Download
(117Kb)
Download
Updated: 04-27-11 08:23 AM
Pictures
File Info
Updated:04-27-11 08:23 AM
Created:04-03-09 02:09 PM
Downloads:15,323
Favorites:69
MD5:

oUF Slim  Popular! (More than 5000 hits)

Version: r15
by: Dawn [More]

oUF_Slim is based on oUF_Nivea and updated to work with oUF 1.5+ for WoW patch 4.x+ / Cataclysm.


Features
* easily customizable, with lots of options - frame size, fonts, textures, enable/disable features ...
* set/clear Focus via Shift + Left Click (set/clear focus are removed from right click menu to prevent errors)
* moveable frames - via oUF_MoveableFrames by haste
* boss and main tank frames
* player, focus and target castbar
* Soul Shards, Holy Power, Druid mana, Evangelism/Dark Evangelism, Shadow Orb and Maelstrom tracking
- separately moveable via oUF_MoveableFrames by haste (pClassPoints frame)
* Runes, Eclipse bar support
* Totembar support (via oUF_TotemBar plugin)
* combo points
* health value's color changes for low health
- current health value is colored yellow between 35% and 25% health
- current health value is colored orange between 25% and 20% health
- current health value is colored red below 20% health
* built-in aggro highlight
* built-in debuff highlight
* built-in experience and reputation tracking (mouseover player frame to show it)
* advanced raid and party frames, with aura filtering and more ...
* vehicle support (incl. raid and party)
* featured hankthetank's raid icon textures
* optionally hides Blizzard Auras
* optionally hides Blizzards raid frame manager


Supported frames
* player
* player pet
* target
* target of target
* focus
* party
* party pets
* raid
* boss frames
* main tank - can be set via /maintank, /ma
* main tank target
* arena frames + targets


Plugin support
* oUF_CombatFeedback
* oUF_SpellRange - highly recommended
* oUF_Smooth Update - ***a customized version is embedded (included)***
* oUF_BarFader
* oUF_MoveableFrames - highly recommended
* oUF_TotemBar
* oUF_WeaponEnchant

*** Do not use the standalone oUF_Smooth plugin while using this layout, aka remove it from your addon folder or disable it. It will mess up bar updates, otherwise. Thanks to Ke11ett for finding it out the hard way.


NOTE

Player buffs/debuffs are not part of the layout. Simple reason is blizzard going secure on them, which means you can't right click them off with oUF currently. This is oUF core related and has nothing to do with the layout. Therefore you have to use the default blizzard buffs or something like nivBuffs that replaces them with secure functions and thus still allows for buff cancel.


Interface\\AddOns\\oUF_Slim\\Slim_Config.lua
Code:
------------
-- colors --
------------
	cfg.maincolor = {53/255, 69/255, 105/255}				-- portrait BG, raid health bar, castbar color
	cfg.sndcolor = {255/255, 207/255, 164/255}				-- font color, ...
	cfg.trdcolor = {30/255, 30/255, 30/255}					-- castbar color
	cfg.backdropcolor = {26/255, 25/255, 31/255}			-- backdrop color	
	cfg.brdcolor = {0/255, 0/255, 0/255}					-- border color

	cfg.TransparencyMode = true								-- enable/disable Transparency Mode - transparent healthbars, with class/reaction colored background. Besides looking nifty, it's especially nice for healers.
	cfg.hpTransMcolor = {30/255, 30/255, 30/255}			-- health bar color - Transparency Mode, only
	cfg.hpTransMalpha = 0.3									-- healthbar alpha - Transparency Mode, only
	
-----------	
-- media --
-----------
	cfg.HPtex = mediaFolder.."dM3"							-- health bar texture
	cfg.PPtex = mediaFolder.."dM2"							-- power bar texture
	cfg.CBtex = mediaFolder.."dM2"							-- castbar texture
	cfg.Itex = mediaFolder.."dM2"							-- BG texture
	cfg.Auratex = mediaFolder.."dBBorderL"					-- border texture for buffs/debuffs

