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Updated:01-17-10 05:21 AM
Created:07-02-09 08:38 AM
Downloads:7,843
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stText  Popular! (More than 5000 hits)

Version: r9
by: Soeters [More]

I've stopped playing WoW, so this addon won't be updated again, at least not by me.
If someone feels like updating it, just PM me.


What is this

stText is a little addon which display some informations like:

  • Time
  • Latency
  • Memory usage (now with a tooltip for the 35 addons which uses the most memory)
  • Location
  • Coordinates
  • Framerate
  • Durability (thanks to phrozenassid)

Customisation

In the screenshot you can see some text written in teal, it's a custom color. You can choose a custom color or set the classcolor instead.

All the settings can be changed in Settings.lua. The settings are the text size, justify and the modules enabled.

To unlock a module, just type /stt (or /sttext) (Name of the module) (i.e /stt Clock to unlock the clock, or /stt Memory to unlock the memory module)
By default they will all be crowded at the center of the screen.
If type /stt or /stt help (indeed if you type something that's not a module name) to have a list all available modules
To move them, hold the Alt key and drag them wherever you want.

r9
Independant module outlines
Separated coords from location

r8
Outline text
Independant module sizes

r7
12/24 time format
Slash command help

r6
Changed slash commands

r5
Durability module (thanks to phrozenassid)

r4
Toc bump

r3
Fixed the errors occuring when enabling an addon

r2
New placement management (SavedVariables)
Memory tooltip
Optional Files (0)


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Unread 01-04-10, 10:05 AM  
Dödsmyggan
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Originally posted by Soeters
That's pretty odd as I often have around 90 fps and I didn't set a FPS limit. Do you have other addons that have to do with fps or latency ?
No, I´m only using yours, ( Bartender menu desabled ) You havent set a limit, this is the probelm I think. Then you will go after blizzard orginal FPS. And blizzards are only showing max 60 FPS. I can´t much in this coding so I dont now how to make limit. If you see 90 FPS so cant you use this addon or so have you coded beside this one we can download.
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Unread 01-03-10, 11:06 AM  
Soeters
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Originally posted by Dödsmyggan
Hi there

I have been in your code and looking around on texts.lua . I have made one change, I changed the uppdate time for the FPS to 1 sec insted of 5 sec. But I cant find any chanse to make the FPS limit higher. Can I in someway change so the FPS can go higher then 60 FPS?
That's pretty odd as I often have around 90 fps and I didn't set a FPS limit. Do you have other addons that have to do with fps or latency ?
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Unread 01-03-10, 06:00 AM  
Dödsmyggan
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Hi there

I have been in your code and looking around on texts.lua . I have made one change, I changed the uppdate time for the FPS to 1 sec insted of 5 sec. But I cant find any chanse to make the FPS limit higher. Can I in someway change so the FPS can go higher then 60 FPS?
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Unread 12-14-09, 05:53 PM  
InaUI
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Is that on a fresh install or you had a previous version and updated with the latest revision ?
Hi, fresh install, because i used SLDataText prior


Edit:

/run stTextDB.Memory = nil; ReloadUI()

worked, and now both modules are on screen
Last edited by InaUI : 12-18-09 at 08:45 AM.
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Unread 12-14-09, 11:35 AM  
Soeters
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Originally posted by praetorians
What if the font you want has multiple choices inside of it? There's a specific font I'd like to use to match the rest of the fonts, but it's font_14 inside of the FontName.ttf file.
I just can't fathom out why there would be different fonts inside a *.ttf file, that's just very odd and that's beyond my abilities.

Originally posted by InaUI
HI

Great work, I love the addon, but I got the problem, that "Memory" and "Durability" don't work. Both modules are set "true" in the .lua but when I type "/stt" the Durability module is not listet, and the Memeory module is listet, but there is no Memory Modul on screen.
(I play with the german client, don't know if that has somthing to do with it)

And is it possible to make the calender open by shift click on the clock module (thats a feature from SLData text that I miss)
Is that on a fresh install or you had a previous version and updated with the latest revision ?

Originally posted by eldavido
Ok, so I've spent a lot of time tinkering with this addon now, and shock horror, have come up with some more requests :/

First of all, location. Can the location be split from the co-ords at all, as I'm wanting them in different places

Secondly, can we have individual bordering for modules, similar to how you allowed each module to be of different font sizes.

