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Updated: | 07-12-10 04:01 PM |
Created: | 07-08-09 10:04 AM |
Downloads: | 6,248 |
Favorites: | 12 |
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((This can be considered a beta, Feedback welcome))
This is not Working with 4.0 a rewrite of this addon is in the thought process stage.
List of Slash commands:
/rc or /rollcraft - Slash command to open menu
/rc config -open config menu
/rc sheet <sheetname> - is the command to change sheets
/rc lock --locks/unlocks skill bar
/rc reset -moves skill bar to center of screen
/rc hidebar --hide/unhide skill bar, may also alt-right click LDB/Minimap icon
/rcoll - slash command to roll a skill or custom emote in combat, format of /rcoll <skill>, IE "/rcoll Strike" (skills are case sensitive), /rcoll <skill> <emote>
ie /rcoll Strike Test for a custom emote to be used with a preset skill and /rcoll <emote, IE /rcoll Test to use a defualt custom emote.
/taskroll or /trll - performs a task roll on a non attack move or emote, guages a players hit on their sheet for success chance, IE: /trll Attempts to cannon ball into the moon well
would result in you emoting you attempting to cannonball into a moonwell and weather or not you succeeded. IF you target someone with Rollcraft this result should display to them or to party if the option is enabled.
ABOUT
In RP there are things called Freeform or emote fight/duels, but there is one evident problem in those fights:
Bob attacks Rob.
ROB DODGES FOR INFINITY THEN KILLS BOB AND HE DIES AND THERES NOTHING HE CAN DO ABOUT IT
It's an exaggeration but you get the picture. How can this be solved? Enter: Rollcraft (beta)!
What is it?
Rollcraft is a tool to add combat rolls to free form RP combat by use of custom skills and rolled emotes. It removes the "he said / she said" aspect of freeform RP combat and imposes a very simple set of rules with randomization to the scenario, allowing players to fight without the ambiguity of a purely freeform duel.
Each person with the mod creates "character sheets" with a very simple set of statistics. When two people begin a bit of RP combat, they can use the mod to compare stats and automatically /roll for custom attacks.
How to get started:
Ingame type /rc, /rollcraft or Left Click the LDB launcher or minimap icon.
Click the character setup button, then type in the name you want, Click fill in boxes for a random set of stats or enter them yourself. Then click okay. Later you may come back here ot make a new sheet, load and edit a current sheet(by entering it name and clicking the fill button) or delete a sheet entirely.
Note if you have multple sheets right click on the LDB/Minimap icon or type /rc sheet <sheet name> to swap.
Now you click the Click ability editor button, your first step here is to select your sheet from the sheet drop down box. If you have skills for this sheet previously, click get skills to load up your skills into the second drop down, select it then click edit.
For now click add, fill in the boxes as you deem approite then click okay, click okay again on your inital screen to finish!
If you selected 'display on action bar' check on the skill editor, you should hopefully see the skills icon in the middle of your screen.
To move this type /rc lock to lock and unlock it
/rc config to set its scale and other options.
to hide it alt-right click the LDB/minimap icon
when you click the button it will use the skill.
On that note, to initate combat with someone with the mod, simply target them and use a skill. If you loose your target (by say clicking on the ground), you should still be able to use a skill on them until you target something/one else.
Whats that you say? you don't want to click a button? type /rcoll <skill>
plese note skill names are CASE-SENSITIVE!
you may also type /rcoll <skill> <emote> to add a custom emote then its default. Be careful however, as your fail/success emotes will not change, so try to keep things making sense.
Heck use /rcoll <emote> to do a custom emote entirely using the roll system. Note however, you will not have a success/fail emote attached to it just a roll.
Thats it. have fun!
There is now support for semi custom emote strings, like adding TARGET to and emote adding LIMB MOVE DIR will replace with a random limb (left arm, right arm, etc) a random movement (forward,backward etc), a random direction (north, south, etc) into the emote. example /rcoll Strike slices at TARGET 's LIMB may emote as Fethas slices at Tharion 's left arm
these will work for most of the /rcoll emots and can be used in the success and fail emotes. TAGET however is note accepted in those emotes and none of this works in /taskroll. You may open up roll.lua and edit the list of randoms as you see fit, i put it near the top, it also supports Custom ( CUS in the emotes) but you need to uncomment its parts in RCtextreplace function to work properly.
to-do:
--Damage checks
--Mount checks
--improvements to roll system...maybe
Other questions.
Q)What the heck is this GHM thing?