	cfg.NameFont = mediaFolder.."Pixelway_Baseline.ttf"			-- font used for text (names)	- recommended: (hooge0655, size 8, "OUTLINE MONOCHROME") OR (Prototype, size 10, "THINOUTLINE")
	cfg.NumbFont = mediaFolder.."Pixelway_Baseline.ttf"			-- font used for numbers		- recommended: (hooge0557, size 10, "OUTLINE MONOCHROME") OR (Prototype, size 10, "THINOUTLINE")
	cfg.NameFS = 10												-- name font size
	cfg.NumbFS = 10 											-- number font size (power value, etc.)
	cfg.hpNumbFS = 20											-- health value font size (player, target, focus)
	cfg.CastFS = 10												-- castbar font size	
	cfg.ComboFS = 20											-- combo point and class points font size
	cfg.FontF = "OUTLINE MONOCHROME"							-- "THINOUTLINE", "OUTLINE MONOCHROME", "OUTLINE" or nil (no outline)
	cfg.fontFNum = "OUTLINE MONOCHROME"							
	
----------------------
-- general settings --
----------------------
	cfg.Numberzzz = 1					-- 0 will display 18400k as 18k, 1 = 18.4k, ....
	cfg.FadeOutAlpha = 0.3 				-- alpha for out of range units (oUF_SpellRange plugin, required)
	cfg.BarFadeAlpha = 0.0				-- alpha for oUF_BarFader (required) plugin (can be 0 - 1)
	
	-- switches -- true/false (on/off)
	cfg.useCastbar = true					-- show/hide player, target, focus castbar
	cfg.useSpellIcon = true					-- show/hide castbar spellicon

------------
-- player --
------------
	cfg.PlayerRightSideSpellIcon = true		-- switch player's castbars spell icon position from left to right
	
------------------------------------------------
-- class bar - Holy Power, Soul Shards, Runes --
------------------------------------------------
	cfg.useClassPoints = true				-- show/hide class bar
	cfg.ClassBarHeight = 2					-- height of Deathknight rune bar and Totembar (oUF_TotemBar plugin required) for shamans
	
------------
-- target --
------------
	cfg.TargetRightSideSpellIcon = false	-- switch target's castbars spell icon position from left to right
	
	cfg.onlyShowPlayerBuffs = false 		-- only show buffs casted by player (target and focus)
	cfg.onlyShowPlayerDebuffs = false		-- only show debuffs casted by player (target and focus)	
	
-----------
-- focus --
-----------
	cfg.FocusRightSideSpellIcon = false		-- switch focus's castbars spell icon position from left to right
	
-----------
-- party --
-----------
	cfg.PartyFrames = true 					-- set to false to disable party frames
	
----------
-- raid --
----------
	cfg.RaidFrames = true	 				-- set to false to disable raid frame groups 1-5
	cfg.RaidFrames2 = true	 				-- set to false to disable raid frame groups 6-8
	cfg.disableRaidFrameManager = true		-- enable/disable blizzards raidframe manager
	
-----------
-- arena --
-----------
	cfg.ArenaFrames = true	 				-- set to false to disable arena frames
	
---------------
-- main tank --
---------------
	cfg.MTFrames = true	 					-- set to false to disable main tank frames

----------
-- boss --
----------
	cfg.BossFrames = true	 				-- set to false to disable boss frames	

-------------------
-- aura specific --
-------------------
	cfg.HideBlizzardAuras = false			-- hide blizzard buff, debuff and weapon enchant frame AND replace them with oUF's buffs/debuffs
	cfg.HideAuraTimer = 180					-- spell timer is shown for shorter durations, than set value, hidden otherwise
	cfg.FilterAuras = true					-- filter arena, party and raid auras by applying a whitelist (the whitelist can be found in Slim_AuraFilterList.lua)
	
---------------	
-- framesize --
---------------
	-- height
	cfg.heightP = 8			-- player
	cfg.heightT = 8			-- target
	cfg.heightF = 8			-- Focus	
	cfg.heightS = 8 		-- ToT, FocusTarget, pet
	cfg.heightM = 8 		-- MT, boss frames	
	cfg.heightPA = 6		-- party, party pet - arena
	cfg.heightR = 24		-- raid
	cfg.heightCB = 30		-- class bar

	-- width
	cfg.widthP = 240		-- player
	cfg.widthT = 240		-- target
	cfg.widthF = 200		-- Focus	
	cfg.widthM = 140 		-- MT, boss frames
	cfg.widthS = 48 		-- ToT, FocusTarget, pet, party pet
	cfg.widthPA = 200 		-- party - arena
	cfg.widthR = 64 		-- raid
	cfg.widthCB = 30		-- class bar
	
