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Updated: | 04-15-09 06:06 PM |
Created: | 02-25-09 03:11 PM |
Downloads: | 15,502 |
Favorites: | 43 |
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Main purpose of creating this UI was to create a lightweight interface that runs on my shitty PC, without losing to much utility and without looking like crap.
The name simply comes from my oUF layout. This UI is build around it.
The UI basically doesn't need a setup ingame, since version 1.9. All custom settings can be done by lua.
oUF_Asym UI is made to work for 1440x900, it works out of the box for 1680x1050 and 1920x1200, ... should work for all widescreen resolutions.
It comes with A LOT of different bartextures and fonts, see oUF_Asym fonts/texture folder and dArt folder.
There is also some nice art to play around with located in dArt/Art.
i.e.
I don't use any UI scale at all. I don't have this option checked. Or in other words this UI is basically build around an UI scale of 1.0. If you are using another resolution as 1440x900, you might have to adjust your UI scale until it fits. |
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zecxx |
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Mennogrom |
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03-10-09, 12:06 PM | |
A Fallenroot Satyr
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just removed the code for names.. and now the raid frames work perfect again... wots wrong :S
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demitri |
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Sauerkraut |
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03-10-09, 12:30 PM | |
A Kobold Labourer
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I removed the
Code:
self.Name:Hide() Code:
self.Name:SetPoint("LEFT", 1, -1) self.Name:SetFont(font, 8, "OUTLINE") self.Name:SetText(string.lower(name):sub(1, 4, nil)) If i remove the last SetText(.....) works the raid frame, but with all of the letters from the name. Code:
-- ------------------------------------ -- raid -- ------------------------------------ if(self:GetParent():GetName():match"oUF_Raid") then self:SetWidth(35) self:SetHeight(40) self.Health:SetOrientation("VERTICAL") self.Health:SetHeight(36) self.Health:SetFrameLevel(2) self.Health.value:SetPoint("TOP", 0, 6) self.Health.value:SetFont(font, 10, "OUTLINE") self.Health:SetAlpha(0.8) self.Name:SetPoint("LEFT", 1, -1) self.Name:SetFont(font, 8, "OUTLINE") self.Name:SetText(string.lower(name):sub(1, 4, nil)) |
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Mennogrom |
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03-10-09, 12:37 PM | ||
A Fallenroot Satyr
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demitri |
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03-10-09, 12:46 PM | |
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Seems like the default setting for truncating fonts (which is somewhere at the top of layout.lua), interferes with a separate setting for raid names. Maybe I'll look into it, but I don't use names for raid myself.
I'll see if I can replace TipTac with something else, Ranttooltip or something alike. Something else, where I do need some input: 1.) How much do you liked the panels behind chatframes and minimap? 2.) How much do you like the way chatframes minimize? Do you need it at all ? 3.) What would you like more, chatframes that minimize or a panel behind chatframes that only fade out (like default), but stay at the same size all the time. I'm currently down to only one large chatframe in the lower left corner instead of the 2, I used before. Since I got rid of kgpanels, I don't have a resizable panel behind them anymore an am thinking about what to do with the frames background - if anything at all. So tell me what you would like to see, maybe I just bring back kgpanels. Btw, I'm sorry, I know there is not much room for customization which frequent updates going on, overwriting custom changes, atm. I might split the oUF layout into a separate download and update it there.
Last edited by Dawn : 03-10-09 at 12:52 PM.
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Dawn |
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03-10-09, 01:32 PM | |
A Fallenroot Satyr
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1.) How much do you liked the panels behind chatframes and minimap?
