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AtlasLoot Enhanced.
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Updated:05-02-11 05:36 PM
Created:03-19-09 10:30 PM
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AtlasLootReverse  Popular! (More than 5000 hits)

Version: 1.15
by: pceric [More]

Adds a line to an item's tooltip showing who drops it and where. Uses AtlasLoot Enhanced data and therefore requires ALE v6 to be installed and enabled.

Type /alr for options.

1.15 - Fix for missing boss names in ALE 6.03.01

1.14 - Update TOC for 4.1
- Workaround for broken module loading in ALE 6.03

1.13 - Library updates.

1.12 - Update tooltip library again.
- Fix for ALE 6.02

1.11 - Fix possible taint issue with tooltip library.
- Fix for more missing items.

1.10 - Fixed missing items.
- Add some excludes for tokens & shards.

1.9 - Really fixed for new versions of ALE.

1.8 - TOC updated for 4.0.
- Libraries updated.
- Fix for new versions of A.L.E.

1.7 - TOC updated for 3.3.
- Tooltip library update.
- Additional filtering.

1.6 - Fix giant profile bug (Delete your AtlasLootReverse.lua SavedVariables file).
- Few other minor changes.

1.5 - Updated libraries.
- TOC updated for 3.2.

1.4 - Now shows if an item drops from multiple sources.
- Some simple filtering to make source read a little better.
- Can now toggle embedded tooltip with /alr embed

1.3 - Bumped versions.
- Updated libs.

1.2 - Now works with chat-linked tooltips.
- Better handling of 25 man loot.
- New DB format uses less memory.

1.1 - Fix bug that screws up Auctioneer tooltip.
- Minor text cleanup.

1.0 - Initial release
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Unread 10-18-09, 01:07 PM  
miros
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Hi! Nice addon xD
Could you make it so that tier items show who drops the token they're changed for? Thanks.

Edit: It seems t7 and forward do this already. Any chance to be fixed for older tiers?
Last edited by miros : 10-18-09 at 01:12 PM.
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Unread 10-15-09, 02:04 AM  
Garagar
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Hi,

On my shaman I'm getting this errors in taint.log when I try to change the totems in my totem-bar, while in combat:

9/21 18:22:31.516 An action was blocked in combat because of taint from AtlasLootReverse - SetMultiCastSpell()
9/21 18:22:31.516 Interface\FrameXML\MultiCastActionBarFrame.lua:529 MultiCastFlyoutButton_OnClick()
9/21 18:22:31.516 MultiCastFlyoutButton4:OnClick()
9/21 18:23:43.596 An action was blocked in combat because of taint from AtlasLootReverse - SetMultiCastSpell()
9/21 18:23:43.596 Interface\FrameXML\MultiCastActionBarFrame.lua:529 MultiCastFlyoutButton_OnClick()
9/21 18:23:43.596 MultiCastFlyoutButton5:OnClick()
Could you please take a look when you have some time (if you need me to generate some more logs, please let me know).

Edit: please ignore did a new set of tests today (after posting the message ) and can't reproduce it anymore.
Last edited by Garagar : 10-15-09 at 03:04 AM.
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Unread 09-28-09, 05:57 PM  
pceric
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Re: Update?

Originally posted by cry4dawn
Any update for this UI coming anytime soon? There are many wrong locations for items from the last patch that have not been corrected. I was wondering if anything was in the works to be released soon?
As mentioned earlier in the comments, this mod contains no loot information whatsoever. It is all imported from AtlasLoot Enhanced. Updating ALE will automatically get you the right locations.
Last edited by pceric : 09-28-09 at 05:57 PM.
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Unread 09-25-09, 01:27 PM  
cry4dawn
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Update?

Any update for this UI coming anytime soon? There are many wrong locations for items from the last patch that have not been corrected. I was wondering if anything was in the works to be released soon?
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Unread 09-02-09, 08:01 PM  
Hevanus
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Wow, good to know I'm not the only one AnrDaemon likes to pick fights with in addon comment sections lol.

