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Updated:09-17-09 03:33 PM
Created:04-25-09 02:18 PM
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oUF Aion UI  Popular! (More than 5000 hits)

Version: 1.4
by: Dawn [More]

oUF_Aion UI is made to work for 1680x1050, it works out of the box for 1440x900, 1920x1200, ... should work for all widescreen resolutions. Even though the art on the bottom, might be somewhat small/big by default, depending on your resolution.


I added oUF_MoveableFrames plugin support in version 1.1, which will allow you to position the frames in game. NOTE: To move a frame you have to hold down the ALT and CONTROL KEY and drag the frame. You can move party and raid with ALT + CONTROL, too. Just don't click on the bars directly, but a little aside of them



I don't use any UI scale at all. I don't have this option checked. Or in other words this UI is basically build around an UI scale of 1.0.
If you are using another resolution than 1680x1050, you might have to adjust your UI scale until it fits.

NOTE:
1.) Pretty much any addon included in this UI is heavily customized, I don't take any credits for this.
However, you shouldn't update any of the addons, manually!
2.) If something spits out errors or stops working, tell me please.
3.) Read the changelog, it contains usefull information!
4.) For in depth information/questions concerning unitframes head over to oUF_Aion layout page and check the comments/changelog, before asking, please.

Last but not least:
I will only support this to the point where it comes to bug fixing. If you want to customize it, you are on your own. This is a necessary step, to keep my sanity. Well, what's left of it.


SETUP:

1.) backup you font, interface and wtf folder
2.) Extract everything into your \WorldofWarcraft\ folder
3.) Make sure you rename the folder YOURACCOUNTNAME to ... guess what ...
4.) load the "Default" profile for Dominos (actionbars) ingame


This and That:
* Blizzards Calendar is accessible by right clicking on the minimap
* Tracking is accessible by middle clicking on the minimap
* Chat frames minimize after 40seconds of inactivity - you can change the duration in Chicchai
* you can move all bag frames by holding ALT
* you can move nClock by holding ALT
* to open a GM ticket type /GM or /ticket
* to reload your UI type /rl


Some addons that you can customize easily are:

*actionbars
Dominos

*unitframes
oUF_Aion\Aion_core.lua

*chatframe (minimize/maximize effect, borders, background)
Chicchai\core.lua

*AionMini (minimap)
AionMini\AionMini.lua

*TipTac (tooltip addon)
/tip



layout details for oUF_Aion

Code:
-- ------------------------------------------------------------------------
-- SETUP
-- ------------------------------------------------------------------------
local font = "Interface\\AddOns\\oUF_Aion\\font\\marigoldwild.ttf"
local fontN = "Interface\\AddOns\\oUF_Aion\\font\\marigoldwild.ttf"
local fontSN = 24 -- font size (names)
local fontS = 16 -- font size (numbers)
local fontF = "THINOUTLINE" --local fontF = nil

local bartex = "Interface\\AddOns\\oUF_Aion\\media\\dAion"
local raidbartex = "Interface\\AddOns\\oUF_Aion\\media\\dQ"
local bufftex = "Interface\\AddOns\\oUF_Aion\\Art\\border"
local borderDebuffHigh = "Interface\\AddOns\\oUF_Aion\\media\\frameborder3large" 

local frameborder = "Interface\\AddOns\\oUF_Aion\\Art\\border"

local scalePlayer = 0.9 -- change player scale
local scalePlayerPet = 0.8 -- change player pet scale
local scaleTarget = 0.8 -- change target, target of target and focus scale
local ScaleParty = 0.8 -- change party scale
local ScalePT = 0.5  -- change party target scale
local ScalePP = 0.5  -- change party pet target scale

local Numberzzz = 1 -- 0 will display 18400k as 18k, 1 = 18.4k, ....

-- show/hide raid frames
local useraid = true
-- show/hide party target frames
local usepartytargets = false
-- show/hide party pet  frames
local usepartypets = true

-- show/hide player frames
local useplayer = false	

-- show target's auras on top (true) or bottom (false)
local TargetAurasOnTOP = true

-- NOTE: you should use either one of these, or it might look a "little crazy" ......
-- show/hide AION style Panel 
local useAionPanel = true
-- show/hide viewport
local useviewport = false

-- self-explanatory?!?
local OMGHELPMEMOVETEHPARTYANDRAIDPLZKKTHXBYE = false
-- just in case it's not .. this is not needed to move party and raid, but it will help ....

-- castbar position
local playerCastBar_x = 0
local playerCastBar_y = -110
local targetCastBar_x = 0
local targetCastBar_y = -60

-- set target castbar scale
local TarCastScale = 1.0

Hope you like it, have fun.

