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Updated:06-10-10 07:22 AM
Created:03-13-09 06:07 PM
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hud  Popular! (More than 5000 hits)

Version: 1.2
by: Mickelus [More]

hud

Configuration can be accessed with /hud

Most things should work now exept changing animations on health and power bar, left and right block and settings for runes/cp.

Clicking the top left and top right corners of your screen should do the same thing as clicking your playerframe and targetframe.

Known bugs:
-health and power bars may act strange/show inaccurate values when their values increases and/or decreases rapidly
-combo points may not show when changing to a target that you already have combo points on


I belive a video would explain the addon better than a picture.

1.2: Fixed bugs with target power bar(texcoords and UNIT_DISPLAYPOWER)
1.1: fixed some sort of bug I think.
1: Fixed bugged bars!


9: Colors for targetbars, target health changes.
8.1: Fixed bug! loelz
8: Implented some sort of interaction thing, toc bumped.
7: Fixed bugs from release 6.
6: Added condition based fading and profiles.
5: Range checks should now be fully implented.
4: Added a castbar, or more like a castring.
3: Left, right and bottom bars should now be able to track buffs/debuffs.
2: you may now use the sweeping animation on the healthbar. Now using .zip . Does not yet use blizzards animation system (me so slack). toc bump.
1: Initial release
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Unread 09-16-09, 02:34 PM  
Mickelus
A Murloc Raider
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It shouldn't be doing much unless you taking damage and being healed which means your in combat and then 40-50 fps sounds pretty good. Your eyes can't perceive more than like 25 fps anyway.
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Unread 09-13-09, 03:59 PM  
hudsong
A Kobold Labourer

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FPS Slowdown

Is anyone else getting quite a major slow down when the HUD is showing? Is there a way to disable the animations or something? I typically get around 90FPS at 1680 x 1050 with high settings, but this mod knocks me down to around 50-40fps.
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Unread 08-30-09, 09:33 AM  
Rugerlock
A Kobold Labourer

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Originally posted by alienangel
Apparently HUD doesn't get hidden when you use the normal "Hide Interface" keybind (ALT+Z by default I think) - would it be possible to make it do so please? It's kinda annoying for screenshots if you have it set to show when you have a target/aren't at full mana etc.
I have this issue as well
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Unread 08-25-09, 02:25 AM  
karmamuscle
A Cobalt Mageweaver
 
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Originally posted by Mickelus
Already exists, called hostility color.
DOH!

Set out of range alpha to 0?
DOHx2!

I'll look into the rest, I don't have an active account and I don't really have much time right now so I doubt there will be any update in a couple of weeks.
Tooo bad, but have fun with whatever your doing

Another thing I thought of.
Would be sweet if powerbar could be colored after powertype.
Looked through the lua to see if I could figure it out myself, couldn't....
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Unread 08-25-09, 12:18 AM  
Mickelus
A Murloc Raider
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More target color options, like different color for friendly, neutral and hostile.
Already exists, called hostility color.

Hide option on range buttons if I have no target and if no spell is defined.
Set out of range alpha to 0?

I'll look into the rest, I don't have an active account and I don't really have much time right now so I doubt there will be any update in a couple of weeks.
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Unread 08-24-09, 11:48 PM  
karmamuscle
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Goddamn awesome hud!

What I would like to see in future releases are many on the things already mentioned by others.
  • More target color options, like different color for friendly, neutral and hostile.
  • Target classification would be sweet. Did pull me one elite I hadn't noticed.
  • Hide option on range buttons if I have no target and if no spell is defined.
  • The left, right and bottom bars should not be visible when whatever buff/debuff you set, is not present. Now I have full bars, until the buff appears and then it starts to diminish. Have tried to reverse with no success.
  • Would love a bar similar to left, right and bottom at the top. Fx. Flame Shock on target would fit nicely for that.
  • Vehicle support on health bar, kinda hard to know when your horsie is low on health
  • Text manipulation options. Color (Separate for each text field), Size, font and transparency. Maybe dogtag support if its not too much of a hog.
  • Radius option for the ring.
  • Related to the radius option. Maybe break the outer parts of the ring into left, right, top and bottom part, but keep the cast ring intact.
  • Some might like to change the cast ring to a more ordinary cast bar. This could be similar to the bottom ring, but only with more height and inside the main ring.
Keep up the excellent work!
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Unread 07-18-09, 02:12 PM  
Kanugga
A Kobold Labourer

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LVLn a shammy

hokay so...was using his mod on my shammy while i lvl it(cause its so seksi) waiting for it to get completed to use on my main cus it sadly lacks key information needed for raid bosses. but anyhow my shammy just recently got mealstrom weapon. it stacks up to 5 points(like combo points) then gives u a instant cast of a few different spells. incase you havnt beaten me to the point, yes im wondering if its at all possible to put mealstrom buffs in place of the combo points or DK rune slots. If its not so be it, if it is thats seksiness, look forward to any responce.
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Unread 07-10-09, 01:03 PM  
Gygès
A Kobold Labourer

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Keep going
Are there any news about updates or about the minimap addon ?

/cheers
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Unread 07-09-09, 12:42 AM  
Jimmerz28
A Kobold Labourer

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I'm pretty speechless as to how sexy this addon is. Simply beautiful.

It'd be nice to see the ability to customize fonts (shared-media support maybe?) on the interface.

Ability to keep empty blocks visible, but at a reduced alpha.

And as asked before target customization (hp/mp text values).
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Unread 07-06-09, 09:20 AM  
Darkstar111
A Kobold Labourer

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Great Addon, just started using it myself.

A few things if I may:

1. Target custumization.
a. Class colored bar or nameplate.
b. Agro colored bar.

2. More advanced fade options. Fade in increments, or parts of the hud.
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Unread 07-05-09, 03:33 PM  
alienangel
A Kobold Labourer

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Apparently HUD doesn't get hidden when you use the normal "Hide Interface" keybind (ALT+Z by default I think) - would it be possible to make it do so please? It's kinda annoying for screenshots if you have it set to show when you have a target/aren't at full mana etc.
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Unread 06-28-09, 04:45 PM  
Mickelus
A Murloc Raider
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It is a separate addon, actually it's 2 addons.
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Unread 06-28-09, 01:34 PM  
darrinsden
A Kobold Labourer

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Originally posted by alienangel
Please don't try to incorporate mimimap and power aura type stuff into this mod >.>

it's a hud, let it stay a hud without bloating with things other mods do fine.
I agree, i asked about the minimap because it looked pretty nice, but my expectation was that it wouldnt be incorporated, but be a separate addon
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Unread 06-28-09, 01:32 PM  
darrinsden
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Originally posted by alienangel
I couldn't get it to work using "Attack" on my warrior, but "Hamstring" or any other melee ability worked fine.

I believe I used Auto Shot or Multi Shot for my hunter (attack obviously wouldn't work, since that's your melee autoattack).
thanks! that was a help, and now i got range working...
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Unread 06-28-09, 11:44 AM  
alienangel
A Kobold Labourer

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Originally posted by darrinsden
i cant seem to get the range check actually working
i must be doing something wrong

for testing i put in Attack for range button 1, with a separate color to show when i am in and not in range. tried steady shot also for a ranged attack.

the bars never change color, and it shows that i am always within range.

darrin
I couldn't get it to work using "Attack" on my warrior, but "Hamstring" or any other melee ability worked fine.

I believe I used Auto Shot or Multi Shot for my hunter (attack obviously wouldn't work, since that's your melee autoattack).
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