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Compatibility: | The War Within (11.0.2) The War Within Beta (11.0.0) Dark Heart (10.2.7) |
Updated: | 08-16-24 03:07 AM |
Created: | 05-17-09 12:55 PM |
Downloads: | 529,434 |
Favorites: | 1,232 |
MD5: |
SUF focuses on a simple configuration while maintaining the flexibility that most users will care about, preventing unnecessary bloating of the addon that sacrifices performance. While you aren't going to be able to set the health bar to be exactly 3.14 pixels outside of the unit frames, you can change options you actually care about such as bar height, ordering, frame height and so on. To speed up configuration, you can configure multiple units at the same time through the global configuration. For example, if you want to set the height of the Player, Target, Focus and Party frames to 50 then the height of Target's Target, Target's Target of Target, Focus Target to 30 you can easily do this by changing two options instead of having to do it seven times.
However, should you need a little bit of extra configuration do not despair! An advanced option is included that will unlock additional configuration giving finer control over the configuration.
Slash commands: /shadoweduf (/suf)
Donations
Donations are not required, but are appreciated!
Anchoring
Are you driven crazy by your party frames not aligning up exactly with your player frames, even if it's only half a pixel off? The anchoring system will let you solve all alignment issues, by allowing you to anchor a frame to another and set a simple offset from the frame it is anchored to, or by manually setting the X/Y position of the frame.
Using the screen shot as an example, if you drag the player frame the other frames will move with the player frame preserving the alignment and spacing. Each frame can still be manually positioned wherever you want, but this gives you a way of easily anchoring and moving frames around without having to use a ruler.
Zone configuration (Disabling options/units by zone type)
Units and modules can be enabled or disabled based on the type of zone you are in. For example, if you want to see party targets and party pets while you are in an arena but nowhere else then you can use the visibility options to enable it only while inside an arena. Modules can also be disabled by zone type, if you want to see party auras while in a raid instance but nowhere else you can disable the module in raid instances only.
Profiles do not have to be swapped and it is all automatic.
Units
Supports unit frames are as follows:
Player: Player, Pet, Pet Target
General: Target, Target of Target, Target of Target of Target, Focus, Focus Target
Party: Party, Party Pets, Party Targets, Party ToT
Raid: Raid, Raid Pet, Main Tank, Main Tank Target, Main Assist, Main Assist Target, Boss, Boss Target, Boss ToT, Main Assist ToT, Main Tank ToT
Arena: Arena, Arena Target, Arena Pets, Arena ToT
Battleground: Battleground, Battleground Target, Battleground Target
Features
File Name |
Version |
Size |
Author |
Date |
v4.4.10 |
680kB |
Shadowed |
08-15-24 11:41 AM |
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v4.4.9 |
680kB |
Shadowed |
07-24-24 08:07 AM |
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v4.4.8 |
654kB |
Shadowed |
03-20-24 01:35 AM |
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v4.4.7 |
654kB |
Shadowed |
02-23-24 04:13 AM |
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v4.4.6 |
654kB |
Shadowed |
07-11-23 08:26 AM |
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v4.4.5 |
654kB |
Shadowed |
05-13-23 06:36 AM |
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v4.4.4 |
654kB |
Shadowed |
05-03-23 01:46 AM |
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v4.4.3 |
654kB |
Shadowed |
03-22-23 01:52 AM |
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v4.4.2 |
654kB |
Shadowed |
11-16-22 08:17 AM |
|
v4.4.1 |
653kB |
Shadowed |
11-07-22 10:13 AM |
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v4.4.0 |
653kB |
Shadowed |
10-25-22 04:23 PM |
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v4.3.7 |
638kB |
Shadowed |
09-08-21 09:59 AM |
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v4.3.6 |
639kB |
Shadowed |
06-29-21 03:33 PM |
Comment Options |
08-23-12, 02:49 PM | |
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There isn't, and it's not something I plan on adding.
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Shadowed |
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08-23-12, 04:24 PM | |
A Murloc Raider
Forum posts: 6
File comments: 39
Uploads: 0
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does smart level indicate if the target is rare or not?
Last edited by goldman1337 : 08-23-12 at 06:52 PM.
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goldman1337 |
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skyesfury |
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08-27-12, 10:59 AM | |
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Release version is now 5.0.4 only, if you need pre-5.0.4, check archives.