2.) How much do you like the way chatframes minimize? Do you need it at all ? 3.) What would you like more, chatframes that minimize or a panel behind chatframes that only fade out (like default), but stay at the same size all the time. 1) they arent bad but.. kgpanels EATS frame rate. there is nothing better than a ui thats light weight without loosin fps. 2) i love the minimize feature.. cuz its not all the time you want to see the frames up all the time so i thought it gave the ui a nice flair!!! 3) leave the minimize but get rid of kg panels.. n if possible give the map a nice border.. not to thick... removing the border or makin them smaller behind the unit frames would be nice to... i realise that in the new build of ur ui is alot faster after kg is off and the fogg thing |
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demitri |
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03-10-09, 02:16 PM | |
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Something else, where I do need some input:
1.) How much do you liked the panels behind chatframes and minimap? 2.) How much do you like the way chatframes minimize? Do you need it at all ? 3.) What would you like more, chatframes that minimize or a panel behind chatframes that only fade out (like default), but stay at the same size all the time. I kind of liked the look of the panels but losing them doesn't bother me. Personally I love the auto minimizing chat frames. I like to have a lot of empty space to see what is around so that is a big benefit to me. I just made the default chat frame background like 50% opacity and it looks fine. I wouldn't bother putting kgpanels back in. |
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Sauerkraut |
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03-10-09, 02:17 PM | |||
A Kobold Labourer
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Re: Something else, where I do need some input 1,2,3...
2) Personally I've changed my chat frame to minimize after 40 seconds of inactivity. 20 seconds was a bit short. I also like the background and i didn't remove kgpanels from my UI and instead just replaced the oUF folder when v1.7 was posted. I have noticed sometimes that lines are missing from chat until I interact with the window, also not all of the events listed in the configuration trigger maximize on the window 100% of the time (I'll sometimes see messages from /guild that don't trigger maximize, or rather refresh it...) I also like that the combat log does not minimize, however i would like to have the background/boarder applied to it as well to keep things consistent. (is it supposed to have a boarder, did I mess something up? ) 3) I think you hit it dead on originally. The minimizing chat frame and the boarder is consistent with the rest of the UI, and serves function and appeal. You can still see chat when the window is minimized as well, with a fading chat window you would loose this...
Might we see an interface options config in the future(without editing .lua files)? - "More compliments to you" edit: I added oUF_Banzai to this setup, and found it was much more effective than using the boarders to display aggro. I still like the border art however and i'm sticking with it for now. Thanks for the suggestion Dawn.
Last edited by Blu3screen : 03-10-09 at 04:32 PM.
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Blu3screen |
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03-10-09, 03:24 PM | |
A Fallenroot Satyr
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how do i get back the pally raid frames back to pink instead of this weird color.. :S
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demitri |
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03-10-09, 05:30 PM | ||
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Code:
["PALADIN"] = { r = 0.7, g = 0.9, b = 1.0 }, Code:
["PALADIN"] = { r = 0.96, g = 0.55, b = 0.73 }, |
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Sauerkraut |
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03-10-09, 06:10 PM | ||
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Thanks for the feedback!
@Blu3screen The combat log has no panel, you didn't miss something. I'm just not using it. Missing chat lines are something I also noticed, this happens because of Chicchai. Not such a bigy I think. You can change which events make the chat frames pop up in Chicchai/core.lua. It's configurable separately for each chat frame. beyond line ... Code:
local ChatFrameConfig = { -- Events which maximize the chat for the different windows It's easy to bring back panels for minimap and bars with a few lines of code. The chat frame is a different story, because of it's resize ability. It would need some event checking (on update), some way to get the width/height, ... I don't know how to code this, tbh. Even though it might not need so much code, neither. It's dead easy with kgpanels, but bringing kgpanels back, just for the chat frame ... I don't know. @Sauerkraut Thanks for answering some of the questions. After all I will stick with Chicchai and it's minimizing. And bring back the panels around everything else than chat, without kgpanels, for now. Edit: Btw, this is how the changelog for 1.8 currently looks like.
Last edited by Dawn : 03-10-09 at 07:16 PM.
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Dawn |
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03-10-09, 08:28 PM | ||
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I love the work you've done it is really great. I just tweak some stuff to fit my tastes. Keep up the great work. |
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Sauerkraut |
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03-11-09, 02:21 AM | |
A Kobold Labourer
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Tested another thing with TipTac.
It also bugs when I hover over the first party member, but when I hover over the other 4, it works perfectly. |
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zecxx |
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