What I'm aiming for, is location at the top of the map, with a thin border to make it stand out, and co-ords at the bottom, again bordered for definition. Both are "inside" the map so to speak, so I'm hoping for some more definition

Thanks in advance, loving this addon
For the location and coord that's being rewrited to split, join, delete and so on.
For the bordering, well, I may look for this
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Last edited by Soeters : 12-14-09 at 11:37 AM.
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Unread 12-13-09, 11:58 AM  
eldavido
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Ok, so I've spent a lot of time tinkering with this addon now, and shock horror, have come up with some more requests :/

First of all, location. Can the location be split from the co-ords at all, as I'm wanting them in different places

Secondly, can we have individual bordering for modules, similar to how you allowed each module to be of different font sizes.

What I'm aiming for, is location at the top of the map, with a thin border to make it stand out, and co-ords at the bottom, again bordered for definition. Both are "inside" the map so to speak, so I'm hoping for some more definition

Thanks in advance, loving this addon
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Unread 12-12-09, 08:18 PM  
praetorians
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Originally posted by Kallieen
To change the font, in Core.lua look for these lines towards the bottom:
Code:
local text = f:CreateFontString(nil,"ARTWORK")
    text:SetPoint(db.Justify,f)
    text:SetFont("Fonts\\ARIALN.ttf", size, db.Outline)
and change the font path to be the one you want to use. Make sure to use \\ not \ in the path.
What if the font you want has multiple choices inside of it? There's a specific font I'd like to use to match the rest of the fonts, but it's font_14 inside of the FontName.ttf file.
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Unread 12-12-09, 07:17 PM  
InaUI
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HI

Great work, I love the addon, but I got the problem, that "Memory" and "Durability" don't work. Both modules are set "true" in the .lua but when I type "/stt" the Durability module is not listet, and the Memeory module is listet, but there is no Memory Modul on screen.
(I play with the german client, don't know if that has somthing to do with it)

And is it possible to make the calender open by shift click on the clock module (thats a feature from SLData text that I miss)
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Unread 12-12-09, 02:28 PM  
Soeters
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Thanks for the reply Kallieen.

I'll add an option in the next version for the font and one for the justify
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Unread 12-12-09, 12:23 PM  
Kallieen
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Originally posted by Victimize
Is there any way to change the font used for the modules?
Also, how do you make a custom color?
To change the font, in Core.lua look for these lines towards the bottom:
Code:
local text = f:CreateFontString(nil,"ARTWORK")
    text:SetPoint(db.Justify,f)
    text:SetFont("Fonts\\ARIALN.ttf", size, db.Outline)
and change the font path to be the one you want to use. Make sure to use \\ not \ in the path.

For the color, in Settings.lua change the values in the first line
Code:
 Color = {#, #, #},
It's based on the RGB color scale. You can put the numbers in as either a decimal value or as a fraction of 255. 0, 0, 0 is black, 1, 1, 1 is white. Just change them around and use '/console reloadui' to see what you get for a color.
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Unread 12-11-09, 06:41 PM  
Victimize
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Is there any way to change the font used for the modules?
Also, how do you make a custom color?
Last edited by Victimize : 12-11-09 at 11:21 PM.
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Unread 12-11-09, 01:19 AM  
Soeters
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Well I don't provide anything to change one class color, but you could either use a custom color or Class Colors but stText isn't supporting at this time
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Unread 12-10-09, 09:43 PM  
aire
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Hi

How can i change the Class Color ???
The Pally pink are really unaesthetic
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Unread 12-10-09, 03:42 PM  
Wulfegang
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Originally posted by Therelin
is there any way we can get a location like SLDT did? I would LOVE it if there was one :P My UI looks a little lonely without it lol

EDIT: I found the Location :P

BUT Is there a way to take off the cords? I dont really need it or if there is a way i can move them?
I was looking for a way to remove the coordinates also and found a way to do that. I hope the author doesn't mind, but I commented out the original line of code that displayed the location then copied it right below that one and made the following change.

Open the Texts.lua file and remove the "coords.." from the following line in the Locations section. So it will go from

Code:
loc_t:SetText(subZoneText..colorCode..coords.."|r")
to

Code:
loc_t:SetText(subZoneText..colorCode.."|r")
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Unread 12-10-09, 12:13 AM  
Soeters
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Originally posted by Therelin
is there any way we can get a location like SLDT did? I would LOVE it if there was one :P My UI looks a little lonely without it lol

EDIT: I found the Location :P

BUT Is there a way to take off the cords? I dont really need it or if there is a way i can move them?
It's gonna be implemented but at this time, I'm trying to fix another addon which be a little long
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