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Updated:09-16-13 07:43 PM
Created:01-19-09 05:04 AM
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oUF Freebgrid  Popular! (More than 5000 hits)

Version: 6.9.13
by: Freebaser [More]

Supported oUF Version: 1.6.x

Party/Raid unit frames using the oUF framework.

Units Supported:
-- party
-- raid
-- maintanks
-- pets and vehicles

Features:
-- Class corner indicators
-- Raid (de)buffs icons with priority
-- Class dispel icons
-- Aggro highlighting
-- Mouseover highlight
-- Out of range arrow
-- Range alpha
-- Heal Predication bar and/or text
-- Alt Power text
-- Health text - percent, deficit or actual
-- Vertical and horizontal layouts
-- Mana bars
-- Target and Focus border
-- AFK / DC timer
-- SharedMedia support
-- oRA3 tank support

FAQs
/freeb will unlock the frames
/freeb <something> will open the interface panel.

oUF is included in this addon but it is only accessible to Freebgrid.

Q: How do I create new indicators?
A: Edit tags.lua (some lua skills required). I've added at least one indicator to every healing class, so you can use those as an example(always open to suggestions). Then add the tag name to your class table at the bottom of the tags.lua.

Q: How do I add raid (de)buffs?
A: Use the aura_list.lua file to add spell names or GetSpellInfo(spellid) to the aura table and set a priority number >= 1(Higher numbers show over lower).

Most of the general setting can be done in the interface panel and usually requires a ReloadUI when your done.

version 6.9.12
-- fix toc

version 6.9.11
-- aura_list update
-- oUF update

version 6.9.10
-- fix heal texture and aura border

version 6.9.9
-- fix for 5.1
-- toc bump
-- aura list update

version 6.9.8
-- fix vertical hp reversed

version 6.9.7
-- add monk to indicator table

version 6.9.6
-- update some tags
-- add monk to dispel list

version 6.9.5
-- fix pom tag

version 6.9.4
-- fix healbar error

version 6.9.3
-- more 5.0 fixes

version 6.9.1
-- update for 5.0.4 / oUF 1.6

version 6.9

-- remove talent detect for class dispels(hard code types instead)
-- option to scale raid based on number of members
-- option to invert fill direction
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Unread 07-07-09, 09:05 PM  
Freebaser
A Molten Kobold Bandit
 
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Originally posted by Falter
I've been playing with this lately, enjoying it thus far. Thanks for your hard work thus far.

If I could make a suggestion, the default width of mana bars was too small for me to use, I changed line 488 of freebgrid.lua to :

pp:SetWidth(db.width*.25) --(from .05) made a big difference

Also, are unit names supposed to truncate? Mine don't appear to be doing so if they are. I'm trying to read through the code to see, but I'm a nub, so figured I'd risk the flame and ask.
The default way will change to width of names based on the frames width(unless you make them really small). But if you want to define a static length for the names do this

Comment these lines out

line 348 - 359

Code:
			
if nameCache[name] then 
	self.Name:SetText(nameCache[name]) 
else 
	local substring 
	for length=#name, 1, -1 do 
	substring = utf8sub(name, 1, length) 
	elf.Name:SetText(substring) 
		if self.Name:GetStringWidth() <= 38 then 
				break end 
               end
end
nameCache[name] = substring
and add this

Code:
self.Name:SetText(UnitName(unit):utf8sub(1, 4))
4 being the truncate
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Unread 07-07-09, 08:30 PM  
Falter
A Deviate Faerie Dragon

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I've been playing with this lately, enjoying it thus far. Thanks for your hard work thus far.

If I could make a suggestion, the default width of mana bars was too small for me to use, I changed line 488 of freebgrid.lua to :

pp:SetWidth(db.width*.25) --(from .05) made a big difference

Also, are unit names supposed to truncate? Mine don't appear to be doing so if they are. I'm trying to read through the code to see, but I'm a nub, so figured I'd risk the flame and ask.
Last edited by Falter : 07-07-09 at 08:31 PM.
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Unread 07-06-09, 09:03 AM  
Kaidroth
A Kobold Labourer

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Originally posted by Freebaser
If the 100kb would help you sleep at night, I could code it to look for oUF before using the embedded one. Didn't think it was a big deal, since there are some advantages to having its on little oUF sandbox to play in. It wasn't done simply to save some people a download.
Actually, I was thinking about it all night long... >_<
Last edited by Kaidroth : 07-06-09 at 09:20 AM.
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Unread 07-06-09, 08:37 AM  
Freebaser
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If the 100kb would help you sleep at night, I could code it to look for oUF before using the embedded one. Didn't think it was a big deal, since there are some advantages to having its on little oUF sandbox to play in. It wasn't done simply to save some people a download.
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Unread 07-06-09, 05:00 AM  
Kaidroth
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I was just trying to point out that maintainig two versions of the same addon is a complete and utter pain for the author, and should be avoided at all costs.
I understand it very well. Thanks for the insight Cladhaire (Clique FTW).

