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EventHorizon  Popular! (More than 5000 hits)

Version: 0.11
by: Tifi [More]

Bad news, everyone: I quit WoW, my account expires on August 11th, and unfortunately Taroven quit too. Unless someone takes over, this addon is officially abandoned. So tick that "Load out of date AddOns" check box and hope for the best!
I just wanted to say thanks for using my AddOns and for all the support, feedback, bug reports, and kind words. Very much appreciated. Bye!


Description
Displays timer bars for you most important abilities' target debuffs (including DoT ticks), cooldowns, and player buffs. All bars share a common time scale to make it easier to plan the next casts in your rotation.
Currently supported classes are Druid, Hunter, Mage, Paladin (Retribution), Priest (Shadow), Rogue, Shaman (Elemental) and Warlock.

Dezzimal was kind enough to put a video on youtube, demonstrating and explaining the addon. Edit: I just found another video showing the AddOn on a Destru Warlock.

Here's what it looks like in action on a Shadow Priest (at 1 FPS ):

The big white line is the current time. Future events are on the right side, past events on the left. So as time goes by, the events scroll from right to left.
The green bars are your cast bars. They use exactly the same times that your normal cast bar would display, with all haste modifiers applied.
You can also see cooldowns, DoTs, and their ticks (predicted in the future, and from the combat log in the past).
The white lines that appear before the cast times are the times when you press the button (send the cast message to the server). The difference between this line and the start of the cast is your lag.

Settings
There's no options GUI, and there won't be.
You can move the frame around by dragging this little handle in the upper right corner.
You can toggle the main frame with /eventhorizon or /ehz.
If you want to change anything else, you have to edit the config.lua files. You can open these files in any text editor, for example notepad.
We try to keep these files clean and well-documented. (Comments start with "--".) If an option is not as clear as it should be, please let us know.

Let's say you've changed some settings. When a new version comes out, you'd have to manually merge the config.lua file. To prevent this, you can create a file named EventHorizon/myconfig.lua. If present, this file will be read after config.lua, thus overwriting the settings in config.lua. Here's my myconfig.lua:

Code:
local config = EventHorizon.config -- <-always keep this as the first line
config.bgcolor = {0,0,0,0.3}
config.bordercolor = {0,0,0,0.3}
config.gcdColor = {.5,.5,.5,.3}
config.future = 15
config.width = 150*(15+3)/(9+3)
config.iconborder = nil
If you'd like to show/hide the addon under certain conditions, please have a look at Goose. The frame you have to add is called EventHorizonFrame, a good start for a condition is "[combat] show;hide". If you're worried that you might accidentally move the frame while in combat, you could also use Goose to hide EventHorizonHandle.

FAQ
How can I change the colors for bars?
At the moment you can't. It's one of the features planned for v1.0.

What about trinkets?
I don't think that tracking trinket procs is a useful feature. EventHorizon is designed to present you with information relevant to decision-making. Sure, you could occasionally refresh a DoT when a trinket buff is about to fade. But the overall gain in DPS (assuming there even is one!) would be very small. So I don't think it's worth cluttering the interface with two more bars.
That being said, it's already possible to track the proc spells from trinkets. For an example look at the Sundial of the Exiled in the comments of the Priest module.

Notes
The addon is intended for level 80 raid chars. While leveling your rotation doesn't really matter anyways, mobs just die too fast.
If you want to help us develop and fine-tune the existing modules, please contact me via PM.
When you report a bug, please include as much relevant information as possible. (Class/spec/how to reproduce/etc) Get an addon like Bugsack for copypasteable error messages. If your bug report is very long, please send it as a PM.
If you have suggestions/feedback feel free to leave a comment.