1.4
* health and power "orb style" for player - based on "oUF_D3Orbs2" - 4ll cr3dits to t3h z0rk! :)
* added an option to hide the default player frame and only show the orbs (enabled by default)
* party and raid are now moveable (hold down ALT + CONTROL, click a little aside of the bars, not directly on them!)
* raid layout is more compact now
* some minor tweaks

1.3b
* enabled PvP frame position feature in AionMini to make up for the new target default position (it was overlapping the PvP frame)
* unitframe (oUF layout) updated to 1.5b

1.3
* unitframe (oUF layout) updated to 1.5
* player auras are now part of oUF_Aion (blizzard auras are hidden)
* default player and target position changed
* Aion panel added (incl. option to enable/disable)
* added an option to position target auras on top or bottom of the target
* raidframes are hidden by default

1.2
* savedvariables folder fixed ....
* unitframe (oUF layout) updated to 1.4

1.1
* updated for patch 3.2 (addons updated, code fixes, etc.)

1.0
* initial release
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Unread 09-04-09, 05:06 AM  
Dawn
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Originally posted by SirQuester
Hey there, trying out your UI and loving it. I am wondering about the buffs though. I'd rather have them not fade out at all but cannot find any thing that pertains to them be it an addon or code.

How would I go about changing the buffs/debuffs in the top right corner so they don't fade out?

Thanks for the UI and look forward to hearing from you.
Delete or disable oUF_BarFader.
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Unread 09-03-09, 11:03 PM  
SirQuester
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Hey there, trying out your UI and loving it. I am wondering about the buffs though. I'd rather have them not fade out at all but cannot find any thing that pertains to them be it an addon or code.

How would I go about changing the buffs/debuffs in the top right corner so they don't fade out?

Thanks for the UI and look forward to hearing from you.
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Unread 09-02-09, 07:22 AM  
Dawn
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Please, read the notes or simply check Aion_core.lua. Settings are all there, it's not that hard....
Last edited by Dawn : 09-02-09 at 07:23 AM.
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Unread 09-02-09, 07:15 AM  
zhronix
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raid frames

how do you get the raid frames to show been looking for 2 hours and still got no clue.
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Unread 08-30-09, 01:55 PM  
Montechristo
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Hm, klingt sehr kompliziert....Ich wüsste leider garnicht wo ich mit Copy&Paste überhaupt genau ansetzen und starten müsste.

Könntest du das testweise aus Spaß mal machen und mir vielleicht sagen ob es funktioniert, oder ob danach zuviele Änderungen nötig wären?

Wenns nicht geht würde ich die 1.0-Version vom Layout mal vorerst bei mir benutzen. Mir gefällt der Aufbau einfach sehr viel besser als bei den aktuellen Versionen
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Unread 08-30-09, 10:58 AM  
Dawn
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Originally posted by Montechristo
Uff, langsam langsam.....

Meine lua-kenntnisse sind leider nicht so fortgeschritten als das ich das gleich auf Anhieb verstehen würde. Welche Bereiche (oder Zeilen-Bereiche) müsste ich da genau austauschen? Ich arbeite mit Notepad++ um solche Sachen zu ändern. Bin mit den genauen Begriffen nicht so vertraut.

Und warum ist es nicht empfehlenswert?
Weil man damit u.a. alle vorhandenen zahlen zerschiest und die neu aufstzen müsste.... gibt nen level tag und einen tag für namen, daran kannst du sehen wie du einen für missinghp machen kannst. Welche standard tags es gibt siehst du in der ouf\elements\tags.lua
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Unread 08-30-09, 10:31 AM  
Montechristo
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Originally posted by Dawn

@Montechristo
Dazu müsstest du die komplette health function aus 1.0 übernehmen und die neue entfernen. Zwar möglich aber nicht unbedingt empfehlenswert. Eher würde ich noch einen oUF tag mehr verwenden für missingHP - percentHP und curHP sind ja schon vorhanden. [/b]
Uff, langsam langsam.....

Meine lua-kenntnisse sind leider nicht so fortgeschritten als das ich das gleich auf Anhieb verstehen würde. Welche Bereiche (oder Zeilen-Bereiche) müsste ich da genau austauschen? Ich arbeite mit Notepad++ um solche Sachen zu ändern. Bin mit den genauen Begriffen nicht so vertraut.

Und warum ist es nicht empfehlenswert?
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Unread 08-30-09, 08:30 AM  
Dawn
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The unitframes are updated separately, thus changes are not always mentioned in the changelog. Just head over to oUF_Aion (layout) page and read the changelog over there:
* raidframes got disabled by default in a prior version (you can enable them again, ofc)

Mhm, this MSBT error should be gone since I just forgot to add sharedmedia after updating it from 1.0. Is sharedmedia part of you addon folder? If not you can fix it manually by switching into msbt options ( /msbt) and choosing a font that's available.