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Shadowed |
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Shadowed |
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08-28-12, 07:55 PM | |
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(For exposure I have also posted this to WoWAce forums as Pandoraschest)
So, I'm getting a weird error and I'm not sure how to fix it. I have the most up to date version with the 5.0.4 patch. Not sure if it's related, but the 3D portrait of players and NPC's are being stretched outside the boundaries of the unit frame: http://i.imgur.com/B7iiK.jpg Error: Message: ...nterface\AddOns\ShadowedUnitFrames\modules\unit s.lua:1091: attempt to call method 'SetFrameRef' (a nil value) Time: 08/29/12 11:10:37 Count: 1 Stack: ...nterface\AddOns\ShadowedUnitFrames\modules\unit s.lua:1091: in function `LoadZoneHeader' ...nterface\AddOns\ShadowedUnitFrames\modules\unit s.lua:1166: in function `InitializeFrame' ...terface\AddOns\ShadowedUnitFrames\modules\mover s.lua:232: in function `Enable' ...terface\AddOns\ShadowedUnitFrames\modules\mover s.lua:441: in function `Update' ...ace\AddOns\ShadowedUnitFrames\ShadowedUnitFrame s.lua:82: in function `OnInitialize' ...ace\AddOns\ShadowedUnitFrames\ShadowedUnitFrame s.lua:674: in function <...ace\AddOns\ShadowedUnitFrames\ShadowedUnitFram es.lua:672> Locals: self = <table> { CheckGroupedUnitStatus = <function> defined @Interface\AddOns\ShadowedUnitFrames\modules\units .lua:357 CheckVehicleStatus = <function> defined @Interface\AddOns\ShadowedUnitFrames\modules\units .lua:306 CheckPlayerZone = <function> defined @Interface\AddOns\ShadowedUnitFrames\modules\units .lua:1267 canCure = <table> { } CreateBar = <function> defined @Interface\AddOns\ShadowedUnitFrames\modules\units .lua:1251 PositionHeaderChildren = <function> defined @Interface\AddOns\ShadowedUnitFrames\modules\units .lua:718 unitEvents = <table> { } ProfileChanged = <function> defined @Interface\AddOns\ShadowedUnitFrames\modules\units .lua:1218 UninitializeFrame = <function> defined @Interface\AddOns\ShadowedUnitFrames\modules\units .lua:1179 LoadGroupHeader = <function> defined @Interface\AddOns\ShadowedUnitFrames\modules\units .lua:954 OnAttributeChanged = <function> defined @Interface\AddOns\ShadowedUnitFrames\modules\units .lua:426 CheckPetUnitUpdated = <function> defined @Interface\AddOns\ShadowedUnitFrames\modules\units .lua:347 zoneUnits = <table> { } CheckUnitStatus = <function> defined @Interface\AddOns\ShadowedUnitFrames\modules\units .lua:334 ReloadHeader = <function> defined @Interface\AddOns\ShadowedUnitFrames\modules\units .lua:699 childUnits = <table> { } LoadUnit = <function> defined @Interface\AddOns\ShadowedUnitFrames\modules\units .lua:883 headerFrames = <table> { } OnEvent = <function> defined @Interface\AddOns\ShadowedUnitFrames\modules\units .lua:168 LoadZoneHeader = <function> defined @Interface\AddOns\ShadowedUnitFrames\modules\units .lua:1056 unitFrames = <table> { } LoadSplitGroupHeader = <function> defined @Interface\AddOns\ShadowedUnitFrames\modules\units .lua:898 SetHeaderAttributes = <function> defined @Interface\AddOns\ShadowedUnitFrames\modules\units .lua:754 CheckGroupVisibility = <function> defined @Interface\AddOns\ShadowedUnitFrames\modules\units .lua:739 frameList = <table> { } CreateUnit = <function> defined @Interface\AddOns\ShadowedUnitFrames\modules\units .lua:653 InitializeFrame = <function> defined @Interface\AddOns\ShadowedUnitFrames\modules\units .lua:1160 LoadChildUnit = <function> defined @Interface\AddOns\ShadowedUnitFrames\modules\units .lua:1124 moduleKey = "units" } type = "arena" headerFrame = SUFHeaderarena { 0 = <userdata> children = <table> { } unitType = "arena" isHeaderFrame = true } (for generator) = <function> defined =[C]:-1 (for state) = <table> { 1 = "arena1" 2 = "arena2" 3 = "arena3" 4 = "arena4" 5 = "arena5" } (for control) = 1 id = 1 unit = "arena1" frame = SUFHeaderarenaUnitButton1 { 0 = <userdata> OnEnter = <function> defined @Interface\AddOns\ShadowedUnitFrames\modules\units .lua:632 portrait = <unnamed> { } UnregisterAll = <function> defined @Interface\AddOns\ShadowedUnitFrames\modules\units .lua:110 auras = <table> { } registeredEvents = <table> { } powerBar = <unnamed> { } RegisterNormalEvent = <function> defined @Interface\AddOns\ShadowedUnitFrames\modules\units .lua:36 SetVisibility = <function> defined @Interface\AddOns\ShadowedUnitFrames\modules\units .lua:211 topFrameLevel = 5 RegisterUpdateFunc = <function> defined @Interface\AddOns\ShadowedUnitFrames\modules\units .lua:83 unitType = |
