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Updated: 08-30-17 03:14 PM
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Compatibility:
Shadows of Argus (7.3.0)
Tomb of Sargeras (7.2.0)
Return to Karazhan (7.1.5)
Legion (7.0.3)
Updated:08-30-17 03:14 PM
Created:12-18-08 02:33 PM
Downloads:31,868
Favorites:105
MD5:

oUF Neav  Popular! (More than 5000 hits)

Version: 7.3.0
by: Neal, ballagarba

This is a rebuild of the blizzard unitframes.
I made this oUF layout because i like the default wow unitframe design but not its functionalities.

Supported Units
Player
Pet
Target
Target Target
Focus
Focus Target
Party
Boss
Raid
Arena (untested)

Supported Plugins
oUF_AuraWatch (embedded)
oUF_CombatFeedback (embedded)
oUF_Smooth (embedded)
oUF_SpellRange (embedded)

Features
Aggro highlighting
PvP Timer on the Playerframe
Combat & Resting Icons
Leader-, MasterLooter- and Raidicons
Role Icons (DD, Tank or Healer)
Debuff highlight
Raidframes target hightlight
Mouseover text
Castbars support
Castbar interrupt highlight
Castbar safezone and latency text
Slashcommand for world markers (/raidmarkers)
... and many more


Info
You will require a editor (Notepad, Scite ...)
to configure or change some settings in this layout.

Open the oUF_NeavConfig.lua file.
There you can change some settings like
positon, scale, colors and some more for the
most frames

Check out https://github.com/renstrom/NeavUI for the latest changes

v7.3.0

- oUF_Neav: Updated HealthPrediction to handle new oUF elements (thanks Grimsbain).
- oUF_Neav: Updated FormatValue function to be more exact and be able to handle larger numbers (thanks Grimsbain).
- oUF_NeavRaid: Dropped smartthreat module for default oUF element (thanks Grimsbain).
- oUF_NeavRaid: Updated HealthPrediction to handle new oUF elements (thanks Grimsbain).
- oUF_NeavRaid: Legion auras added (thanks Grimsbain).

v7.1.2

- Fix issue with the alternate resource bar for druids always showing.

v6.0.0

- Updates to work with Warlords of Draenor.

v5.4.1

- Added Siege of Orgrimmar raid debuffs to the raid frames
- Add absorb bar to player, target, focus and pet frame
- Fix tooltip concatenation error in scenarios
- TOC update

v5.3.0

- Lower frame strata for the warlock power frame, so it doesn't obscure the map.
- Added Throne of Tunder debuffs to oUF_NeavRaid.
- Other minor fixes and tweaks.

v5.1.0

- TOC updates.

v5.0.6a

- Unit frames should now hide during pet battle.
- Some tweaks to the way Blizzard's party/raid frames are hidden.
- NEW: Added a threat indicator on the target frame, identical to the one Blizzard uses. You can turn it off in the config.

v. 5.0.5

- Fixes for the arena frames (hopefully shouldn't throw anymore errors at least).
- There's now a whitelist filter for buffs on the arena frames.
- Demonic Gateway timers for warlock (Blizzard style).
- Fix the "ghost buff" buff on targets.
- MoP raid debuffs.
- Minor tweaks...

v. 5.0.4b

- oUF_SpellRange now reports out of range correctly.
- Fixes for the colorPlayerDebuffsOnly option.

v. 4.3.1b

- fixed vehicle bug
- some small changes and additions
- fixed the code the target auras
- clean up the code

v. 4.3.1a BETA

- added new combo point textures and animation
- added totem support
- added druid shrooms support
- fixed some px issues
- new "set focus" and "clear focus" system
- some small changes and additions
- you can now drag the frames by rightklicking on the unitframe > make moveable (work with target, player and focus)

found bugs? Then post a comment (:

v. 4.3.1

- updated for patch 4.3 (do a clean install)

v. 1.9.1

- fixed pet castbar filter

v. 1.9.0

- added oUF_Vengeance support
- added oUF_SwingTimmer support
- added castbar icons
- added pet castbar filter
- some fixes and changes

v. 1.8.1

- quest mob icon
- target lfd role icon
- new custom player texture
Optional Files (0)


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Unread 08-07-09, 03:52 PM  
Vranx
A Flamescale Wyrmkin
 
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Forum posts: 101
File comments: 176
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Getting two errors:

[17:50:49] Interface\AddOns\oUF_Neav\oUF_NeavCastbars.lua:154: attempt to call global 'CreateBorder' (a nil value)
[C]: in function `CreateBorder'
Interface\AddOns\oUF_Neav\oUF_NeavCastbars.lua:154: in main chunk
[17:50:49] Interface\AddOns\oUF_Neav\oUF_NeavCastbars.lua:119: attempt to call global 'CreateBorder' (a nil value)
[C]: in function `CreateBorder'
Interface\AddOns\oUF_Neav\oUF_NeavCastbars.lua:119: in function `?'
Interface\AddOns\oUF_Neav\oUF_Neav.lua:955: in function `style'
Interface\AddOns\oUF\ouf.lua:239: in function <Interface\AddOns\oUF\ouf.lua:231>
Interface\AddOns\oUF\ouf.lua:296: in function <Interface\AddOns\oUF\ouf.lua:293>
Interface\AddOns\oUF\ouf.lua:346: in function `Spawn'
Interface\AddOns\oUF_Neav\oUF_Neav.lua:964: in main chunk
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Unread 08-05-09, 03:29 PM  
Cralor
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Who knew such a small change could cause so many problems?
__________________
Never be satisfied with satisfactory.
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Unread 08-05-09, 08:14 AM  
pekaziz
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That fix works for nTooltip as well.
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Unread 08-04-09, 09:50 PM  
Vranx
A Flamescale Wyrmkin
 
