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Updated: | 04-15-09 06:06 PM |
Created: | 02-25-09 03:11 PM |
Downloads: | 15,544 |
Favorites: | 43 |
MD5: |
Main purpose of creating this UI was to create a lightweight interface that runs on my shitty PC, without losing to much utility and without looking like crap.
The name simply comes from my oUF layout. This UI is build around it.
The UI basically doesn't need a setup ingame, since version 1.9. All custom settings can be done by lua.
oUF_Asym UI is made to work for 1440x900, it works out of the box for 1680x1050 and 1920x1200, ... should work for all widescreen resolutions.
It comes with A LOT of different bartextures and fonts, see oUF_Asym fonts/texture folder and dArt folder.
There is also some nice art to play around with located in dArt/Art.
i.e.
I don't use any UI scale at all. I don't have this option checked. Or in other words this UI is basically build around an UI scale of 1.0. If you are using another resolution as 1440x900, you might have to adjust your UI scale until it fits. |
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Pseudopod |
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Fama |
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05-26-09, 01:06 AM | |
A Kobold Labourer
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oUF_Banzai, grid like
I am trying to modify the aggro notification to be more Grid-like, as an indicator in a corner of the frame instead of changing the color of the whole frame (which is quite confusing to me in a raid when healing).
I have rewritten oUF_Banzai as follow: http://pastey.net/114896 But it doesn't work. For some reason, nothing shows ever. Do you have any idea of what I did wrong there? Thanks, |
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mathieulegrand |
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Raxnor |
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matiarn |
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XeroThirteen |
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Vranx |
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05-17-09, 08:41 AM | |
A Kobold Labourer
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How do I move/remove the Castbar, been trying to figure it out, but no luck. I'm about to kill myself xD
other than that, I LOVE THIS UI ! |
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Ricaaz |
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05-14-09, 05:59 PM | |
A Kobold Labourer
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Tere |
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05-13-09, 03:31 AM | ||
A Kobold Labourer
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Hi,
I am catching up on the thread for this compilation. I have two questions on your screenshots:
Thanks.
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mathieulegrand |
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05-12-09, 04:08 AM | |
A Kobold Labourer
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I had to modify the file as follow:
Code:
local updateName = function(self, event, unit) if(self.unit ~= unit) then return end local name = UnitName(unit) self.Name:SetText(string.lower(name):sub(1,20,nil)) if unit=="targettarget" then local totName = UnitName(unit) local pName = UnitName("player") self.Name:SetTextColor(0.8,0.8,0.8) else self.Name:SetTextColor(1,1,1) end if unit=="target" then -- Show level value on targets only updateLevel(self, unit, name) end if(self:GetParent():GetName():match"oUF_Raid") then self.Name:SetText(string.lower(name):sub(1,4,nil)) self.Name:SetTextColor(0.8,0.8,0.8) end end Code:
--self.Name:Hide() - Clique, one of the must healing addon for me. - Pawn, therefore replacing QualityID. - and Recount, till I find a smaller dps meter. as well as DBM, LoggerHead and oGlow. |
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mathieulegrand |
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05-10-09, 04:50 PM | |
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hmkay...
this is what i'm using for oUF_Aion. It must work. Code:
-- ------------------------------------------------------------------------ -- name update -- ------------------------------------------------------------------------ local updateName = function(self, event, unit, name) if(self.unit ~= unit) then return end local name = UnitName(unit) --self.Name:SetText(string.lower(name)) -- only use lower cases for names self.Name:SetText(name) if unit=="targettarget" then local totName = UnitName(unit) local pName = UnitName("player") self.Name:SetTextColor(GetClassColor(unit)) else self.Name:SetTextColor(GetClassColor(unit)) end if unit=="target" then -- Show level value on targets only updateLevel(self, unit, name) end if(self:GetParent():GetName():match"oUF_Raid") then -- Truncate Names in Raidframes self.Name:SetText(string.sub(name,1,4)) self.Name:SetTextColor(GetClassColor(unit)) end end |
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Dawn |
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05-10-09, 03:01 PM | ||
A Kobold Labourer
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Both suggestions don't work, so I'm quite clueless by now
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Ercher |
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05-10-09, 12:26 PM | |
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@Qupe
I'm currently a little bussy in RL, I can't maintain my UIs, atm. It is easy to setup rActionButtonStyler to use the button textures from my UI, though. Just compare the old lua with the new one. Good luck. @Ercher Without testing, I would say it should look more like this: Code:
local updateName = function(self, event, unit) if(self.unit ~= unit) then return end local name = UnitName(unit) self.Name:SetText(string.lower(name):sub(1, 30, nil)) -- only use lower case for names, truncate to 17 for Oksana, 20 for Santana, 30 for Roadway if unit=="targettarget" then local totName = UnitName(unit) local pName = UnitName("player") if totName==pName then self.Name:SetTextColor(0.9, 0.5, 0.2) else self.Name:SetTextColor(1,1,1) end else self.Name:SetTextColor(1,1,1) end if unit=="target" then -- Show level value on targets only updateLevel(self, unit, name) end if(self:GetParent():GetName():match"oUF_Raid") then -- Truncate Names in Raidframes self.Name:SetText(string.sub(name,1,3)) self.Name:SetTextColor(1,1,1) end end Code:
self.Name:SetText(string.lower(name):sub(1, 30, nil)) -- only use lower case for names, truncate to 17 for Oksana, 20 for Santana, 30 for Roadway |
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Dawn |
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05-10-09, 07:10 AM | |
A Kobold Labourer
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As Zecxx I'd like to show the first 3 letters of a name in my Raidframes, I added the code you posted, but I don't see the names.
I tried putting it directly below --------------- -- name update --------------- but when I did all unitframes got disabled and I only got the normal blizz frames, so I deleted it and put it below the last if - end function and nothing happens at all. Code:
local updateName = function(self, event, unit) if(self.unit ~= unit) then return end local name = UnitName(unit) self.Name:SetText(string.lower(name):sub(1, 30, nil)) -- only use lower case for names, truncate to 17 for Oksana, 20 for Santana, 30 for Roadway if unit=="targettarget" then local totName = UnitName(unit) local pName = UnitName("player") if totName==pName then self.Name:SetTextColor(0.9, 0.5, 0.2) else self.Name:SetTextColor(1,1,1) end else self.Name:SetTextColor(1,1,1) end if unit=="target" then -- Show level value on targets only updateLevel(self, unit, name) end if(self:GetParent():GetName():match"oUF_Raid") then -- Truncate Names in Raidframes self.Name:SetText(string.sub(name,1,3)) self.Name:SetTextColor(GetClassColor(unit)) end end
Last edited by Ercher : 05-10-09 at 07:20 AM.
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Ercher |
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