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Compatible with Retail, Classic & TBC
Updated: 06-23-24 08:06 PM
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Compatibility:
Cataclysm Classic (4.4.0)
Classic (1.15.0)
Guardians of the Dream (10.2.0)
WOTLK Patch (3.4.3)
WOTLK Patch (3.4.1)
TBC Patch (2.5.4)
Updated:06-23-24 08:06 PM
Created:08-07-09 11:52 PM
Downloads:91,192
Favorites:133
MD5:
Categories:Raid Mods, Healers, Unit Mods

Aptechka  Updated Today!  Popular! (More than 5000 hits)

Version: 10.2.26
by: d87 [More]

Aptechka is a raid frames addon.



Notable features:
- Auto profile switching based on group size
- Customizable indicators
- Debuff icons with a blacklist
- Incoming casts display (Retail only)
- Preconfigured for all healing classes
- RMB Mouselook
- Debuff ordering for PvP
- Debuff highlighting,
- Feedback indicators for smart aoe heals

GUI command: /apt gui
How to move: /apt unlock

INTRODUCTORY GUIDE

github (changelog)

>> Beta releases

As far i know ZenTracker frontends do not support Aptechka, but OmniCD does.





Aptechka
10.2.26 (2024-06-24)
Full Changelog Previous Releases
  • Detecting talents for dispel indicator in Cata
Archived Files (81)
File Name
Version
Size
Author
Date
10.2.25
486kB
d87
06-20-24 03:39 AM
10.2.24
485kB
d87
05-28-24 11:10 PM
10.2.23
485kB
d87
05-14-24 06:49 PM
10.2.22
485kB
d87
05-14-24 03:22 AM
10.2.21
485kB
d87
05-14-24 02:08 AM
10.2.20
483kB
d87
05-12-24 06:22 PM
10.2.19
483kB
d87
04-30-24 06:12 AM
10.2.18
483kB
d87
04-26-24 07:02 AM
10.2.17
475kB
d87
04-09-24 09:23 AM
10.2.16
475kB
d87
04-07-24 07:06 PM
10.2.15
475kB
d87
02-19-24 08:46 PM
10.2.14
474kB
d87
02-15-24 08:50 PM
10.2.13
473kB
d87
02-11-24 07:01 PM
10.2.12
473kB
d87
02-10-24 09:00 PM
10.2.11
473kB
d87
02-05-24 04:06 AM
10.2.10
473kB
d87
02-02-24 01:56 PM
10.2.9
473kB
d87
02-02-24 01:46 PM
10.2.8
472kB
d87
12-31-23 10:25 PM
10.2.7
472kB
d87
12-17-23 12:15 PM
10.2.6
471kB
d87
12-05-23 09:07 AM
10.2.5
471kB
d87
11-28-23 10:48 PM
10.2.4
471kB
d87
11-27-23 03:23 AM
10.2.3
471kB
d87
11-26-23 08:47 PM
10.2.2
548kB
d87
11-22-23 05:05 AM
10.2.0
548kB
d87
11-21-23 06:44 PM
10.1.10
548kB
d87
10-26-23 07:36 PM
10.1.9
548kB
d87
10-26-23 07:32 PM
10.1.8
547kB
d87
10-25-23 09:24 PM
10.1.7
547kB
d87
10-12-23 07:01 AM
10.1.6
547kB
d87
07-12-23 09:23 PM
10.1.5
547kB
d87
07-12-23 06:53 PM
10.1.4
547kB
d87
07-12-23 06:45 PM
10.1.3
547kB
d87
07-11-23 08:50 AM
10.1.2
545kB
d87
05-27-23 06:51 PM
10.1.1
545kB
d87
05-23-23 05:39 PM
10.1.0
545kB
d87
05-10-23 10:04 PM
10.0.8
545kB
d87
04-11-23 06:51 AM
10.0.7
545kB
d87
04-11-23 06:40 AM
10.0.6
545kB
d87
04-11-23 06:10 AM
1.0.5
545kB
d87
03-17-23 12:37 PM
10.0.4
544kB
d87
01-19-23 11:30 AM
10.0.3
550kB
d87
11-10-22 10:43 PM
10.0.2
550kB
d87
11-10-22 09:09 PM
10.0.1
528kB
d87
11-03-22 01:52 PM
10.0.0
528kB
d87
10-25-22 12:39 PM
9.2.20
527kB
d87
10-05-22 01:39 AM
9.2.19
526kB
d87
09-30-22 10:56 PM
9.2.18
526kB
d87
09-30-22 04:44 AM
9.2.17
528kB
d87
09-24-22 07:39 PM
9.2.16
528kB
d87
09-24-22 05:41 AM
9.2.15
527kB
d87
09-16-22 08:04 PM
9.2.14
527kB
d87
09-09-22 08:54 PM
9.2.13
526kB
d87
09-07-22 11:28 PM
9.2.12
526kB
d87
09-05-22 09:08 PM
9.2.11
526kB
d87
08-20-22 12:12 AM
9.2.10
520kB
d87
08-07-22 09:53 PM
9.2.9
519kB
d87
07-15-22 01:11 AM
9.2.8
511kB
d87
05-11-22 07:58 AM
9.2.7
511kB
d87
03-26-22 04:44 PM
9.2.6
511kB
d87
03-22-22 10:14 PM
9.2.5
511kB
d87
03-12-22 12:54 PM
9.2.4
503kB
d87
03-12-22 12:21 PM
9.2.3
510kB
d87
03-03-22 11:45 PM
9.2.2
508kB
d87
02-28-22 12:10 PM
9.2.1
508kB
d87
02-28-22 11:19 AM
9.1.8
510kB
d87
02-22-22 05:36 PM
9.1.4-era
475kB
d87
02-22-22 05:32 PM
9.1.3
474kB
d87
11-30-21 11:59 PM
9.1.3
474kB
d87
11-30-21 11:59 PM
9.1.3
474kB
d87
11-30-21 11:59 PM
9.1.3
474kB
d87
11-30-21 11:59 PM
9.1.4-era
475kB
d87
11-18-21 09:16 PM
9.1.4-era
475kB
d87
11-18-21 09:16 PM
9.1.4-era
475kB
d87
11-18-21 09:16 PM
9.1.3
474kB
d87
09-13-21 04:17 AM
9.1.3
474kB
d87
09-13-21 04:17 AM
9.1.3
474kB
d87
09-13-21 04:17 AM
9.1.3
474kB
d87
09-13-21 04:17 AM
9.1.2
508kB
d87
08-31-21 05:33 PM
9.1.1
507kB
d87
07-08-21 04:48 PM
9.1.0
508kB
d87
06-29-21 03:16 PM