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For manual fix, go to line 74 and change:
GetDifficultyColor to GetQuestDifficultyColor
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Unread 08-04-09, 08:05 PM  
Vranx
A Flamescale Wyrmkin
 
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I get two errors with 3.2:

[21:44:32] Interface\AddOns\oUF_Neav\oUF_Neav.lua:74: attempt to call global 'GetDifficultyColor' (a nil value)
[C]: in function `GetDifficultyColor'
Interface\AddOns\oUF_Neav\oUF_Neav.lua:74: in function <Interface\AddOns\oUF_Neav\oUF_Neav.lua:72>
Interface\AddOns\oUF_Neav\oUF_Neav.lua:104: in function `UNIT_NAME_UPDATE'
Interface\AddOns\oUF_Neav\oUF_Neav.lua:130: in function `OverrideUpdateHealth'
Interface\AddOns\oUF\elements\health.lua:95: in function `func'
Interface\AddOns\oUF\ouf.lua:484: in function <Interface\AddOns\oUF\ouf.lua:479>
(tail call): ?

[21:44:33] Interface\AddOns\oUF_Neav\oUF_Neav.lua:74: attempt to call global 'GetDifficultyColor' (a nil value)
[C]: in function `GetDifficultyColor'
Interface\AddOns\oUF_Neav\oUF_Neav.lua:74: in function <Interface\AddOns\oUF_Neav\oUF_Neav.lua:72>
Interface\AddOns\oUF_Neav\oUF_Neav.lua:104: in function `UNIT_NAME_UPDATE'
Interface\AddOns\oUF_Neav\oUF_Neav.lua:130: in function `OverrideUpdateHealth'
Interface\AddOns\oUF\elements\health.lua:95: in function `UNIT_MAXHEALTH'
Interface\AddOns\oUF\elements\health.lua:43: in function <Interface\AddOns\oUF\elements\health.lua:36>
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Unread 08-04-09, 05:25 PM  
Tim
A Rage Talon Dragon Guard
 
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Considering my package uses this unitframe structure I also noticed this problem and was boggled at the problem. Using only ouf + the layout with lua errors on you will probably get the error with "GetDifficultyLevel" and well I fixed the problem by replacing all instances of that with GetQuestDifficultyColor.

So far this works fine. :P
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Unread 07-05-09, 04:03 AM  
Neal
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enUS client?

And get you an error message?

Because it works great for me :-/

Try to only use oUF + oUF_Neav, and when it works without any problems you have an addon wich make some xD
Last edited by Neal : 07-05-09 at 04:07 AM.
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Unread 07-05-09, 01:23 AM  
pekaziz
A Kobold Labourer
 
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Hey Neav, I got an issue for you

After installing the latest version oUF_Neav coming with your UI package, my focus frame became a bit weird. Here's the picture:



Any way to fix this?
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Unread 06-23-09, 05:26 PM  
break19
A Flamescale Wyrmkin
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Originally posted by JackOnTheMap
Any way to animate the portraits as of yet?

I've seen some new oUF layouts that have them animated. Not necessary but it would look nice.

Love your work, Neal.
http://www.wowinterface.com/download...Portraits.html
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Unread 06-16-09, 05:11 PM  
JackOnTheMap
A Murloc Raider

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Any way to animate the portraits as of yet?

I've seen some new oUF layouts that have them animated. Not necessary but it would look nice.

Love your work, Neal.
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Unread 06-15-09, 07:26 AM  
Redeemer32
A Defias Bandit

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moved from xperl all my life to this and loving it.

Would like the combat icon and the rest icon intergrated.

Otherwise awesome work and Thanks
:
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Unread 06-02-09, 06:40 PM  
Esthern
A Kobold Labourer

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Is there a fast way to integrate a "in combat" icon in the player frame?

Thank you in advance!



Gibt es einen schnellen Weg, das "in Kampf" Zeichen im Spielerfenster einzublenden? Dieses existiert im Standard Ui und ich vermisse die Funktion

Danke im voraus!
Last edited by Esthern : 06-02-09 at 06:53 PM.
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Unread 05-22-09, 07:24 AM  
Styla1204
A Kobold Labourer

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Einfach den alten Castbar Code in die neue .lua einfügen und den neuen damit ersetzen, schon is die alte Castbar da.
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Unread 05-17-09, 04:47 AM  
hank
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Hey, tolles Addon :>
Aber ist vll möglich die alte Castbar wieder anzuzeigen? Die neue sieht weniger schön aus und die Schrift ist nicht mittig .. (v^)
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Unread 05-07-09, 01:54 PM  
Akirium
A Kobold Labourer

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Originally posted by pekaziz
Just open oUF_NeavConfig.lua and change the "hideInRaid = false" to "hideInRaid = true" under the party section.
Thanks, I must be blind. :\
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