@Montechristo
Dazu müsstest du die komplette health function aus 1.0 übernehmen und die neue entfernen. Zwar möglich aber nicht unbedingt empfehlenswert. Eher würde ich noch einen oUF tag mehr verwenden für missingHP - percentHP und curHP sind ja schon vorhanden.
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Unread 08-29-09, 05:10 PM  
Midnight2069
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I am getting the same thing. The raid panels are not apprearing in 10/25 man raids. the group does disappear, but no raid bars coming up either.
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Unread 08-29-09, 11:56 AM  
Rohinh
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Raid frames not appearing?

whenever I'm in a raid (25m/10m) my Party frames disappear...but..none of my raid frames show up is their some way to fix this in the Lua? Also for some reason...i can't use Mik's Scrolling battle text...it just gives a really big error..and...continues..for a very long time *So long actaully you have to Log out in order for it to stop*..next time I have it running i'll copy and paste it here..see if anyone knows what's wrong ..But the more importent thing is the raid frames...if anyone knows what might be wrong with it I'd appreciate it a lot..not really a big deal..it just...Bugs me.....other then that Awsome UI
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Unread 08-29-09, 07:49 AM  
Montechristo
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Ach ein Deutscher...und ich müh mir hier einen ab

Ich möchte das Layout standalone benutzen, finde aber nicht heraus wie ich bestimmte Teile so hinbekomme wie ich es gerne hätte, weil meine LUA-Kenntnisse nicht so besonders gut sind

Das manuelle Verschieben der Positionen etc. bekomme ich hin, Schrift-Änderung und Skalierung auch, aber dann wird es schwerer

Im Prinzip sollen die Frames so aussehen wie hier auf deinem Screen:

http://s.wowinterface.com/preview/pvw25851.jpg

Was ich nun nicht finde ist wie ich z.B. die HP (4076 im Screen) & %-Anzeige (19% im Screen) des Ziels einstelle und den Namen des Ziels nicht groß in der Mitte habe, sonden so wie auf dem Screen das "Geisha" gegenüber der HP & %-Anzeige.

Selbes gilt für mein Player-Frame. In deinem Screen sehe ich rechts oben "-6.18.9k.99%". So hätte ich es auch gerne. Ich sehe auch die %-Anzeige vom Ziel des Ziels (auf dem Screen Kyron) fast außerhalb des Frames. Zur Zeit (standard) ist es im Frame drin und wird nur mit 100 angezeigt. Ich hätte aber gerne daß da 100% steht, damit ich nicht durcheinander komme

Kannst du mir dabei helfen wie ich das einstelle? Wäre sehr nett Wie gesagt soll es eigentlich genau so aussehen wie auf dem Screen. Oder muß ich da eine ältere Version des Layouts installieren?

Edit: Ich sehe gerade daß der Screen von Version 1.0 des kompletten UI's stammt. Das Standalone Layout fängt "erst" bei 1.1 an. Ich hab jetzt einfach mal das Layout aus dem 1.0 rauskopiert und so getestet. Funktioniert zum Test soweit prima. Könntest du mir sagen welche Teile ich aus dem aktuellen 1.5 "austauschen" muß damit ich trotzdem noch die aktuellen Features und "Updates" habe? Hab es mir mal angesehen, aber beide Dateien unterscheiden sich recht stark. Ich blicke da garnicht durch

P.S.: Ach und ich würde gerne die Gruppenframes jederzeit eingeblendet haben, auch im Raid, egal wie groß. Wie stelle ich das ein, bzw. ist es überhaupt möglich?
Last edited by Montechristo : 08-29-09 at 09:18 AM.
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Unread 08-28-09, 03:56 PM  
Dawn
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Originally posted by Montechristo
Which font are you using here?

http://s.wowinterface.com/preview/pvw25851.jpg
Santana
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Unread 08-28-09, 01:56 PM  
Montechristo
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Which font are you using here?

http://s.wowinterface.com/preview/pvw25851.jpg
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Unread 08-28-09, 07:34 AM  
Dawn
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It's a known issue, sorry. Only solution is moving them by lua from within Aion_core.lua.
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Unread 08-27-09, 11:28 PM  
ffxiedyn
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party frames

i am able to move the unit frames around, but only player/player target/player

pet/target/targets target actually stay where i put them, while the party

frames (all) jump back to where they default to no matter how many times i

put them somewhere else.



is this intended, or is there a way to make them stay where i move them?
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