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Unread 07-14-20, 02:28 AM  
Retraluna
A Murloc Raider
 
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Forum posts: 9
File comments: 78
Uploads: 2
Hi this is VERY awesome - was looking to replace grid2 and this is far supirior in my oppinion. THANKS!

A small question: is there a way to draw a blizzard tooltip border around the group/raid frames? It would fit my current blizzlike UI pretty well
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Unread 07-14-20, 02:35 AM  
d87
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Originally Posted by Retraluna
Hi this is VERY awesome - was looking to replace grid2 and this is far supirior in my oppinion. THANKS!

A small question: is there a way to draw a blizzard tooltip border around the group/raid frames? It would fit my current blizzlike UI pretty well
No, it's not possible. Or possible but only around individual groups
Last edited by d87 : 07-14-20 at 02:36 AM.
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Unread 07-25-20, 08:39 AM  
Retraluna
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Originally Posted by d87
Originally Posted by Retraluna
Hi this is VERY awesome - was looking to replace grid2 and this is far supirior in my oppinion. THANKS!

A small question: is there a way to draw a blizzard tooltip border around the group/raid frames? It would fit my current blizzlike UI pretty well
No, it's not possible. Or possible but only around individual groups
that would work - can you add an option maybe? )
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Unread 07-28-20, 01:00 PM  
glupikreten
A Theradrim Guardian

Forum posts: 60
File comments: 69
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missing health

Hi,

Can you point me in right direction in your code where do you calculate missing health... I'd like to add current health as well.

Thank you.
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Unread 07-28-20, 05:38 PM  
d87
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Re: missing health

Originally Posted by glupikreten
Hi,

Can you point me in right direction in your code where do you calculate missing health... I'd like to add current health as well.

Thank you.
https://github.com/rgd87/Aptechka/bl...rame.lua#L1015
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Unread 08-27-20, 08:16 AM  
Maxen
A Fallenroot Satyr

Forum posts: 23
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Frames visibility

Hello @d87!

