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Plunderstorm (10.2.6)
Updated:03-20-24 01:35 AM
Created:05-17-09 12:55 PM
Downloads:528,178
Favorites:1,231
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Shadowed Unit Frames  Popular! (More than 5000 hits)

Version: v4.4.8
by: Shadowed, Nevcairiel

SUF focuses on a simple configuration while maintaining the flexibility that most users will care about, preventing unnecessary bloating of the addon that sacrifices performance. While you aren't going to be able to set the health bar to be exactly 3.14 pixels outside of the unit frames, you can change options you actually care about such as bar height, ordering, frame height and so on. To speed up configuration, you can configure multiple units at the same time through the global configuration. For example, if you want to set the height of the Player, Target, Focus and Party frames to 50 then the height of Target's Target, Target's Target of Target, Focus Target to 30 you can easily do this by changing two options instead of having to do it seven times.

However, should you need a little bit of extra configuration do not despair! An advanced option is included that will unlock additional configuration giving finer control over the configuration.

Slash commands: /shadoweduf (/suf)

Donations
Donations are not required, but are appreciated!



Anchoring
Are you driven crazy by your party frames not aligning up exactly with your player frames, even if it's only half a pixel off? The anchoring system will let you solve all alignment issues, by allowing you to anchor a frame to another and set a simple offset from the frame it is anchored to, or by manually setting the X/Y position of the frame.

Using the screen shot as an example, if you drag the player frame the other frames will move with the player frame preserving the alignment and spacing. Each frame can still be manually positioned wherever you want, but this gives you a way of easily anchoring and moving frames around without having to use a ruler.

Zone configuration (Disabling options/units by zone type)
Units and modules can be enabled or disabled based on the type of zone you are in. For example, if you want to see party targets and party pets while you are in an arena but nowhere else then you can use the visibility options to enable it only while inside an arena. Modules can also be disabled by zone type, if you want to see party auras while in a raid instance but nowhere else you can disable the module in raid instances only.

Profiles do not have to be swapped and it is all automatic.

Units
Supports unit frames are as follows:

Player: Player, Pet, Pet Target
General: Target, Target of Target, Target of Target of Target, Focus, Focus Target
Party: Party, Party Pets, Party Targets, Party ToT
Raid: Raid, Raid Pet, Main Tank, Main Tank Target, Main Assist, Main Assist Target, Boss, Boss Target, Boss ToT, Main Assist ToT, Main Tank ToT
Arena: Arena, Arena Target, Arena Pets, Arena ToT
Battleground: Battleground, Battleground Target, Battleground Target

Features

  • Tags: Includes a simple tagging system that can be customized in virtually any way using Lua, even if something isn't included by default odds are you can make the tags
  • Incoming Heals: Supports the Blizzard Events for incoming heal data, no external libraries needed
  • Auras: Can be set to only show auras you casted, or can cast on others. Can enlarge auras that you casted, and hide the cooldown ring on the timers of auras you didn't cast as well to make it more obvious which ones you casted and which ones you didn't
  • Aura Timers: You will need a mod such as OmniCC to show timers on buffs and debuffs
  • Aura Indicators: Display colored squares or icons for certain auras on any unit
  • Fader: Fades frames when out of combat and inactive (100% mana/no target)
  • Class Power (Eclipse, Holy Power, etc): Supports all of the class power features from Eclipse to Burning Embers.
  • Highlighting: Border highlighting of frames based on mousing over them, curable debuffs, aggro or you are targeting/focusing them
  • Range Checking: Fades frames out that are out of range of you
  • Exportable Layouts: If you have a layout, or your friend has a layout you want to try out you can export/import SUF layouts by going to /suf -> Layout Manager
  • Profiles: You can change from any profile to another one without reloading your UI, should you want to use a completely different layout based on zone you can easily switch profiles without hassle

Pretty much all the general unit frame settings are in, health bars, cast bars, power bars, portraits, indicators and so on.

Modules
Basic module support is included, should you be interested in building a module see the documentation on github for more information.

Currently released:

Shadowed Unit Frames
v4.4.8 (2024-03-20)
Full Changelog Previous Releases
  • Update TOCs for 10.2.6
  • Switch PR CI to checkout v2
Archived Files (10)
File Name
Version
Size
Author
Date
v4.4.7
654kB
Shadowed
02-23-24 04:13 AM
v4.4.6
654kB
Shadowed
07-11-23 08:26 AM
v4.4.5
654kB
Shadowed
05-13-23 06:36 AM
v4.4.4
654kB
Shadowed
05-03-23 01:46 AM
v4.4.3
654kB
Shadowed
03-22-23 01:52 AM
v4.4.2
654kB
Shadowed
11-16-22 08:17 AM
v4.4.1
653kB
Shadowed
11-07-22 10:13 AM
v4.4.0
653kB
Shadowed
10-25-22 04:23 PM
v4.3.7
638kB
Shadowed
09-08-21 09:59 AM
v4.3.6
639kB
Shadowed
06-29-21 03:33 PM


