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Updated:01-11-11 05:57 PM
Created:05-21-09 12:25 AM
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Chaos Frame Modifier  Popular! (More than 5000 hits)

Version: r42
by: ChaosInc [More]

CFM allows full manipulation of almost any frame in the game.

** Please use the Bug Report/Feature Request features to the right. This is more for your benefit than mine as I may not notice them in comments right away. **

Slash Command
/cfm - brings up config
ESC - closes config

Frame List
This lists your frames currently in your database.
Left Click: Selects the frame and fills in it's info in all other frames (except "Add Frame").
Right Click: Prompts removal of the frame from the database.

Properties Tab
Pretty straight forward.

Anchor Tab
Change a frame's anchor points, parent and allows fine-tuned positioning.

Add Frame Tab
The place to add a frame to the database.

Other Tab
Change the name of a frame on your list.
Load/Copy other profiles you have saved.

Mouseover Frame (bottom)
This will tell you the name of the frame your mouse is currently over, as well as the parent of the frame.

Known Bugs
None

Credits
ME!: I wrote it.
Moongaze: LOTS of help along the way, including a lot of performance suggestions.
WoWInterface Community: Including (but not limited to) Seerah, Akryn, and kraftman for helping me with my noobish questions on the forums when I'd get stuck.

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r42
Note to self: If you have time to level an alt, you have time to update your projects. And man what an update was needed for this one. ;)

+ Profile Loading/Copying added to Options
+ "Disable Mouse" feature added to Properties (enjoy it, this was a pain to do with currently existing code :p)
+ It's a new year, copyright should reflect it
+ Frame restoration has been removed from the "Remove" function and now has it's own so other elements can access it
+ OnShow function properly hooks now (again)
+ List buttons will now keep their backgrounds after deleting a frame
+ Changing the height value with "Constrain" checked will now properly update the width box instead of itself (coulda sworn I fixed that once already...)
+ Slightly adjusted Properties to make room for new and possible additional options
+ Numerous other bug fixes I've lost track of
+ Ask users to use the Facebook "Like" link to help spread CFM (shameless plug, bite me ;p)

- Chat Edit box has been removed from default frames due to strange behaviour
- "Converted" comments removed
- Removed debug commenting spam

r41
+ line 108 fixed
+ some background coding changes in preparation for custom background/border options
+ changing the height while constrain is selected will now properly change the width text

r40
+ correct OnShow scripts not hooking properly when a newly added "invisible" frame becomes visible, such as the target frame (line 309 error)

r39
+ UI Overhaul!
+ Custom Name Support
+ Ability to change names added to "Options" tab
- Removed a bunch of old code that was literally doing nothing now

When users first log in, their saved vars should automatically convert to the new custom naming format. This will be verified by their previous entries being followed by "Temp". Click the Options tab and rename as you like.

r37
+ Reverted a change that lead to problems with trying to hook frames that don't exist yet (Line 77 errors)
+ Suppressed combat related messages until I figure out why they're spamming even though there is a delay built in to prevent it
+ Decide what I should have for lunch today

r36
+ Added common default frames. Look for the button on the "Add Frame" tab
+ Added button for upcoming options (profile swapping, custom colors if I can ever figure out how it works)

r35
+ Add a delay for players entering vehicles in case they have altered the any vehicle elements. The stupid animation keeps overriding custom placements. CFM will now wait until after the animation to apply it's settings. This should be a temporary fix until I find the bastard script and kill it.