<3 BugSack
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Unread 08-28-09, 09:36 AM  
Zidomo
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Originally posted by AnrDaemon
Swatter does the same with an added advantage of suppressing consecutive errors and providing additional information related to error, such as addons list, which in many cases more useful in traching error origin than backtrace itself.
Your opinion. My experience--in 4 years of extensive mod testing--is that "conflicts with other mods" is a cause of a small minority of bugs I have seen overall. But if you personally want an addons list (which I've already mentioned) in addition to the stack trace regardless, fine.

"Suppressing consecutive errors"--what? Do you mean "Each error will only be displayed once per session, so that the interface will not be clouded by continual notifications if one error continually occurs." (from this page)? Same thing that BugSack/!BugGrabber does; it reports the error once and adds additional copies of the error to its ongoing tally without further alerts.

It also allows you to throttle identical errors that flood (i.e. 100 repeats of the same error in 1 second, etc.), which Swatter doesn't allow. As well, it provides more flexible display options; it provides a tally of errors in a LDB display or minimap icon that can be accessed through there, as opposed to command line commands. Its "error window"--similar to Swatter's--can be accessed on demand there. You can have sounds happen when errors occur. And finally you can limit the number of errors it records in !BugGrabber's saved variables file.

Again, if you choose to use BugSack/!BugGrabber instead of !Swatter, there is really no need to insist to use the other one instead. Whatever floats your boat; the AtlasLootReverse comments isn't the place to debate the merits of the two.
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Unread 08-28-09, 04:44 AM  
AnrDaemon
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Originally posted by Zidomo
The visible issue is the bug(s) thrown up. And...seeing as I use BugSack/!BugGrabber for testing so I don't have to use Swatter, your last "advice" is going to be a bit tough . As they offer very similar error stack traces, you aren't missing anything (other than the list of mods running at the same time) using BugSack/!BugGrabber.
Swatter does the same with an added advantage of suppressing consecutive errors and providing additional information related to error, such as addons list, which in many cases more useful in traching error origin than backtrace itself.
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Unread 08-27-09, 09:56 PM  
Zidomo
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Originally posted by AnrDaemon
It is known, yet unresolved issue with newest versions of LibExtra.
That not causing any visible issues as I can tell so far.

P.S.
It's advisable to copy error directly from Swatter frame (and use it instead of BugSack or any other error-catching addon)
The visible issue is the bug(s) thrown up. And...seeing as I use BugSack/!BugGrabber for testing so I don't have to use Swatter, your last "advice" is going to be a bit tough . As they offer very similar error stack traces, you aren't missing anything (other than the list of mods running at the same time) using BugSack/!BugGrabber.
Last edited by Zidomo : 08-27-09 at 10:12 PM.
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Unread 08-26-09, 06:02 AM  
AnrDaemon
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Originally posted by Zidomo
Received this error disenchanting something with AtlasLootReverse (ALR) v1.6, AtlasLoot v5.07.05, Auctioneer Suite v5.6.4399a, USEnglish client/server, WoW 3.2.0a live:

Code:
Enchantrix-5.6.4399.4389\EnxTooltip.lua:694: attempt to index local 'link' (a nil value)
...ns\AtlasLootReverse\libs\LibExtraTip\LibExtraTip.lua:95: in function <...ns\AtlasLootReverse\libs\LibExtraTip\LibExtraTip.lua:80>:
...ns\AtlasLootReverse\libs\LibExtraTip\LibExtraTip.lua:167: in function `h':
...ns\AtlasLootReverse\libs\LibExtraTip\LibExtraTip.lua:322: in function <...ns\AtlasLootReverse\libs\LibExtraTip\LibExtraTip.lua:318>:
<in C code>: ?
AceHook-3.0-5 (Ace3):92: in function <Interface\AddOns\Ace3\AceHook-3.0\AceHook-3.0.lua:84>
<in C code>: ?
<in C code>: in function `SetAction'
Interface\FrameXML\ActionButton.lua:430: in function `ActionButton_SetTooltip':
<string>:"*:OnEnter":1: in function <[string "*:OnEnter"]:1>
It is known, yet unresolved issue with newest versions of LibExtra.
That not causing any visible issues as I can tell so far.