	-- hp|pp height, pp|info offset (optional)
	cfg.heightHP = 18		-- change frame height above, instead
	cfg.heightPP = 2		-- power height
	cfg.PPyOffset = 4		-- power y-Offset, can be a positiv/negative (down/up) value
	
--------------------------------	
-- oUF_WeaponEnchant settings --
--------------------------------
	cfg.WeapEnchantIconSize	= 30			-- oUF_WeaponEnchant icon size

r15
* TOC update for 4.1
* removed pet happiness
* added more PvP relevant auras to the whitelist filter (Throwdown, Skull Bash, Hungering Cold, Ring of Frost, Smoke Bomb, etc.)


r14
* improved mouseover highlight appearance
* tweaked raidframes
- added an option to set the maximum number of debuffs visible on raidframes (default: cfg.RaidDebuffNumb = 2)
- changed debuff and name position
- added Fear Ward to priest's class tags (red "FW")
* added experience and reputation info on player
- no plugin required, thanks to Hank for inspiration and animation code <3
- can be disabled via config (cfg.showXpRep)
- there's a delay of 2 seconds until rep/xp info will show on mouseover (player)
- the delay can be changed via config (cfg.delay)
- xp display is hidden at max lvl
- capable of tracking xp and rep at once

r13
* added some Cataclysm raid spell IDs to the aura filter list, thanks to breor
* removed Lady Deathwhisper's Frost Feaver spell ID from IC - since it keeps poping up from any ordinary Deathknight in PvP ...

r12
* changed background texture to a plain white one and increased alpha
* tweaked player cast time position (should no longer overlap spell text with certain fonts)
* changed player and target default position
* added an option to change the aura size (default: cfg.buSize = 30)
* added an option to adjust the aura height (default: cfg.buHeightMulti = 0.8)
- this option allows for rectangle buffs/debuffs, instead of just square ones
- set to 1 for square auras

r11
* changed folder structure
- made media folder separate, one folder to be used for all of my addons
- added alternative non-pixel font to dMedia: SF New Republic Bold.ttf ... works fine for everything, with THINOUTLINE and size 11+
* some tweaks to castbar time's font string Set Points
- should work better for different fonts
* added an option (hpNumbFS) to change the font size of health value (player, target, focus), independent from NumbFS (i.e. power value, etc.)
* added an option to enable/disable blizzards raidframe manager (disabled by default)
* improved raid frames
- splitted raid frames in 2 groups
>> cfg.RaidFrames = 25 people in group 1-5 and cfg.RaidFrames2 = 26-40 people in group 6-8
- you can separately enable/disable groups 1-5 and/or 6-8
- mana bar is now inside the healthbar and shorter
- increased default health height
- changed some things around
* cfg.PPyOffset is working again...
* class points font size is now also defined by cfg.ComboFS
* removed cfg.PlayerBuffsOnPlayerFrame option, as there are no player buffs since r1 ... oUF_Nivea leftover

note:
The change to raid frame display means, that people in group 6-8 will not show up at all UNLESS your raid group is larger than 25 people. People moved to these groups will be hidden.


r10
* changed how transparent mode works and thus got smooth healthbar updates working for it, too *yey*
* added options to change the healthbar color and alpha in Transparency Mode
* disabled smooth bar update for raid frames
* added Class Colors support, you can get it on WoWinterface (by Phanx)
- makes it possible to change class colors without taint, in game

r9
* hide level when casting ...

r8
* fixed string error on level up
* changed AnyDown to AnyUp

r7
* embedded oUF_Smooth
* removed some reduntant variables from config
* added "Transparency Mode" - transparent healthbars, with class/reaction colored background. Besides looking nifty, it's especially nice for healers.
* added an option to enable/disable Transparency Mode - enabled by default

Note: The healthbar's filling/depleting won't be "smoothed" (through oUF_Smooth) in transparency mode, at least for now.