r34
+ Force creation of achievement alert frames (reported by H0PE)

r33
+ 4.0 ready
+ GUI overhaul. It was too large for my liking and purpose. It's now about half the size and has options separated into panels that "share common interest". Hopefully it will be a little less intimidating to look at now. Maybe. Probably not, but I tried anyways.
+ Description change so it's not so much of a "wall-o-text". Not everyone is tech saavy to understand the nitty-gritty of it. More importantly, most could care less.
+ Any "Discord" credits have been removed. It's been dead for years and most don't even know it existed. People need to move on if they're still making a big deal of it.
+ Removal of the "Parent" field when adding frames. Frames will now simply add their own parent info or have it defaulted to UIParent. It was a redundant element.
+ Fixed a few bugs I came across along the way. Nothing too major, my own stupid mistakes.
+ I should grab some coffee. It's been a long morning of staring at/rearranging code.
+ DFM support has been removed. If people haven't converted by now, the likelihood of it happening now is somewhere around "no".
+ No I have not changed the colors. I'm considering reskinning it a bit to make it look prettier with the new Cata artwork. Purple/green will still be in there somewhere, however. ;)
+ Donation icon added to front page. And "I'll eat your soul" look to those who said they were gonna donate and never did. :p

r32
+ When a frame is unlocked for dragging it will now be highlighted. Woot!
+ The Show/Hide/Lock buttons will now throw warnings if a frame is not selected.
+ New option added for clamping frames to the screen. Saved settings should silently add themselves, but I've gotten mixed results during testing. Post any bugs so I can fix, or just delete and readd the frame.

r31
+ If the WorldFrame is modified, it will permanently assign itself to "BACKGROUND" strata to prevent users from accidentally overlapping EVERYTHING else. Trust me, changing this lead to ugly results.
+ If the WorldFrame is selected from the list, the strata box will automatically be disabled.
+ Frames are set as movable before attempting to move them. Imagine that.
+ GUI scroll frame is created before other elements to avoid possible conflicts
+ Bugs with dropdown menus have been fixed. I don't remember what they were, but they were fixed anyways.
+ Some other background coding fixes

r30
+ Ya know what would be handy? If the manual value fields actually referred to themselves rather than trying to pull property data from the "Parent" field. I don't think you can pull width data from "UIParent", but hey, it was worth a shot. All other fields have been fixed accordingly as well.
+ Manually adding an Alpha value will actually change a frame's alpha level now. Imagine that.
+ Time for breakfast!

r29
Better late than never....

+ Wanna see through your frame? Alpha control is finally here!
+ Hate using the X/Y mover? Use the new lock/unlock feature to drag-n-drop your frame!
+ Ya know, 2k+ lines to sort through to find the config frame stuff is a pain. The GUI is in it's own file.
+ Hey copyright, it's 2010 now, get with the program.
+ Blizz's Interface frame has an annoying habit of resetting frames against my wishes. This has been worked around.
+ 2 sec delay was a bit long, dropped to 1 sec.
+ Since the name feature was removed, all residual data has been removed.
+ Ever remove a frame then get spammed about how it can't be found? F1X0R3D!
+ Fixed some label alignments/anchoring
+ My Financial Aid check cleared today. I has monies again!

r28
Spam sucks. Let's fix that.

r27
+ If a player enters the game in combat, CFM will now wait until the player leaves combat to apply settings.
+ Added checks to the rest of the config settings making sure the user has a frame selected before trying to apply settings (WHOOPS!)

r26
+ Frames will now properly adjust after entering/leaving an instance (this should fix all other issues concerning this behaviour as well)
+ Frames should properly readjust when talents change with default UI action bars
+ Some code rewrite

r25
+ Added checks to make sure users have a frame selected before trying to alter properties (NOTE: UNTESTED!)

r24
.toc update

r23
+ Added missing "OnShow" hooks when a frame is initially added, which was causing a variety of frames to keep reseting their x/y positions until login/reload

r22
+ Force load Blizzard_AchievementUI if user has made changes to the AchievementFrame (ticket 5958)

r21
+ Anchoring fixes, now aligns properly on widescreens
+ Added frames will now set as movable before attempting to modify them

r20
+ Changed restore info and useProfile to PerCharacter variables to avoid taint. Existing variables should convert silently.
+ Frames should now restore after exiting a vehicle
+ File no longer run through LuaSrcDiet. Too much of a hassle to keep updated and the performance trade off is hardly noticeable.

