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Updated: | 05-09-09 03:53 AM |
Created: | 12-19-08 10:21 AM |
Downloads: | 100,824 |
Favorites: | 369 |
MD5: |
Bad news, everyone: I quit WoW, my account expires on August 11th, and unfortunately Taroven quit too. Unless someone takes over, this addon is officially abandoned. So tick that "Load out of date AddOns" check box and hope for the best!
I just wanted to say thanks for using my AddOns and for all the support, feedback, bug reports, and kind words. Very much appreciated. Bye!
Description
Displays timer bars for you most important abilities' target debuffs (including DoT ticks), cooldowns, and player buffs. All bars share a common time scale to make it easier to plan the next casts in your rotation.
Currently supported classes are Druid, Hunter, Mage, Paladin (Retribution), Priest (Shadow), Rogue, Shaman (Elemental) and Warlock.
Dezzimal was kind enough to put a video on youtube, demonstrating and explaining the addon. Edit: I just found another video showing the AddOn on a Destru Warlock.
Here's what it looks like in action on a Shadow Priest (at 1 FPS ):
The big white line is the current time. Future events are on the right side, past events on the left. So as time goes by, the events scroll from right to left.
The green bars are your cast bars. They use exactly the same times that your normal cast bar would display, with all haste modifiers applied.
You can also see cooldowns, DoTs, and their ticks (predicted in the future, and from the combat log in the past).
The white lines that appear before the cast times are the times when you press the button (send the cast message to the server). The difference between this line and the start of the cast is your lag.
Settings
There's no options GUI, and there won't be.
You can move the frame around by dragging this little handle in the upper right corner.
You can toggle the main frame with /eventhorizon or /ehz.
If you want to change anything else, you have to edit the config.lua files. You can open these files in any text editor, for example notepad.
We try to keep these files clean and well-documented. (Comments start with "--".) If an option is not as clear as it should be, please let us know.
Let's say you've changed some settings. When a new version comes out, you'd have to manually merge the config.lua file. To prevent this, you can create a file named EventHorizon/myconfig.lua. If present, this file will be read after config.lua, thus overwriting the settings in config.lua. Here's my myconfig.lua:
local config = EventHorizon.config -- <-always keep this as the first line config.bgcolor = {0,0,0,0.3} config.bordercolor = {0,0,0,0.3} config.gcdColor = {.5,.5,.5,.3} config.future = 15 config.width = 150*(15+3)/(9+3) config.iconborder = nil
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12-22-08, 06:23 AM | |
A Murloc Raider
Forum posts: 8
File comments: 23
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More classes / future releases
Hi,
I realy like the style and presentation of this mod. Are you planning to include other classes's spells as well? You could be interested in this thread as well: http://elitistjerks.com/f32/t39672-i...imer_bar_mods/ They are talking about an addon very similar to yours! Maybe you can chime in there |
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Thrillseeker |
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12-22-08, 08:13 AM | ||
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Re: More classes / future releases
I'm definitely not willing to add a GUI for customization. It's just so much work for a feature that I myself am not going to use. When I want to change something, I can simply change it in the code. That being said, the class/spec specific part of the addon is actually quite small. Here's the code for the priest, which creates and configures the bars: Code:
if class == "PRIEST" then self:NewSpell(10892, 'swp', { debuff = true, dot = 3, refreshable = true, }) self:NewSpell(48160, 'vt', { cast = true, debuff = true, dot = 3, }) self:NewSpell(8092, 'mb', { cast = true, cooldown = true, }) self:NewSpell(25467, 'dp', { debuff = true, dot = 3, refreshable = true, }) self:NewSpell(32379, 'swd', { cooldown = true, }) self:NewSpell(48156, 'mf', { channeled = true, numhits = 3, }) else... For example to add a bar for Living Bomb you'd google "living bomb wowhead" to get a spell ID, 55360. Then add the spell: Code:
self:NewSpell(55360, 'lb', { debuff = true, dot = 3, }) So if someone comes to me and asks "I tried to add bars for my Fire Mage, here's what I already have. [...] But I couldn't get Imp Scorch to work, can you do something about that?" I would probably say yes. But if someone asks "Could you add Fire Mages?" I'd say no. |
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Tifi |
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12-29-08, 03:36 AM | |
A Kobold Labourer
Forum posts: 0
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this is pretty boss
nice work |
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yogoril |
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DJJoeJoe |
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Tifi |
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01-06-09, 01:48 PM | |
A Kobold Labourer
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Great job on this mod Tifi, does exactly what I want with little fuss.