Credits
Taroven for adding the Druid, Warlock, and Rogue modules, being helpful on IRC and for pushing me to add more features.
Dezzimal for the nice video.
Psychosomatic for the Paladin module.
Binkenstein for helping me with the Elemental module.

v0.11:
Class modules: The file myconfig.lua is now loaded if present, e.g. EventHorizon_Druid/myconfig.lua
Shaman: Added spells Lava Lash, Stormstrike, and Earth Shock when specced Enhancement.
Bugfix: Disabling the GCD indicator with config.gcdStyle=nil won't cause any more errors.

v0.10b:
Druid: Cleaned up comments. Added simple Eclipse tracking (duration and cooldown, no proc info). Rip set to refreshable to fix tick timing with Glyph of Shred.
Hunter: Arcane Shot not tracked when Explosive Shot is talented. Moved Steady Shot to above Kill Shot. Cleaned up some oddities with the comments.
Rogue: Moved ShS nearer to the bottom.
Warlock: Added Glyph of Life Tap for all specs. Added Drain Soul when specced Death's Embrace.

v0.10a:
Mage: Added Winter's Chill tracking to the Frostbolt bar. Also added Blizzard, but it's commented out by default.
Paladin: Added Protection spells, required talent Hammer of the Righteous.
Paladin: Changed required talent for shared Prot/Ret spells to Divine Strength.
Paladin: Reordered all spells to reflect current prioritization.
Warlock: Show Immolate only if Unstable Affliction isn't talented.

v0.10:
Warlock fixed: The spell ID of Conflagrate changed.
Hunter: Added Black Arrow.
Removed stuff for 3.09.

v0.9c
Fixed: Using the slash command will now completely disable the addon. The state is saved in the SavedVar.
Fixed: Indicators are now hidden when their bar is hidden.

v0.9b
Fixed: Ticks from channeled spells were not properly unregistered. This could sometimes lead to disappearing ticks in other spells bars.

v0.9a
Fixed: Overlapping segments won't flicker anymore.
Added config.auraunit field for spell configs to specify a non-default unit (e.g. 'player' for debuffs).
Paladin: Set Divine Storm as required talent for all spells to make the module Retribution-only.
Mage: Added Arcane and (some) Frost spells. Added talent requirements for Fire spells. Added Fireball.
Getting ready for 3.1: Druids' Berserk and Paladins' Divine Storm talent index changes, Warlocks' Siphon Life gets removed. These also should work now on the PTR.

v0.9
The spell bars that depend on talents are now created/shown/hidden when the talents change. Reloading the UI is no longer necessary. Should be working in both 3.0 and 3.1.
Added Paladin module from Psychosomatic. Retribution only, still needs talent dependencies.
Priest: Added talent dependencies.

v0.8
Bar segments are optionally textured now instead of using a solid color.
Added slash commands /eventhorizon and /ehz to toggle the visibility of the main frame.
Added the ability to track debuffs which are unique per mob. The debuff bars get a slightly different color when they were not applied by you.
Druid: The Mangle bars now track Mangle and Trauma debuffs. Added cooldown for Mangle - Bear. Added DoT ticks for Insect Swarm and Moonfire.
Mage: The Scorch bar now tracks both Imp Scorch and Winter's Chill.
Tweaked the default texture a bit.

v0.7b
Removed some settings in the class files that were overwriting settings in the master config.

v0.7a
Warlock: Show Incinerate if Emberstorm is talented, otherwise show Shadow Bolt. Removed Molten Core bar and Backdraft tracking from the default config, as they have no influence on the rotation.
Bugfix: The default anchoring of the handle wasn't working.

v0.7
Added config.spacing = <number> to set the space between two bars.
Added config.iconborder = <boolean> option to toggle the default Blizzard icon border.
Added config.scale = <number> option to scale the main frame.
Added GCD indicator:
config.gcdStyle = 'line' displays the end of the GCD as a thin line.
config.gcdStyle = 'bar' displays the GCD as a bar from now to the end.
config.gcdStyle = nil disables the GCD indicator.
config.gcdColor = {r,g,b,a} sets the color.
The handle and the background frame are now parented to the main frame. If you use Goose to show/hide EventHorizon, you only need to specify conditions for EventHorizonFrame.

v0.6a
Added minstacks=<number> syntax. The Imp. Scorch debuff bar is shown only when five stacks are applied.
Fixed Rogue Hunger for Blood talent index.
Major bug fixed: In some cases the main frame was created multiple times.

v0.5
Added modules for Druids, Hunters, [FFB-]Mages, Rogues and Warlocks.
Most of the settings were moved to the config.lua files. When you want to change something, look there first.
Spell frames can now be shown/hidden depending on stance. Look at the Druid config for an example.
Spell frames can now be created depending on talents. When changing the spec, you may need to reload the interface. Again, look at the Druid config.
Added an (optional) backdrop frame. Enabled by default.