P.S.
It's advisable to copy error directly from Swatter frame (and use it instead of BugSack or any other error-catching addon)
Last edited by AnrDaemon : 08-26-09 at 06:03 AM.
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Unread 08-26-09, 03:47 AM  
Zidomo
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Received this error disenchanting something with AtlasLootReverse (ALR) v1.6, AtlasLoot v5.07.05, Auctioneer Suite v5.6.4399a, USEnglish client/server, WoW 3.2.0a live:

["message"] = "Enchantrix-5.6.4399.4389\\EnxTooltip.lua:694: attempt to index local 'link' (a nil value)\n...ns\\AtlasLootReverse\\libs\\LibExtraTip\\LibExtraTip.lua:95: in function <...ns\\AtlasLootReverse\\libs\\LibExtraTip\\LibExtraTip.lua:80>:\n...ns\\AtlasLootReverse\\libs\\LibExtraTip\\LibExtraTip.lua:167: in function `h':\n...ns\\AtlasLootReverse\\libs\\LibExtraTip\\LibExtraTip.lua:322: in function <...ns\\AtlasLootReverse\\libs\\LibExtraTip\\LibExtraTip.lua:318>:\n<in C code>: ?\nAceHook-3.0-5 (Ace3):92: in function <Interface\\AddOns\\Ace3\\AceHook-3.0\\AceHook-3.0.lua:84>\n<in C code>: ?\n<in C code>: in function `SetAction'\nInterface\\FrameXML\\ActionButton.lua:430: in function `ActionButton_SetTooltip':\n<string>:\"*:OnEnter\":1: in function <[string \"*:OnEnter\"]:1>\n\n ---",
["type"] = "error",
["session"] = 1347,
["counter"] = 5


The version of LibExtraTip used in that version of Auctioneer (its a beta, yet is on the site here as a release) that was put out after v1.6 of ALR is "1, 224". You include LibExtraTip "1, 218". I have only "1, 224" loading here; replaced what was included in ALR's ZIP with the Auctioneer one.

Before replacing ALR's LibExtraTip with the latest v224, I left its original v218 alone and used v224 in Auctioneer only. Here is the error thrown in that situation:

["message"] = "...ns\\AtlasLootReverse\\libs\\LibExtraTip\\LibExtraTip.lua:579: attempt to call a table value:\nAuc-Advanced-5.6.4399 (KangaII)\\Libs\\LibExtraTip\\LibExtraTip.lua:38: in main chunk\n\n ---",
["type"] = "error",
["session"] = 1282,
["counter"] = 1


No errors with the earlier Auctioneer release v5.5.4293 that included LibExtraTip "1, 208". Other options besides ALR modifications to accommodate the new LibExtraTip include changing to LibTipHooker-1.1. Or--much better--put the ALR info directly in the tooltip without a hooking library, like Tekkub's Engravings (and other mods) do.
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Unread 08-15-09, 09:19 AM  
trclocke
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Originally posted by pceric
Okay, new version is up (1.6) that fixes the huge memory problem. You will need to delete your WTF/Account/[Your_Account]/SavedVariables/AtlasLootReverse.lua file. It will be re-created at your next login and won't grow like it was doing.
I thought it seemed like ALR used an unreasonable amount of memory for what it actually did. Thanks for the update.
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Unread 08-14-09, 06:17 PM  
pceric
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Okay, new version is up (1.6) that fixes the huge memory problem. You will need to delete your WTF/Account/[Your_Account]/SavedVariables/AtlasLootReverse.lua file. It will be re-created at your next login and won't grow like it was doing.
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Unread 08-14-09, 10:39 AM  
Dajova
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Originally posted by pceric
I've noticed this as well and located the bug. It's creating a duplicate copy of the info for each realm and/or char you play on. I'll have a fixed version out in a couple days.
sweet, cause this is a good addon aside from both Altoholic and Mendeleev.
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Unread 08-13-09, 06:14 PM  
pceric
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Originally posted by richerich
No errors here, but i think there is a memoryleak... before the patch, this addon was on around the same as atlasloot... now its 3-4 times the size :S
I've noticed this as well and located the bug. It's creating a duplicate copy of the info for each realm and/or char you play on. I'll have a fixed version out in a couple days.
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Unread 08-12-09, 04:19 PM  
Dajova
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No errors here, but i think there is a memoryleak... before the patch, this addon was on around the same as atlasloot... now its 3-4 times the size :S
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