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Tidus4eva |
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08-28-12, 10:14 PM | |||
An Aku'mai Servant
Forum posts: 37
File comments: 5
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I don't get why Blizz goes out of their way to break add ons in such complex ways. I say they go out of their way to do it because honestly, that many add ons being broken in that many different ways has to be deliberate effort. =/ |
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skyesfury |
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08-29-12, 09:57 AM | |
A Kobold Labourer
Forum posts: 0
File comments: 37
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SUF is working nearly perfectly for me in 5.0.1, but there's one little thing...the "left text" and "right text" tags on the health and power bars are getting some strange text artifacts, almost like a vertical mirroring. Usually when I log in, it'll look fine on my player frame. Then if I click on a player or NPC, bringing up a target frame, the text on both my player frame and on the target frame gets this "mirroring" effect, which makes it much less readable.
It doesn't seem to be another addon corrupting it. I tested this with no addons active except SUF, and the same thing was happening. |
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minstrel |
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08-29-12, 01:42 PM | ||||
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Shadowed |
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08-29-12, 01:43 PM | ||
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Shadowed |
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08-29-12, 03:35 PM | |||
A Kobold Labourer
Forum posts: 0
File comments: 37
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minstrel |
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08-29-12, 06:34 PM | ||||
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Shadowed |
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08-29-12, 07:27 PM | ||
A Kobold Labourer
Forum posts: 0
File comments: 37
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I'm in the US...all the text is numbers and English. On the player frame, it's total health (top) and total mana (bottom) and on the target frame it's level and name and total health. They look like foreign characters due to the effect I was talking about. I've tried switching fonts, using some of the standard ones (I usually use a custom font through SharedMedia, but when I tried it with all other addons disabled, I wasn't using the custom font). Edit: It seems to be making it smaller than what I uploaded to Photobucket, even when you click the bar to make it larger. Either that or Photobucket is making it smaller. Hmm.
Last edited by minstrel : 08-29-12 at 07:30 PM.
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minstrel |
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08-29-12, 08:23 PM | |
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Nobody else has reported it yet, so I'm guessing it's a Blizzard issue. You could try creating a new profile and see if it still persists, but it's very unlikely to be a SUF bug.
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Shadowed |
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08-30-12, 12:05 AM | |
A Kobold Labourer
Forum posts: 0
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Hey,
