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Updated: | 04-15-09 06:06 PM |
Created: | 02-25-09 03:11 PM |
Downloads: | 15,542 |
Favorites: | 43 |
MD5: |
Main purpose of creating this UI was to create a lightweight interface that runs on my shitty PC, without losing to much utility and without looking like crap.
The name simply comes from my oUF layout. This UI is build around it.
The UI basically doesn't need a setup ingame, since version 1.9. All custom settings can be done by lua.
oUF_Asym UI is made to work for 1440x900, it works out of the box for 1680x1050 and 1920x1200, ... should work for all widescreen resolutions.
It comes with A LOT of different bartextures and fonts, see oUF_Asym fonts/texture folder and dArt folder.
There is also some nice art to play around with located in dArt/Art.
i.e.
I don't use any UI scale at all. I don't have this option checked. Or in other words this UI is basically build around an UI scale of 1.0. If you are using another resolution as 1440x900, you might have to adjust your UI scale until it fits. |
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Great White Cow |
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Dawn |
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03-29-09, 12:24 AM | |
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sweeeeet
thanks for fixing the button textures!
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Great White Cow |
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03-29-09, 07:28 AM | |
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minor complaint for ractionbuttonstyler: I don't know how this would look with nmainbar, but with free floating buttons, the grey omnicc whirl for cooldowns/GCD is to big for the button size. This is just the case with your darion textures, all other available textures for ractionbuttonstyler work fine with omniCC whirl-thingy.
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ashopedies |
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03-30-09, 01:05 AM | |
Guest
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need help
how can i change it that the unit frames (player and target) and the mainbar showed all the time and not only when having a target? and how can i move the unit frames a little bit lower? thanks |
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03-30-09, 07:22 AM | |
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Is there a way to have the Unitframes show others debuffs aswell? Would appreciate if anyone could help me on what to add/remove in the lua to have this. 8)
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Lucyon |
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03-30-09, 10:43 AM | ||
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Code:
self.Debuffs.filter = "HARMFUL|PLAYER" Code:
self.Debuffs.filter = false
Last edited by Typh00n : 03-30-09 at 10:45 AM.
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Typh00n |
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03-30-09, 01:34 PM | ||
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Lucyon |
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03-30-09, 08:41 PM | ||
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Dawn |
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03-31-09, 04:05 PM | |
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My setup
1680x1050 UI scale 0.84999996423721 grid present for raidframes. ractionbarstyler instead of nmainbar, party shown in raid, dbar used as cooldowntracker for warrior. |
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ashopedies |
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03-31-09, 07:47 PM | |
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Nice one.
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Dawn |
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04-01-09, 08:38 AM | |
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I implemented the unitframe 'borders' onto my own (edited version of oUF_p3lim), and it's done using an edgefile made out of your frameborder3.tga :
Using an edgefile requires a lot less code than from what I see in your oUF layout, but it has a small drawback, at least in my UI : one pixel offsets sometimes, making them either overlap the background or have a one pixel wide gap between the border and the background. You need to fiddle a bit with widths and heights to not get those things Here's how it looks at the moment: Code:
if(unit == 'player' or unit == 'target' or unit == 'pet' or unit == 'targettarget' or unit == 'focus') then local FrameBG = CreateFrame('Frame', nil, self) FrameBG:SetFrameStrata("BACKGROUND") FrameBG:SetPoint("TOPLEFT", self, "TOPLEFT", -8, 8) FrameBG:SetPoint("BOTTOMRIGHT", self, "BOTTOMRIGHT", 8, -8) FrameBG:SetBackdrop({bgFile = "Interface/Buttons/WHITE8x8", edgeFile = "Interface\\AddOns\\dArt\\border\\dbA", tile = false, tileSize = 0, edgeSize = 16, insets = { left = 8, right = 8, top = 8, bottom = 8 }}) FrameBG:SetBackdropColor(0, 0, 0, .5) end But my UI is starting to become a hybrid of your UI, heh.
Last edited by Phatrik : 04-01-09 at 08:38 AM.
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Phatrik |
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04-01-09, 08:52 AM | |
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That's a nice way to do it. I had some issues with an tga edgefile, when I used it for Chicchai. The resizing for chat stopped working. But it seems to work well for static frame sizes.
Is WHITE8x8 a "wow" or custom texture? How does it look like? I'll see if I can clean up the code a bit. |
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Dawn |
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04-01-09, 09:03 AM | ||
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Last edited by Phatrik : 04-01-09 at 09:05 AM.
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Phatrik |
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04-01-09, 10:16 PM | |
A Kobold Labourer
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Question!
Hi
I love this addon! ^^ spcially Ouf! I have a question. I wanna Player/Target's Health value shown all the times. Absoulte(like ???/???) and Percent. But now If I have a full health, it doesn't show my health value~ thanks for good addon! I'm afford to your response! |
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comasehee |
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