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Compatible with Retail, Classic & TBC
Updated: 05-28-24 11:10 PM
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File Info
Compatibility:
Cataclysm Classic (4.4.0)
Classic (1.15.0)
Guardians of the Dream (10.2.0)
WOTLK Patch (3.4.3)
WOTLK Patch (3.4.1)
TBC Patch (2.5.4)
Updated:05-28-24 11:10 PM
Created:08-07-09 11:52 PM
Downloads:91,147
Favorites:133
MD5:
Categories:Raid Mods, Healers, Unit Mods

Aptechka  Popular! (More than 5000 hits)

Version: 10.2.24
by: d87 [More]

Aptechka is a raid frames addon.



Notable features:
- Auto profile switching based on group size
- Customizable indicators
- Debuff icons with a blacklist
- Incoming casts display (Retail only)
- Preconfigured for all healing classes
- RMB Mouselook
- Debuff ordering for PvP
- Debuff highlighting,
- Feedback indicators for smart aoe heals

GUI command: /apt gui
How to move: /apt unlock

INTRODUCTORY GUIDE

github (changelog)

>> Beta releases

As far i know ZenTracker frontends do not support Aptechka, but OmniCD does.





Aptechka
10.2.24 (2024-05-29)
Full Changelog Previous Releases
  • Added Cata water spell Ids
Archived Files (79)
File Name
Version
Size
Author
Date
10.2.23
485kB
d87
05-14-24 06:49 PM
10.2.22
485kB
d87
05-14-24 03:22 AM
10.2.21
485kB
d87
05-14-24 02:08 AM
10.2.20
483kB
d87
05-12-24 06:22 PM
10.2.19
483kB
d87
04-30-24 06:12 AM
10.2.18
483kB
d87
04-26-24 07:02 AM
10.2.17
475kB
d87
04-09-24 09:23 AM
10.2.16
475kB
d87
04-07-24 07:06 PM
10.2.15
475kB
d87
02-19-24 08:46 PM
10.2.14
474kB
d87
02-15-24 08:50 PM
10.2.13
473kB
d87
02-11-24 07:01 PM
10.2.12
473kB
d87
02-10-24 09:00 PM
10.2.11
473kB
d87
02-05-24 04:06 AM
10.2.10
473kB
d87
02-02-24 01:56 PM
10.2.9
473kB
d87
02-02-24 01:46 PM
10.2.8
472kB
d87
12-31-23 10:25 PM
10.2.7
472kB
d87
12-17-23 12:15 PM
10.2.6
471kB
d87
12-05-23 09:07 AM
10.2.5
471kB
d87
11-28-23 10:48 PM
10.2.4
471kB
d87
11-27-23 03:23 AM
10.2.3
471kB
d87
11-26-23 08:47 PM
10.2.2
548kB
d87
11-22-23 05:05 AM
10.2.0
548kB
d87
11-21-23 06:44 PM
10.1.10
548kB
d87
10-26-23 07:36 PM
10.1.9
548kB
d87
10-26-23 07:32 PM
10.1.8
547kB
d87
10-25-23 09:24 PM
10.1.7
547kB
d87
10-12-23 07:01 AM
10.1.6
547kB
d87
07-12-23 09:23 PM
10.1.5
547kB
d87
07-12-23 06:53 PM
10.1.4
547kB
d87
07-12-23 06:45 PM
10.1.3
547kB
d87
07-11-23 08:50 AM
10.1.2
545kB
d87
05-27-23 06:51 PM
10.1.1
545kB
d87
05-23-23 05:39 PM
10.1.0
545kB
d87
05-10-23 10:04 PM
10.0.8
545kB
d87
04-11-23 06:51 AM
10.0.7
545kB
d87
04-11-23 06:40 AM
10.0.6
545kB
d87
04-11-23 06:10 AM
1.0.5
545kB
d87
03-17-23 12:37 PM
10.0.4
544kB
d87
01-19-23 11:30 AM
10.0.3
550kB
d87
11-10-22 10:43 PM
10.0.2
550kB
d87
11-10-22 09:09 PM
10.0.1
528kB
d87
11-03-22 01:52 PM
10.0.0
528kB
d87
10-25-22 12:39 PM
9.2.20
527kB
d87
10-05-22 01:39 AM
9.2.19
526kB
d87
09-30-22 10:56 PM
9.2.18
526kB
d87
09-30-22 04:44 AM
9.2.17
528kB
d87
09-24-22 07:39 PM
9.2.16
528kB
d87
09-24-22 05:41 AM
9.2.15
527kB
d87
09-16-22 08:04 PM
9.2.14
527kB
d87
09-09-22 08:54 PM
9.2.13
526kB
d87
09-07-22 11:28 PM
9.2.12
526kB
d87
09-05-22 09:08 PM
9.2.11
526kB
d87
08-20-22 12:12 AM
9.2.10
520kB
d87
08-07-22 09:53 PM
9.2.9
519kB
d87
07-15-22 01:11 AM
9.2.8
511kB
d87
05-11-22 07:58 AM
9.2.7
511kB
d87
03-26-22 04:44 PM
9.2.6
511kB
d87
03-22-22 10:14 PM
9.2.5
511kB
d87
03-12-22 12:54 PM
9.2.4
503kB
d87
03-12-22 12:21 PM
9.2.3
510kB
d87
03-03-22 11:45 PM
9.2.2
508kB
d87
02-28-22 12:10 PM
9.2.1
508kB
d87
02-28-22 11:19 AM
9.1.8
510kB
d87
02-22-22 05:36 PM
9.1.4-era
475kB
d87
02-22-22 05:32 PM
9.1.3
474kB
d87
11-30-21 11:59 PM
9.1.3
474kB
d87
11-30-21 11:59 PM
9.1.3
474kB
d87
11-30-21 11:59 PM
9.1.3
474kB
d87
11-30-21 11:59 PM
9.1.4-era
475kB
d87
11-18-21 09:16 PM
9.1.4-era
475kB
d87
11-18-21 09:16 PM
9.1.4-era
475kB
d87
11-18-21 09:16 PM
9.1.3
474kB
d87
09-13-21 04:17 AM
9.1.3
474kB
d87
09-13-21 04:17 AM
9.1.3
474kB
d87
09-13-21 04:17 AM
9.1.3
474kB
d87
09-13-21 04:17 AM
9.1.2
508kB
d87
08-31-21 05:33 PM
9.1.1
507kB
d87
07-08-21 04:48 PM
9.1.0
508kB
d87
06-29-21 03:16 PM


