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Updated: | 05-09-09 03:53 AM |
Created: | 12-19-08 10:21 AM |
Downloads: | 100,821 |
Favorites: | 369 |
MD5: |
Bad news, everyone: I quit WoW, my account expires on August 11th, and unfortunately Taroven quit too. Unless someone takes over, this addon is officially abandoned. So tick that "Load out of date AddOns" check box and hope for the best!
I just wanted to say thanks for using my AddOns and for all the support, feedback, bug reports, and kind words. Very much appreciated. Bye!
Description
Displays timer bars for you most important abilities' target debuffs (including DoT ticks), cooldowns, and player buffs. All bars share a common time scale to make it easier to plan the next casts in your rotation.
Currently supported classes are Druid, Hunter, Mage, Paladin (Retribution), Priest (Shadow), Rogue, Shaman (Elemental) and Warlock.
Dezzimal was kind enough to put a video on youtube, demonstrating and explaining the addon. Edit: I just found another video showing the AddOn on a Destru Warlock.
Here's what it looks like in action on a Shadow Priest (at 1 FPS ):
The big white line is the current time. Future events are on the right side, past events on the left. So as time goes by, the events scroll from right to left.
The green bars are your cast bars. They use exactly the same times that your normal cast bar would display, with all haste modifiers applied.
You can also see cooldowns, DoTs, and their ticks (predicted in the future, and from the combat log in the past).
The white lines that appear before the cast times are the times when you press the button (send the cast message to the server). The difference between this line and the start of the cast is your lag.
Settings
There's no options GUI, and there won't be.
You can move the frame around by dragging this little handle in the upper right corner.
You can toggle the main frame with /eventhorizon or /ehz.
If you want to change anything else, you have to edit the config.lua files. You can open these files in any text editor, for example notepad.
We try to keep these files clean and well-documented. (Comments start with "--".) If an option is not as clear as it should be, please let us know.
Let's say you've changed some settings. When a new version comes out, you'd have to manually merge the config.lua file. To prevent this, you can create a file named EventHorizon/myconfig.lua. If present, this file will be read after config.lua, thus overwriting the settings in config.lua. Here's my myconfig.lua:
local config = EventHorizon.config -- <-always keep this as the first line config.bgcolor = {0,0,0,0.3} config.bordercolor = {0,0,0,0.3} config.gcdColor = {.5,.5,.5,.3} config.future = 15 config.width = 150*(15+3)/(9+3) config.iconborder = nil
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12-29-08, 03:36 AM | |
A Kobold Labourer
Forum posts: 0
File comments: 1
Uploads: 0
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this is pretty boss
nice work |
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yogoril |
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12-22-08, 08:13 AM | ||
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Re: More classes / future releases
I'm definitely not willing to add a GUI for customization. It's just so much work for a feature that I myself am not going to use. When I want to change something, I can simply change it in the code. That being said, the class/spec specific part of the addon is actually quite small. Here's the code for the priest, which creates and configures the bars: Code:
if class == "PRIEST" then self:NewSpell(10892, 'swp', { debuff = true, dot = 3, refreshable = true, }) self:NewSpell(48160, 'vt', { cast = true, debuff = true, dot = 3, }) self:NewSpell(8092, 'mb', { cast = true, cooldown = true, }) self:NewSpell(25467, 'dp', { debuff = true, dot = 3, refreshable = true, }) self:NewSpell(32379, 'swd', { cooldown = true, }) self:NewSpell(48156, 'mf', { channeled = true, numhits = 3, }) else... For example to add a bar for Living Bomb you'd google "living bomb wowhead" to get a spell ID, 55360. Then add the spell: Code:
self:NewSpell(55360, 'lb', { debuff = true, dot = 3, }) So if someone comes to me and asks "I tried to add bars for my Fire Mage, here's what I already have. [...] But I couldn't get Imp Scorch to work, can you do something about that?" I would probably say yes. But if someone asks "Could you add Fire Mages?" I'd say no. |
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Tifi |
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12-22-08, 06:23 AM | |
A Murloc Raider
Forum posts: 8
File comments: 23
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More classes / future releases
Hi,
I realy like the style and presentation of this mod. Are you planning to include other classes's spells as well? You could be interested in this thread as well: http://elitistjerks.com/f32/t39672-i...imer_bar_mods/ They are talking about an addon very similar to yours! Maybe you can chime in there |
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Thrillseeker |
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