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Legion (7.0.3)
Updated:10-19-16 12:18 PM
Created:02-25-09 11:22 AM
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Buffed!  Popular! (More than 5000 hits)

Version: 2.3
by: kraftman [More]

Buffed!

Outline:
Buffed is a very lightweight, very customisable buff mod that lets you put your buffs exactly where you want them!

some examples of stuff you can do:
http://www.wegame.com/watch/Buffed_c...ation_testing/

Currently right clickign buffs to remove them doesn't work, I'm working on it.

New in 2.1
If you create a layout you like on one character, you can now easily import it to all of your other characters! Also added a first preset, which makes your buffs somewhat resemble simple buff bars/ elk's buff bars. It also will lock each set of buff frames to the first frame of that type, making it easier to move them around the screen.




Features:
-Set the number of buffs/debuffs you want to see for both you and your target.
-For each buff icon you can individually:
Change the size
Change the position
Change the duration of the timers
Add a duration bar which can itself be individually moved resized and coloured.

-In addition, any buff can be added to a 'Filter Frame.' This causes that buff to always show up in the same place, and can be used to 'blacklist' buffs - never showing certain ones, or to make that one buff always show up in a more obvious position, instead of being mixed in with your other buffs.

Positioning of buffs aided by:
Sticky Sizing: Placing a buff near another buff will attempt to set the buff to the same size as the others.
Sticky Positioning: Aims to align nearby buffs along their x and y axis.
Sticky Padding: Aims to prevent buffs from overlapping each other, and space them out evenly from one another
The 'Master' (M) Frame: all changes made to this frame will be reflected onto all the other frames.


How to use:
-Type /buffed to enable the draggable frames, and the same to disable them
-Right click each buff to change its properties, eg resizable.
-Left click to drag them wherever you want.
-Scroll wheel on the frames to fine tune their position (shift + scroll wheel to change horizontal)
-Right click on the white 'M' Frame for additional configuration such as filtering targets buffs, or to change the settings of all of the buff frames at once.

-Shift left-clicking a buff while not in the configuration mode will add it to its own filter frame.
-duration bars can be moved by dragging, resized i the y direction by right click dragging, and resized in the x direction by shift-right click dragging.

The first time buffed runs, it will set a default of displaying 7 buffs of each type, this can be increased/decreased in the interface options menu.

Please let me know any extra features you would like to see in future versions, thanks!

2.3: Updated for legion, fixed a bug when adding or removing filter frames

2.11: General bug clearing up, the alpha slider should work again and combat positions shouldn't spew errors. Also added another preset, and changed the way the buffs are loaded the first time around.

2.1: Filter frame code clean-up: they should now work as intended. Added importing set ups from other characters, and also a first preset. Removed the 'save positions' from the dropdown menu, as all positions should now auto save.

2.05: Added the option to change the textures from a drop down window. Currently textures will need to be added manually to line 4 of Buffed!.lua. Fixed an issue where the timers weren't re-parenting to their relevant frames after being dragged, and the combat positions not working properly.

2.04: Re-implemented the sort by duration feature, and moved it from the interface menu to the 'M' frame dropdown. Allowed for the individual colouring of the duration bars.

2.01:Fixed a spelling error causing the bars to not show, and the timers keeping their old values before changing to the new ones.

2.0: Duration bars added. Bug where timer positions weren't saving fixed.

1.85: Few minor updates to continue compatability into 3.1

1.82: Fixed the buff anchoring sometimes returning the wrong buff names.

1.81: Fixed tooltip not hiding, and buffs hiding when closing the config.

1.8: General re-code focused on efficiency, check the comments for some screenshots.

1.76: slight change of textures.

1.75: The dummy duration timers are now independantly movable.

1.74: Added mousewheel support for fine-tuning buff placement: scroll up/down with the mouse wheel to adjust the vertical placement, and shift+ scroll to adjust the horizontal placement.
Fixed a bug where the alpha slider didnt hide when the configuration was hidden


1.73: Added Alpha Sliders, these will change the transparency of the buffs, and will overwrite the original fading-in function.
Added a guide frame while dragging, to show the extent of the padding.
Added option to show/hide the Fake timers.

1.7: re write of the padding/sizing/alignment function, and re write of the format of the saved variables and positions, check out comments for more info.


1.64: Fixed an issue where an extra options menu would appear on every zone change, and a bug which returned an occasional error on leaving combat.

1.63: Fixed Filter Frames not deleting properly between sessions, added option to set the IsMine filter dependantly for target buffs and debuffs.

1.62: Fixed Weapon enchant frame bug.

1.61: Fixed the positions not being set properly on PLAYER_ENTERING_WORLD

1.6 General re-code, better saving of variables. new option on the master frame, dummy duration timers always show, new 'filter frames'

1.52: Few minor bug fixes, some code clean up. Dummy duration timers now show up on hover to help with positioning.

1.51: Hopefully sorted out the alignment issues when saving profiles, and a few other bug fixes.

