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Updated:01-31-10 01:14 PM
Created:04-21-09 01:35 PM
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TellMeWhen (Fan Update)  Popular! (More than 5000 hits)

Version: 1.2.1
by: Ooze [More]

TELLMEWHEN IS NO LONGER BEING UPDATED ON THIS PAGE, PLEASE REFER TO THE ORIGINAL ADDON PAGEFOR FUTURE UPDATES.

Version 1.2.1 (Fan Update)
- Bugfixes

Version 1.2.0 (Fan Update)
- Added options for targetoffocus and targetofpet
- Added "/tmw options" as a shortcut to options menu

(Major thanks to Oodyboo for the following changes)
- Changed how spec settings are saved
- Editbox for "Choose spell/buff/item" retains previous entered value
- Supports 8 bars instead of the old 4
- Added primary/secondary spec toggles for each bar
- Disabled bars and icons don't process everything

Version 1.1.6 (Fan Update)
- Fixed a bug where pets caused an endless stream of errormessages when dismissed/killed
- Fixed a bug where Buff/Debuff set to "Show when Absent" was acting as it was set to "Always Visible"

Version 1.1.5 (Fan Update)
- Buffs/Debuffs set to Always Visible now indicates if they are missing
- Icontextures should update correctly now

Version 1.1.4 (Fan Update)
- Dualspec Support Added

Version 1.1.3 (Fan Update)
- Rewrote Buffcheck to use UNIT_AURA instead of COMBAT_LOG_EVENT_UNFILTERED.
- Removed a bunch of variables that was created, but not used.

Version 1.1.1 (Fan Update)
- 3.1 Support (Calls to UnitAura Updated)
- Added support for showing multiple Buffs/Debuffs on a single icon, seperated them with ;
- Added support for spellIDs and itemIDs
- Added option "always" to BuffShowWhen & CooldownShowWhen

Version 1.1
- Added cooldown and buff/debuff timers. Compatible with OmniCC.

Version 1.0.1
- Updated for WoW 3.0

Version 1.0
- Hello world!
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Unread 04-23-09, 06:42 PM  
Ooze
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Originally posted by Rilynn
glad someone picked this up... however its still kinda broke.
Sometimes my buff Serendipity will show.. I see the stacks but when I use the buff TMW still shows the icon and it will be stuck there

edit: the "stuck" buff will stay there till the fight ends then its gone
Could you please provide more detailed information about what you mean?

I don't have a highlevel priest or any char i know that has a buff that works in a simmilar way :|
Last edited by Ooze : 04-23-09 at 06:43 PM.
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Unread 04-23-09, 07:46 PM  
Rilynn
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Originally posted by Ooze
Could you please provide more detailed information about what you mean?

I don't have a highlevel priest or any char i know that has a buff that works in a simmilar way :|
Egg of mortal essence (trinket)has a chance to buff your haste rating by 505 with any healing spell.
Surge of Light is a holy talent that gives a 50% chance to have your next flash heal or smite to be instant cast
Serendipity is a holy talent that has a chance to stack haste on Prayer of healing/greater heal

currently serendipity will show 1-3 stacks on tmw once but once i "use" the buff the icon will not refresh
Surge of light does not show at all
essence if life shows once in awhile

i could have sworn it worked after the patch tuesday but i'm not certain

i'm going to disable all mods and add tjhem back one by one to see if its a conflict issue
Last edited by Rilynn : 04-23-09 at 08:10 PM.
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Unread 04-24-09, 05:58 AM  
Rilynn
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update, there is a conflict with one of my mods.
I disabled all mods except tmw and spammed flash heal.
sure enough all icons show properly

now I just have to find out which one is causing the issue

EDIT: HAPPY FRIGGIN DAY... it seems DBM was the one.
Remove that and I'm good to go !
Last edited by Rilynn : 04-24-09 at 06:18 AM.
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Unread 04-25-09, 02:48 PM  
bitingsock
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Other mages Living Bomb are still showing up on my bar, and yes, I enabled 'only if cast by me'
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Unread 04-26-09, 07:36 PM  
Rilynn
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something i've just noticed, after a fight tmw is running about 12mb of memory
not alot but I want to bring it to your attention
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Unread 04-27-09, 11:14 AM  
bitingsock
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ah, i haven't checked that, but i too would be concerned, seeing how i only have a gig of memory to work with ^^
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Unread 04-27-09, 11:43 AM  
drykill
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First off thanks a bunch for updating this addon .

Abilities such as Overpower and Revenge function on a reactive level, but they also have cooldowns. If there was a way to only show their icons when both reactive AND cooldown conditions were met it'd be perfect.
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Unread 04-27-09, 11:54 AM  
eriokrat
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Memory Leak

Last night during the 25-man Hodir encounter, TellMeWhen was jumping from 12MB to 35MB of memory (Recount, the next highest, was only around 4MB). I'm a feral druid and was tracking my cat buff/debuffs.

