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Updated: | 05-09-09 03:53 AM |
Created: | 12-19-08 10:21 AM |
Downloads: | 100,822 |
Favorites: | 369 |
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Bad news, everyone: I quit WoW, my account expires on August 11th, and unfortunately Taroven quit too. Unless someone takes over, this addon is officially abandoned. So tick that "Load out of date AddOns" check box and hope for the best!
I just wanted to say thanks for using my AddOns and for all the support, feedback, bug reports, and kind words. Very much appreciated. Bye!
Description
Displays timer bars for you most important abilities' target debuffs (including DoT ticks), cooldowns, and player buffs. All bars share a common time scale to make it easier to plan the next casts in your rotation.
Currently supported classes are Druid, Hunter, Mage, Paladin (Retribution), Priest (Shadow), Rogue, Shaman (Elemental) and Warlock.
Dezzimal was kind enough to put a video on youtube, demonstrating and explaining the addon. Edit: I just found another video showing the AddOn on a Destru Warlock.
Here's what it looks like in action on a Shadow Priest (at 1 FPS ):
The big white line is the current time. Future events are on the right side, past events on the left. So as time goes by, the events scroll from right to left.
The green bars are your cast bars. They use exactly the same times that your normal cast bar would display, with all haste modifiers applied.
You can also see cooldowns, DoTs, and their ticks (predicted in the future, and from the combat log in the past).
The white lines that appear before the cast times are the times when you press the button (send the cast message to the server). The difference between this line and the start of the cast is your lag.
Settings
There's no options GUI, and there won't be.
You can move the frame around by dragging this little handle in the upper right corner.
You can toggle the main frame with /eventhorizon or /ehz.
If you want to change anything else, you have to edit the config.lua files. You can open these files in any text editor, for example notepad.
We try to keep these files clean and well-documented. (Comments start with "--".) If an option is not as clear as it should be, please let us know.
Let's say you've changed some settings. When a new version comes out, you'd have to manually merge the config.lua file. To prevent this, you can create a file named EventHorizon/myconfig.lua. If present, this file will be read after config.lua, thus overwriting the settings in config.lua. Here's my myconfig.lua:
local config = EventHorizon.config -- <-always keep this as the first line config.bgcolor = {0,0,0,0.3} config.bordercolor = {0,0,0,0.3} config.gcdColor = {.5,.5,.5,.3} config.future = 15 config.width = 150*(15+3)/(9+3) config.iconborder = nil
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Manaman |
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03-26-09, 01:15 AM | |
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i like this addon alot, is it possible to have an option to not show when not in combat? and lock the movement?
Last edited by Thizzelle : 03-26-09 at 01:21 AM.
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Thizzelle |
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03-24-09, 09:19 PM | |
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This is one of the most well-thought out addons I've seen so far, and it works like a dream on both rogues and 'locks
Thanks for all the work you've done!
Last edited by cawfee : 03-24-09 at 09:19 PM.
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cawfee |
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03-24-09, 09:47 AM | ||
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New version 0.9
From the changelog:
I'd also like to know any additional talent requirements for the spell bars. For example most Priest bars require that Shadowform is talented. Druids are probably fine. I'm not sure which adjustments the other classes might need. |
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Tifi |
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03-24-09, 02:58 AM | |
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Psychosomantic, I added your module. Thank you by the way.
What remains to be done is to add a required talent for the spell bars. Code:
self:NewSpell({ spellID = ..., requiredTalent = {tab,index}, }) |
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Tifi |
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03-24-09, 02:30 AM | ||
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Re: Re: Texture
Code:
config.bartexture = "Interface\\Addons\\EventHorizon\\Smooth" Code:
config.bartexture = "Interface\\Addons\\<path to Otravi Addon>\\Otravi" |
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Tifi |
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03-23-09, 08:57 PM | ||
A Kobold Labourer
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Re: Texture
You'd just need to do this anytime you update the addon (Or not overwrite the file) |
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Pretzle |
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03-23-09, 03:15 PM | |
A Kobold Labourer
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Texture
How would you go about changing the texture? I like to have my UI using a consistent texture (Otravi) and was wondering how you'd go about doing that in the myconfig.lua file.
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phyltr |
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03-23-09, 01:15 PM | |
A Kobold Labourer
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Hi all, I'm the one who made the Ret module that Tifi linked to on EJ. For those who can't be bothered to go and find it, here's a download link of my most current version.