r6
* changed threat and debuff highlight appearance ... might be even final now :p
* changed, removed some name abbreviation code
- possibly fixed erratic name string error on level up *crosses fingers*
* added gradient to target and player frame
* un-interruptable casts got a purple castbar color
* no longer show player in party by default - this time for real ... really ... I swear! *cough*
* several tweaks

r5
* some more tweaks to aura appearance (different default border texture, etc.)
* no longer show player in party by default
* changed threat highlight to highlight the unit's healthbar border

r4
* fixed Shaman Maelstrom display
* changed frame strata for icons (player, target, focus)
* tweaked aura appearance
* tweaked mirror bar(s) appearance
* ugly red border around non magic/curse/disease/poison buff/debuffs be gone!

r3
* updated maintank and boss frame appearance
* updated raid frame appearance
* added afkdnd tag to raid frames
* no longer hides blizzards player auras by default
* added castbar spark
* changed castbar to overlay health instead of power, changed transparency to 70%, changed default castbar color, removed background

r2
* renamed pClassbar frame to pClassPoints - contains holy power counter, shadow orb counter, etc.
* added Evangelism/Dark Evangelism, Shadow Orb and Maelstrom tracking (Maelstrom is untested)
* fix error with TotemBar plugin
* updated TotemBar appearance
* smaller party health and mana value (name font size)
* some code clean up

r1
* initial release
Post A Reply Comment Options
Unread 12-05-10, 04:18 PM  
baz1200
A Kobold Labourer

Forum posts: 0
File comments: 12
Uploads: 0
First of all, love the layout. I'm just wondering if there is a way to fully disable either debuff or buff auras on the target frame?
Report comment to moderator  
Reply With Quote
Unread 12-05-10, 12:54 PM  
Dawn
A Molten Giant
 
Dawn's Avatar
AddOn Author - Click to view AddOns

Forum posts: 918
File comments: 959
Uploads: 22
Player buffs/debuffs are not part of the layout. Simple reason is blizzard going secure on them, which means you can't right click them off with oUF currently. This is oUF core related and has nothing to do with the layout. Therefore you have to use the default blizzard buffs or something like nivBuffs that replaces them with secure functions and thus still allowing for buff cancel.

I really would like to use oUF for player auras again, myself. But it just doesn't make sense, atm. The option in the config is a left-over from before WoW 4.x. I kept it in because it might be still of use for some addon combinations. Even though it does no longer add player auras, it still hides blizzard's.

I stated this a few pages back, already. I probably should state this on the front page, before more people keep wondering.


E: updated front page with a note
__________________
Rock: "We're sub-standard DPS. Nerf Paper, Scissors are fine."
Paper: "OMG, WTF, Scissors!"
Scissors: "Rock is OP and Paper are QQers. We need PvP buffs."

"neeh the game wont be remembered as the game who made blizz the most money, it will be remembered as the game who had the most QQ'ers that just couldnt quit the game for some reason..."

Last edited by Dawn : 12-05-10 at 12:58 PM.
Report comment to moderator  
Reply With Quote
Unread 12-05-10, 12:31 PM  
Elsandman1
A Kobold Labourer

Forum posts: 0
File comments: 10
Uploads: 0
For the love of god, I can't find a way to show my buffs/debuffs when HideBlizzard is "true". I can't find the code in the config nor the lua to position my buffs. I have a suspicion they're shown off the screen.

1. All other addons are turned off
1. I'm using the lastest OUF core
3. I have thoroughly looked at both .config, and .lua files.


Please somehow help! It's driving me crazy. Thank you.
Report comment to moderator  
Reply With Quote
Unread 11-28-10, 07:12 AM  
gossipgirlxo
A Deviate Faerie Dragon
AddOn Author - Click to view AddOns

Forum posts: 10
File comments: 108
Uploads: 1
much love <3
Report comment to moderator  
Reply With Quote
Unread 11-27-10, 05:34 PM  
Dawn
A Molten Giant
 
Dawn's Avatar
AddOn Author - Click to view AddOns

Forum posts: 918
File comments: 959
Uploads: 22
Originally posted by gossipgirlxo
ahh okay good to know. is there a way to disable power text for the target frame? ty <3
You have to find the target part of the code, which starts with

Code:
	target = function(self, ...)
and remove this line

Code:
		self.Power.value:SetPoint("RIGHT", self.Health.value, "LEFT", -2, 0)
__________________
Rock: "We're sub-standard DPS. Nerf Paper, Scissors are fine."
Paper: "OMG, WTF, Scissors!"
Scissors: "Rock is OP and Paper are QQers. We need PvP buffs."