r19
+ CombatLockDown checks added.
+ ForceHidden frames should not show at ANY point now (for real this time!)

r18
+ Fix bug where not all frames were being loaded
+ ForceHide properly works on already hidden frames (example: TargetFrame will now stay hidden, even on target changes)
+ Some code cleanup

r 17
+ Frames are now set as "UserPlaced". If newly added frames were already previously "UserPlaced", it is recorded in that frames restore data.
+ Fix bug where Blizz's target frame would remain present after zoning/porting (not tested)(WoWI Ticket 5937).
+ Frames not currently present (addon disabled/deleted, etc.) will no longer show up in the frame list.

r16
+ Fix WorldFrame strata work around(typo)
+ Added additional checks when working with the WorldFrame (hopefully no more bugs, but no promises)
+ No really, "useProfile" isn't a selectable frame. Fixed.
+ Fix typo when importing forceHide value from DFM (was saving incorrectly)
+ Increase load delay from 1sec to 2sec to compensate a bit for UI lag
+ Profile swapping now works the way it's supposed to (thanks Akryn)
+ If a parent frame is no longer present for a selected frame, it will now default to "UIParent"
+ Users will now be prompted to reloadUI when switching profiles (in case frames don't end up where they're supposed to)

r15
+ profile swapping (temp setup)

r14
+ Clicking height +/- will now properly update the height box instead of the width box
+ Created workaround for strata error when attempting to add/edit the WorldFrame
+ Fix confusion with From/To points (listed correctly, code was backwards)

r13
Users are now able to import settings from DFM (see desc for details)

r11
+ Added (+/-) buttons to height,width,scale and level
+ Reorganized config frame for the new buttons
+ Moved (-) on X/Y edit boxes

- No longer possible to set a negative level

r8
Mouseover info frame now shows parent data
Couple bug fixes that many may not have even seen
Switched file version to revision numbering (easier to deal with)

1.1
Clicking the 0,0 button should now set X/Y boxes to 0
Frames with no defined parent will now default to "UIParent"

1.0
Initial Release
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Unread 01-12-10, 10:43 PM  
Gixx
A Kobold Labourer

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Hello,

thanks for your last update, it's very nice to fix the vehicle problem! but your last update spams my chat too :/ please check my screenshot, i receive A LOT CFM messages when leaving a fight, which is quite annoying. ( http://img96.imageshack.us/img96/372...1310023512.jpg ) but it's nice to see that you are still updating this mod although your wow account is inactive!

greetings
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Unread 12-20-09, 08:05 AM  
Sythalin
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Originally posted by pär
I'll post in the UI & Macros forum, would love to get this worked out since I'm getting sick of doing the /console reloadui thing every time I zone in/out or switch specs.

Btw the "Remove Frame" button doesn't seem to work.

Sometimes the MainMenuBar will even reset its position in the addon - so no number of /console reloadui will actually work, and I'll have to go through the entire thing with moving it all over again. Good thing all I'm doing is putting it at 230, 0 position...
After brainstorming last night, think I've got the solution worked out. I have a fix coded up, but my account expired and it'll be a week or so before I can reactivate (xmas for two boys is expensive).

As far as resetting in the addon itself, that is because after the frames reset themselves CFM is recording the "new" position (reset position) and storing that. The bug is causing an error in functionality which will disappear assuming that my fix works.

Again, sorry for these issues. I should've really done more extensive testing on the default UI.

EDIT: The "Remove" button functions fine, but is obsolete. To use it you have to enter the frame name in the "Frame" field. It was there before I added the R-Click remove function and will likely be taken out in the near future.
Last edited by Sythalin : 12-20-09 at 09:25 AM.
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Unread 12-19-09, 06:02 PM  
pär
A Murloc Raider
 
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I'll post in the UI & Macros forum, would love to get this worked out since I'm getting sick of doing the /console reloadui thing every time I zone in/out or switch specs.