1.5: Added positioning for in combat/out of combat, and hence saving position per character.

1.42: fixed a bug with target durations causing error

1.41: config buttons stay square while resizing, changing the size of the master config button changes the size of all config buttons

1.4: Added Check boxes to toggle on/off sorting by duration and showing weapon enchants. Cleared up some random bugs.

1.3: Buffs fade out by duration, holding shift sets all to max alpha. Added sorting buffs by duration.

1.2: Added a 'Master' frame that will change the behaviour of all the configuration frames at once, reset timers as they appeared a bit buggy.

1.18: Changed Timers

1.17: fixed strata issue for buffs already present

1.16: The ticks in the menu should now work.

1.15: No longer gets hidden by bison, dotimer, etc. (thanks to SkunkWerks for pointing this out.)

1.14: Added Option to disable the target buff's/debuffs completely(requested by Frostdecoy)

1.13: Fixed hiding the config frames if their number is changed while they are enabled. (thanks to Nanoon for poitnign this out)

1.12: fixed the target tooltips (hopefully)

1.1: simple config in the interface menu to changes the number of buffs/debuffs to show.

1.01: added more buff config frames to prevent it bugging out past 10
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Unread 02-28-09, 03:27 PM  
Dawn
A Molten Giant
 
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The tragedy is that you refrain from using something else than ButtonFacade.

I'm getting an lua error I can't seem to nail down, it seems to be because of another addon.

Code:
Interface/FrameXML/UIDopdownMenu.lua:216 attempt to index local 'listFrame' (a nil value)
I'm halfway trough disabling/enabling every single addon to track it down, right now.

Edit: Sorted it out, it was caused by an addon I used to show Quest lvl in the log.

removing the code solved it
Code:
local savedGetQuestLogTitle = GetQuestLogTitle;

function GetQuestLogTitle(...)
	questLogTitleText, level, questTag, unknown, isHeader, isCollapsed, isComplete, isDaily = savedGetQuestLogTitle(...);
	if ( not isHeader and level and level > 0 ) then
		questLogTitleText = string.format("[%d] %s", level, questLogTitleText);
	end;
	return questLogTitleText, level, questTag, unknown, isHeader, isCollapsed, isComplete, isDaily;
end;
Last edited by Dawn : 02-28-09 at 03:40 PM.
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Unread 02-28-09, 02:44 PM  
SkunkWerks
A Fallenroot Satyr
 
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Originally posted by Faraque
If you don't want to use it because he doesn't want to support BF, then don't use it. There's no sense in posting a novel about why you like it when the reasons he's choosing not to use it are clearly posted. You may not care about memory usage, but others do. And since he does, he's developing it his way.

As far as practical? if you don't care about memory, then just download Buffskins and stop whining about no support for ButtonFacade. Or better yet, code your own damn addon to support it. Quit browbeating the author because he's following his own road.
Quit browbeating me for following my own road. Your "novel" was as long as mine. And in any case I think we both came to the same conclusion.

His addon, his decision. My interface, my desicion.

*shrug*

Or it could be, this being a comment section, that this is a place for input about the addon it pertains to, and of no specific sort, rather than "make only comments I'm willing to consider". In any case, if he's not willing to consider it as an option, why bother arguing with me about why he shouldn't?

Not really comprehending your hostility. There's no threat here.


It's a great idea, and therefore a greater tragedy in my opinion that it doesn't support ButtonFacade, it's that simple.
Last edited by SkunkWerks : 02-28-09 at 02:56 PM.
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Unread 02-28-09, 12:44 PM  
Faraque
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Originally posted by SkunkWerks
Well as I said, that's a deal-breaker right from the start for me. Couple that with the fact that I'm not overly fond of BuffSkin and there you go.

ButtonFacade works, and many of my other addons are already using it. No brainer, as far as I'm concerned. I don't care about Memory usage, I like the options it offers and the ability to set them in a WISYWIG interface. Slash commands, chat-printed lists of options and the like are just not how I roll and never will be.

But it's your addon and I'm not going to tell you what to do with it. It's just not practical for my needs without that element.
If you don't want to use it because he doesn't want to support BF, then don't use it. There's no sense in posting a novel about why you like it when the reasons he's choosing not to use it are clearly posted. You may not care about memory usage, but others do. And since he does, he's developing it his way.

As far as practical? if you don't care about memory, then just download Buffskins and stop whining about no support for ButtonFacade. Or better yet, code your own damn addon to support it. Quit browbeating the author because he's following his own road.
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Unread 02-28-09, 12:42 PM  
kraftman
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hmm, i cant seem to reproduce this error. does it happen every time mapster first opens? could you list other addons you are using? thanks.
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Unread 02-28-09, 10:40 AM  
kraftman
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:S thats an odd one. does it seem to be set to the same width as the map? i'll take a look at the mapster code when i get home
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Unread 02-28-09, 09:28 AM  
OttoDeFe
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Ran across an odd one...