"neeh the game wont be remembered as the game who made blizz the most money, it will be remembered as the game who had the most QQ'ers that just couldnt quit the game for some reason..."

Report comment to moderator  
Reply With Quote
Unread 11-27-10, 04:22 PM  
gossipgirlxo
A Deviate Faerie Dragon
AddOn Author - Click to view AddOns

Forum posts: 10
File comments: 108
Uploads: 1
Originally posted by Dawn
oUF core bug, will be fixed with oUF 1.5.5.
ahh okay good to know. is there a way to disable power text for the target frame? ty <3
Report comment to moderator  
Reply With Quote
Unread 11-27-10, 10:02 AM  
Dawn
A Molten Giant
 
Dawn's Avatar
AddOn Author - Click to view AddOns

Forum posts: 918
File comments: 959
Uploads: 22
Originally posted by gossipgirlxo
currently if you use a vehicle and then dismount from that vehicle the blizzard default rune frame will appear in the top left corner.
oUF core bug, will be fixed with oUF 1.5.5.
__________________
Rock: "We're sub-standard DPS. Nerf Paper, Scissors are fine."
Paper: "OMG, WTF, Scissors!"
Scissors: "Rock is OP and Paper are QQers. We need PvP buffs."

"neeh the game wont be remembered as the game who made blizz the most money, it will be remembered as the game who had the most QQ'ers that just couldnt quit the game for some reason..."

Report comment to moderator  
Reply With Quote
Unread 11-26-10, 08:22 PM  
gossipgirlxo
A Deviate Faerie Dragon
AddOn Author - Click to view AddOns

Forum posts: 10
File comments: 108
Uploads: 1
currently if you use a vehicle and then dismount from that vehicle the blizzard default rune frame will appear in the top left corner.

also I am wondering how I disable the power text on the target frame. thank you
Last edited by gossipgirlxo : 11-27-10 at 04:58 AM.
Report comment to moderator  
Reply With Quote
Unread 11-21-10, 05:08 PM  
groin
A Cyclonian
AddOn Compiler - Click to view compilations

Forum posts: 45
File comments: 86
Uploads: 3
Originally posted by Dawn
ah got it, not easy to explain, though. You would have to change the health setpoints for raid to make it work.
so i'll try to change this line with some experiment

self.Name:SetPoint("TOP", self.Power, "BOTTOM", 0, -2)


update:
@groin
You can try to replace

'raid10' with 'party, raid' and add 'showParty', true,

You should disable party frames (config...), too.
this work in a party but when i am in raid i can't see nothing, not party and not raid.
Last edited by groin : 11-22-10 at 10:28 AM.
Report comment to moderator  
Reply With Quote
Unread 11-21-10, 04:07 PM  
Dawn
A Molten Giant
 
Dawn's Avatar
AddOn Author - Click to view AddOns

Forum posts: 918
File comments: 959
Uploads: 22
Originally posted by groin
take a lot at the topleft frame, the warrior.
can you see two health level?one in vertical in transparence and one in horizontal by class color?

ty much for the second answer
ah got it, not easy to explain, though. You would have to change the health setpoints for raid to make it work.
__________________
Rock: "We're sub-standard DPS. Nerf Paper, Scissors are fine."
Paper: "OMG, WTF, Scissors!"
Scissors: "Rock is OP and Paper are QQers. We need PvP buffs."

"neeh the game wont be remembered as the game who made blizz the most money, it will be remembered as the game who had the most QQ'ers that just couldnt quit the game for some reason..."

Report comment to moderator  
Reply With Quote
Unread 11-21-10, 02:30 PM  
groin
A Cyclonian
AddOn Compiler - Click to view compilations

Forum posts: 45
File comments: 86
Uploads: 3
Originally posted by Dawn
@groin

1) Sorry, but I didn't understand that.