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trii |
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01-07-09, 08:27 AM | |
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Thanks, always nice to hear positive feedback.
Last edited by Tifi : 01-07-09 at 08:29 AM.
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Tifi |
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01-07-09, 12:03 PM | |
A Kobold Labourer
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Haste?
Great mod. Looking forward to trying it out in a raid. Quick question: Is haste included in the cast times? Also would external haste effects like Heroism/Bloodlust change the cast times shown in green bars. If not you could accidently clip the vampiric touch dot for example.
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Lyxa |
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01-07-09, 09:38 PM | ||
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Re: Haste?
For VT it doesn't work that well. The VT bar ends at end time-cast time, so if you have 0% haste it'd be at 13.5s. Now if you get heroism after the DoT was applied, your cast time changes to 1.15s, but the bar isn't updated accordingly. So in this case you need to wait until 13.85s, even if the bar is 13.5s long. Let's say you start casting at 13.5s, then the green casting bar would show the correct cast time of 1.15s. In this case you would see that your cast is from 13.5 until 14.65, so you could cancel the cast. Summary: Green cast bars are always correct. The VT bar is wrong if your haste changes after VT was applied. |
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Tifi |
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01-22-09, 01:07 PM | |
A Kobold Labourer
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Very nice addon 4 dots
Very nice addon.
It would be a very nice thing if you could create a version for Warlocks |
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Shakudo |
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01-27-09, 10:40 AM | |
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Wow, this AddOn is incredible, I used it on my Shadow Priest and loved it, but I use my mage much more often. I was wondering if there was a possibility that it could be created for a fire mage?
It's the same principle but just smaller, looking at Living Bomb (Instant cast, 12 second duration) and Improved Scorch (5 stacks) (2 second cast, lasts for 30 seconds) and can control the CD on Blast Wave and Dragon's Breath. This is much neater than PowerAuras and would much prefer this on my mage than that. Any thoughts of adding this option? Maybe you could add a GUI to choose which class possibilities, which use DoTs or HoTs, there are. There could also be one for affliction warlocks, restoration druids, moonkins etc. I can test out the mage part of it if you want. Thanks for reading and I hope you consider it! EDIT: I am YttriumIRL on EJ, I saw you post on the 'How to improve timer bars' thread. I will keep in contact with you through here for improvements and adjustments if you want. I am always willing to test it.
Last edited by CalciumIRL : 01-28-09 at 05:00 PM.
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CalciumIRL |
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01-28-09, 03:39 PM | |
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I've made some pretty heavy modifications to EventHorizon on my local copy. Some of the changes I've made, based on 0.3:
-Added capability to track self-buffs. Hackish (direct copy of the refreshable debuff code with a few modifications), but it works very well. -Added support for Feral Druid, Affliction Warlock, Mutilate Rogue, and will be coding in more eventually. I'd like to see EventHorizon evolve into a universal combat monitor, perhaps with some extras like bars for focus units and an options window for setting up the way bars look and which spells are tracked. The addon looks and works beautifully, there's no reason to limit who uses it to one spec of one class. Tifi, if you could send me a PM with the best way to get in touch with you, I believe we can turn this little timer into a beast. Yahoo or MSN would be perfect. |
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Taroven |
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01-29-09, 06:26 AM | ||
A Kobold Labourer
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Can you publish your changes? I play Affli warlock and would love to test this addon. I'm a programmer, so I can also debug it, if something doesn't work as it should.
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Puuf |
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01-29-09, 06:44 AM | |
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We just talked on IRC. I'll merge the two versions now, so new modules for some classes/specs are on their way. Just a little patience.
Last edited by Tifi : 01-29-09 at 06:45 AM.
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Tifi |
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01-30-09, 04:46 PM | ||
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CalciumIRL |
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