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Updated: | 01-11-11 05:57 PM |
Created: | 05-21-09 12:25 AM |
Downloads: | 10,830 |
Favorites: | 53 |
MD5: |
CFM allows full manipulation of almost any frame in the game.
** Please use the Bug Report/Feature Request features to the right. This is more for your benefit than mine as I may not notice them in comments right away. **
Slash Command
/cfm - brings up config
ESC - closes config
Frame List
This lists your frames currently in your database.
Left Click: Selects the frame and fills in it's info in all other frames (except "Add Frame").
Right Click: Prompts removal of the frame from the database.
Properties Tab
Pretty straight forward.
Anchor Tab
Change a frame's anchor points, parent and allows fine-tuned positioning.
Add Frame Tab
The place to add a frame to the database.
Other Tab
Change the name of a frame on your list.
Load/Copy other profiles you have saved.
Mouseover Frame (bottom)
This will tell you the name of the frame your mouse is currently over, as well as the parent of the frame.
Known Bugs
None
Credits
ME!: I wrote it.
Moongaze: LOTS of help along the way, including a lot of performance suggestions.
WoWInterface Community: Including (but not limited to) Seerah, Akryn, and kraftman for helping me with my noobish questions on the forums when I'd get stuck.
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Eiraidyn |
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Sythalin |
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08-14-09, 06:52 AM | ||
A Kobold Labourer
Forum posts: 1
File comments: 6
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Re: Re: Parent size
Sorry to be a pain, but I have another question, any clue how to move the tooltip? Is it possible? I think the name of the frame is GameTooltip, but I wasnt sure what the parent was, so I tried leaving it blank, that stuck it to a Fubar addon I have lol , I tried WorldFrame but it wont allow me to move it I can change the x,y but it wont actually move it, and I tried UIParent, no luck
Last edited by Eiraidyn : 08-14-09 at 07:21 AM.
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Eiraidyn |
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08-16-09, 01:48 AM | ||
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Re: Re: Re: Parent size
The tooltip is quite a tricky little guy. I haven't fully tested it with that. I should really get around to it since you're not the first to ask about it. However, it should've stuck the frame to "UIParent" as that is set as the default if no parent info is provided. Of course, thinking about it, it most likely stuck to Fubar if that was the last frame you moused over (and popped the Tooltip). That's the main problem with trying to anchor the tooltip with this; most mods it gets reanchored everytime you mouseover a part (such as Fubar module tooltips). WorldFrame Not sure if you mean you were trying to attach the tooltip to this or that you were trying to modify it. |
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Sythalin |
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08-16-09, 09:06 AM | ||
A Kobold Labourer
Forum posts: 1
File comments: 6
Uploads: 0
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Re: Re: Re: Re: Parent size
I guess I will stick with Ct_Mod core to move my tooltip for now Can't wait until you get a chance to test that EDIT: I was testing it some more, and got it to move the tooltip (with UIParent, not sure why it wouldnt work for me before) but it now has a "fixed" size for the tooltip, so if there is more information than will fit it in, that information is underneath the tooltip box (I hope you understand what I mean) and it is hard to read.
Last edited by Eiraidyn : 08-16-09 at 09:22 AM.
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Eiraidyn |
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09-08-09, 11:03 AM | |
A Murloc Raider
Forum posts: 7
File comments: 14
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Feature Request
Hey Chaos, fellow old-school discorder here! First off, this addon is a life-saver. FINALLY YAY! I like that you cut off a lot of fat from DFM but one thing I do miss is the option to disable mouse clicks on frames. Any possibility of adding this feature at some point? Thanks and thanks again.
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Warschild |
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09-08-09, 11:13 AM | |
A Murloc Raider
Forum posts: 7
File comments: 14
Uploads: 0
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One more thing...
Oh, also... I know you are working on Chaos Art. How is that coming along? Where can I get a copy? I imagine you're going with a similar design that makes it a lot more light-weight? *gay voice* Detaaailz!
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Warschild |
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09-08-09, 02:36 PM | |
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Unfortunately, CART has been put on hold (and may not actually see the light of day ) for 2 reasons:
1) I've been focusing on getting my programming degree, so I don't have as much time as I used to 2) more recently, I quit WoW (again) thanks to some DK showing me exactly how unbalanced the game still is in pvp ("WTF? White melee for 2.5k, 4k crit?!?!") However, I am still keeping my existing projects going, but I'm not sure how long that's going to last since my only WoW access decided she wants to take a break from the game for a while and I can't justify paying for a game I'm not actually playing. I'll see if I can sneak your request in before her account goes down. If not, I'll still slap the code together, I'll just need it tested. |
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Sythalin |
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09-11-09, 11:04 AM | |
A Kobold Labourer
Forum posts: 0
File comments: 32
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Hello!
