skipping that call and going straight to the GetSpellInfo() which would cause the errors. Still, this would only cause the error until you reloaded the UI. The Babylonian and Configator items come from Gatherer btw, they are libraries it uses. |
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kellewic |
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05-07-10, 05:44 AM | ||
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Re: Error Code
It's been a persistent error for several versions (starting at different lines). The problem is at some point (I haven't fully traced it the saved variables become 'corrupt' as the addon is storing strings where it later expects to find numbers) "Grand Master" vs "250". To prevent the error (but not the cause) you can open GS2_Main.lua go to line 582 and replace Code:
if (skillLevel > 0) then Code:
if (type(skillLevel) == "number" and skillLevel > 0) then I repeat this is not solving the issue of saving bad data in the addon in the first place, it just makes sure bad data is not used giving that error. |
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Dridzt |
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05-06-10, 09:41 AM | |
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Error Code
Got this error when mousing over cobalt ore with my jewelcrafter: (note I cannot prospect it.)
Date: 2010-05-06 09:16:58 ID: -2 Error occured in: Global Count: 57 Message: ..\AddOns\GatherSage2\Init.lua line 12: bad argument #5 to '_format' (number expected, got string) Debug: [C]: ? [C]: ? GatherSage2\Init.lua:12: GatherSage2\Init.lua:8 GatherSage2\GS2_Main.lua:583: ProcessTooltip() GatherSage2\GS2_Main.lua:262: GatherSage2\GS2_Main.lua:248 [C]: SetBagItem() ..\FrameXML\ContainerFrame.lua:774: ContainerFrameItemButton_OnEnter() [string "*:OnEnter"]:1: [string "*:OnEnter"]:1 AddOns: Swatter, v3.1.14 (<%codename%>) Babylonian, v5.1.DEV.130 Configator, v5.1.DEV.190 Gatherer, v3.1.14 GathererDBWowhead, v1.0.2009-12-09 GatherSage2, v2010-04-26 GrayBGone, v IceHUD, v1.6.2 (Revision: 509) SlideBar, v3.1.14 (<%codename%>) BlizRuntimeLib_enUS v3.3.3.30300 <us> (ck=127) Dunno how to fix this but would love to know if I'm the only one getting it. Also I have no idea what the Babylonian and Configator addons are I don't have them in my addons directory and cannot disable them from the character select addons screen.... Thanks |
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mageice3 |
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04-27-10, 07:00 PM | ||
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Does this happen under specific conditions you can replicate 100%? Does it happen with just GS2 enabled? If not, I won't make you test all the addons, just post your addon list and I will go through them (unless of course you want to ) Does it happen when mousing over anything? Just something GS2 recognizes? Specific item(s)? GS2 heavily modifies the tooltip in ways not provided by the game API so it's bound to cause some problems especially when combined with other addons doing the same thing. I suspect it's the FixRightFontStrings function I "borrowed" from Auctioneer many months ago that fixed a tooltip issue. I'll have to see if they modified that code or removed it from current versions... Thanks. |
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kellewic |
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04-27-10, 01:19 PM | |
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Been racking my brain trying to figure out which addon caused that scrolling text in the tooltips. I still get it with this latest version of GS2. It does not happen when I disable GS2.
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Dixon Butz |
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04-25-10, 05:20 PM | |
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Re: Recent issues and fixes.
OK, I have my code generation code working again after many hours of re-reverse engineering Wowhead's HTML output. No way am I going through about 1,500 skinnable creatures doing this manually.
I logged into the game with no mods except GS2 and the module still looks to work with no LUA errors. I will now check into the conflicts with the other mods mentioned below. I think I know what the issue is and will confirm. Has anyone had any issues with Auctioneer? |
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kellewic |
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04-20-10, 10:01 PM | |
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Recent issues and fixes.
I've been on hiatus from WoW for a few months (new job and started school again), but I will try to look into these issues on the weekend.
I can already tell that Wowhead (where I was getting the skill sets and such) has changed their internal code so my auto-parsing Perl scripts are not working. It will take me a few days to reverse engineer their changes again and automatically try to fix new mobs, skills, etc. After I get that working, I can check out the tooltip issues with the other mods. Some issues I previously had to put "fixes" in for may be non-issues and now the fixes may be causing issues. GS2 adjusts the tooltip quite extensively and so these issues are not surprising. I'll also have to read all the patch notes and UI changes for clues. |
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kellewic |
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01-22-10, 10:35 AM | ||
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Re: Armory & Auctionator tooltip conflict?
Last edited by Vixen Wilds : 01-31-10 at 01:41 PM.
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Vixen Wilds |
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01-11-10, 04:50 PM | ||
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Hoping for an update too! |
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Mook |
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01-03-10, 01:41 PM | |
A Kobold Labourer
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It seems, that addon needs an update. I suppose, that since 3.3 the levels of gatherables are shifted down, so GS2 stats on tooltips are slightly oudated.
Can a user update those for himself? Or should we wait for an update of the mode itself? |
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Kalembas |
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12-22-09, 02:58 PM | |
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Armory & Auctionator tooltip conflict?
Since WoW 3.3 this problem happens only when Gathersage2 is loaded.
Armory and Auctionator embedded tooltip information sometimes "walks" to the right until it is off or nearly off of the tooltip frame. I can actually see the text scroll to the right until it is completely gone or only partly visible. Specifically, Armory inventory totals and Auctionator vendor prices are affected, and I've seen it happen with other embedded text from AddOns such as StatScore. Sometimes the complete information is displayed correctly, but sometimes it will display the field name on the left correctly ("Vendor" for Auctionator or the character's name for Armory) but the price or inventory total or other text on the right is either not visible at all or only partially visible ("Bags 20" might look like "Ba..." or "Bags 2..." or something like that). If I unload GatherSage2, the embedded tooltip displays go back to normal. Thank you. Edit: I tried the alternate version of this AddOn called GathersageWotLK. It doesn't seem to have that problem, so far that I've used it today, although it has an error on login: Code:
<string>:"GatherSageTooltip:OnShow":1: attempt to call global 'GatherSage_Tooltip_OnShow' (a nil value)
Last edited by Jaim Sandar : 12-23-09 at 12:18 PM.
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Jaim Sandar |
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