Go to Page... |
Updated: | 03-09-10 01:56 AM |
Created: | 07-16-09 06:14 PM |
Downloads: | 6,491 |
Favorites: | 3 |
MD5: |
This is yet another oUF Layout. It requires oUF by Haste.
Note: If you've used 2.0, type /noob reset to activate new options (this will however reset any settings you have changed and reload the UI).
Another Note: the other addons shown in the pictures UI with party and UI with raid are not included, this is not a full UI compilation, it only handles the unit frame layout. the UI used in them is SpartanUI.
What this does: Replaces the Blizz Unit Frames
Unit frames:
Player
Pet
Pet Target
Target
ToT
Focus
Focus Target
Party
Party Pets
Party Target
Raid
Raid Pets
Supported Plugins:
oUF_CombatFeedback
oUF_DebuffHighlight
oUF_DruidHots
oUF_Experience
oUF_Reputation
oUF_PowerSpark
oUF_ReadyCheck
oUF_TotemBar
oUF_Smooth
oUF_SpellRange
oUF_MoveableFrames (this actually integrates itself now, no need for layouts to include anything.)
Slash Commands:
/noob for list of options
Required Addons:
oUF by Haste: http://www.wowinterface.com/downloads/info9994-oUF.html
Recommended Addons:
oUF_MoveableFrames: http://www.wowinterface.com/download...bleFrames.html
Dominos / Bartender / Something else that moves the action bars. (by default, some frames may be covered a little by the crap on the bottom.)
Credit where it's due (I am not a pro, most of this is remade using the following):
Most of the code is from oUF_Aion UI, all switched around and changed quite a bit.
Some code from:
oUF_Nivaya
oUF_Caellian
AFK Icon from oUF_Aion UI
normTex.tga from oUF_Caellian (renamed to texture.tga to make this all easier for me, even though after cleaning up the code a lil the name is only in one line... it was in a lot before lol)
Thanks go out to all those authors for all their work, I wouldn't have been able to get these working without you guys.
Of corse, Thanks to Haste for making oUF!
Comment Options |
Aerials |
View Public Profile |
Send a private message to Aerials |
Find More Posts by Aerials |
Add Aerials to Your Buddy List |
Aerials |
View Public Profile |
Send a private message to Aerials |
Find More Posts by Aerials |
Add Aerials to Your Buddy List |
imogen |
View Public Profile |
Send a private message to imogen |
Find More Posts by imogen |
Add imogen to Your Buddy List |
04-28-10, 09:52 PM | |
A Kobold Labourer
Forum posts: 0
File comments: 2
Uploads: 0
|
is there a way to disable the 3d portraits? i like the unit frame layout except for that.
|
|
Gnarthok |
View Public Profile |
Send a private message to Gnarthok |
Find More Posts by Gnarthok |
Add Gnarthok to Your Buddy List |
Seireimai |
View Public Profile |
Send a private message to Seireimai |
Find More Posts by Seireimai |
Add Seireimai to Your Buddy List |
04-07-10, 09:33 AM | |
|
Quit
I've quit WoW, if anyone wants to continue this layout, go ahead.
|
|
Aerials |
View Public Profile |
Send a private message to Aerials |
Find More Posts by Aerials |
Add Aerials to Your Buddy List |
04-04-10, 02:22 AM | ||
|
Re: Re: raid / party frame show / hide...
