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Updated:11-02-11 02:40 PM
Created:03-29-09 05:26 AM
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iMinimap  Popular! (More than 5000 hits)

Version: 0054
by: Chiril [More]

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iMinimap
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I checked this on 4.2 and it works for me... feel free to post bugs but don't expect them to get solved instantly :P


This is a little Addon that makes your Minimap
a) square
b) with a 1-Pixel-Border
c) with Mousewheel-Zoom
and
d) moves the icons

There is a short config at the top in the iMinimap.lua, where you can move the Minimap and the Questtracker.

bugs?
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-Something with the Tradeskill-Window and Trade-Window when the Minimap is topleft

really fixed bug with tracker now ;)
and added the lfg-icon
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Unread 01-04-10, 12:57 PM  
Chiril
A Kobold Labourer
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Forum posts: 1
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Originally posted by riph
This fix seems to limit to only 2 viewable tracked quests even when I'm tracking 10 or less. So I commented out the WatchFrame positioning to revert to the old way of overlapping.
Somehow this is weird... Try "WatchFrame:SetHeight(700)" or so.
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Unread 01-04-10, 07:18 AM  
riph
A Murloc Raider
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Added the LFD minimap icon to the same place as the PvP icon using the following code, neither can appear at the same time.

Code:
local ml = MiniMapLFGFrame
ml:ClearAllPoints()
ml:SetParent(Minimap)
ml:SetPoint("TOPRIGHT", m, -28, -3)
ml:SetScale(.8)

MiniMapLFGFrameBorder:Hide()
Uses the default icon, could probably do with a cool custom icon like the mail icon.
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Unread 01-04-10, 12:43 AM  
Victimize
A Murloc Raider

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Is there any way to remove the default game clock from the minimap? Searched through the .lua file, couldn't figure anything out.
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Unread 01-03-10, 01:07 PM  
riph
A Murloc Raider
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Originally posted by Chiril
Fixed this
This fix seems to limit to only 2 viewable tracked quests even when I'm tracking 10 or less. So I commented out the WatchFrame positioning to revert to the old way of overlapping.
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Unread 01-02-10, 04:34 AM  
Chiril
A Kobold Labourer
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Originally posted by riph
My objectives frame is overlapping my iMinimap is it possible to stop this behaviour in anyway? Thanks in advance.
Fixed this
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Unread 12-18-09, 11:37 AM  
riph
A Murloc Raider
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My objectives frame is overlapping my iMinimap is it possible to stop this behaviour in anyway? Thanks in advance.
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Unread 12-12-09, 12:37 PM  
Chiril
A Kobold Labourer
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unfortunately my graphic card crashed, so you'll have to wait a bit for the update ... >.<
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Unread 12-10-09, 05:31 PM  
nunchuks
A Murloc Raider
 
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It be cool if you can attach the new dungeon system attach to the map i have my minimap set to bottomright and the thing just floats up top. Overall looking forward to the update.
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Unread 12-10-09, 06:49 AM  
Chiril
A Kobold Labourer
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I think an update will be out today or tomorow.
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Unread 12-09-09, 03:32 PM  
Joschasa
A Kobold Labourer
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Since Patch 3.3 align = TOPLEFT wont work anymore
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Unread 12-09-09, 11:39 AM  
Chiril
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I'll see what I can do
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Unread 12-08-09, 02:28 PM  
Pseudopod
A Deviate Faerie Dragon

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Originally posted by bluenjoy
Would you be implementing a calender indicator in your future versions? Maybe a Pulse indicator on the clock or change the border colour if you receive an invite[/b]
I would like to see this as well. Maybe switch the calendar text color from class color to red if you have an invite?
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Unread 12-08-09, 01:21 PM  
Joschasa
A Kobold Labourer
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Bug solved?

bugs?
----------------------
-Something with the Tradeskill-Window and Trade-Window when the Minimap is topleft...
This bug doesnt appear, if i delete two lines in the iMinimap.lua:
Code:
49: mc:ClearAllPoints()
50: mc:SetAllPoints(m)
Dont really know, what they were doing, but they seem to cause that problem.
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Unread 11-27-09, 08:27 AM  
bluenjoy
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Hi,

Would you be implementing a calender indicator in your future versions? Maybe a Pulse indicator on the clock or change the border colour if you receive an invite and right-click the map to view the calender would be nice.
__________________
-Biggie
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Unread 11-24-09, 02:53 PM  
Sysopic
A Defias Bandit

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Originally posted by Dameek



Is there anyway to relocate this? I put my minimap on the bottom of the screen and when I do this goes offscreen.
You can get something like Fluid Frames and move that.
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