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Unread 11-30-09, 02:23 AM  
darkninja2100
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hey just wondering if anyone knows how to make you target colours not red for hostile i play really only pvp and i wnt to have the class colour when i target them so say it is a Belf priest i wnt the target bar not to be red but white. i have looked as much i can on how to turn this off but can't find it please if anyone know's would be great help!

thanks
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Unread 11-30-09, 02:06 AM  
Doomslayer
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Originally posted by Shadowed
Updated version with a few small changes, for those who specifically want empty bar to show class or reaction see this version. I'll release it in a bit when it has some testing, http://github.com/Shadowed/ShadowedU...es/tree/master
I have to say i love this addon alot with all the new changes, this is almost a perfect addon for raid and arena! Great work Shadowed!

++ TQVM for the border highlighting as well!
Last edited by Doomslayer : 11-30-09 at 02:16 AM.
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Unread 11-30-09, 01:25 AM  
Shadowed
...
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Updated version with a few small changes, for those who specifically want empty bar to show class or reaction see this version. I'll release it in a bit when it has some testing, http://github.com/Shadowed/ShadowedU...es/tree/master
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Unread 11-29-09, 09:00 PM  
Shadowed
...
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Politig: No

soki: You can do this already, /suf -> check Advanced, /suf -> Text Management and add your own.
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Unread 11-29-09, 08:55 PM  
Politig
A Chromatic Dragonspawn
AddOn Compiler - Click to view compilations

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Originally posted by Politig
Would it be possible to have a set position for raid, party, and player frames while in a raid, but when you enter a Battleground it changes to another set? I can only find how to hide frames.
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Unread 11-29-09, 08:28 PM  
soki
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Originally posted by Shadowed
soki: Yea, it's on the list of things to add.
Nice! Also, it would be nice if the empty bar could have 2 sets of text like the health/power bars, too.
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Unread 11-29-09, 08:03 PM  
Shadowed
...
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omeglidan: Ah, no there isn't a way to do that and not something I plan on adding.

soki: Yea, it's on the list of things to add.
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Unread 11-29-09, 07:53 PM  
omeglidan
A Kobold Labourer

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Thanks for the help. The row offset did the trick for moving party bars.

As far as Clique goes, what I meant is that for mods like Perl it displays individual clickable elements of each bar. For example Perl_Party_MemberFrame1_Name_ClickCastOverlay1. Stuff like that. This way I can set different actions for each element so action one when clicking on hp bar and another action when clicking on mana bar. Is something like this possible?
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Unread 11-29-09, 07:06 PM  
soki
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Any chance of getting an option to color the empty bar by class (instead of just a static color)? Otherwise, amazing add-on!
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Last edited by soki : 11-29-09 at 07:08 PM.
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Unread 11-29-09, 06:18 PM  
Shadowed
...
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Grid module redone, renamed to Aura Indicators and will now work for all unit frames not just raid frames. See http://www.wowinterface.com/download...o.php?id=13758 for more information.
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Unread 11-29-09, 05:20 PM  
george100
A Kobold Labourer

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Color by class

---EDIT----

I found it xD

Thanks

---EDIT----

Hello,

Does anyone know how to set the option "Color by class" in the health bar?

Thanks in advance

George
Last edited by george100 : 11-29-09 at 05:52 PM.
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Unread 11-29-09, 03:08 PM  
anselmi
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Ok thanks for all the help. I try to manage and I'll also try the mouse thingie you suggested

I sent a ticket in wow asking if this was possible in the future to be somehow "enabled".
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Unread 11-29-09, 03:00 PM  
Politig
A Chromatic Dragonspawn
AddOn Compiler - Click to view compilations

Forum posts: 176
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Would it be possible to have a set position for raid, party, and player frames while in a raid, but when you enter a Battleground it changes to another set? I can only find how to hide frames.
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Unread 11-29-09, 02:48 PM  
Shadowed
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Yes and no, it can be registered so that a frame only responds to left button/right button and it ignores the rest. But pretty much every mod that uses key bindings responds to all mouse buttons.

What I would suggest you do is rebind Button3/Button4/Button5 to keys, so Button 3 = o, Button 4 = i, Button 5 = u. Depending on your mice drivers you can do this per application so you can bind them that way only for WoW.
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Unread 11-29-09, 02:41 PM  
anselmi
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This is odd..I disabled all the addons, also SUF and defaulted everything. And used the default frames and it does the same thing? I also asked a friend of mine to test the same thing, he also has this "problem". I guess it's a feature then

You said that it registers all the presses. If they can be captured, is there a way to implement those mouse presses in SUF so that I could bind them to different spells?


Edit: Sorry to have bothered this much, but I was under the impression that you could utilize all buttons regardless of the cursor location. Guess I have to learn to hover out from the frame
Last edited by anselmi : 11-29-09 at 02:45 PM.
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