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Compatibility: | Shadowlands pre-patch (9.0.1) |
Updated: | 12-15-20 11:16 AM |
Created: | 07-03-09 12:57 AM |
Downloads: | 63,535 |
Favorites: | 263 |
MD5: |
Neav UI
This UI compilation will work on all resolution.
I will not help with questions
Most of the addons in this compilation is only configurable via the supplied Lua config files (config.lua), so some basic programming knowledge is highly recommended but not required. A lot of the options are basically setting the value to either true or false depending on if you want to enable or disable the feature.
AddOns include
!Beautycase
!Colorz
nBuff
nChat
nCore
nMainbar
nMinimap
nPlates (by thomasjohnshannon)
nPower
nTooltip
oUF (by Haste)
oUF_Neav
oUF_NeavRaid
Thanks to Haste, kerrang, zork, Tuller, and many more for their great AddOns. And thomasjohnshannon/Grimsbain for making Neav UI compatible with Legion.
Information
A lot of the addons have a config.lua file where you can change some settings. So look first into this file before you ask something! Some addons like nCore, oUF_Neav and oUF_NeavRaid have an in-game configuration.
How can I move the player, target, focus, boss and arena frames?
Use the /neav slash command to toggle the anchors to move the frames around.
How can I move the Pet-, Stance- or Possessbar?
Press Shift + Alt and drag with your left mouse button on the first button of the Pet-, Stance- or Possessbar to move the them.
Commands
/neavrt to move the raid frames.
/rolecheck or /rcheck to do a role check.
/ntooltip toggles the tooltip anchor.
/alertframemover toggles the "talking head" anchor.
/neavcast toggles the anchors for the castbars.
/neavbag toggles the bag bar.
/moveextraactionbar toggles the anchor for the extra action button.
The latest updates and changes can be found on Github.
File Name |
Version |
Size |
Author |
Date |
Type |
7.3.2 |
678kB |
09-03-17 07:19 AM |
Addon |
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6.0.1 |
318kB |
10-26-14 10:28 AM |
Addon |
Comment Options |
05-13-13, 04:19 PM | |
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Buffs/Debuffs
Is there anyway i can change so i can see spirals for debuffs and buffs i have been trying to find it but cant ;(
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wackie |
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cokedrivers |
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04-20-13, 10:18 PM | |||
A Deviate Faerie Dragon
Forum posts: 11
File comments: 30
Uploads: 0
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Hope him come back and continue playing. |
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lastgamer |
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04-20-13, 09:39 PM | ||
A Deviate Faerie Dragon
Forum posts: 11
File comments: 30
Uploads: 0
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Re: Deadmines Vehicles
Code:
ns.GetPowerText = function(unit, cur, max) local uconf = config.units[ns.cUnit(unit)] if (not cur) then max = UnitPower(unit) cur = UnitPowerMax(unit) end local alt = UnitPower(unit, ALTERNATE_POWER_INDEX) local powerType = UnitPowerType(unit) local powerString if (UnitIsDeadOrGhost(unit) or not UnitIsConnected(unit)) then powerString = '' elseif (max == 0) then powerString = '' elseif (cur == 0) then powerString = FormatValue(cur)..'/'..FormatValue(max) elseif (not UnitHasMana(unit) or powerType ~= 0 or UnitHasVehicleUI(unit) and uconf and uconf.powerTagNoMana) then powerString = FormatValue(cur)..'/'..FormatValue(max) elseif ((cur == max) and uconf and uconf.powerTagFull)then powerString = GetFormattedText(uconf.powerTagFull, cur, max, alt) elseif (uconf and uconf.powerTag) then powerString = GetFormattedText(uconf.powerTag, cur, max, alt) else if (cur == max) then powerString = FormatValue(cur) else powerString = FormatValue(cur)..'/'..FormatValue(max) end end return powerString end |
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lastgamer |
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04-20-13, 09:30 PM | |||
A Deviate Faerie Dragon
Forum posts: 11
File comments: 30
Uploads: 0
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lastgamer |
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04-20-13, 05:52 PM | ||
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cokedrivers |
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04-19-13, 09:55 AM | |
A Deviate Faerie Dragon
Forum posts: 11
File comments: 30
Uploads: 0
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Hi,i like your addons very much. i hope you can update "neavui"
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lastgamer |
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04-14-13, 08:51 AM | |
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Deadmines Vehicles
I get the following error any time someone climbs into one of the vehicles in the Deadmines. Wether or not ist one of the Harvesters or Cannons this error pops up.