I'm currently getting different errors I get the following on logging in and every time i reload UI: Message: ...terface\AddOns\ShadowedUnitFrames\modules\layout.lua:450: attempt to compare number with nil Time: 08/30/12 01:02:29 Count: 1 Stack: ...terface\AddOns\ShadowedUnitFrames\modules\layout.lua:450: in function `PositionWidgets' ...terface\AddOns\ShadowedUnitFrames\modules\layout.lua:122: in function `Load' ...nterface\AddOns\ShadowedUnitFrames\modules\units.lua:272: in function `SetVisibility' ...nterface\AddOns\ShadowedUnitFrames\modules\units.lua:576: in function <...nterface\AddOns\ShadowedUnitFrames\modules\units.lua:426> [C]: in function `SetAttribute' ...nterface\AddOns\ShadowedUnitFrames\modules\units.lua:891: in function `LoadUnit' ...nterface\AddOns\ShadowedUnitFrames\modules\units.lua:1174: in function `InitializeFrame' ...ace\AddOns\ShadowedUnitFrames\ShadowedUnitFrames.lua:205: in function `LoadUnits' ...ace\AddOns\ShadowedUnitFrames\ShadowedUnitFrames.lua:81: in function `OnInitialize' ...ace\AddOns\ShadowedUnitFrames\ShadowedUnitFrames.lua:674: in function <...ace\AddOns\ShadowedUnitFrames\ShadowedUnitFrames.lua:672> Locals: self = <table> { SetupBars = <function> defined @Interface\AddOns\ShadowedUnitFrames\modules\layout.lua:338 CheckMedia = <function> defined @Interface\AddOns\ShadowedUnitFrames\modules\layout.lua:48 SetupFrame = <function> defined @Interface\AddOns\ShadowedUnitFrames\modules\layout.lua:294 LoadSML = <function> defined @Interface\AddOns\ShadowedUnitFrames\modules\layout.lua:145 ReverseDirection = <function> defined @Interface\AddOns\ShadowedUnitFrames\modules\layout.lua:201 ToggleVisibility = <function> defined @Interface\AddOns\ShadowedUnitFrames\modules\layout.lua:68 GetRelative = <function> defined @Interface\AddOns\ShadowedUnitFrames\modules\layout.lua:189 mediaPath = <table> { } PositionWidgets = <function> defined @Interface\AddOns\ShadowedUnitFrames\modules\layout.lua:443 SetupText = <function> defined @Interface\AddOns\ShadowedUnitFrames\modules\layout.lua:386 MediaRegistered = <function> defined @Interface\AddOns\ShadowedUnitFrames\modules\layout.lua:58 GetRelativeAnchor = <function> defined @Interface\AddOns\ShadowedUnitFrames\modules\layout.lua:206 SetupFontString = <function> defined @Interface\AddOns\ShadowedUnitFrames\modules\layout.lua:370 GetAuraGrowth = <function> defined @Interface\AddOns\ShadowedUnitFrames\modules\layout.lua:197 Reload = <function> defined @Interface\AddOns\ShadowedUnitFrames\modules\layout.lua:88 SetBarVisibility = <function> defined @Interface\AddOns\ShadowedUnitFrames\modules\layout.lua:76 GetJustify = <function> defined @Interface\AddOns\ShadowedUnitFrames\modules\layout.lua:172 GetPoint = <function> defined @Interface\AddOns\ShadowedUnitFrames\modules\layout.lua:185 MediaForced = <function> defined @Interface\AddOns\ShadowedUnitFrames\modules\layout.lua:10 GetColumnGrowth = <function> defined @Interface\AddOns\ShadowedUnitFrames\modules\layout.lua:193 GetSplitRelativeAnchor = <function> defined @Interface\AddOns\ShadowedUnitFrames\modules\layout.lua:228 Load = <function> defined @Interface\AddOns\ShadowedUnitFrames\modules\layout.lua:113 AnchorFrame = <function> defined @Interface\AddOns\ShadowedUnitFrames\modules\layout.lua:244 } frame = SUFUnitpet { highFrame = <unnamed> { } OnLeave = <function> defined @Interface\FrameXML\UnitFrame.lua:214 indicators = <unnamed> { } altPowerBar = <unnamed> { } unitInitialized = true unitRealType = "pet" combatText = <unnamed> { } unit = "pet" 0 = <userdata> OnEnter = <function> defined @Interface\AddOns\ShadowedUnitFrames\modules\units.lua:632 registeredEvents = <table> { } unitOwner = "pet" healthBar = <unnamed> { } SetBarColor = <function> defined @Interface\AddOns\ShadowedUnitFrames\modules\units.lua:150 powerBar = <unnamed> { } RegisterNormalEvent = <function> defined @Interface\AddOns\ShadowedUnitFrames\modules\units.lua:36 SetVisibility = <function> defined @Interface\AddOns\ShadowedUnitFrames\modules\units.lua:211 UnregisterAll = <function> defined @Int and the following upon leaving combat: Message: Interface\FrameXML\CombatFeedback.lua:98: Usage: <unnamed>:SetTextHeight(pixelHeight) Time: 08/30/12 01:03:52 Count: 5 Stack: [C]: in function `SetTextHeight' Interface\FrameXML\CombatFeedback.lua:98: in function `CombatFeedback_OnCombatEvent' ...ace\AddOns\ShadowedUnitFrames\modules\combattext.lua:38: in function `?' ...nterface\AddOns\ShadowedUnitFrames\modules\units.lua:171: in function <...nterface\AddOns\ShadowedUnitFrames\modules\units.lua:168> Locals: (*temporary) = <unnamed> { 0 = <userdata> } (*temporary) = nil I'm not sure exactly what's going wrong, and I'm kinda lacking in Lua stuff, any help would be great |
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Clineron |
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