Post A Reply Comment Options
Unread 11-06-10, 07:37 AM  
d87
A Chromatic Dragonspawn
 
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Forum posts: 163
File comments: 643
Uploads: 42
InVehicleStatus added
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Unread 11-06-10, 09:47 AM  
zin99
A Deviate Faerie Dragon

Forum posts: 12
File comments: 41
Uploads: 0
Originally posted by d87

from ctra skin:
Code:
local DynamicColorSetValue = function(self,value)
    self:_SetValue(value)
    local min,max = self:GetMinMaxValues()
    local r,g,b
    if value > max / 2 then
        r,g,b = (max - value)*2/max, 1, 0
    else
        r,g,b = 1, value*2/max, 0
    end
    self:SetStatusBarColor(r,g,b)
    self.bg:SetVertexColor(r,g,b)
end
self.health._SetValue = hp.SetValue
self.health.SetValue = DynamicColorSetValue
[/b]
thank you, but i cant quit figure out how to apply that into grid skin
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Unread 11-06-10, 10:33 AM  
d87
A Chromatic Dragonspawn
 
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Forum posts: 163
File comments: 643
Uploads: 42
right, grid skin... you should remove self:SetStatusBarColor(r,g,b) and only leave background texture coloring, because in grid skin actual healthbar is halftransparent black area that covers bright texture behind
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Unread 11-06-10, 12:28 PM  
jessica
A Cyclonian

Forum posts: 49
File comments: 142
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d87 I post this just to say something, you are awesome, and love all your addons!! not to mention your so helpful <3
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Unread 11-06-10, 01:50 PM  
Xully
A Cyclonian

Forum posts: 44
File comments: 180
Uploads: 0
hi, how do I go about adding new indicator to the mid-right, i want the exact same one that has boss raid debuffs, but make it to the right, then add the reduce healing debuffs to that indicator such as, mortal strike, wound poison, aimed shot... anything that reduce healing 50% , specificly for pvp I would like to know if my partner is having a MS debuff on him, so that I can heal him more.

