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Compatibility: | Shadowlands patch (9.0.2) Shadowlands pre-patch (9.0.1) |
Updated: | 12-20-20 05:30 PM |
Created: | 12-03-08 07:08 PM |
Downloads: | 92,322 |
Favorites: | 752 |
MD5: |
A display platform for LibDataBroker (LDB) based plug-ins. The display is provided through panels, each having sections (Left, Center, Right) corresponding with how a plugin is justified within it.
All plugins are disabled by default and you must turn on the ones you want to use. This is to avoid the complete mess that results from all plugins being on with the first use. The only plugin on at the start is the one provided by this addon to access its options easily. Just click it to start changing settings.
With plugins unlocked you can drag and drop them to other panels/sections and have them automatically adjust to their new location. There are no limitations on the drag and drop capabilities other than the new location for a plugin must be within a panel. You may also change the location of a plugin through the plugin options menu.
Almost all sub-sections of settings have a default option. The defaults follow a set pattern. First plugins check their settings, if default, they next go to their panel's settings. If the panel is also set to default then it defers to the addon's global settings. Finally, if the global settings are still set to default, then the hard coded defaults are used.
Note: It is recommended that you delete the folder(s) for an existing addon when updating to a different version. This is to keep files that are no longer used from taking up space.
Translators: To submit a translation please just edit existing files (example: DockingStation\Locales\deDE.lua and DockingStation_Config\Locales\deDE.lua) and send them to me.
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08-13-10, 08:27 PM | |
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Did it not already have
Code:
type = "launcher" |
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Vrul |
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SqueeG |
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Vrul |
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08-12-10, 09:14 PM | |
A Kobold Labourer
Forum posts: 0
File comments: 13
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Quick issue:
Mad Hatter doesn't display in the plugins list. It has always worked fine until recently (I just started playing again after a 4 month haitus)... so I was just wondering what may have changed in the way DS handles listing the LDB mods. It lists under Fortress, and it seems to be set up to register properly in the lua file. It could be something stupid/simple, but I'm throwing it out there in hopes that you might be able to spot the issue. (By the way... this has been my favorite display since you released it Good work, amigo. ) |
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SqueeG |
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07-30-10, 06:12 PM | ||
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Re: Broker LFG problems
Code:
ToggleDropDownMenu(1, nil, MiniMapLFGFrameDropDown, self:GetName(), 0, 0) Code:
ToggleDropDownMenu(1, nil, MiniMapLFGFrameDropDown, self, 0, 0) |
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Vrul |
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07-30-10, 02:40 PM | |
A Murloc Raider
Forum posts: 5
File comments: 144
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Broker LFG problems
Hello Vrul,
There seems to be some incompatibilities going on with Broker LFG and DS. Hoping you could supply a fix. More information can be found on the Broker LFG comments page... http://www.wowinterface.com/download....html#comments |
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joshwill80 |
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07-16-10, 03:53 AM | ||
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xandora |
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07-15-10, 10:40 AM | |||
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Vrul |
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07-15-10, 06:17 AM | |
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Is there any way to get the bar to go 100% width, instead of just a pixel based width?
I'm running a 1680x1050 monitor, but there seems to be a 1px gap on the right side of the bar and it's annoying me to no end!
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xandora |
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06-26-10, 10:03 PM | ||
A Kobold Labourer
Forum posts: 0
File comments: 1
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I looked through a few lua files (Broker_Aileron for example) that do work just fine with DS, and found no lines that started with "label =", but I did add that line to Attrition's lua file, completed, and the "type = " line, both in order and with type first with a comma at the end after the quotes, as you stated, at the beginning of the lua file, and then added "end" as it showed up in places in the rest of the file. It might be the double shift I'm coming down from but is it really that cut and dry to fix all these undefined plugins that don't work with DS? I have to warn you that I have no idea what I'm doing, but I'm giving it a shot anyway to get my plugins to work.
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SledgeFix |
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06-23-10, 07:06 PM | ||
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Re: HOW DO I LOCK THIS?
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Vrul |
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06-23-10, 06:24 PM | |
A Kobold Labourer
Forum posts: 1
File comments: 91
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HOW DO I LOCK THIS?
How in the world do I lock the panels? I've looked everywhere, there is no option to lock it. I have created a panel to show what I want it to show, but at the top it's highlighted blue and says "unlocked" and I have no clue how to lock it, please help.