A)GHM is a frame framework made by Pilus author of the gryphonheart RP addons and used with permission. Please vist www.pilus.info and give him your support!
Q)I have a lib databroker display mod, but its crowded.
A)See if your display mod has an option to turn display on and off, turn off rollcrafts, the minimap button employs LibDBIcon so it should work on its own.
Q)Did you come up with the rolling system?
A)I helped but the brunt of it goes to Tharion Greyseer, Friend, Guildleader and pwner of demons.
Q)*looks at code, Explode*
A)I am a programmer (Ametuer at best) but LUA is still new to me..thus i am a Newb.
Q)Can i help you?
A)I will take suggestion of code and donations of the button.
Q)LAWWL!!!!11 this mod sucks!!!1111111111111qq!!!!!
A)Don't use it.
Q)Who the heck is Fethas?
A)Fethas/Aurorablade wrote this addon.
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Aurorablade |
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And sure, that still leaves the RNG system to make determination of success or failure against precisely equal chances, but it also results in a further element discouraging people from being diverse and honest with their generation of statistics. In effect, those who try to be realistic with their stat choices will be horribly outclassed by less scrupulous individuals... ...or I could be reading this entirely wrong. ![]() |
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SkunkWerks |
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The rule set is rough and simple.hopefully can be expanded and tweeked later. thought no definite ETA on that. |
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Aurorablade |
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Also you can create more then one sheet, both with the same or diffrent stats as you can input the stats either with the random button (up to four clicks) or manually. each sheet can also have its own set of abilitys. So you can make a sheet for each persona! if you need to do a fast sheet change i can suggest a macro of /rc sheet <sheet name> but again with buffs i would need to do it two ways, with and without support from the gryphonheart items addon. Might take me a bit to wrap my head around. |
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Aurorablade |
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And the system itself, if I'm understanding correctly, operates on the principle of the old Pencil and Paper RPGs- character sheets/stats/dice rolls determine the success or failure of characters. My only questions really regard who approves of a character's stats/abilities on a sheet. If it's a system, there has to be some sort of guidelines for who can put what down on a character sheet- and some way to enforce them. |
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SkunkWerks |
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I would also like to suggest special abilities.
These could range from limited use abilities, time-wise to conditional or situational abilities. For example, my one priest suffers (if that can be said) from split personality disorder. He believes he works for a legitimate shipping company that gets into a lot of trouble (RP fights) protecting their cargo when in reality, they're a band of pirates. What I'd like to do is allow for a semi-god-like ability to be available for a special occaision, such as the initial change-over or for when the evil side comes out. This could be anything from a one time perfect attack or a one time perfect resist ability. This would mean that it would be better to deal with him in his normal state. Although chances are he would never fight in his normal state, although he could defend. Bleh...this can get very complicated very quickly. It's probably best to keep things simple. If we're able to make god-like attacks/defense and specify them as a one-time use or the situation in which we use them, that should do about the same thing. My idea is simply to distinguish them from normal attacks or defense abilities. |
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Gruffness |
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I'm assuming the add-on lets you create your own RP combat abilities and the damage they do. It also allows you to create your own RP character stats.
Then when you have an RP fight, you use your RP skills to attack (I stab in your general direction with my dagger of puncturing +1) the other RP character. The add-on rolls your attack for you. Your opponent rolls to see if the attack hits or misses, presumably a lower roll means they get hit, although this is where stats would come into play and perhaps save the day (see below). The main benefit to RP fighting is that a level 1 character can fight against a level 80 since levels don't matter in RP. ![]() If it doesn't support them yet, RP buffs, gear and weapons (modifiers etc.) would be awesome! An ability to inspect an RP character's information sheet would also be handy (edit: I think you already implemented stat comparisons, I need to read more). This way we could know what we go up against. Stat breakdowns/comparisons would be nice too in order to tell what chances we have of succeeding in combat against someone (presumably the dice type also matters). If someone creates stats and items that are too god-like, we could see this and choose not to fight/RP with them. ![]() Although this would probably make things a lot less free-form if we added custom responses to attacks (or even random custom attack text...[name] viciously attacks you with his [attack]). It would make things easier for beginners or those who can't type fast.
Last edited by Gruffness : 07-09-09 at 03:31 AM.
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Gruffness |
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This is a roleplay mod geared to help aid Freeform or emote based combat that some RPers choose to get into.
It just is a tool to try to steem off the god syndrome some get by fighting. |
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Aurorablade |
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You should improve the description.... I can't understand what the hell this does, and I'm really curious to know.
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jaliborc |
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