The first time I open Mapster, button one grows into a bar across the screen:



It is corrected upon any change in buff status. Not sure why Mapster would cause this unless its LOD status comes into play.
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Unread 02-28-09, 09:09 AM  
kraftman
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I've tested it with bison, classtimers and dotimer and it should now work as intended. please let me know if it conflicts with any other addons.

I'm now working on different timers(verbose, changing colour/size), the check buttons, and i'll take a look at BF support.
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Unread 02-27-09, 11:01 PM  
bitechu
A Murloc Raider

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Originally posted by OttoDeFe
I think I would - I use the same UI across most of my toons, so it would save a bit of copy/pasting layout-local files.

If you don't wanna, I can live without it.
I second the want for profiles.
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Unread 02-27-09, 10:59 PM  
OttoDeFe
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Originally posted by kraftman
Thanks a lot for the feedback

I'm wondering if i should add an option to save buff layouts? would anyone use it if i did?
I think I would - I use the same UI across most of my toons, so it would save a bit of copy/pasting layout-local files.

If you don't wanna, I can live without it.
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Unread 02-27-09, 10:53 PM  
bitechu
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ok, i need a little bit more of a tutorial. how exactly do i make sure "Molten Core" or "Nightfall" is on player buff box 3 or 4 and none of the others?

other than that, i LOVE it! OH verbose timers would be tasty.

@SkunkWerks: I had to disable bison and classtimers to get this to display the icons.

Edit: sorry, Check marks in the r-click menu to see when something is turned on or off?
Last edited by bitechu : 02-27-09 at 10:54 PM.
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Unread 02-27-09, 10:50 PM  
SkunkWerks
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Originally posted by kraftman
At the moment, i doubt i will add buttonfacade support, for the reasons given by dawn.
Well as I said, that's a deal-breaker right from the start for me. Couple that with the fact that I'm not overly fond of BuffSkin and there you go.

ButtonFacade works, and many of my other addons are already using it. No brainer, as far as I'm concerned. I don't care about Memory usage, I like the options it offers and the ability to set them in a WISYWIG interface. Slash commands, chat-printed lists of options and the like are just not how I roll and never will be.

But it's your addon and I'm not going to tell you what to do with it. It's just not practical for my needs without that element.

As for not showing buffs at all, can you give any more information: do you have any other buff addons that might be a problem? does anything show when you type '/buffed'?
Yes, the anchors show, but the buffs that ought to correspond to them don't. The only other addon I have dealing with Buffs is DoTimer, and considering I've been using it in combination with Bison for quite some time (I disabled Bison to try Buffed) with no issues, I'm going to have to lean towards it not being an issue.

And if it is an issue, well that's just kinda weird.

BuffHUD is still working fine and will do what you want by default, this just aims to be a bit more easy to configure (plus its completely different code.)
BuffHUD encountered the same problem, actually. I was rather hoping this iteration would at least correct that issue.
Last edited by SkunkWerks : 02-27-09 at 11:06 PM.
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Unread 02-27-09, 08:22 PM  
kraftman
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Thanks a lot for the feedback

I'm wondering if i should add an option to save buff layouts? would anyone use it if i did?
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Unread 02-27-09, 07:39 PM  
OttoDeFe
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Looking and working sweet...

Got my buffs in a "sphere" with rFrameRotater in the back. may not keep it this way, but love the flexibility.
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Unread 02-27-09, 04:48 PM  
kraftman
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Originally posted by SkunkWerks
Having two issues with this addon:

1) No ButtonFacade support. I guess if you don't want to, that's fine, but I've got it skinning a bunch of my other addons and I'm not getting a whole 'nother skinning addon just to cover this.

2) (the rather more crucial issue) Doesn't show buffs. At all.

I'd been following this for a while, when it was called BuffHUD, because it seemed to promise to do something I've been wanting to do: get my buffs centered around my HUD in the middle of the screen rather than way the freak up by the minimap.

But this seems to be pretty much unworkable as a solution to that.
At the moment, i doubt i will add buttonfacade support, for the reasons given by dawn.
As for not showing buffs at all, can you give any more information: do you have any other buff addons that might be a problem? does anything show when you type '/buffed'?
BuffHUD is still working fine and will do what you want by default, this just aims to be a bit more easy to configure (plus its completely different code.)
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Unread 02-27-09, 04:06 PM  
SkunkWerks
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Having two issues with this addon:

1) No ButtonFacade support. I guess if you don't want to, that's fine, but I've got it skinning a bunch of my other addons and I'm not getting a whole 'nother skinning addon just to cover this.

2) (the rather more crucial issue) Doesn't show buffs. At all.

I'd been following this for a while, when it was called BuffHUD, because it seemed to promise to do something I've been wanting to do: get my buffs centered around my HUD in the middle of the screen rather than way the freak up by the minimap.

But this seems to be pretty much unworkable as a solution to that.
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