Is it possible to hide the frames when not targetting? If not, will it be hard to do? Thanks!
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Unread 08-27-20, 08:44 AM  
d87
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Re: Frames visibility

Originally Posted by Maxen
Hello @d87!

Is it possible to hide the frames when not targetting? If not, will it be hard to do? Thanks!
You mean literally when you don't have a target you want all frames to be hidden, not even faded? That's pretty weird. If it can be done then with SecureStateDriver or SecureHandlers, but i'm not sure how that's going to play out on group frames because their visiblity is managed by SecureGroupHeader. So it's not that easy, and I don't see the reason honestly
Last edited by d87 : 08-27-20 at 08:44 AM.
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Unread 08-27-20, 09:06 AM  
d87
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Re: Frames visibility

oh wait, it's actually not that hard.
Find in Aptechka.lua
RegisterUnitWatch(self)
and replace it with
RegisterStateDriver(self, 'visibility', '[@target,exists] show; hide')
And see how it's going to work in groups
Last edited by d87 : 08-27-20 at 09:06 AM.
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Unread 08-27-20, 10:42 AM  
Maxen
A Fallenroot Satyr

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Re: Re: Frames visibility

Originally Posted by d87
oh wait, it's actually not that hard.
Find in Aptechka.lua
and replace it with

And see how it's going to work in groups
Oh nice!! It works as expected when solo/ooc. I dont mind having them show all the time in groups, just that, when out of combat, I don't have any frames in my screen except the minimap. Call this immersion or whatver But anyways, thanks a lot !
Last edited by Maxen : 08-27-20 at 10:43 AM.
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Unread 08-27-20, 10:45 AM  
d87
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Re: Re: Re: Frames visibility

Originally Posted by Maxen
Originally Posted by d87
oh wait, it's actually not that hard.
Find in Aptechka.lua
and replace it with

And see how it's going to work in groups
Oh nice!! It works as expected when solo/ooc. I dont mind having them show all the time in groups, just that, when out of combat, I don't have any frames in my screen except the minimap. Call this immersion or whatver But anyways, thanks a lot !
You also could uncheck "Show Solo", if you only want frames in groups
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Unread 08-27-20, 10:48 AM  
Maxen
A Fallenroot Satyr

Forum posts: 23
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Re: Re: Re: Re: Frames visibility

Originally Posted by d87
You also could uncheck "Show Solo", if you only want frames in groups
That's the thing; I still wanna use it in solo / in combat for healing / decrusing etc... I'm a bit weird I guess ... will it be possible to add also a modifier? like show when pushing "shift" key?

Edit: This works -> RegisterStateDriver(self, 'visibility', '[mod:shift][combat][@target,exists] show; hide')
Last edited by Maxen : 08-27-20 at 10:58 AM.
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Unread 08-27-20, 10:51 AM  
Maxen
A Fallenroot Satyr

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Re: Re: Re: Re: Re: Frames visibility

My UI when ooc :
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Unread 08-27-20, 11:34 AM  
d87
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Re: Re: Re: Re: Re: Re: Frames visibility

If you want to get into it, a more permanent solution would be to use https://github.com/rgd87/AptechkaUserConfig

I also made a commit in the main addon to accept config.initialConfigPostHookSnippet
Last edited by d87 : 08-27-20 at 11:34 AM.
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Unread 08-27-20, 03:18 PM  
Maxen
A Fallenroot Satyr

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Re: Re: Re: Re: Re: Re: Re: Frames visibility

Originally Posted by d87
If you want to get into it, a more permanent solution would be to use https://github.com/rgd87/AptechkaUserConfig

I also made a commit in the main addon to accept config.initialConfigPostHookSnippet
Oooh this is real nice.. I won't have to re-do the changes at every updates I'm glad that you are actively maintening your great addon Thanks!
Last edited by Maxen : 08-27-20 at 03:18 PM.
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Unread 08-31-20, 11:20 AM  
Maxen
A Fallenroot Satyr

Forum posts: 23
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Re: Re: Re: Re: Re: Re: Re: Frames visibility

Originally Posted by d87
If you want to get into it, a more permanent solution would be to use https://github.com/rgd87/AptechkaUserConfig

I also made a commit in the main addon to accept config.initialConfigPostHookSnippet
Got one little issue with this. When leaving a group, frames/units are still there until I do a reload UI. Not a big deal, but I'm sure it can be fixed somehow...
Last edited by Maxen : 08-31-20 at 11:21 AM.
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