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Updated: | 01-11-11 05:57 PM |
Created: | 05-21-09 12:25 AM |
Downloads: | 10,796 |
Favorites: | 53 |
MD5: |
CFM allows full manipulation of almost any frame in the game.
** Please use the Bug Report/Feature Request features to the right. This is more for your benefit than mine as I may not notice them in comments right away. **
Slash Command
/cfm - brings up config
ESC - closes config
Frame List
This lists your frames currently in your database.
Left Click: Selects the frame and fills in it's info in all other frames (except "Add Frame").
Right Click: Prompts removal of the frame from the database.
Properties Tab
Pretty straight forward.
Anchor Tab
Change a frame's anchor points, parent and allows fine-tuned positioning.
Add Frame Tab
The place to add a frame to the database.
Other Tab
Change the name of a frame on your list.
Load/Copy other profiles you have saved.
Mouseover Frame (bottom)
This will tell you the name of the frame your mouse is currently over, as well as the parent of the frame.
Known Bugs
None
Credits
ME!: I wrote it.
Moongaze: LOTS of help along the way, including a lot of performance suggestions.
WoWInterface Community: Including (but not limited to) Seerah, Akryn, and kraftman for helping me with my noobish questions on the forums when I'd get stuck.
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H0PE |
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Sythalin |
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10-18-10, 02:41 PM | ||
A Kobold Labourer
Forum posts: 1
File comments: 164
Uploads: 0
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Re: Re: Vehicle
Thank you for looking into it. |
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reale |
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10-18-10, 02:25 PM | ||
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Re: Vehicle
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Sythalin |
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10-18-10, 01:05 PM | |
A Kobold Labourer
Forum posts: 1
File comments: 164
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Vehicle
I move my player and target frame to bottom center. It still shoves them back in the top left temporarily when entering/leaving a vehicle. Is there a way to make them stay bottom center with vehicles?
Thank you |
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reale |
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10-18-10, 10:45 AM | |
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For those getting an error with your achievement frames with r34, I reuploaded it with the fix. Not really worth another revision number as it's the same fix as the last one. Just redownload r34 and it should work just fine.
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Sythalin |
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10-18-10, 08:24 AM | ||
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Wow you're awesome, thanks! I wonder what else I could help.
I try to muck around even more. I like to fade out certain elements (both from main frames and different addon related frames) and those could lead some more issues. I'll dig around.
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H0PE |
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10-18-10, 08:15 AM | |
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Got it. Uploading fix for the achievement alert frames now.
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Sythalin |
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10-18-10, 07:51 AM | ||
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Sythalin |
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10-18-10, 07:24 AM | ||
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Thanks for the effort, even if you not able to do anything with the stupid achievementframe
Reason why I wanna move to top is that there is nothing to overlap with. On the bottom I got the bars and put the party and player and target frames and minimap (minimap on bottom-mid is awesome when you are a gatherer-freak like me ).
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H0PE |
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10-18-10, 07:06 AM | |
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Ok, did a bunch of testing and have come up with.....
nothing. I manually loaded Blizzard_AchievementUI and attempted to show AchievementAlertFrame1 which resulted in a nil error. Which means there are two possibilities: 1) The frame is dynamically created the first time when a player sets off an achievement 2) The frame name is incorrect I'll look more into this. |
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Sythalin |
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10-18-10, 06:07 AM | |
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I'll see if I can replicate the issues you're reporting. I've noticed that CFM has been acting a little funny since 4.0, even though it worked fine when I was testing it in the beta.
EDIT: I see the issue with the achievement popup. That part of the UI is load on demand, meaning the frame doesn't exist until it's "created" when you get an achievement. I thought I had addressed this issue already by loading all of Blizz's UI stuff, but apparently screwed up and the changes didn't stick (or I saved the wrong file accidently). I'll have this fixed today.
Last edited by Sythalin : 10-18-10 at 06:35 AM.
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10-18-10, 04:00 AM | |
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A bug, when opened up /cfm:
1x CFM-wowi:revision\CFM_GUI.lua:208: attempt to index global 'gframe' (a nil value) CFM-wowi:revision\CFM_GUI.lua:164: in function <CFM\CFM_GUI.lua:156> Locals: self = CFM_ScrollButton1 { 0 = <userdata> } click = "LeftButton" --- Also in chat I see a message: AchievementAlertFrame1 not found. Probably related.
Last edited by H0PE : 10-18-10 at 04:03 AM.
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H0PE |
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10-18-10, 03:46 AM | |
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ShouldnT CFM Save the information globally? Seems every character I log in with (they are on same server) have to customize separately. Ok I see now, one global variable but separate settings for all characters?
Last edited by H0PE : 10-18-10 at 03:47 AM.
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H0PE |
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10-18-10, 03:20 AM | |
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More Issues...
Trying to move a frame. (NotesUNeed addon's button but don't think its revelant, since that button frame is totally movable, no configuration and stuff required so its free to move it). Unlocked the frame and trying to move it, then locking it. The cords for the frame are not changing it stays the original. In fact when I change something else, like opacity then the frame jumps back to that coordinate. So it seems unlock and lock doesn't do what it should (unlock, move frame, register location, lock and stay there) or I'm missing something. |
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H0PE |
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