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Updated: | 07-09-11 10:13 AM |
Created: | 12-15-08 05:02 PM |
Downloads: | 30,468 |
Favorites: | 138 |
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Version 1.5.1 - Updated for game version 4.2. Just a toc update, really.
To use the options menu, instead of just text commands, you'll need some addon that provides LibDataBroker feeds. I suggest Fortress, but there are many others that would also work fine.
Runevolution is a small rune tracking addon. The intent is to provide a "stack" of your ready runes, so they pile up on your screen in the order you used them. This means your rotation is reflected in the rune positions on your screen.
Cooldowns are tracked by moving the runes towards the "stack" of ready runes. Therefore the order that runes will be ready is also available on the screen.
It is easiest to see what is going on via a movie: http://www.wegame.com/watch/Runevolution_demo_v1_0_5/
You can fiddle with positioning, size, and the distance runes on cooldown travel. Type "/runev" for details.
Commands:
/runev x # : adjust x position
/runev y # : adjust y position
/runev config : toggle configuration mode
/runev cooldown # : maximum cooldown length in rune widths
/runev size # : pixel size of runes
/runev showooc : toggle out-of-combat visibility of runes
/runev showrp : toggle visibility of runic power
/runev showback : toggle rune backgrounds
/runev fixrp : toggle fixed/floating runic power
/runev diseases : toggle display of target diseases
/runev diseasepos : move diseases below/above rune line
/runev alldiseases : show diseases cast by others
/runev reset : reset the order of runes
/runev order #,#,#,#,#,# : set order of runes; 1=far left, 6=far right
/runev hidebliz : hide the default built-in rune frame
/runev mode : set rune animation mode
/runev textures : set rune textures
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Dagma |
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Dagma |
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05-08-10, 04:05 AM | |
A Fallenroot Satyr
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Would you be able to add an option to lock the runes from changing where they are located.. like.. if i set it up as B B F F U U.. and i use the runes they stay in the same place.. right now when i use runes it throws the ones on cd at the back of the line
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ffcloud2000 |
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04-27-10, 01:33 AM | |
A Kobold Labourer
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previously it would show me the line where runes become active, but after i updated its not longer there. is there any way to get it back?
i mean the line where if the rune crosses it, it becomes active edit: also it seems i occasionally get the following error: i log in, the default blizzard rune bar isnt hidden, and my fps is capped at 30. i have to use the command /runev hidebliz twice (first to enable it, because its disabled in options, then again to disable it so it actually hides it), then /rl to get my fps back
Last edited by subtext : 04-27-10 at 08:07 PM.
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subtext |
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04-26-10, 03:10 PM | ||
A Kobold Labourer
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Alexsere |
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04-21-10, 09:05 PM | ||
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To toggle buffs on/off, make sure you are in custom mode, then go into configuration mode and shift-click on buffs to toggle. There are on screen instructions that say the same thing.
If you want to turn the runes off, then you don't want to use this addon, honestly. Just get TellMeWhen for procs and buffs.
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Dagma |
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04-21-10, 09:00 PM | ||
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Looks like corrupted settings. Try deleting the saved settings for it in your WTF folder.
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Dagma |
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04-21-10, 03:24 PM | |
A Kobold Labourer
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This happens the second time i log in from when i install it. The first time is fine.