v0.4
Bugfix: When the target dies, predicted ticks are now removed.
Bugfix: Textures of 1 pixel width should now be visible even when the UI scale is low.

v0.3
Minor bug fix.

v0.2
Predicted DoT/MF ticks lying in the past are now replaced by actual ticks taken from the combat log.
If SWP is refreshed after the last tick occured, it's treated like it was recast.

v0.1a
Forgot to add the background texture. -.-

v0.1
Initial beta release.
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Unread 06-16-09, 09:07 PM  
platinum1
A Kobold Labourer

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Question EventHorizon Mage: Fingers of Frost

I don't know why Fingers of Frost wasn't included by default. This is as close as I could get, I couldn't get it to differentiate between having 1 or 2 charges left.

Code:
	-- Fingers of Frost
	self:NewSpell({
		spellID = 30455,
		cast = true,
		playerbuff = 44545, -- Fingers of Frost
		requiredTalent = {3,23}, -- Fingers of Frost
	})
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Unread 06-17-09, 05:01 AM  
Taroven
A Cyclonian
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Re: EventHorizon Mage: Fingers of Frost

You need to track FoF as the primary spellid in order for it to show a stack count. Having Ice Lance as the tracked spell isn't doing much for you. If you must track FoF on another spell's bar, I'd recommend Frostbolt.

The following code should work just fine for a standalone FoF bar.

Code:
	-- Fingers of Frost
	self:NewSpell({
		spellID = 44545,
		playerbuff = true,
		requiredTalent = {3,23}, -- Fingers of Frost
	})
To my knowledge, FoF hasn't been brought up before as an issue or possible add. It doesn't generally affect a Frost Mage's rotation much (if at all), which places it in the realm of "interesting to see, but not useful" for PvE (read: EventHorizon's default) purposes.
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Unread 06-17-09, 07:44 PM  
Luciooo
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Expose Armor

Guys, this addon is awesome. You're awesome.

Small issue: I play a rogue and can't get expose armor to show up on the display. That spell is included in the code I downloaded and I haven't altered it in any way. Hope you can help. Thanks.
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Unread 06-17-09, 11:14 PM  
Taroven
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Re: Expose Armor

Originally posted by Luciooo
Guys, this addon is awesome. You're awesome.

Small issue: I play a rogue and can't get expose armor to show up on the display. That spell is included in the code I downloaded and I haven't altered it in any way. Hope you can help. Thanks.
Thanks.
Remove the comment blocks ( --[[ ]]-- etc) for it to be visible.
Last edited by Taroven : 06-17-09 at 11:21 PM.
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Unread 06-23-09, 02:44 PM  
tur1n
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Originally Posted by Taroven
Already done on my end, though I haven't had an opportunity to test Fury. I'll release it as soon as it's a little more polished.
I'm dying for a (dps) warrior module. Any chance for a release any time soon? Is there anything that can be done to help?
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Unread 06-23-09, 11:14 PM  
Aethelwulf1972
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Deathknight module

any chance that you will be providing a death knight module?
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Unread 06-23-09, 11:48 PM  
Taroven
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Originally posted by tur1n
Originally Posted by Taroven
Already done on my end, though I haven't had an opportunity to test Fury. I'll release it as soon as it's a little more polished.
I'm dying for a (dps) warrior module. Any chance for a release any time soon? Is there anything that can be done to help?
Just needs more polish. I haven't had much time on my hands lately, but thankfully next week is an open schedule.

I'll have it out Soon, likely on my beta releases until I can get some minor SVN issues fixed.

tur1n: If I can ever figure out a decent way to show the relevant info. Many essential DK skills are complicated to track effectively. Also, deciding which info is relevant to track in EH is a problem.
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Unread 06-25-09, 04:34 PM  
Spellshaper
A Murloc Raider
 
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Can we get a config entry for locking the Handle?