2) You can try to replace

'raid10' with 'party, raid' and add 'showParty', true,

You should disable party frames (config...), too.
take a lot at the topleft frame, the warrior.
can you see two health level?one in vertical in transparence and one in horizontal by class color?

ty much for the second answer
Report comment to moderator  
Reply With Quote
Unread 11-21-10, 12:07 PM  
Dawn
A Molten Giant
 
Dawn's Avatar
AddOn Author - Click to view AddOns

Forum posts: 918
File comments: 959
Uploads: 22
@groin

1) Sorry, but I didn't understand that.

2) You can try to replace

'raid10' with 'party, raid' and add 'showParty', true,

You should disable party frames (config...), too.
__________________
Rock: "We're sub-standard DPS. Nerf Paper, Scissors are fine."
Paper: "OMG, WTF, Scissors!"
Scissors: "Rock is OP and Paper are QQers. We need PvP buffs."

"neeh the game wont be remembered as the game who made blizz the most money, it will be remembered as the game who had the most QQ'ers that just couldnt quit the game for some reason..."

Report comment to moderator  
Reply With Quote
Unread 11-21-10, 05:48 AM  
nin
A Cobalt Mageweaver
AddOn Author - Click to view AddOns

Forum posts: 213
File comments: 83
Uploads: 1
Originally posted by Ke11ett
Warlock. As you can see in the tooltip I have 1K/36k health but the player, target & ToT unit frames still looks like I'm on full health.

Make sure you don't have ouf_smooth plugin enabled (if you used it with other ouf layout(s) before). since dawn has it embedded. that usually causes that error.
Report comment to moderator  
Reply With Quote
Unread 11-21-10, 03:29 AM  
groin
A Cyclonian
AddOn Compiler - Click to view compilations

Forum posts: 45
File comments: 86
Uploads: 3
Originally posted by Dawn
somewhere below
Code:
	UnitSpecific.raid = function(self, ...)
		Shared(self, ...)
put this in
Code:
self.Health:SetOrientation'VERTICAL'
note: it's untested
ty much

but:

1)i am trying the new version, but i see the health deficit of raid frame, in vertical, not by color class but always in transparence mode, and i see also a healthdeficit in horizontal and this time by color class.
i am making some mistakes?


Code:
UnitSpecific.raid = function(self, ...)
		Shared(self, ...)
		
		self.Name:SetPoint("TOP", self.Power, "BOTTOM", 0, -2)
		self:Tag(self.Name, '[afkdnd][raidcolor][raidhpname]')		

		self.Health:SetHeight(cfg.heightR)
		self.Health:SetWidth(cfg.widthR)	
		self.Health:SetOrientation'VERTICAL'  ---new line
		self.Power:SetWidth(cfg.widthR)			
		self.Power.PostUpdate = PostUpdatePowerRaid



2) it's possible to see raid frame also in a party and not only in raid?

I'm abusing your patience
Last edited by groin : 11-21-10 at 04:24 AM.
Report comment to moderator  
Reply With Quote
Unread 11-20-10, 08:34 PM  
Dawn
A Molten Giant
 
Dawn's Avatar
AddOn Author - Click to view AddOns

Forum posts: 918
File comments: 959
Uploads: 22
Re: auras

Originally posted by ascetic.nihilist
Originally posted by Yougotmail
Is it possible to completely disable the target auras, they really bother me and would prefer not to have them enabled.

You would have to edit the layout directly. Look for the target section and remove any code with buff and debuff in it.

i want to do this with everything except the debuffs that i apply to a target and if that is not possible then just everything. what file would i go to and what would i delete/modify?
see config...

Code:
	cfg.onlyShowPlayerBuffs = false 		-- only show buffs casted by player (target and focus)
	cfg.onlyShowPlayerDebuffs = false		-- only show debuffs casted by player (target and focus)
That's basically what you want, or at least very close to it.
__________________
Rock: "We're sub-standard DPS. Nerf Paper, Scissors are fine."
Paper: "OMG, WTF, Scissors!"
Scissors: "Rock is OP and Paper are QQers. We need PvP buffs."

"neeh the game wont be remembered as the game who made blizz the most money, it will be remembered as the game who had the most QQ'ers that just couldnt quit the game for some reason..."

Report comment to moderator  
Reply With Quote
Post A Reply



Category Jump:

Support AddOn Development!

You have just downloaded by the author . If you like this AddOn why not consider supporting the author? This author has set up a donation account. Donations ensure that authors can continue to develop useful tools for everyone.