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otrebla |
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06-23-10, 08:10 AM | ||
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Re: LibJostle-3.0-90048 (DockingStation):90:
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Vrul |
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06-23-10, 01:19 AM | |
A Defias Bandit
Forum posts: 3
File comments: 10
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LibJostle-3.0-90048 (DockingStation):90:
I keep getting an error when logging into wow:
1x LibJostle-3.0-90048 (DockingStation):90: hooksecurefunc(): FCF_UpdateCombatLogPosition is not a function LibJostle-3.0-90048 (DockingStation):90: in main chunk Locals: MAJOR_VERSION = "LibJostle-3.0" MINOR_VERSION = 90048 oldLib = nil Jostle = <table> { hooks = <table> {} bottomAdjust = true topFrames = <table> {} bottomFrames = <table> {} topAdjust = true } blizzardFrames = <table> { 1 = "PlayerFrame" 2 = "TargetFrame" 3 = "MinimapCluster" 4 = "PartyMemberFrame1" 5 = "TicketStatusFrame" 6 = "WorldStateAlwaysUpFrame" 7 = "MainMenuBar" 8 = "MultiBarRight" 9 = "CT_PlayerFrame_Drag" 10 = "CT_TargetFrame_Drag" 11 = "Gypsy_PlayerFrameCapsule" 12 = "Gypsy_TargetFrameCapsule" 13 = "TemporaryEnchantFrame" 14 = "DEFAULT_CHAT_FRAME" 15 = "ChatFrame2" 16 = "GroupLootFrame1" 17 = "TutorialFrameParent" 18 = "FramerateLabel" 19 = "DurabilityFrame" 20 = "CastingBarFrame" } blizzardFramesData = <table> { } _G = <table> { ContainerFrame5Item7 = ContainerFrame5Item7 {} MultiCastActionButton6Cooldown = MultiCastActionButton6Cooldown {} MerchantItem9ItemButtonStock = MerchantItem9ItemButtonStock {} GetTrainerServiceTypeFilter = <function> defined =[C]:-1 UNIT_NAMES_COMBATLOG_TOOLTIP = "Color unit names." KBASE_NUM_FAKE_CATEGORIES = 1 Recount_MainWindow_Bar6 = Recount_MainWindow_Bar6 {} SetTrainerServiceTypeFilter = <function> defined =[C]:-1 MerchantItem6AltCurrencyFrameHonorTexture = MerchantItem6AltCurrencyFrameHonorTexture {} TutorialFrameLeft19 = TutorialFrameLeft19 {} MultiCastActionButton2Cooldown = MultiCastActionButton2Cooldown {} ERR_TRADE_EQUIPPED_BAG = "You can't trade equipped bags." PVP_RANK_6_1 = "Corporal" MultiBarLeftButton7 = MultiBarLeftButton7 {} AudioOptionsVoicePanelOutputDeviceDropDownButtonHighlightTexture = AudioOptionsVoicePanelOutputDeviceDropDownButtonHighlightTexture {} InterfaceOptionsDisplayPanelShowAggroPercentageText = InterfaceOptionsDisplayPanelShowAggroPercentageText {} VideoOptionsFrameCategoryFrameButton17ToggleHighlightTexture = VideoOptionsFrameCategoryFrameButton17ToggleHighlightTexture {} MerchantItem3AltCurrencyFrameItem1Text = MerchantItem3AltCurrencyFrameItem1Text {} BINDING_NAME_NAMEPLATES = "Show Enemy Name Plates" IsReferAFriendLinked = <function> defined =[C]:-1 MAIL_LETTER_TOOLTIP = "Click to make a permanent copy of this letter." AudioOptionsVoicePanelMicrophoneVolumeThumb = AudioOptionsVoicePanelMicrophoneVolumeThumb {} ERR_NOAMMO_S = "%s" CHAT_CONFIG_OTHER_COMBAT = <table> {} CONSOLIDATED_BUFFS_PER_ROW = 4 TutorialFrameRight19 = TutorialFrameRight19 {} MoneyFrame_OnEvent = <function> @ Interface\FrameXML\MoneyFrame.lua:184: BN_UNABLE_TO_RESOLVE_NAME = "Unable to whisper '%s'. Battle.net may be unavailable." WatchFrameItem_OnEvent = <function> @ Interface\FrameXML\WatchFrame.lua:1206: InterfaceOptionsCombatTextPanelFCTDropDown_OnClick = <function> @ Interface\FrameXML\InterfaceOptionsPanels.lua:1349: LFGTeleport = <function> defined =[C]:-1 INT_SPELL_DURATION_HOURS = "%d |4hour:hrs;" ChannelMemberButton10Name = ChannelMemberButton10Name {} PetStableMoneyFrameGoldButtonText = PetStableMoneyFrameGoldButtonText {} BR_35 = BR_35 {} VOICEMACRO_4_Sc_1_FEMALE = "Help me attack!" ACTION_SPELL_MISSED_POSSESSIVE = "1" PetPaperDollFrameTab3Right = PetPaperDollFrameTab3Right {} ChannelMemberButton10SpeakerFrameOn = ChannelMemberButton10SpeakerFrameOn {} BINDING_NAME_RECOUNT_TOGGLE_MAIN = "Toggles the main window" SecureCmdItemParse = <function> @ Interface\FrameXML\ChatFrame.lua:987: SLASH_STOPATTACK1 = "/stopattack" MultiCastActionButton4HotKey = MultiCastActionButton4HotKey {} InterfaceOptionsCombatTextPanelRepChanges = InterfaceOptionsCombatTextPanelRepChanges {} SortQuestWatches = <function> defined =[C]:-1 ContainerFrame4Item16Cooldown = ContainerFrame4Item16Cooldown {} MINIMAP_TRACKING_TRAINER_CLASS = "Class Trainer" SLASH_DISMOUNT2 = "/dismount" TokenFrameContainerButton15Stripe = TokenFrameContainerButton15Stripe {} AudioOptionsVoicePanel_OnShow = <function> @ Interface\FrameXML\AudioOptionsPanels.lua:259: ShapeshiftButton1 = ShapeshiftButton1 {} EMOTE69_CMD1 = "/nosepick" SHIELD_BLOCK_TEMPLATE = --- |
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mbrown279 |
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06-12-10, 08:31 AM | ||
A Deviate Faerie Dragon
Forum posts: 11
File comments: 174
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I guess we'll see when a 0.4.4 rolls around. Thanks for the quick reply!
Last edited by keLston : 06-12-10 at 08:31 AM.
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keLston |
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