i read in the section in userconfig how to add indicator but i failed, but then how to assign mortal strike to it that i also don't know.


thanks and sorry if this has been asked before.
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Unread 11-06-10, 06:52 PM  
d87
A Chromatic Dragonspawn
 
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i read in the section in userconfig how to add indicator but i failed, but then how to assign mortal strike to it that i also don't know.
post what you tried to do

assigning debuffs:
Code:
A{ id = <mortal strike spellid>, name = "Mortal Strike", type = "HARMFUL", assignto = { "spell4" }, pulse = true, color = { 0, 1, 0} }
spell4 is your newly created indicator
you can skip id and just specify localized name
Last edited by d87 : 11-06-10 at 06:53 PM.
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Unread 11-06-10, 09:09 PM  
Xully
A Cyclonian

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Code:
local newind = config.GridSkin_CreateIndicator(self,6,6,"RIGHT",self,"RIGHT",0,0)  -- w/h = 6
self.spell4 = newind


how can I choose color for it
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Unread 11-06-10, 10:23 PM  
thelurkerbelow
A Murloc Raider

Forum posts: 5
File comments: 56
Uploads: 0
Thank you for fixing the anchors so quickly!

However, after updating I've got a new issue with the current version: sometimes units are getting the DeadStatus and GhostStatus texts even when they're alive (and I've not touched either of those; just using the default config).
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Unread 11-07-10, 02:13 AM  
Finnegan
A Kobold Labourer
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Originally posted by Xully
Code:
local newind = config.GridSkin_CreateIndicator(self,6,6,"RIGHT",self,"RIGHT",0,0)  -- w/h = 6
self.spell4 = newind


how can I choose color for it
With these lines you only CREATE the indicator. Because you can assign many events with different colors to him there is no color option here. Just look in the code d87 replied to you. There is the color definition if you scroll to the left.
Last edited by Finnegan : 11-07-10 at 03:26 AM.
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Unread 11-07-10, 05:45 AM  
Xully
A Cyclonian

Forum posts: 44
File comments: 180
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Originally posted by Finnegan
With these lines you only CREATE the indicator. Because you can assign many events with different colors to him there is no color option here. Just look in the code d87 replied to you. There is the color definition if you scroll to the left.
Thanks man, I got it now, but one more question, if I created 2 indicators, I called one,

local newind = blah blah
self.spell4 = newind .. ok?

the other one, I will call it spell5, but the newind will be newind2 ? or will it be

local newind = blah blah
self.spell5 = newind

or will it be newind2 ?
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Unread 11-07-10, 01:56 PM  
Finnegan
A Kobold Labourer
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Originally posted by Xully
Thanks man, I got it now, but one more question, if I created 2 indicators, I called one,

local newind = blah blah
self.spell4 = newind .. ok?

the other one, I will call it spell5, but the newind will be newind2 ? or will it be

local newind = blah blah
self.spell5 = newind

or will it be newind2 ?
I think you should call it newwind2. Did it this way. It doesn't hurt and you can be sure this won't cause any trouble.
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Unread 11-08-10, 07:46 AM  
Syngian
A Kobold Labourer

Forum posts: 0
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Indicator icons

Is there a way to hide the default blizzard border around indicator icons?

edit: Also earth shield does tick off properly, but when recast during combat and sometimes when out of combat, doesn't update until it ticks off again.
Last edited by Syngian : 11-08-10 at 07:52 AM.
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Unread 11-08-10, 09:19 AM  
d87
A Chromatic Dragonspawn
 
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config.useCombatLogFiltering = false
to fix earth shield, i can't do anything further because it's combat log issues.
but i'll disable combat log mode by default in next release for shamans

self.icon.texture:SetTexCoord(.07, .93, .07, .93)
remove texture borders
Last edited by d87 : 11-08-10 at 09:21 AM.
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Unread 11-08-10, 09:29 AM  
Syngian
A Kobold Labourer

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Cool thanks yet again for everything ;D
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Unread 11-08-10, 07:49 PM  
punkskanj
A Kobold Labourer
 
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Center the raid group

I would love to be able to center the raid group on my screen regardless of how many groups are showing. Is there a way to do this?
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