Code:
Message: Interface\AddOns\oUF_Neav\func\func.lua:136: attempt to index local 'uconf' (a nil value) Time: 04/14/13 07:37:03 Count: 17 Stack: Interface\AddOns\oUF_Neav\func\func.lua:136: in function `GetPowerText' Interface\AddOns\oUF_Neav\core.lua:436: in function <Interface\AddOns\oUF_Neav\core.lua:431> (tail call): ? (tail call): ? Interface\AddOns\oUF\events.lua:69: in function <Interface\AddOns\oUF\events.lua:62> Locals: unit = "partypet2" cur = 60 max = 100 uconf = nil alt = 0 powerType = 3 powerString = nil (*temporary) = <function> defined @Interface\AddOns\oUF_Neav\func\func.lua:74 (*temporary) = "partypet2" (*temporary) = nil (*temporary) = "partypet2" (*temporary) = 0 (*temporary) = "attempt to index local 'uconf' (a nil value)" config = <table> { show = <table> { } font = <table> { } units = <table> { } media = <table> { } } ns = <table> { ColorBorder = <function> defined @Interface\AddOns\oUF_Neav\func\castbar.lua:5 UpdateAuraIcons = <function> defined @Interface\AddOns\oUF_Neav\func\aura.lua:101 UpdateAuraTimer = <function> defined @Interface\AddOns\oUF_Neav\func\aura.lua:21 CustomDelayText = <function> defined @Interface\AddOns\oUF_Neav\func\castbar.lua:15 PortraitTimerDB = <table> { } CustomTimeText = <function> defined @Interface\AddOns\oUF_Neav\func\castbar.lua:11 utf8sub = <function> defined @Interface\AddOns\oUF_Neav\func\func.lua:163 PostUpdateIcon = <function> defined @Interface\AddOns\oUF_Neav\func\aura.lua:47 GetPowerText = <function> defined @Interface\AddOns\oUF_Neav\func\func.lua:119 StopFlash = <function> defined @Interface\AddOns\oUF_Neav\func\flash.lua:50 CreateCastbars = <function> defined @Interface\AddOns\oUF_Neav\castbar.lua:22 CreateCastbarStrings = <function> defined @Interface\AddOns\oUF_Neav\func\castbar.lua:19 FormatTime = <function> defined @Interface\AddOns\oUF_Neav\func\func.lua:50 IsFlashing = <function> defined @Interface\AddOns\oUF_Neav\func\flash.lua:40 StartFlash = <function> defined @Interface\AddOns\oUF_Neav\func\flash.lua:56 cUnit = <function> defined @Interface\AddOns\oUF_Neav\func\func.lua:36 MultiCheck = <function> defined @Interface\AddOns\oUF_Neav\func\func.lua:153 Config = <table> { } GetHealthText = <function> defined @Interface\AddOns\oUF_Neav\func\func.lua:93 } GetFormattedText = <function> defined @Interface\AddOns\oUF_Neav\func\func.lua:74 FormatValue = <function> defined @Interface\AddOns\oUF_Neav\func\func.lua:18 |
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cokedrivers |
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03-31-13, 01:18 PM | |
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hi,
can someone please explain me how I move the editbox below the chat? and it is possible to hide tooltips in combat ?
Last edited by DarthVadda : 03-31-13 at 01:41 PM.
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DarthVadda |
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03-23-13, 12:36 AM | |
Guest
Join Date: Not Yet
Forum posts: 0
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Hey
Hi.
First of all, thank u for the great UI, i've been using it for many months now. I was wondering where can I increase the font size on target's buff (the duration on debuff) I scaled my UI down with the blizzard 'System Preferences' and now it doesn't look that good. Thanks. |
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03-06-13, 08:43 PM | ||
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interface/addons/nCore/modules/skins.lua
Skins: Omen DBM TinyDPS Recount Skada Hope this helps - v1nk
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v1nk |
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02-19-13, 09:49 PM | |
A Kobold Labourer
Forum posts: 1
File comments: 170
Uploads: 0
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Code:
[22:41:13] Interface\AddOns\oUF_Neav\func\func.lua:136: attempt to index local 'uconf' (a nil value) [C]: ? Interface\AddOns\oUF_Neav\func\func.lua:136: in function `GetPowerText' Interface\AddOns\oUF_Neav\core.lua:436: in function <Interface\AddOns\oUF_Neav\core.lua:431> (tail call): ? (tail call): ? Interface\AddOns\oUF\ouf.lua:158: in function `UpdateAllElements' Interface\AddOns\oUF\ouf.lua:58: in function <Interface\AddOns\oUF\ouf.lua:38> Interface\AddOns\oUF\ouf.lua:81: in function <Interface\AddOns\oUF\ouf.lua:74> [C]: in function `SetAttribute' Interface\FrameXML\SecureGroupHeaders.lua:195: in function <Interface\FrameXML\SecureGroupHeaders.lua:115> Interface\FrameXML\SecureGroupHeaders.lua:458: in function `SecureGroupHeader_Update' Interface\FrameXML\SecureGroupHeaders.lua:57: in function <Interface\FrameXML\SecureGroupHeaders.lua:52> [C]: in function `SetAttribute' Interface\FrameXML\SecureStateDriver.lua:101: in function <Interface\FrameXML\SecureStateDriver.lua:95> Interface\FrameXML\SecureStateDriver.lua:127: in function <Interface\FrameXML\SecureStateDriver.lua:119> |
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Tanque |
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02-18-13, 09:57 AM | |
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Hi Neal, I have a few question about !beautycase. I'm not very good with code but I am always experimenting with them. However, The code seem to skin everything, correct?
What would I need to do If i wanted to have beautiful borders on everything such as tiptac, minimap and all that except for recount and omen? Been lurking around in the code but can't seem to find any solution, please help. Thank you.
Last edited by Viryz : 02-19-13 at 01:43 AM.
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Viryz |
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02-17-13, 09:50 PM | |
A Kobold Labourer
Forum posts: 0
File comments: 15
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One thing that I miss from the default buff frame is that when you enter a vehicle, e.g. the plants in Sunsong ranch, it would swap your buffs for the vehicles - but nBuff does not.
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thunderchylde |
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02-11-13, 02:31 PM | |
A Theradrim Guardian
Forum posts: 60
File comments: 69
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who buffed?
Hi,
Can i somehow see on buffs tooltip who buffed what? Is there an option somewhere to turn that on? Thank you. |
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glupikreten |
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