Btw the "Remove Frame" button doesn't seem to work.

Sometimes the MainMenuBar will even reset its position in the addon - so no number of /console reloadui will actually work, and I'll have to go through the entire thing with moving it all over again. Good thing all I'm doing is putting it at 230, 0 position...
Last edited by pär : 12-19-09 at 06:44 PM.
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Unread 12-17-09, 12:43 AM  
Sythalin
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Status Update
Still can't find/get a resolution to the issue with Blizz's default bars. I've tried everything I can think of at this point and nothing has worked. Thinking I'll ship an email to Blizz tomorrow and see what the deal is because there's NO reason why it should be doing this.

In the meantime, found a couple of bugs that I've repaired as well as found a new puzzle for me to figure out: Why after removing a frame does it still look for it when it's data should be wiped? More importantly, why is it triggering at all?

*sigh* Back to work....
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Unread 12-13-09, 11:16 PM  
Sythalin
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Originally posted by pär
same thing with switching specs
Not surprised since it involves a refresh of the action bar. And I still haven't found any documentation about any changes made to the default UI. Needless to say, I'm getting agitated....
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Unread 12-13-09, 09:25 PM  
pär
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same thing with switching specs
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Unread 12-13-09, 02:23 PM  
Sythalin
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1. Confirmed and having troubles finding the problems (see previous responses below)
2. No longer needed, but thanks!

3. Did the same here, same results as you.

4. Yeah, some frames don't register when moused over (such as the eagles), so the name doesn't show up. Not quite sure why that is, but it'd require extensive testing to find out why and how to work around it.

WorldFrame is the actual visible area you see in game (also known as "Point of View"). Readjusting width/height are nice for making sure you can see the entire play area, say, when you have a solid bottom art as your UI. You can adjust the height so the bottom edge sits at the edge of the art and never worry about missing someone coming up behind you.

http://dkpfiles.com/rnaguild/pics/3j5pBF9l3M8jdZc56.jpg: HOLY HELL, WTF DID YOU DO? LOL!

5. Shouldn't be happening. While testing the MainMenuBar report, I also added the PlayerFrame as a constant for comparison of functionality. Frame kept it's settings for me, but I'll do some more extensive testing on it.

Overall, it seems some "back of the house" changes have been made since I first wrote this that I can't seem to find documentation on (but still looking). 6 days left on access to a valid account, better find a fix quick!
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Unread 12-13-09, 09:57 AM  
pär
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Originally posted by ChaosInc

1) Did you physically enter the instance on your own realm, or did you enter via the new LFD system that came with 3.3? (As I said, I may have to register a possible new event.)
2) Provide a list of all mods you are currently using. (I may recognize a mod with the "hidden" feature to show/hide the bottom bars.)
3) Try entering an instance with ONLY CFM loaded and see if the bug replicates. (Preferred, but I understand if you want to skip this if you use a large amount of addons.)

Please let me know so I can track the issue down. [/b]
1. both - any loading screen does it, even going from WG to Dalaran or somesuch. On second thought this only seems to happen to the MainMenuBar today - could've sworn I was seeing the MultiBarLeft/Right doing it too yesterday - but was also having problems with moving them in CFM then.
2.
Afflicted3
BigBrother
CFM
Combuctor
Combuctor Config
Cooldowns 1.2.7
CustomRez
Feral by Night
Grid
Minimalist
Omen3
Paranoia_EPA
Portfolio
SilverDragon
SilverDragon (Data)
Deadly Boss Mods

3. Disabled everything but CFM, still doing it.

4. Here's another fun one. Was trying to hide the two eagles on each side of the MainMenuBar - moused over them, said "WorldFrame". Hmmmmmm...well, wouldn't be the first time a frame was named something weird, gonna go ahead and mess with it even though I've got a bad feeling about this...

http://dkpfiles.com/rnaguild/pics/3j5pBF9l3M8jdZc56.jpg

hahahahahahaa! Mmmmyeah, won't mess with that again.

cheers for all the hard work on a mod for a game you don't play...