Message: Interface\AddOns\Runevolution\Runevolution.lua:790: RunevolutionFrameContainer:SetPoint(): Couldn't find region named '(null)' Time: 04/21/10 23:22:46 Count: 1 Stack: [C]: in function `SetPoint' Interface\AddOns\Runevolution\Runevolution.lua:790: in function `Runevolution_CreateFrames' Interface\AddOns\Runevolution\Runevolution.lua:769: in function `Runevolution_OnEvent' [string "*:OnEvent"]:1: in function <[string "*:OnEvent"]:1> Locals: (*temporary) = RunevolutionFrameContainer { 0 = <userdata> } (*temporary) = "CENTER" (*temporary) = <table> { firstTimeLoaded = 1 } (*temporary) = "CENTER" (*temporary) = 0 (*temporary) = -120.0000032822 Then i press close and this appears counting to infinity Message: Interface\AddOns\Runevolution\Runevolution.lua:1163: attempt to index field '?' (a nil value) Time: 04/22/10 01:06:59 Count: 702 Stack: Interface\AddOns\Runevolution\Runevolution.lua:1163: in function `Runevolution_UpdateRunePositions' Interface\AddOns\Runevolution\Runevolution.lua:1444: in function `Runevolution_OnUpdate' [string "*:OnUpdate"]:1: in function <[string "*:OnUpdate"]:1> Locals: (for index) = 1 (for limit) = 6 (for step) = 1 i = 1 (*temporary) = nil (*temporary) = nil (*temporary) = 0 (*temporary) = -6 (*temporary) = 0 (*temporary) = nil (*temporary) = "attempt to index field '?' (a nil value)" offsetAxis = <table> { 1 = 0 2 = 1 } x = -6 y = 0 RunevolutionXOffset = <table> { 1 = -6 2 = -5 3 = -1 4 = -2 5 = -4 6 = -3 Summon Gargoyle = 0 Greatness = 0 Reflection of Torment = 0 Unholy Blight = 0 Horn of Winter = 0 Frost Fever = 0 Unholy Strength = 0 Bone Shield = 0 Freezing Fog = 0 Killing Machine = 0 Blood Plague = 0 } RunevolutionYOffset = <table> { 1 = 0 2 = 0 3 = 0 4 = 0 5 = 0 6 = 0 Summon Gargoyle = -1 Greatness = -1 Reflection of Torment = -1 Unholy Blight = -1 Horn of Winter = -1 Frost Fever = -1 Unholy Strength = -1 Bone Shield = -1 Freezing Fog = -1 Killing Machine = -1 Blood Plague = -1 }
Last edited by Alexsere : 04-21-10 at 05:08 PM.
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Alexsere |
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04-20-10, 05:15 PM | |
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Hey! Very nice addon, but i still cant understend how to (turn on) see buffs like Killing machine and others.
Btw is there any chance to turn off runes ? I dont need em for my UI just need disease time and buffs timer. Thanks. Sorry for lame eng. |
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Kazazik |
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04-14-10, 10:29 AM | |
A Kobold Labourer
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Ok, thanks for letting me know. Just look at this when you have the time for it. Good to know I haven't done anything wrong at my Configuration
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DiDi |
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04-14-10, 09:39 AM | ||
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Thanks for the vid. I'm not likely to get to this until the weekend, at earliest, but I've seen it and it's on my radar.
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Dagma |
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04-14-10, 03:36 AM | |
A Kobold Labourer
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Hey, thanks for the fast reply. I made a video for you to see the thing I mean.
Runevolution Test As you can see the Cooldown-Runes move diagonal up to the center before finishing the cooldown. I showed my config at the beginning to show you that the Anchor is at the point the Runes seem to move to. btw. Is there a possibility to reset the Runes after combat? Like "/runev reset" does? I just like my UI to look cleaned up and all If I have to change something in the .lua just tell me, I'm a bit into it Thanks for your work, I really appreciate your support for me here. DiDi |
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DiDi |
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04-13-10, 07:20 PM | ||
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Re: Rune cooldown to Anchor?
I haven't seen that bug before. Actually, I haven't understood yet what the runes are doing, to be honest. Can you try explaining again, or maybe link to a movie of the problem?
I'm going to have to rewrite this thing quite a lot for the DK rune changes that coming with Cataclysm. So if we can figure out what the problem is here, I can get it fixed at the same time.
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Dagma |
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04-13-10, 04:25 PM | |
A Kobold Labourer
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Rune cooldown to Anchor?
Hey there, thanks for this great addon!
I have a question: i've set my Runes, per custom mode, as a Bar a bit beneath my Char, but let the Anchor stay in the middle of the screen. The Cooldown is a straight line from over the runes downwards. As I was playing I suddenldy got irritated because there were some of the Runecooldown-Symbols moving UP and not down as I wanted them, so I kept an eye on it. I found out, that after finishing the cooldown and moving all the way down to my Runebar, the "shadowy" Runes from the Cooldown go up again until they reach the position the Anchor(red cube) of the Addon is. (The Symbol for the ready Rune shows up, so no problem with this.) Is this intended and when, is there a way to not show them? I find it highly irritating, as they move against the "real" Runecooldown-Symbols. |
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DiDi |
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04-04-10, 09:05 PM | ||
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Re: I love this addon
Yeah, the buff list is way behind the state of the game. A couple of short term solutions:
(1) If you are willing to edit the Runevolution.lua file, you can add and remove buffs from the addon yourself. Search for the "RunevolutionDiseaseList" list near the top of the file. Modify those entries, and you can add anything. (2) What I do now is just use TellMeWhen. It can be positioned so its icons are near the runes, and it frankly tracks better than my code does. In the medium-term, I plan to make it so you can right-click each buff icon in custom mode and set every detail about which buff is tracked in that spot.
Last edited by Dagma : 04-04-10 at 09:06 PM.
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Dagma |
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