Author: Shadowed <
[email protected]>
Date: Thu Sep 3 19:48:56 2009 -0700
- Changed Unleashed Darkness/Light to be 15,000 damage in 5 seconds instead of 10,000
- Changed Touch of Darkness/Light to be 20,000 damage in 8s instead of 15,000 in 6s
- Localization update
Date: Wed Sep 2 23:59:13 2009 -0700
- Updated fail DB to support fails that require X damage over Y seconds
- Added Northrend Beasts fails: Staggering Stomp (Interrupted), Fire Bomb (3 ticks within 5 seconds), Slime Pool (3 ticks within 5 seconds), Trample (Hit at all)
- Added Val'kyr Twins fails: Dark/Light Vortex and Unleashed Light/Darkness (10,000 damage taken within 6 seconds), Touch of Darkness/Light (15,000 damage taken within 6 seconds)
- Localization update
Date: Wed Aug 5 10:01:20 2009 -0700
* Added being hit by Meltdown for Iron Council fails
* Updated to use the new dungeon APIs for detecting how many players are inside
Date: Tue Aug 4 00:59:36 2009 -0700
(Thanks Antiarc for the configuration since I'm lazy)
* Added a UI configuration if the proper libraries are present
* Added AddonLoader support
* TOC bump
* Localization update
Date: Thu Jun 18 20:34:50 2009 -0700
* Added /uckfup dead 0-100 lets you set how much of the raid has to be dead before it stops reporting
* You can now pass spell links to /uckfup enable/disable instead of having to do spell name or boss name
* Changed Shadow Crash to only report from Vezax not his trash
Merge: a4eda2a 6fa913a
Date: Fri Jun 12 19:23:59 2009 -0700
Merge branch 'master' of
[email protected]:Shadowed/Uckfup
* Added /fail timeout # to set how many seconds before it reports spammy fails
* Added noSpam flag that will immediately send out fails if they cannot be spammed due to a mob cooldown on the ability
* Added /fail timeout # to set how many seconds before it reports spammy fails
* Added noSpam flag that will immediately send out fails if they cannot be spammed due to a mob cooldown on the ability
Date: Tue Jun 2 13:33:03 2009 -0700
* Added the ability for failures to be disabled using /uckfup enable/disable as well as listing the list of spells enabled using /uckfup list, not intuitive I know, but don't feel like working with a GUI
* Added Hodir's Fury, Mimiron's Infero (2 hits), Shatter, Rune of Death (5 hits)
* Moved spells to a single table, fixed some boss names
Date: Mon Jun 1 22:14:25 2009 -0700
* Fixed Light Bomb fail being broken due to the charge counter not resetting (OOPS)
* Added skipPlayer flag, ignores the player hitting themselves when doing charge data
Date: Wed May 27 20:38:10 2009 -0700
* Fixed Seeping Feral Essence not working
* Fixed Snaplasher fail not working correctly
* Fixed reporting not working if you passed the channel type capitalized, it now lower cases it to be safe
* Made /fail report more clear on what to do
* Added failures for attacking Snaplashers with more than 30 stacks on Freya
* Cleaned up storage code a little bit, added boss names for when I add in a configuration
* I gud at logic, fixed boolean error at #198
Date: Tue May 26 17:14:26 2009 -0700
* Added sledgehammer fix to make sure failures aren't reported for non-players
* Fixed permission bugs with pets (I believe at least)
Date: Mon May 25 22:10:05 2009 -0700
* Added hit throttling for Light Bomb, and hit expiration for Gravity Bomb to prevent bad things
* Removed Flash Freeze from spells aura (In auras now)
* Added 5s throttle on Ice Shards failure
* Added fails for Biting Cold hitting 3 or more stacks
* Moved Flash Freeze to an aura failure
* Removed SPELL_AURA_APPLIED failures, should be aura ones instead
* Added Yogg-Saron Brain Link failure if it hits 1800 or more damage
* Added overkill/resisted/absorbed/blocked damage to the SPELL_DAMAGE failures so people who die to it and such are still shown
Date: Sun May 24 18:18:16 2009 -0700
* If a player fails multiple times before the message is printed, it'll now show a number indicating how many times they failed
* Fixed a flag check for SPELL_DAMAGE and SPELL_ENERGIZE fails, so that pets are not shown
Date: Sat May 23 18:39:29 2009 -0700
* Merged slackie's cleaned up fail list
* Fixed a few more bugs
* Fixed bad variable ref
* Stupid scope
* Fixed a few typos/logic issues