5. PlayerFrame sometimes resetting on /rl or relogging
Last edited by pär : 12-13-09 at 12:43 PM.
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Unread 12-13-09, 12:21 AM  
Sythalin
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Tested a bunch of theories out, no luck so far. Searches through wowwiki for API changes has yielded nothing. Moving to forums to see if someone can help out.
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Unread 12-12-09, 11:27 PM  
Sythalin
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Tested and confirmed bug with frames reverting positions after entering an instance. Added a small tracker for events, found no new ones have been added. Tried to increase the delay before adjusting after reloads, no results. This is something entirely new that I'll have to look into and may actually need to seek some outside references/help as this wasn't an issue before I left.

Thanks for the heads up. Can't promise a fix tonight, but I'll get one up assuming I can get it done before the currently-handy 7-day reactivation burns up.
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Unread 12-12-09, 09:58 PM  
Sythalin
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Originally posted by pär
minor bug:

MainMenuBar and MultiBarRight/Left all reset to normal positions when I go through an instance portal, /rl fixes it.

Gonna disable Minimalist mod to see if that's messing things up (it hides the eagles among other things).


...disabling Minimalist did not seem to affect it.
Hrm, interesting. This issue was addressed a long time ago, and since I haven't had any issues with frames resetting after entering an instance. However, that doesn't mean that there may not be a problem now. You may have another mod that may be affecting the bottom bars (a lot of mods have this functionality duplicated, even if not readily known).

Based on the fact that the settings apply after a reload, the most likely situation is that a new event was added when you enter a dungeon with the LFD system, which is currently untested as I don't have access to an account at this time (stopped playing about 6 mo. ago).

Before I check things over, would you please provide 2 things so I have a more solid base on what the problem may be:

1) Did you physically enter the instance on your own realm, or did you enter via the new LFD system that came with 3.3? (As I said, I may have to register a possible new event.)
2) Provide a list of all mods you are currently using. (I may recognize a mod with the "hidden" feature to show/hide the bottom bars.)
3) Try entering an instance with ONLY CFM loaded and see if the bug replicates. (Preferred, but I understand if you want to skip this if you use a large amount of addons.)

Please let me know so I can track the issue down.
Last edited by Sythalin : 12-12-09 at 09:59 PM.
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Unread 12-12-09, 04:47 PM  
pär
A Murloc Raider
 
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minor bug:

MainMenuBar and MultiBarRight/Left all reset to normal positions when I go through an instance portal, /rl fixes it.

Gonna disable Minimalist mod to see if that's messing things up (it hides the eagles among other things).


...disabling Minimalist did not seem to affect it.
Last edited by pär : 12-12-09 at 05:03 PM.
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Unread 12-11-09, 09:22 PM  
Sythalin
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Originally posted by pär
MoveAnything died
FluidFrames buggy
FloatingFrames didn't move the bars I wanted to move
ScaleEverything died a long time ago afaik

Found this today, years and years after I started messing with Discord.

Now everything's where I want it, simple and easy and doesn't appear to take a crapton of resources. Cheers much for the save.
Glad to have helped.
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Unread 12-11-09, 06:06 PM  
pär
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MoveAnything died
FluidFrames buggy
FloatingFrames didn't move the bars I wanted to move
ScaleEverything died a long time ago afaik

Found this today, years and years after I started messing with Discord.

Now everything's where I want it, simple and easy and doesn't appear to take a crapton of resources. Cheers much for the save.
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Unread 09-16-09, 10:41 AM  
Gixx
A Kobold Labourer

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Originally posted by ChaosInc
As far as the vehicle bug, again, I believe this is caused by the same conflict. Completely removing MA! from the process should resolve this issue as well.

Sorry, I didn't test this with MA! and didn't see why there would be any sort of relevant conflicts, but apparently I was wrong.
Thanks for your answer, im gonna test it soon!
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