Sometimes I accidentally drag it, especially during heated combat moments, and it is annoying. :s

I kinda fixed it by hardcoding the handle to not accept mouse inputs, but I think to be able to lock the handle would be great for other users of this addon too.
__________________
"We shaman don't command the magic we wield. As mages and warlocks strain and sweat to produce a tiny flame, I ask for the elements to lend me their strength."
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Unread 06-26-09, 03:18 AM  
TristanPEJ
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counting down the minutes until something like this drops for Arms Warriors.
Be so nice to see

Battle Stance:
Rend dot
Bladestorm cooldown
execute availability
Mortal Strike cooldown
Overpower Availability
Slam cast time

Berserker Stance (for AoE)
Bladestorm cooldown
Whirlwind Cooldown
Mortal Strike Cooldown
Sweeping Strikes Cooldown
Slam cast time

I know there is a fan addon with it in development but my Warrior is a few hours from 80 and I'm going to be lost trying to find another mod for this.
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Unread 06-26-09, 10:00 PM  
Taroven
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Originally posted by Spellshaper
Can we get a config entry for locking the Handle?

Sometimes I accidentally drag it, especially during heated combat moments, and it is annoying. :s

I kinda fixed it by hardcoding the handle to not accept mouse inputs, but I think to be able to lock the handle would be great for other users of this addon too.
Just set config.anchor in myconfig.lua. My entry:
Code:
config.anchor = {"TOPLEFT", "EventHorizonHandle", "TOPLEFT"}
The code there puts the anchor inside the top icon and thus fairly hard to move accidentally. If you'd like to absolutely lock the frame, set the parent to UIParent and give the frame a position like so:

Code:
config.anchor = {"TOPLEFT", UIParent, "CENTER", 100, -100}
The 100,-100 there is X/Y coords. Adjust as needed.
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Unread 06-26-09, 10:31 PM  
Taroven
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I'll have the Warrior module available within the next few days.

I have it coded for all three specs. List as follows from memory, be warned that it may not be complete due to that.

Arms:
Battle - Rend, MS, TfB, Sudden Death, Sweeping Strikes
Defensive - Rend, MS (shared CD with shield slam, tracks both)
Berserker - MS, WW, Sudden Death, Sweeping Strikes

Fury:
Battle - Rend, BT, Bloodsurge, (more likely to follow)
Defensive - Rend, BT (shield slam as well), Bloodsurge
Berserker - BT, WW, Bloodsurge, Heroic Fury depending on spec

Prot:
Battle - Rend, SS, S+B, Conc Blow, Shockwave
Defensive - Rend, SS, S+B, Shield Block, Conc Blow, Shockwave
Berserker: SS, S+B, WW, Conc Blow, Shockwave

Notes:

*Slam will not be included. GCD constraint notwithstanding, it's a half-second cast for Arms and Fury will not normally use it without a proc. I understand the desire, but after testing with it, it's not at all useful to see on EH.

*Thunder Clap and Demo Shout will appear on Battle and Defensive stance displays if Improved Thunder Clap is talented.

*Sunder Armor will likely be included for all specs and stances as the bottom bar (with tracking for other warriors' Sunders and a rogue's Expose Armor as well).

*Any cooldowns longer than one minute, shouts, and Death Wish are likely not to make it. Bladestorm will probably make it in though.

EDIT: EventHorizon cannot track AVAILABILITY of procs such as Overpower and Revenge, and does not pay any attention to your target's health. Availability of Overpower, Revenge, and Execute is thus impossible for the addon. However, creative usage of an extra action bar or a separate proc notification addon can do wonderful things here.
Last edited by Taroven : 06-26-09 at 10:35 PM.
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Unread 06-28-09, 02:44 AM  
Tifi
A Murloc Raider
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Originally posted by Spellshaper
I kinda fixed it by hardcoding the handle to not accept mouse inputs, but I think to be able to lock the handle would be great for other users of this addon too.
Another possibility is to use Goose on the EventHorizonHandle with a simple "[combat] hide;show" condition.
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Unread 07-02-09, 02:32 PM  
Dernn1337
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I'm using this on my priest and even tho i'm still leveling it i like the addon. However, sometimes i see that all the bars except for SW:P disappear.
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Unread 07-02-09, 02:49 PM  
Tifi
A Murloc Raider
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Originally posted by Dernn1337
I'm using this on my priest and even tho i'm still leveling it i like the addon. However, sometimes i see that all the bars except for SW:P disappear.
That's supposed to happen when you drop Shadowform.
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Unread 07-06-09, 01:26 PM  
Taroven
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EventHorizon_Warrior is now on WoWInterface until the next EventHorizon release.

Enjoy.
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