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Updated: | 07-25-11 11:50 AM |
Created: | 07-20-09 07:00 PM |
Downloads: | 4,649 |
Favorites: | 32 |
MD5: |
PvEFrames is an add-on that creates up to 64 frames that allow *targeting, and displays health, threat, casting, and raid icons of NPCs during fights. The frames are now much more minimalistic than before.
*The targeting has to be run through macros (/targetexact) because there is not a constant unitID for each NPC. This means that the targeting function will only be usable if the NPC was targeted at least once before combat began.
The frames reset once combat ends and there will not be a clear targets button unless it is requested. There isn't really a need to have a button to clear the targets. Simply killing a critter (which Blizzard seems to have placed every few steps) will cause your character to enter and leave combat, resetting the frames.
Current Features
New in 4.0.4
Quick fix to add two buttons. The "X" button on the mob frame now clears all mobs that have been detected and the "X" on the options frame hides the frame (for after unchecking "Always Show").
Future Updates
Note: This addon targets by using a "/targetexact" command, so it will not work 100% of the time if 2+ mobs have the same name.
-Also the target cannot update in combat. The frame will still display health, threat, casting, and raid icon if the mob was seen after combat began.
-This version and all future versions should reset saved variables automatically when needed.
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Furyrage-Kargath |
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07-23-09, 11:04 AM | |
A Defias Bandit
Forum posts: 3
File comments: 198
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[2009/07/24 00:19:22-399-x1]: PvEFrames\PvEFrames.lua:216: Button2:SetPoint(): Couldn't find region named '(null)'
PvEFrames\PvEFrames.lua:216: in function `PvEFrames_OnLoad' <string>:"*:OnEvent":1: in function <[string "*:OnEvent"]:1> |
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shinchih2001 |
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07-21-09, 10:49 AM | ||
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Furyrage-Kargath |
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07-21-09, 10:32 AM | |
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I'm curious as to the implementation of the targeting in combat. I know that I can put different raid icons up in combat, so I would just like to know what special things your mod does that combat locks you out of doing that. Things like Ghost:Marker can mark in combat; again, I'm not complaining, I'm just curious what the difference is between this and that mod as far as in-combat implementation goes.
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xtoq |
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07-21-09, 08:24 AM | ||
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Furyrage-Kargath |
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07-21-09, 03:03 AM | |
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I believe as Fury stated this is really a "proof of concept" to see what people think about the idea.
Once combat begins, targeting functionality is heavily restricted by Blizzard, and as for all the other cosmetic stuff that would be handled in future updates should the addon be seen to be useful. |
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aastarius |
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07-20-09, 11:33 PM | |
A Kobold Labourer
Forum posts: 1
File comments: 16
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Good idea, but honestly it looks like the implementation could be better. I don't mean to be an ingrate, but I could see this addon doing very well with a little more work put into it.
Last edited by mech6982 : 07-20-09 at 11:36 PM.
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mech6982 |
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07-20-09, 08:56 PM | |
A Defias Bandit
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good idea
but why your zipfile has desktop.ini file.....@@ how can i move frame and may hide not in party or raid??
Last edited by shinchih2001 : 07-20-09 at 09:08 PM.
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shinchih2001 |
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07-20-09, 07:21 PM | |
An Aku'mai Servant
Forum posts: 32
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Cool, I've seen ppl ask for this before. I'm usually healing so it's not necessary for me but I love the idea!
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bknab |
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