Anyone else noticing the huge memory footprint of this addon especially during boss encounters?

Btw, I've been using this addon since LK's release and have never noticed TellMeWhen's memory appetite. Great addon but I'm likely going to drop it for BadKitty since it apparently has issues.
Last edited by eriokrat : 04-27-09 at 11:55 AM.
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Unread 04-28-09, 10:29 AM  
Ooze
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Re: Memory Leak

Originally posted by eriokrat
Last night during the 25-man Hodir encounter, TellMeWhen was jumping from 12MB to 35MB of memory (Recount, the next highest, was only around 4MB). I'm a feral druid and was tracking my cat buff/debuffs.

Anyone else noticing the huge memory footprint of this addon especially during boss encounters?

Btw, I've been using this addon since LK's release and have never noticed TellMeWhen's memory appetite. Great addon but I'm likely going to drop it for BadKitty since it apparently has issues.
I'm gonna take a look at the memory issue. I'm a feral druid myself and this is the only addon for me.. Badkitty just isn't customizable enough.
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Unread 04-28-09, 02:12 PM  
eriokrat
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Re: Re: Memory Leak

Originally posted by Ooze
I'm gonna take a look at the memory issue. I'm a feral druid myself and this is the only addon for me.. Badkitty just isn't customizable enough.
Renamed my Interface and WTF folders, created new ones, only installed latest verison of TellMeWhen from WoWInterface.com, and started beating on a target dummy. According to the default WoW UI, when I mouse over "Game Menu" I can see TellMeWhen start climbing in memory usage from ~200KB to 600KB after about 3 min on the target dummy. When I stopped attacking, it stopped rising but only went down to 345KB.

Took a min break then went back at the target dummy. This time after about 3 minutes, TellMeWhen's memory usage went to 1.3MB and was steadily climbing until I got out of combat.

Third target dummy beating resulted in the same results: a steady climb of memory usage over the length of combat. FYI, the memory usage climbed even when I did NOTHING but white damage for a couple minutes, i.e., no debuffs of any kind on the target dummy, not even FF.

Btw, I had only the following buttons config'd: FF, Mangle, Rip, Rake, and SR. The night I noticed this in Ulduar I had many more buttons config'd, which may account for the even faster rise in memory usage.

I'm praying you can fix this issue because I have tried other mods since my initial post, like BadKitty & DroodFocus, and they are not nearly as configurable or as uber as TellMeWhen.
Last edited by eriokrat : 04-28-09 at 02:15 PM.
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Unread 04-30-09, 12:38 AM  
Bunni
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So long as you are tweaking/updating TMW (thank you btw), any chance of looking into support for ButtonFacade?
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Unread 04-30-09, 10:49 AM  
Ooze
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Found some variables that where global instead of local . Changing this reduced the buildup some. However there is still a buildup the longer you stay in combat. I am at this point not quite sure why, but I am investigating. As for my other plans and your requests. I'm gonna see what i get done this weekend. The week have been kinda hectic
Last edited by Ooze : 05-21-09 at 09:39 AM.
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Unread 04-30-09, 09:06 PM  
nToxik
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The cooldown is working for Black Arrow but not for Kill Shot, Explosive Shot or Multi-Shot.

Never tested Aimed Shot or other stings.


EDIT: NVM - forgot to turn on Show Timer.


Edit #2: Not working correctly for Kill Shot. I want it to only show up while in combat when the target's health is 20% or less and want it to show a cooldown timer. The timer is working but the Kill Shot icon is visible all the time once combat has started.
Last edited by nToxik : 05-02-09 at 09:52 AM.
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Unread 05-01-09, 05:30 AM  
Johndu
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Hi Ooze, I suggest you pack your file to be named as:

TellMeWhen_ORIGINAL-AUTHOR-RELEASED-VERSION or YOURS-VERSION_FanUpdate.zip


Lieandswell has released his version update to 1.1.2, and I roam his code, not support SpellID like yours, will you throw us a 1.1.2 FanUpdate version?
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Unread 05-03-09, 05:11 PM  
nToxik
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Originally posted by nToxik
The cooldown is working for Black Arrow but not for Kill Shot, Explosive Shot or Multi-Shot.

Never tested Aimed Shot or other stings.


EDIT: NVM - forgot to turn on Show Timer.


Edit #2: Not working correctly for Kill Shot. I want it to only show up while in combat when the target's health is 20% or less and want it to show a cooldown timer. The timer is working but the Kill Shot icon is visible all the time once combat has started.
edit:


Still not having luck. I can't get Kill Shot to only display the icon when Kill Shot is useable on the target AND show a cooldown when it cannot be used.
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