If nothing else he could post instructions on how to accomplish it by editing the .toc.
It would be awesome.
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Unread 07-06-09, 04:57 AM  
Cladhaire
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Originally posted by Kaidroth
So, it's a request. Correct me if I'm wrong, but I think I'm not the only one using another oUF layout with oUF_Freebgrid. Freebaser could upload one modified .toc (if it's the only change) in the archive, and explain the process here.

I'm not an author, but I think this could be well welcomed.
Certainly, but that's different from maintaining two different versions of the addon. If nothing else he could post instructions on how to accomplish it by editing the .toc. I was just trying to point out that maintainig two versions of the same addon is a complete and utter pain for the author, and should be avoided at all costs.
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Unread 07-06-09, 04:55 AM  
Kaidroth
A Kobold Labourer

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Originally posted by Cladhaire
That's the problem, he would have to zip each addon twice and upload it twice, and input the changelog twice. If you just want a modified .toc and the other "simple" changes, then that's probably do-able.. but maintaing two seperate versions is difficult as an author.. trust me.
So, it's a request. Correct me if I'm wrong, but I think I'm not the only one using another oUF layout with oUF_Freebgrid. Freebaser could upload one modified .toc (if it's the only change) in the archive, and explain the process here.

I'm not an author, but I think this could be well welcomed.
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Unread 07-06-09, 04:49 AM  
Cladhaire
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Originally posted by Kaidroth
I thought it was simply a .toc and some simple changes. But if you say so... :/
That's the problem, he would have to zip each addon twice and upload it twice, and input the changelog twice. If you just want a modified .toc and the other "simple" changes, then that's probably do-able.. but maintaing two seperate versions is difficult as an author.. trust me.
__________________
"There's only one thing that I know how to do well and I've often been told that you only can do what you know how to do well, and that's be you-- be what you're like-- be like yourself. And so I'm having a wonderful time, but I'd rather be whistling in the dark..."
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Unread 07-06-09, 04:45 AM  
Kaidroth
A Kobold Labourer

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Originally posted by Cladhaire
Maintaining two version of an addon is a complete pain in the ass =/
I thought it was simply a .toc and some simple changes. But if you say so... :/
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Unread 07-06-09, 04:40 AM  
Cladhaire
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Originally posted by Kaidroth
Could you post an alternative version for those who already have oUF stored somewhere else. I don't like having twice the memory usage of it (even if it's low) and my changes to "desembbed" oUF failed !
Maintaining two version of an addon is a complete pain in the ass =/
__________________
"There's only one thing that I know how to do well and I've often been told that you only can do what you know how to do well, and that's be you-- be what you're like-- be like yourself. And so I'm having a wonderful time, but I'd rather be whistling in the dark..."
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Unread 07-06-09, 04:36 AM  
Kaidroth
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Could you post an alternative version for those who already have oUF stored somewhere else. I don't like having twice the memory usage of it (even if it's low) and my changes to "desembbed" oUF failed !
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Unread 07-05-09, 04:59 PM  
Freebaser
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I wanted it to be clear in the beginning (7 months ago) that I released this layout to offer the community another grid for oUF users, since Zariel announced he was no longer playing wow and didn't have plans to update it any further. However, this was not the fan update or continuing of oUF_Grid. Simply the idea that it brought with it. This comment has been on the addon info page from day one.
Originally based on oUF_Grid by zariel.
The initial releases were very basic, nothing more than health bars. After experimenting with other layouts, user comments, and whatever else I could find, some code from the oUF_Grid did stick(primarily the debuff code). I simply overlooked the license that zariel used, and had no problem applying it to his bit of code.

If your going to just copy my code out and add around it then please respect the license clauses.
Pretty sure freebaser is not just tacking stuff onto your addon and renaming it.
I agree. From my point of view this isn't the case.
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Unread 07-05-09, 09:15 AM  
Cladhaire
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Originally posted by zariel
[b]If your going to just copy my code out and add around it then please respect the license clauses.
Could you please be more specific, for all of our benefits..
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Unread 07-05-09, 09:05 AM  
jadakren
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Originally posted by zariel
[b]If your going to just copy my code out and add around it then please respect the license clauses.
Pretty sure freebaser is not just tacking stuff onto your addon and renaming it.

I know for one that his indicator codes comes from me, because i suggested he use it.

but then the indicator code is really just a creation function looping over a table which sets up tagstrings.
Last edited by jadakren : 07-05-09 at 09:09 AM.
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Unread 07-04-09, 11:22 AM  
zariel
A Murloc Raider
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If your going to just copy my code out and add around it then please respect the license clauses.

Copyright (c) 2009 Chris Bannister,
All rights reserved.

Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions
are met:
1. Redistributions of source code must retain the above copyright
notice, this list of conditions and the following disclaimer.
2. Redistributions in binary form must reproduce the above copyright
notice, this list of conditions and the following disclaimer in the
documentation and/or other materials provided with the distribution.
3. The name of the author may not be used to endorse or promote products
derived from this software without specific prior written permission.

THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
Last edited by zariel : 07-04-09 at 12:36 PM.
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