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Updated: | 05-09-09 03:53 AM |
Created: | 12-19-08 10:21 AM |
Downloads: | 100,752 |
Favorites: | 369 |
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Bad news, everyone: I quit WoW, my account expires on August 11th, and unfortunately Taroven quit too. Unless someone takes over, this addon is officially abandoned. So tick that "Load out of date AddOns" check box and hope for the best!
I just wanted to say thanks for using my AddOns and for all the support, feedback, bug reports, and kind words. Very much appreciated. Bye!
Description
Displays timer bars for you most important abilities' target debuffs (including DoT ticks), cooldowns, and player buffs. All bars share a common time scale to make it easier to plan the next casts in your rotation.
Currently supported classes are Druid, Hunter, Mage, Paladin (Retribution), Priest (Shadow), Rogue, Shaman (Elemental) and Warlock.
Dezzimal was kind enough to put a video on youtube, demonstrating and explaining the addon. Edit: I just found another video showing the AddOn on a Destru Warlock.
Here's what it looks like in action on a Shadow Priest (at 1 FPS ):
The big white line is the current time. Future events are on the right side, past events on the left. So as time goes by, the events scroll from right to left.
The green bars are your cast bars. They use exactly the same times that your normal cast bar would display, with all haste modifiers applied.
You can also see cooldowns, DoTs, and their ticks (predicted in the future, and from the combat log in the past).
The white lines that appear before the cast times are the times when you press the button (send the cast message to the server). The difference between this line and the start of the cast is your lag.
Settings
There's no options GUI, and there won't be.
You can move the frame around by dragging this little handle in the upper right corner.
You can toggle the main frame with /eventhorizon or /ehz.
If you want to change anything else, you have to edit the config.lua files. You can open these files in any text editor, for example notepad.
We try to keep these files clean and well-documented. (Comments start with "--".) If an option is not as clear as it should be, please let us know.
Let's say you've changed some settings. When a new version comes out, you'd have to manually merge the config.lua file. To prevent this, you can create a file named EventHorizon/myconfig.lua. If present, this file will be read after config.lua, thus overwriting the settings in config.lua. Here's my myconfig.lua:
local config = EventHorizon.config -- <-always keep this as the first line config.bgcolor = {0,0,0,0.3} config.bordercolor = {0,0,0,0.3} config.gcdColor = {.5,.5,.5,.3} config.future = 15 config.width = 150*(15+3)/(9+3) config.iconborder = nil
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darkcreep |
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Maximillianm |
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Taroven |
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07-10-09, 06:29 PM | |
A Kobold Labourer
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Did you postpone adding an extra bar for haunt, or am I just an idiot and missed it?
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Machinassiah |
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07-10-09, 06:53 AM | |
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I wouldn't suggest it, Wider. There are much easier and less distracting ways to display the information you need to heal with.
But yes, it's completely possible to get EH to show healing-related events. |
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Taroven |
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07-10-09, 05:03 AM | |
A Kobold Labourer
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Don't know if this is even possible with how this awesome mod works but has anyone considered its use for discipline healing? There are lots of things to track like grace stacks, weakened soul, power infusion, pain suppression, penance cooldown. Just a wild-assed thought. For my shadow spec and warlock this mod is one of the best out there (if not the best).
Last edited by Widersinnes : 07-10-09 at 05:04 AM.
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Widersinnes |
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07-09-09, 01:49 PM | |
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I'll work on the GCD detection tonight if I have time. Hopefully it'll be easier than I'm thinking it will be. Also, as a Hunter, you can install EventHorizon_Lines and set a single line at 1.5 seconds for a temporary solution.
As far as Aimed Shot goes, try out my beta branch here in the optional files section. It colors cooldowns/buffs/debuffs in a much more distinct manner, which makes it a lot easier to track cooldowns without missing important debuff info. |
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Taroven |
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07-09-09, 07:59 AM | ||
A Kobold Labourer
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The only other problem I have is it's hard to see the difference between the Aimed Shot cooldown ending and the Aimed Shot debuff ending while using the Aimed Shot glyph. I ended up turning off the debuff display for that bar which works fine for me, but it might be something to consider improving. P.S. awesome addon! |
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vithos |
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07-08-09, 07:17 AM | |
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Tifi: Just tested with my shaman, ticks on flame shock are working perfectly. Did I finally fix those branching issues on the SVN, by the way?
I've just released EventHorizon_Lines, which adds a line grid to EH. I'm sure someone will find a use for it.
Last edited by Taroven : 07-08-09 at 07:30 AM.
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Taroven |
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07-08-09, 05:20 AM | ||
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Tifi |
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07-07-09, 11:46 AM | ||
A Kobold Labourer
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Anyway, after taking your module out for some practice on the Stormwind training dummies I messed around with a few things. Here's a screenshot of my EventHorizonbar: I added the Slam! proc to the list und put bloodthirst and whirlwind at the bottom of the config.lua. Most important to me is the change to gcd-indicator. The red line is the default gcd-indicator, the white ones to the right are in 1.5s distance to form other. This allows to plan ahead what to do precisly with each gcd in the next few seconds. Don't know if this is something you guys want to include. I think it's a lot easier like this but, well, maybe it's just me. |
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tur1n |
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07-07-09, 06:34 AM | |
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Give my beta branch a shot and you'll understand why I left the debuff in.
That said, taking the buff out of Bloodthirst. Not sure why I had it in in the first place. Edit: Fixed on the svn, updated the wowi release. Looks like it was just copypasta that I missed - Change "playerbuff" to "cooldown" on the Bloodthirst entry and you're all set.
Last edited by Taroven : 07-07-09 at 06:55 AM.
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Taroven |
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07-07-09, 01:32 AM | |
A Kobold Labourer
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Yeah, thanks for the great work!
One thing: Bloodthirst should only track the spell's cooldown. The charges only provide minor healing and are irrelevant for decisionmaking. I'm torn about Mortal Strike though. There are fights where you have to worry about the debuff but usually it's useless information. But I guess I can fix that on my own, maybe decrease the alpha for the debuff some more. |
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tur1n |
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07-06-09, 09:15 PM | |
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The idea's pretty simple: Add extra 'now' lines at points of your choosing. It's an easy hack (for me at least, I've done much worse with calculating stuff based on EH's innards), but it turns out I won't have time tonight. Fairly early tomorrow after maintenance most likely.
For example, look at your current 'now' line, the solid white line that splits the past and previous portions of EH. Now imagine having two more of those at 1.5 second intervals and you have the basic idea. Should be enough for timing a haunt. I'll also (probably not in the initial release) add in an optional GCD line based on your last successful cast, which would stay put rather than moving with the GCD. Would be pretty handy for some people. |
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Taroven |
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07-06-09, 08:07 PM | |
A Kobold Labourer
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Thanks a bunch for those edits, man. And yeah, I figured travel time would be hard if not impossible to take into consideration. However, I was just saying to have the bar end earlier, about 1.5 seconds earlier (because really, how often are casters not 20-30 yards away?). I'll just see what you're up anyway.
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Machinassiah |
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