First of all, thank you for creating this addon, it is really good and helped me getting rid of moveanything There is just one thing which is annoying: When I leave any vehicle the PlayerFrame(which is quite the only thing why I'm using CFM) is buggy. It looks like http://img11.imageshack.us/img11/529...1109183610.jpg . (normally the PlayerFrame is in the middle just to the left of the TargetFrame) Maybe it helps when I tell you how I configured CFM: I activated MoveAnything and CFM, moved all the Frames I wanted to move with MoveAnything then added them to CFM and after this I deactivated MoveAnything. I can fix the problem with a /rl, but in a bg its not the best solution. Btw it seems that when I leave a vehicle and beeing not in-combat the PlayerFrame resets to top left. It would be really nice if you could fix it even though you are not playing anymore. |
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Gixx |
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09-12-09, 10:50 PM | ||
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1) CFM adjusts frames ONLY when you either alter them via the interface or when "PLAYER_ENTERING_WORLD" is fired (login/reload). 2) CFM automatically applies "UserPlaced" to the frame, but unfortunately "UserPlaced" settings will not be saved until a /reload. Nothing I can do about that. 3)If any other event fires that causes frames to be adjusted before the "UserPlaced" data is saved, it will use old "UserPlaced" data or whatever it's default data would be (in case of PlayerFrame, upperleft). The only reason to use MA! before CFM is for the drag-n-drop feature, which I regretfully didn't get time to add to CFM before our accounts went down. However, it doesn't really take much more time to manually place the frame via the X/Y positioning on the lower-right of the interface, as long as you have general idea on where you want to place it. Utilizing the parent/anchor settings makes it even easier. Try placing your frame strictly with CFM (MA! deactivated) and see if the behaviour reproduces again. If you want to quick-wipe the saved data for your toon beforehand (without having to log out): Code:
/script CFM_Profiles["realm"]["toon"] = {} As far as the vehicle bug, again, I believe this is caused by the same conflict. Completely removing MA! from the process should resolve this issue as well. Sorry, I didn't test this with MA! and didn't see why there would be any sort of relevant conflicts, but apparently I was wrong. |
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Sythalin |
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09-15-09, 05:53 PM | |
A Murloc Raider
Forum posts: 7
File comments: 14
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..
Hey Chaos. I'm sad to hear you are quitting (but completely understand... mostly the balance part -_-). So, if I understand you correctly from your post below... if we just do a /reload after altering stuff it should work (most of the time)?
Also, it is sad to here this addon probably won't be developed too much further but I know DFM stayed around for a LONG time without needing to be updated. I don't think Blizzard messes with the code that makes it tick too often. Do you think CFM is coded in a manner that will keep it working without the need for updates every patch? Thanks again. |
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Warschild |
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09-15-09, 10:08 PM | ||
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Re: ..
As far as development, yeah, this is pretty much it as of right now. The code is pretty basic and solid with plenty of crosschecks to ensure that things run smoothly, as well as the restore system in case something messes up. Unless there are dramatic changes to the frame management API (which is what killed a lot of the Discord mods), this should hold up for quite a while. If something does change along the road, as long as I'm aware of it and catch it in time it shouldn't require me to have to log in and fix; just c/p the replacement info. I apologize about CART though. I was hoping to get it out before things went down. Just like CFM, it was stripped of fluff and being built from the ground up. Unfortunately between busy season at work and school, this didn't happen. The file itself isn't even coded enough to bother with releasing to someone else. As I stated before, I'd love to keep going on development for all my projects, but I can't justify spending $15/month just to do this when I'll already be paying for another MMO subscription that I'll actually play. |
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Sythalin |
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09-16-09, 10:41 AM | ||
A Kobold Labourer
Forum posts: 0
File comments: 32
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Gixx |
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12-11-09, 06:06 PM | |
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MoveAnything died
FluidFrames buggy FloatingFrames didn't move the bars I wanted to move ScaleEverything died a long time ago afaik Found this today, years and years after I started messing with Discord. Now everything's where I want it, simple and easy and doesn't appear to take a crapton of resources. Cheers much for the save. |
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pär |
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12-11-09, 09:22 PM | ||
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Sythalin |
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