Just a few notes about why I've set it up the way I did: Judgement - it tracks on cooldown, and as all three judgement spells are linked, it will work regardless of which you use Consecrate - I gave up on trying to track the DoT ticks, mostly because it's not useful information Holy Wrath - I removed this from the default display, as it is seldom used. You can remove the comments to add it back in if you like, though. Exorcism - I left this one in mostly because it will be usable on everything come 3.1 Hammer of Wrath - I can't find any way to toggle it to only display when it's available, so I left it in. It's huge DPS on the end of a boss fight. Other effects like Avenging Wrath, Righteous Vengeance, etc. I just don't find useful to track with EventHorizon. Anyway, I'm planning on getting it set up to play nice with Prot paladins too. Right now I'm just waiting for Blizzard to come up with finalized 3.1 trees so that I can properly configure the module to detect Prot spec vs Ret spec and display accordingly.
Last edited by Psychosomatic : 03-23-09 at 01:16 PM.
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Psychosomatic |
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03-20-09, 07:47 AM | ||
A Kobold Labourer
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Indeed, for consecration, I was thinking that that would have been the trouble. It is, however, a large part of our (even single target) DPS. Though you could argue whether knowing the ticks actually makes that much of a difference, given that it is a once a second tick (so not much time to do anything else) and that you can typically only recast once it's run its course. So that would more be an aesthetic/interesting feature rather than something that's actually useful. I don't suppose you can toggle a bar on the basis of the "Track undead" buff being active, can you? Because that would help with undead only spells. However, given that exorcism is going "free-for-all" next patch, that's also kind of a moot point, really. This is going better than expected, so far EDIT: I seem to be running into the "lacerate"-problem with my righteous vengeance debuff. And my window is getting huge now, ten bars is too much! Ah well, first get it working, then go to refining ;-)
Last edited by DexterBelgium : 03-21-09 at 05:30 AM.
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DexterBelgium |
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03-20-09, 06:20 AM | |
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Someone already started implementing a Ret module, he posted about it here. Maybe you can get some inspiration from it.
Regarding Consecrate: EventHorizon only displays stuff that affects your target. If there's no debuff involved, then there's no way to tell if your target is going to be hit. It might have moved out of the AoE radius for example. The question is: How important is it for you to know the ticks, or the remaining duration? Is Consecrate an ability that Rets usually use in a Boss fight? |
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Tifi |
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03-20-09, 01:43 AM | ||
A Kobold Labourer
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Re: Re: Ret paladin support?
Stuff I need to figure out: 1. can I get the three Judgements (Light, Wisdom, Justice) on one bar, taking into account the specific paladin "one per" rule (one judgement per pally, which means that, while I can't put multiple judgements on, some other pally certainly can). I'll mess with that some more over the weekend. 2. can I get Consecrate to display upcoming ticks? It displays "past" ticks fine now, but as it isn't really a debuff (more of an area effect), it doesn't display 3. I need to do some serious thinking as to which buffs I want to show, and on what bars. We have a number of things that can proc off a number of spells/criticals, as well as a number of buffs which are important to keep in mind. 4. More of a personal one: how can I make the Pally screen a little more interesting to look at, because, now, due to the fact that it's "all instants, all the time", it's a bit of a grey mess. That may change with buffs added of course. All in all, I'm psyched, and will certainly come back with where I ended up. BTW: I'm a Prot pally by nature, so once I get Ret sorted, I will also take a look at Prot. I just never needed it there, as the rotation for Prot is so predictable, I can do it in my sleep 9-6-9-6-9... etc. You can imagine how shocked I was to get to ret. But from what I hear from you guys, it's a good thing I didn't roll a lock or feral drood then . EDIT: thinking about judgements some more, it might be interesting, for the raiding pally, to be able to see which debuffs are already being provided by the other pallies in the raid. Therefore, keeping the three bars (making them unique/refreshable) might be ideal after all. Only thing is that I might need to specify which debuff to track, because right now it's taking the "Heart of the crusader debuff", rather than the Judgement effect proper.
Last edited by DexterBelgium : 03-20-09 at 05:39 AM.
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DexterBelgium |
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03-20-09, 01:28 AM | |
A Kobold Labourer
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Ret support would be great! Since we don't have a steady rotation and it's good to know which CD is coming first. It's pretty hard when there's like .5 sec difference in cooldown left. Esp if you play with a bad latency.
Hope pallys will get some love <3 |
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Evilzlo |
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03-19-09, 01:19 PM | ||
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Re: Ret paladin support?
Send Tifi or myself a PM if you've got something good built up and we'll definitely add it in. |
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Taroven |
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03-19-09, 04:40 AM | |
A Kobold Labourer
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Ret paladin support?
What level of skill would it take to add ret pally support? I would be able to invest some time, but not any existing skill (other than being willing to learn) to that end.
In the end, that seems minor compared to my first born I'd have been willing to promise you for adding ret pallies. Our 'first come first serve" rotation blows EDIT: been digging through the lua files, and at first blush it seems to be doable. I'm gonna poke around with this tonight, and maybe see how far I can get! Once again, thanks for this addon!
Last edited by DexterBelgium : 03-19-09 at 11:55 AM.
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DexterBelgium |
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