however for now, in the currently available version... it's kinda hit and miss on changing something just on the target frame, because some of the code for the target frame is used by target, player, party frames. also, I'm not really sure what all you're wanting to change. just the size and position? if so, for size you'd just need to search for --FONTS in Main.lua and you'll find the section that sets that up, but it's currently set up to change it for player and target together. for position, search for -- name in Main.lua, but it sets up the name location for all frames other than party frames (and party pets). to make it only change those for target, you'll just need to change around the if statements a little but, for example: font: (change from) Code:
--FONTS if unit=='player' or unit=='target' then self.Health.value:SetFont(font, fontsize, "OUTLINE") self.Power.value:SetFont(font, fontsize, "OUTLINE") self.Name:SetFont(font, fontsize, "OUTLINE") self.CombatFeedbackText:SetFont(font, 18, "OUTLINE") self.Level:SetFont(font, fontsize, "OUTLINE") Code:
--FONTS if unit=='player' then self.Health.value:SetFont(font, fontsize, "OUTLINE") self.Power.value:SetFont(font, fontsize, "OUTLINE") self.Name:SetFont(font, fontsize, "OUTLINE") self.CombatFeedbackText:SetFont(font, 18, "OUTLINE") self.Level:SetFont(font, fontsize, "OUTLINE") elseif unit=='target' then self.Health.value:SetFont(font, fontsize, "OUTLINE") self.Power.value:SetFont(font, fontsize, "OUTLINE") self.Name:SetFont(font, fontsize, "OUTLINE") self.CombatFeedbackText:SetFont(font, 18, "OUTLINE") self.Level:SetFont(font, fontsize, "OUTLINE") the other change is different a little: (change from) Code:
-- name self.Name:Show() if(self:GetParent():GetName():match"oUF_Party") then self.Name:SetPoint("BOTTOMLEFT", self, "TOPLEFT", 10, 0) self.Name:SetPoint("BOTTOMRIGHT", self, "TOPRIGHT", -50, 0) else self.Name:SetPoint("LEFT", self, "LEFT", 0, 0) self.Name:SetPoint("RIGHT", self, "RIGHT", 0, 0) end self.Name:SetJustifyH("LEFT") Code:
-- name self.Name:Show() if(self:GetParent():GetName():match"oUF_Party") then self.Name:SetPoint("BOTTOMLEFT", self, "TOPLEFT", 10, 0) self.Name:SetPoint("BOTTOMRIGHT", self, "TOPRIGHT", -50, 0) elseif unit=="target" then self.Name:SetPoint("LEFT", self, "LEFT", 0, 0) self.Name:SetPoint("RIGHT", self, "RIGHT", 0, 0) else self.Name:SetPoint("LEFT", self, "LEFT", 0, 0) self.Name:SetPoint("RIGHT", self, "RIGHT", 0, 0) end self.Name:SetJustifyH("LEFT") sorry if this seems like a long and complicated answer for such a simple task, i'm a bit brain fried right now from the crazy weeks i've been having... i'll read this again tomorrow to see if it still even makes sense to me in the morning. |
|
|
Aerials |
View Public Profile |
Send a private message to Aerials |
Find More Posts by Aerials |
Add Aerials to Your Buddy List |
04-01-10, 03:13 AM | |
A Kobold Labourer
Forum posts: 0
File comments: 34
Uploads: 0
|
Re: raid / party frame show / hide...
YOU DID AN EXCELLENT JOB!!
a little question, if i want to change the name,lv position or size in player and target's frame. where can i find the correct code lines? or maybe next version you will add these functions into slash comment?
Last edited by Seireimai : 04-01-10 at 04:48 PM.
|
|
Seireimai |
View Public Profile |
Send a private message to Seireimai |
Find More Posts by Seireimai |
Add Seireimai to Your Buddy List |
03-15-10, 03:51 PM | |
|
raid / party frame show / hide...
think i have this all done, but haven't had time to test it (although it is pretty simple, and there's really no reason it shouldn't work...) I might be able to test it later today, but maybe not.... we'll see.
pretty much what i did though isn't really the best way of doing it. the best way would be to have the addon skip all raid oriented aspects of everything if their turned off... would save the cpu from running code that doesn't do anything, but... i dont have time for that right now and my raid frames are already somewhat delicate for some reason and already have to have kinda a 1/2 hacked up work around to show, so... i don't want to mess with that until i have a good amount of time again (which isn't for 3 weeks). for now what i've done is added 2 variables, called ShowParty and ShowRaid. ShowParty decides if the party frames are shown WHILE IN RAID (they WILL show if in a regular party even if you have them disabled). ShowRaid determines if the raid frames will be shown. this is all done in LoadVars (make the variables and determine whether to use saved or default), Config.lua (where the slash commands are located), and PartyToggle.lua (where the addon determines what to show and acts acordingly). nothing else was changed, the cpu will most likely still be running all the script and the frames do exist, their just set to Hide() or Show()... so if you are having frame rate issues, I suggest using a different addon. Some day I might remove the raid frames from this addon entirely and make them their own addon, packaged with this one so that you can turn them on or off by simply disabling their addon, but I'm not set on doing that quite yet. anywhoo, once i have them tested out i'll post the new version (if all is good). EDIT:: in working on this, i think i've found a way to improve something else in the same section of code that's being changed, so i'm wanting to finish that before posting the new version. just a little longer and i'll be done
Last edited by Aerials : 03-15-10 at 11:25 PM.
|
|
Aerials |
View Public Profile |
Send a private message to Aerials |
Find More Posts by Aerials |
Add Aerials to Your Buddy List |
03-12-10, 10:22 PM | ||
|
Re: Re: Re: raid frames
the easiest way currently to turn them off is to go into PartyToggle.lua and make the change i put a couple posts ago. |
|
|
Aerials |
View Public Profile |
Send a private message to Aerials |
Find More Posts by Aerials |
Add Aerials to Your Buddy List |
03-12-10, 07:43 PM | ||
|
Re: Re: raid frames
Thanks for the addon.. I think you have done a great job with it thus far.
Last edited by Tymesink : 03-12-10 at 07:44 PM.
|
|
|
Tymesink |
View Public Profile |
Send a private message to Tymesink |
Visit Tymesink's homepage! |
Find More Posts by Tymesink |
Add Tymesink to Your Buddy List |
03-08-10, 08:16 PM | |
|
there's currently a bug for the new raid frame layout, causing them to not show at all. i'm working on it.
the ones from the previous version are still working. EDIT:: ok, their actually working fine but if the scale is > about 0.75 they will be off screen. i've fixed it, and going to be uploading soon. oh!! one of the fixes require you to reset settings IF you have changed the raid scale before. (/noob reset or delete the saved variables from your saved variables folder) sorry for the inconvenience.
Last edited by Aerials : 03-09-10 at 02:01 AM.
|
|
Aerials |
View Public Profile |
Send a private message to Aerials |
Visit Aerials's homepage! |
Find More Posts by Aerials |
Add Aerials to Your Buddy List |
03-05-10, 11:58 AM | ||
|
Re: Question about your UI
but i did have to modify it quite a bit. |
|
|
Aerials |
View Public Profile |
Send a private message to Aerials |
Visit Aerials's homepage! |
Find More Posts by Aerials |
Add Aerials to Your Buddy List |
03-05-10, 05:57 AM | |
A Kobold Labourer
Forum posts: 0
File comments: 13
Uploads: 0
|
Question about your UI
Some questions not related to your addon but from your UI screenshot :
You seems to use an addon like floAspectBar but for paladin (which show aura, seal, judgement, ...) but couldn't find it, could you give me ne anme ? And same question for you bottom art with minimaps and action bar is it part of an UI ? thanks |
|
Trollinou |
View Public Profile |
Send a private message to Trollinou |
Visit Trollinou's homepage! |
Find More Posts by Trollinou |
Add Trollinou to Your Buddy List |
03-03-10, 09:05 PM | |
|
got the new version up, there's still some things to go over but it's working good as far as i can tell. post any bugs / suggestions here please
Last edited by Aerials : 03-04-10 at 01:48 PM.
|
|
Aerials |
View Public Profile |
Send a private message to Aerials |
Visit Aerials's homepage! |
Find More Posts by Aerials |
Add Aerials to Your Buddy List |